Leeroy, lawful male american Gladiator ------ |....+ |..(.| ..f..| |@...| |....| -.---- [Leeroy the Velite] St12 Dx13 Co13 In7 Wi8 Ch8 GlaAmeMalLaw Dlvl:1 $0 HP15(15) Pw4(4) AC4 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male american Gladiator. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Be careful! New moon tonight. Watch out! Bad things can happen on Friday the 13th. # (2x) Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: invisibility You could not have this property extrinsically: stunnopathy You could not have this property intrinsically: invisibility Scroll identification only worked 100 times out of 207 Ring identification only worked 4 times out of 17 Implant identification only worked 1 times out of 21 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 25 Spellbook identification only worked 2 times out of 15 Monsters only dropped their musable items with 79% chance Monsters only dropped their equipment with 73% chance Scroll drop chance was reduced to 97% Wand drop chance was reduced to 95% Implant drop chance was reduced to 97% Potion drop chance was reduced to 89% Armor drop chance was reduced to 85% Tool drop chance was reduced to 89% Concealing monsters were spawned underneath items 87% of the time only Monster death drops spawned with only 84% chance The following skill could not be trained at all: mace The following skill was trained at half the usual rate: broadsword The following skill was trained at one fifth the usual rate: shield The following skill was limited to basic proficiency: devices The following skill was limited to skilled proficiency: matter spells The following skill was limited to expert proficiency: dagger The following skill became untrainable if you tried to train it too early: general combat (turn 4) The following skill became untrainable if you tried to train it too early: occult spells (turn 729) The following skill became untrainable after a while: bow (turn 11348) The following skill couldn't be trained before a certain turn number is reached: lance (turn 40468) Number of artifacts generated was 3 Number of fake artifacts generated was 3 Monster spawn increase started at turn 53148 Monster spawn increase reached its maximum at turn 155628 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 640622 The monster class that cannot be genocided was leprechaun The monster class that was spawned more often: naga (freq bonus 6) The monster species that spawned more often: cyborg ninja (freq bonus 28) The monster species that spawned more often: dim growth (freq bonus 96) The monster species that spawned more often: ebony golem (freq bonus 24) The monster species that spawned more often: slow stalk (freq bonus 36) The monster species that spawned more often: mechicken (freq bonus 16) The monster species that spawned more often: movanic deva (freq bonus 32) The monster species that spawned more often: petty greener springy (freq bonus 7) The monster species that spawned more often: sigma guard (freq bonus 42) The monster species that spawned more often: great golden dragon (freq bonus 13) The monster species that spawned more often: very old magic dragon (freq bonus 48) The monster species that spawned more often: arachnotron (freq bonus 28) The monster species that spawned more often: threshold colony (freq bonus 84) The monster species that spawned more often: naked grandma (freq bonus 18) The monster species that spawned more often: Terminal Illness (freq bonus 16) The monster species that spawned more often: Ky-Kiske (freq bonus 48) The monster species that spawned more often: large permamimic (freq bonus 8) The monster species that spawned more often: very spiked devil (freq bonus 21) The monster species that spawned more often: jumping fire eel (freq bonus 42) The monster species that spawned more often: undead fish (freq bonus 42) The monster species that spawned more often: psalmed abreact camellia (freq bonus 96) The monster trait that was more common: monsters whose attacks reduce your divine protection (freq bonus 2) The monster trait that was more common: joke monsters (freq bonus 2) The monster trait that was more common: monsters that make sheep sounds (freq bonus 2) The monster trait that was more common: monsters whose attacks shock you with high voltage (freq bonus 2) The monster trait that was more common: monsters whose attacks can drain experience levels (freq bonus 1) The monster species that never randomly spawned: cursed ghost The monster species that never randomly spawned: gnome bitch The monster species that never randomly spawned: flying Woodland-elf The monster species that never randomly spawned: cerulean growth The monster species that never randomly spawned: wrinkled mushroom patch The monster species that never randomly spawned: real mold The monster species that never randomly spawned: pack cat The monster species that never randomly spawned: petty darker grue The monster species that never randomly spawned: blood sprout The monster species that never randomly spawned: werecoins The RNG hath decreed that this item was never generated: create monster (maple) The RNG hath decreed that this item was never generated: maid dress (little black dress) The RNG hath decreed that this item was never generated: acquirement (important) The RNG hath decreed that this item was never generated: egostone (gray) The RNG hath decreed that this item was never generated: lance ((null)) The RNG hath decreed that this item was never generated: command demon (gehenna) The RNG hath decreed that this item was never generated: lava (LETS FAIL AND ROLL) The RNG hath decreed that this item was never generated: unstable stethoscope ((null)) The RNG hath decreed that this item was never generated: summon undead (NO SPACE) The RNG hath decreed that this item was never generated: non-seeing stone (gray) The RNG hath decreed that this item was generated more often: diamond (white, freq bonus 13) The RNG hath decreed that this item was generated more often: slice of pizza ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: sexy leather pump ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: summon undead (black, freq bonus 15) The RNG hath decreed that this item was generated more often: time spending (clocked, freq bonus 7) The RNG hath decreed that this item was generated more often: pointed helmet (narrow helmet, freq bonus 12) The RNG hath decreed that this item was generated more often: protection (wide, freq bonus 7) The RNG hath decreed that this item was generated more often: mutation (bristly, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of quick attack (leftangular, freq bonus 9) The RNG hath decreed that this item was generated more often: weakness stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: rebel stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: robe of weakness (green robe, freq bonus 5) The RNG hath decreed that this item was generated more often: copper dragon scales ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: secure identify (LARGE ALARM ALL PERSONNEL EVACUATE THE AREA IMMEDIATELY, freq bonus 50) The RNG hath decreed that this item was generated more often: stormy cloak (storm coat, freq bonus 4) The RNG hath decreed that this item was generated more often: zoom shot crossbow ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: tinning kit ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: bag of tricks (bag, freq bonus 5) The RNG hath decreed that this item was generated more often: flame whip ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: gnomish boots (little black boots, freq bonus 15) The RNG hath decreed that this item class was generated more often: Implants (freq bonus 14) The RNG hath decreed that this item was always generated cursed: oldest staff ((null)) The RNG hath decreed that this item was always generated cursed: spell memory stone (gray) The RNG hath decreed that this item was always generated cursed: enchant armor (thin) The RNG hath decreed that this item was always generated cursed: trash stone (gray) The RNG hath decreed that this item was always generated cursed: zoom shot crossbow ((null)) The RNG hath decreed that this item was always generated cursed: cloak of warmth (metal cloak) The RNG hath decreed that this item was always generated cursed: speed boots (combat boots) The RNG hath decreed that this item was always generated cursed: chain mail ((null)) The RNG hath decreed that this item was always generated cursed: implant of searing (omniscient) The RNG hath decreed that this item was always generated cursed: elven mace ((null)) The RNG hath decreed that this trap was always invisible: tracker trap The RNG hath decreed that this trap was generated more often: hole (freq bonus 2) Next attribute increase check would have come at turn 1156 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having invisibility (0) You were prevented from having stunnopathy (0) Your chance to block was 25% You had 1500 points of nutrition remaining You had reflection You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sulla, Cicero and Catilina Your deity was Sulla The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (87) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor shield of reflection (polished silver shield) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (black robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (wide conical hat) * sedge hat (weeping helmet) * skullcap (radio helmet) * flack helmet (tribal helmet) * crystal helm (etheric helmet) * mining helm (aluminium helmet) * field helm (bug-tracking helmet) * helm of safeguard (wok-shaped helmet) * war hat (knowledgeable helmet) * plasteel gloves (white gloves) * leather gloves (viva gloves) * gauntlets of safeguard (grey-shaded gloves) * gauntlets of plugsuit (riding gloves) * commander gloves (lead gloves) * field gloves (occultism gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (velcro boots) * field boots (nature boots) * boots of safeguard (weapon light boots) Scrolls scroll of healing (ERHEBOLUNGSFAHRT) scroll of mana (SPIRITUAL PROMOTION) scroll of phase door (GOAL GOREST) scroll of standard id (FALLOUT 4 IS DUMBED DOWN) scroll of cure (BANDSMAN GROOMS LUCK) * scroll of extra healing (A IS FOR AMY WHO FELL DOWN THE STAIRS) * scroll of greater mana restoration (FOX NAWAGU) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills (none) Weapon Skills (none) Spellcasting Skills (none) Goodbye Leeroy the Gladiator... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.