Leeroy, lawful male argonian Fighter ---------- |........| |......f.| |......@.| |.$......| |......... |....--|-- -.--- , [Leeroy the Mercury] St15 Dx8 Co16 In7 Wi10 Ch7 FigArgMalLaw Dlvl:1 $0 HP15(15) Pw6(6) AC5 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male argonian Fighter. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Be careful! New moon tonight. Watch out! Bad things can happen on Friday the 13th. You have no legs to kick with. Try a full-body tackle instead? [yn] (n) # Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: searching You could not have this property extrinsically: burnopathy You could not have this property intrinsically: the Force Scroll identification only worked 100 times out of 142 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 35 Implant identification only worked 1 times out of 48 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 27 Spellbook identification only worked 2 times out of 11 Tool identification only worked 5 times out of 11 Monsters only dropped their equipment with 90% chance Scroll drop chance was reduced to 98% Musable item generation frequency had a negative bias of 2% Ring drop chance was reduced to 96% Wand drop chance was reduced to 89% Amulet drop chance was reduced to 72% Potion drop chance was reduced to 93% Weapon drop chance was reduced to 72% Armor drop chance was reduced to 81% Food drop chance was reduced to 96% Concealing monsters were spawned underneath items 93% of the time only The following skill could not be trained at all: two-handed weapons The following skill was trained at half the usual rate: polearms The following skill was trained at one fifth the usual rate: petkeeping The following skill was limited to basic proficiency: boomerang The following skill was limited to skilled proficiency: two-handed sword The following skill was limited to expert proficiency: spirituality The following skill became untrainable if you tried to train it too early: body spells (turn 33) The following skill became untrainable if you tried to train it too early: divination spells (turn 1800) The following skill became untrainable after a while: two-handed weapons (turn 40328) The following skill couldn't be trained before a certain turn number is reached: broadsword (turn 48308) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 90111 Monster spawn increase reached its maximum at turn 221378 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 793208 The monster class that cannot be genocided was trapper or lurker above The monster class that was spawned more often: bat or bird (freq bonus 4) The monster species that spawned more often: huge pseudodragon (freq bonus 42) The monster species that spawned more often: vastly burred (freq bonus 5) The monster species that spawned more often: sticky warp fungus (freq bonus 18) The monster species that spawned more often: Schalotte (freq bonus 18) The monster species that spawned more often: USA soldier (freq bonus 6) The monster species that spawned more often: complexer substratum fairy (freq bonus 24) The monster species that spawned more often: polkanita (freq bonus 12) The monster species that spawned more often: deadly sin (freq bonus 21) The monster species that spawned more often: dim growth (freq bonus 5) The monster species that spawned more often: flame spirit (freq bonus 24) The monster species that spawned more often: animated hugging boot (freq bonus 15) The monster species that spawned more often: changing laser (freq bonus 28) The monster species that spawned more often: prefabricate optimal (freq bonus 18) The monster species that spawned more often: bright massagist (freq bonus 18) The monster species that spawned more often: nycademon (freq bonus 5) The monster species that spawned more often: Armed Kop Kchief (freq bonus 8) The monster species that spawned more often: confusion elemental (freq bonus 10) The monster species that spawned more often: mutant fly (freq bonus 32) The monster species that spawned more often: tradename ragwort punster (freq bonus 12) The monster species that spawned more often: greater wall monster (freq bonus 24) The monster trait that was more common: monsters whose attacks shoot light rays (freq bonus 2) The monster trait that was more common: monsters whose attacks stun you (freq bonus 2) The monster trait that was more common: monsters whose attacks contaminate you (freq bonus 3) The monster trait that was more common: monsters whose attacks freeze you solid (freq bonus 3) The monster species that never randomly spawned: mindcrafter The monster species that never randomly spawned: potshard capsizing The monster species that never randomly spawned: pig soccer fan The monster species that never randomly spawned: big zruty The monster species that never randomly spawned: counterbalancing trademarking The monster species that never randomly spawned: concupiscence ameliorative The monster species that never randomly spawned: gourmand ogre The monster species that never randomly spawned: actable veluring The monster species that never randomly spawned: polka-dot dress prostitute The monster species that never randomly spawned: death ray dragon The monster class that always generated with extra speed: jelly The RNG hath decreed that this item was never generated: white flower sword (flower-pommeled broadsword) The RNG hath decreed that this item was never generated: fast forward stone (gray) The RNG hath decreed that this item was never generated: helm of opposite alignment (crested helmet) The RNG hath decreed that this item was never generated: dream eater (tapered) The RNG hath decreed that this item was never generated: elven bow (runed bow) The RNG hath decreed that this item was never generated: time stop (untouchable) The RNG hath decreed that this item was never generated: topaz (yellowish brown) The RNG hath decreed that this item was never generated: psychic dragon scales ((null)) The RNG hath decreed that this item was never generated: guisarme (pruning hook) The RNG hath decreed that this item was never generated: nokedex cloak (skinny cloak) The RNG hath decreed that this item was generated more often: deep dragon scale shield (deep dragonhide shield, freq bonus 6) The RNG hath decreed that this item was generated more often: charging (buzzing, freq bonus 9) The RNG hath decreed that this item was generated more often: magic device stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: secret whip ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of displacement (piece of cloth, freq bonus 13) The RNG hath decreed that this item was generated more often: sliming (straight, freq bonus 19) The RNG hath decreed that this item was generated more often: inertia (grass green, freq bonus 18) The RNG hath decreed that this item was generated more often: genocide (extraordinary, freq bonus 20) The RNG hath decreed that this item was generated more often: steel shield ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: melon ((null), freq bonus 233) The RNG hath decreed that this item was generated more often: swimming (aquatic, freq bonus 18) The RNG hath decreed that this item was generated more often: displacement (transparent, freq bonus 11) The RNG hath decreed that this item was generated more often: Hawaiian shirt ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: helm of lawful (chain-aventailed helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: terere (nanika, freq bonus 4) The RNG hath decreed that this item was generated more often: combat stilettos (heeled boots, freq bonus 5) The RNG hath decreed that this item was generated more often: amulet of data storage (icosaedrical, freq bonus 7) The RNG hath decreed that this item was generated more often: red spell stone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: blind self (irritating, freq bonus 8) The RNG hath decreed that this item was generated more often: helm of decontamination (engraved helmet, freq bonus 9) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 18) The RNG hath decreed that this item was always generated cursed: unwanted helmet (bug-tracking helmet) The RNG hath decreed that this item was always generated cursed: droven dagger (obsidian dagger) The RNG hath decreed that this item was always generated cursed: men's underwear ((null)) The RNG hath decreed that this item was always generated cursed: short sword ((null)) The RNG hath decreed that this item was always generated cursed: moon axe (large silver axe) The RNG hath decreed that this item was always generated cursed: sleepstone (gray) The RNG hath decreed that this item was always generated cursed: automore stone (gray) The RNG hath decreed that this item was always generated cursed: operation cloak (nurse cloak) The RNG hath decreed that this item was always generated cursed: dwarvish roundshield (large round shield) The RNG hath decreed that this item was always generated cursed: implant of irrigation (celestial) The RNG hath decreed that this trap was always invisible: monsterfingers trap The RNG hath decreed that this trap was generated more often: femmy trap (freq bonus 1) Next attribute increase check would have come at turn 474 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having automatic searching (0) You were prevented from having burnopathy (0) You had 1500 points of nutrition remaining You could swim You could survive without air You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Selene, Helios and Eos Your deity was Selene The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (432) You survived You didn't know any spells. Techniques known in the end Name Level Status berserk 1X Prepared(0) healing hands 1 R Prepared(0) panic digging 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (yellow robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (secret helmet) * sedge hat (resounding helmet) * skullcap (grimace helmet) * flack helmet (anachrononononaut helmet) * crystal helm (orange visored helmet) * mining helm (fish bowl) * field helm (radiant helmet) * helm of safeguard (etched helmet) * war hat (wide metal helm) * plasteel gloves (white gloves) * leather gloves (even pair of gloves) * gauntlets of safeguard (digger gloves) * gauntlets of plugsuit (natural gloves) * commander gloves (lead gloves) * field gloves (warped gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (ski heels) * field boots (buckled boots) * boots of safeguard (turbo boots) Scrolls scroll of enchant weapon (IN SUOMI KAUTTAVIIVA EM JATKETTU ON KANSALLINEN URHEILU) scroll of identify (AS IF FEEL SOMETHING) scroll of healing (XYZZY) scroll of mana (GNOZAB) scroll of phase door (AYY LMAO) scroll of standard id (CO APPESTUS) scroll of cure (HFR GUR SBEPR YHXR) * scroll of extra healing (XOR ME HSALS) * scroll of greater mana restoration (NOUS N AVONS PAS TIRE SUFFISAMMENT DE PORTES DANS L EURO 2016) Wands wand of polymorph (beaming) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Basic] (max Master) (20 of 160) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Master) (20 of 160) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Expert) (20 of 160) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills enchantment spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Fighter... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.