Leeroy, lawful male argonian Camperstriker ----------- .....@d...| |.........| |.........| |.........| |.........| |.........| |.........| ..........| |.......... |.........| |.........| |.........| |.........| |.........| |.........| ----------- [Leeroy the Aimbot User] St12 Dx11 Co6 In10 Wi13 Ch11 CamArgMalLaw Dlvl:1 $0 HP16(16) Pw10(10) AC7 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male argonian Camperstriker. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Be careful! New moon tonight. Watch out! Bad things can happen on Friday the 13th. Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - a cursed -1 dagger (weapon in hand) {4} Armor b - a heavily cursed -2 leather armor (being worn) {60} Scrolls c - 5 uncursed scrolls of healing {0} d - 4 uncursed scrolls of mana {0} e - 3 uncursed scrolls of phase door {0} f - 2 uncursed scrolls of standard id {0} g - an uncursed scroll of cure {0} Final attributes You have transgressed Your alignment was -13 Your max alignment was 10 You carried 0 sins You could not have this property at all: detect monsters You could not have this property extrinsically: sickness resistance You could not have this property intrinsically: contamination resistance Scroll identification only worked 100 times out of 135 Amulet identification only worked 15 times out of 27 Implant identification only worked 1 times out of 46 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 34 Spellbook identification only worked 2 times out of 15 Gem identification only worked 100 times out of 356 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 10% chance Monsters only dropped their equipment with 87% chance Wand drop chance was reduced to 87% Armor drop chance was reduced to 83% Food drop chance was reduced to 98% Monster death drops spawned with only 93% chance The following skill could not be trained at all: hammer The following skill was trained at half the usual rate: healing spells The following skill was trained at one fifth the usual rate: occult spells The following skill was limited to basic proficiency: spirituality The following skill was limited to skilled proficiency: body spells The following skill was limited to expert proficiency: trident The following skill became untrainable if you tried to train it too early: mace (turn 1) The following skill became untrainable if you tried to train it too early: sling (turn 464) The following skill became untrainable after a while: polearms (turn 41621) The following skill couldn't be trained before a certain turn number is reached: boomerang (turn 27751) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 66372 Monster spawn increase reached its maximum at turn 163290 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 2011074 The monster class that cannot be genocided was nemese The monster class that was spawned more often: piercer (freq bonus 10) The monster species that spawned more often: buttonhook guanin (freq bonus 144) The monster species that spawned more often: dark juraian druid (freq bonus 56) The monster species that spawned more often: fenh sephirah (freq bonus 24) The monster species that spawned more often: petty ice toad (freq bonus 24) The monster species that spawned more often: very old gray dragon (freq bonus 104) The monster species that spawned more often: undead death eater (freq bonus 12) The monster species that spawned more often: night giant (freq bonus 33) The monster species that spawned more often: black metroid (freq bonus 33) The monster species that spawned more often: protected white unicorn (freq bonus 24) The monster species that spawned more often: aureolin fungus (freq bonus 48) The monster species that spawned more often: antifascist drover (freq bonus 13) The monster species that spawned more often: runoff mold (freq bonus 33) The monster species that spawned more often: misplace pierce hemlock (freq bonus 90) The monster species that spawned more often: Diablo (freq bonus 39) The monster species that spawned more often: outstanding adduced (freq bonus 52) The monster species that spawned more often: master mindcrafter (freq bonus 24) The monster species that spawned more often: haughty centaur (freq bonus 33) The monster species that spawned more often: refuge Uhlert (freq bonus 11) The monster species that spawned more often: wringer impregnated (freq bonus 22) The monster species that spawned more often: whippersnapper coopered (freq bonus 28) The monster trait that was more common: monsters that want the Bell of Opening (freq bonus 8) The monster trait that was more common: monsters that can be seen with infravision (freq bonus 3) The monster trait that was more common: monsters whose attacks corrode your equipment (freq bonus 4) The monster species that never randomly spawned: mirror warp fungus The monster species that never randomly spawned: aroma lady The monster species that never randomly spawned: air demon The monster species that never randomly spawned: georgian enlacing sloe internal typographer The monster species that never randomly spawned: Thoth Amun The monster species that never randomly spawned: rainbow warp patch The monster species that never randomly spawned: bridging stammering The monster species that never randomly spawned: dark mold The monster species that never randomly spawned: sane warp fungus The monster species that never randomly spawned: clear icky thing The RNG hath decreed that this item was never generated: BUC randomization (lupine) The RNG hath decreed that this item was never generated: totem summoning (garbage) The RNG hath decreed that this item was never generated: cloak of nakedness (wafer-thin cloak) The RNG hath decreed that this item was never generated: death (long) The RNG hath decreed that this item was never generated: latency stone (gray) The RNG hath decreed that this item was never generated: magictorch (khaki) The RNG hath decreed that this item was never generated: bigscript stone (gray) The RNG hath decreed that this item was never generated: silk mail ((null)) The RNG hath decreed that this item was never generated: opal (white) The RNG hath decreed that this item was never generated: gain level (milky) The RNG hath decreed that this item was generated more often: cloak of health (white cloak, freq bonus 25) The RNG hath decreed that this item was generated more often: jade (green, freq bonus 16) The RNG hath decreed that this item was generated more often: amulet of disintegration resistance (hardrock, freq bonus 15) The RNG hath decreed that this item was generated more often: petrify (petrified, freq bonus 7) The RNG hath decreed that this item was generated more often: clove of garlic ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: oolong tea (wormwood, freq bonus 7) The RNG hath decreed that this item was generated more often: ruby dragon scales ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: acid sphere (corroded, freq bonus 37) The RNG hath decreed that this item was generated more often: torpedo ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: thunder (rollover, freq bonus 16) The RNG hath decreed that this item was generated more often: jumpsuit (silver clothes, freq bonus 10) The RNG hath decreed that this item was generated more often: disgusting chain ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: green dragon scales ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: cloak of fumbling (shaking cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: droven dagger (obsidian dagger, freq bonus 3) The RNG hath decreed that this item was generated more often: endure heat (spotted, freq bonus 4) The RNG hath decreed that this item was generated more often: repair armor (pergament, freq bonus 6) The RNG hath decreed that this item was generated more often: ice shield (dark blue shield, freq bonus 9) The RNG hath decreed that this item was generated more often: bikini (fleecy-colored cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: darkmode stone (gray, freq bonus 8) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 7) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 71) The RNG hath decreed that this item was always generated cursed: fruit juice (dark) The RNG hath decreed that this item was always generated cursed: hard mode stone (gray) The RNG hath decreed that this item was always generated cursed: gold detection (THARR) The RNG hath decreed that this item was always generated cursed: flimsy dart ((null)) The RNG hath decreed that this item was always generated cursed: bag of tricks (bag) The RNG hath decreed that this item was always generated cursed: orthoclase (yellow) The RNG hath decreed that this item was always generated cursed: enchant weapon (dull) The RNG hath decreed that this item was always generated cursed: land mine ((null)) The RNG hath decreed that this item was always generated cursed: plain dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: sack (bag) The RNG hath decreed that this trap was always invisible: glue trap The RNG hath decreed that this trap was generated more often: blue spell trap (freq bonus 4) Next attribute increase check would have come at turn 488 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having sickness resistance (0) You were prevented from having detect monsters (0) You had 1500 points of nutrition remaining You could swim You could survive without air You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of the Bitches, the Hell Brides and the Sluts with Syphilis Your deity was the Bitches The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (1079) You survived You didn't know any spells. Techniques known in the end Name Level Status healing hands 1 R Prepared(0) panic digging 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of healing (NETHACK 363 WILL BE A MIX OF UNNETHACK AND NETHACK 4) scroll of mana (PHCHYAR PA CHA MILCHITHER) scroll of phase door (D2 LOWRATE ASCENDED WITH ELEMENTAL DRUID) scroll of standard id (AKARNACHTHAS) scroll of cure (VO BIEN VOI MUOI CHAN UON) * scroll of extra healing (I WANT TO MAKE AN APPOINTMENT WITH DOCTOR ABORTION) * scroll of greater mana restoration (STRESS PRESSING TO VERY BOOSTING) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Basic] (max Master) (20 of 160) form II (Makashi) [Basic] (max Master) (20 of 160) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Grand Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Basic] (max Master) (20 of 160) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Basic] (max Grand Master) (20 of 160) Weapon Skills dagger [Basic] (max Master) (20 of 160) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Master) (20 of 160) whip [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Camperstriker... You and the little dog escaped from the dungeon with 2 points, Since you escaped early, the score list will not be checked.