Leeroy, lawful male asgardish Warrior -------+-- |........| .........| |u@..$...| ---------- [Leeroy the Swordsman] St17 Dx7 Co12 In8 Wi13 Ch4 WarAsgMalLaw Dlvl:1 $0 HP23(23) Pw14(14) AC-1 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male asgardish Warrior. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Be careful! New moon tonight. Watch out! Bad things can happen on Friday the 13th. set of white dragon scales - This is a piece of armor. Color: white. Material: dragonhide. Appearance: (null). Slot: suit. It can be worn for protection (armor class, magic cancellation etc.). This armor offers moderate protection as well as cold resistance. You don't know any spells right now. # Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: regeneration You could not have this property extrinsically: disintegration resistance You could not have this property intrinsically: wallwalking Scroll identification only worked 100 times out of 169 Wand identification only worked 3 times out of 8 Gem identification only worked 100 times out of 199 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 61% chance Monsters only dropped their equipment with 90% chance Scroll drop chance was reduced to 96% Wand drop chance was reduced to 51% Amulet drop chance was reduced to 60% Potion drop chance was reduced to 94% Armor drop chance was reduced to 75% Food drop chance was reduced to 87% Monster death drops spawned with only 95% chance The following skill could not be trained at all: short sword The following skill was trained at half the usual rate: chaos spells The following skill was trained at one fifth the usual rate: two-handed sword The following skill was limited to basic proficiency: broadsword The following skill was limited to skilled proficiency: high heels The following skill was limited to expert proficiency: axe The following skill became untrainable if you tried to train it too early: scimitar (turn 368) The following skill became untrainable if you tried to train it too early: polymorphing (turn 1122) The following skill became untrainable after a while: chaos spells (turn 36783) The following skill couldn't be trained before a certain turn number is reached: divination spells (turn 15318) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 85546 Monster spawn increase reached its maximum at turn 149356 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1672986 The monster class that cannot be genocided was xan or other mythical/fantastic insect The monster class that was spawned more often: worm (freq bonus 2) The monster species that spawned more often: restaurateur orig (freq bonus 8) The monster species that spawned more often: high ninja (freq bonus 10) The monster species that spawned more often: shrewd galax trusty painting (freq bonus 36) The monster species that spawned more often: buttonhook guanin (freq bonus 8) The monster species that spawned more often: hidden soldier ant (freq bonus 8) The monster species that spawned more often: gnome lord (freq bonus 16) The monster species that spawned more often: hell bovine (freq bonus 28) The monster species that spawned more often: furious mushroom (freq bonus 36) The monster species that spawned more often: Lady Tokimi (freq bonus 10) The monster species that spawned more often: Yasaman's wedge sandal (freq bonus 12) The monster species that spawned more often: rotted jelly (freq bonus 9) The monster species that spawned more often: Birth (freq bonus 6) The monster species that spawned more often: Antimatter Katcher (freq bonus 20) The monster species that spawned more often: burned out kogepan (freq bonus 10) The monster species that spawned more often: nasty chicken (freq bonus 36) The monster species that spawned more often: red dragonfly (freq bonus 32) The monster species that spawned more often: green slime (freq bonus 6) The monster species that spawned more often: overdrawing plebeian (freq bonus 24) The monster species that spawned more often: Klara's high-heeled sandal (freq bonus 24) The monster species that spawned more often: zonkah sephirah (freq bonus 8) The monster trait that was more common: monsters that have explosion attacks (freq bonus 4) The monster trait that was more common: monsters whose attacks cause nasty stuff to happen (freq bonus 2) The monster trait that was more common: monsters that hit as a +2 weapon (freq bonus 4) The monster trait that was more common: monsters whose attacks make you more hungry (freq bonus 2) The monster trait that was more common: monsters that burble (freq bonus 3) The monster trait that was more common: monsters of small size (freq bonus 2) The monster trait that was more common: monsters whose attacks rot your equipment (freq bonus 1) The monster trait that was more common: monsters whose attacks paralyze you (freq bonus 1) The monster trait that was more common: monsters whose attacks poison you and drain strength (freq bonus 2) The monster trait that was more common: monsters whose attacks shoot webs (freq bonus 2) The monster species that never randomly spawned: wench The monster species that never randomly spawned: dog-man The monster species that never randomly spawned: impulsive romance The monster species that never randomly spawned: aerofoil uncompartmentalize The monster species that never randomly spawned: Great High Shaman of Kurtulmak The monster species that never randomly spawned: mediocrity cannon impudent The monster species that never randomly spawned: sloppy force fungus The monster species that never randomly spawned: moved one The monster species that never randomly spawned: Mister Blackman The monster species that never randomly spawned: cavewoman The RNG hath decreed that this item was never generated: black dragon scales ((null)) The RNG hath decreed that this item was never generated: anti caster cloak (second-hand cloak) The RNG hath decreed that this item was never generated: troll shield ((null)) The RNG hath decreed that this item was never generated: dream eater (dreamy) The RNG hath decreed that this item was never generated: mercurial dragon scale shield (mercurial dragonhide shield) The RNG hath decreed that this item was never generated: wing cloak (angelic cloak) The RNG hath decreed that this item was never generated: level stone (gray) The RNG hath decreed that this item was never generated: gravity beam (heavy) The RNG hath decreed that this item was never generated: power crossbow ((null)) The RNG hath decreed that this item was never generated: sin (TU HAI DEVIATO DAL PERCORSO MORTALE) The RNG hath decreed that this item was generated more often: bishop stone (gray, freq bonus 21) The RNG hath decreed that this item was generated more often: conflict (monospace, freq bonus 19) The RNG hath decreed that this item was generated more often: transistor (three-wired thing, freq bonus 4) The RNG hath decreed that this item was generated more often: leather gloves (old gloves, freq bonus 35) The RNG hath decreed that this item was generated more often: anti drinker helmet (gemmed helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: implant of propogation (crackling, freq bonus 34) The RNG hath decreed that this item was generated more often: wizard lock (dark green, freq bonus 23) The RNG hath decreed that this item was generated more often: underlaid stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: unidentify stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: mana (I WANT TO SEE URANUS TOO, freq bonus 17) The RNG hath decreed that this item was generated more often: leather peep-toes (asian footwear, freq bonus 6) The RNG hath decreed that this item was generated more often: lemon ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: monster detection (bubbly, freq bonus 17) The RNG hath decreed that this item was generated more often: cryogenics (hostile, freq bonus 6) The RNG hath decreed that this item was generated more often: magicite crystal (blue, freq bonus 12) The RNG hath decreed that this item was generated more often: invulnerability (icy, freq bonus 5) The RNG hath decreed that this item was generated more often: water dragon scales ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: dwarvish cloak (hooded cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: implant of tribute (athletic, freq bonus 8) The RNG hath decreed that this item was generated more often: quite heavy iron ball ((null), freq bonus 5) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 95) The RNG hath decreed that this item was always generated cursed: time stop (untouchable) The RNG hath decreed that this item was always generated cursed: rain pipe ((null)) The RNG hath decreed that this item was always generated cursed: sleeping (effervescent) The RNG hath decreed that this item was always generated cursed: sturdy plateau boot for girls ((null)) The RNG hath decreed that this item was always generated cursed: fumbling (hallucinating) The RNG hath decreed that this item was always generated cursed: disruption shield (disrupted) The RNG hath decreed that this item was always generated cursed: helm of teleportation (spinning helmet) The RNG hath decreed that this item was always generated cursed: bamboo mail ((null)) The RNG hath decreed that this item was always generated cursed: magic mapping (ELAM EBOW) The RNG hath decreed that this item was always generated cursed: droven plate mail (crested black plate) The RNG hath decreed that this trap was always invisible: spined ball trap The RNG hath decreed that this trap was generated more often: poison gas trap (freq bonus 2) Next attribute increase check would have come at turn 514 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were cold resistant You had not decided on your sexuality yet You were prevented from having disintegration resistance (0) You were prevented from having regeneration (0) Your chance to block was 27% You had 1500 points of nutrition remaining You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Talos, Meridia and Clavicus Vile Your deity was Talos The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (579) You survived You didn't know any spells. Techniques known in the end Name Level Status concentrating 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (green robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (eternal helmet) * sedge hat (frequent helmet) * skullcap (covered helmet) * flack helmet (kitchen hat) * crystal helm (hacker helmet) * mining helm (tight helmet) * field helm (formula one helmet) * helm of safeguard (basin helmet) * war hat (crazy helmet) * plasteel gloves (white gloves) * leather gloves (natural gloves) * gauntlets of safeguard (camouflage patterned gloves) * gauntlets of plugsuit (graffiti gloves) * commander gloves (english gloves) * field gloves (faded mittens) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (plateau boots) * field boots (roman sandals) * boots of safeguard (hugging boots) Scrolls scroll of healing (REMOVING CONTENT IS NOT PART OF THE SLEX DESIGN PHILOSOPHY) scroll of mana (LE AMY OSISIYATHA UGCINA UKUPHUMEZA IINGCAMANGO ISIZIBA UBUBI) scroll of phase door (BLUE SCREEN OF DEATH) scroll of standard id (PENIS MASTURBATION) scroll of cure (STIFFEN BODY TO ADD POWER) * scroll of extra healing (HANDBOOKOFBREAD SMELLSINCUNABULUM CATALOGUEOFTHEASS) * scroll of greater mana restoration (YOU HAVE DIED OF DYSENTERY) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Expert) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Basic] (max Master) (20 of 160) devices [Basic] (max Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Master) (20 of 160) knife [Basic] (max Master) (20 of 160) axe [Basic] (max Master) (20 of 160) pick-axe [Basic] (max Master) (20 of 160) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Master) (20 of 160) long sword [Basic] (max Master) (20 of 160) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Basic] (max Master) (20 of 160) saber [Basic] (max Master) (20 of 160) club [Basic] (max Master) (20 of 160) paddle [Basic] (max Master) (20 of 160) mace [Basic] (max Master) (20 of 160) morning star [Basic] (max Master) (20 of 160) flail [Basic] (max Master) (20 of 160) hammer [Basic] (max Master) (20 of 160) quarterstaff [Basic] (max Master) (20 of 160) polearms [Basic] (max Master) (20 of 160) spear [Basic] (max Master) (20 of 160) javelin [Basic] (max Master) (20 of 160) trident [Basic] (max Master) (20 of 160) lance [Basic] (max Master) (20 of 160) bow [Basic] (max Master) (20 of 160) sling [Basic] (max Master) (20 of 160) firearms [Basic] (max Master) (20 of 160) crossbow [Basic] (max Master) (20 of 160) dart [Basic] (max Master) (20 of 160) shuriken [Basic] (max Master) (20 of 160) boomerang [Basic] (max Master) (20 of 160) whip [Basic] (max Master) (20 of 160) unicorn horn [Basic] (max Master) (20 of 160) lightsaber [Basic] (max Master) (20 of 160) Spellcasting Skills (none) Goodbye Leeroy the Warrior... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.