Leeroy, lawful male asgardish Tourist --------- |......$. |.......| |.r.....| |.......| |...@d..| - ------- [Leeroy the Rambler] St10 Dx8 Co18 In7 Wi9 Ch11 TouAsgMalLaw Dlvl:1 $1028 HP20(20) Pw16(16) AC10 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Aloha Leeroy, welcome to SlashEMExtended! You are a lawful male asgardish Tourist. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Be careful! New moon tonight. Watch out! Bad things can happen on Friday the 13th. # (2x) ne: unknown extended command. Unknown command '^?'. You might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) In order to turn the message off for all subsequent games too, add OPTIONS=nonumpadmessage to your configuration file. # Beware, there will be no return! Still climb? [yn] (n) Final attributes You have transgressed Your alignment was -13 Your max alignment was 10 You carried 0 sins You could not have this property at all: poison resistance You could not have this property extrinsically: contamination resistance You could not have this property intrinsically: fear factor Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 10 Implant identification only worked 1 times out of 37 Armor identification only worked 15 times out of 27 Spellbook identification only worked 2 times out of 11 Gem identification only worked 100 times out of 162 Scroll drop chance was reduced to 89% Ring drop chance was reduced to 98% Wand drop chance was reduced to 94% Amulet drop chance was reduced to 69% Potion drop chance was reduced to 73% Weapon drop chance was reduced to 64% Armor drop chance was reduced to 92% Tool drop chance was reduced to 71% Food drop chance was reduced to 82% The following skill could not be trained at all: high heels The following skill was trained at half the usual rate: bow The following skill was trained at one fifth the usual rate: missile weapons The following skill was limited to basic proficiency: enchantment spells The following skill was limited to skilled proficiency: javelin The following skill was limited to expert proficiency: dart The following skill became untrainable if you tried to train it too early: high heels (turn 12) The following skill became untrainable if you tried to train it too early: attack spells (turn 507) The following skill became untrainable after a while: dagger (turn 35060) The following skill couldn't be trained before a certain turn number is reached: shield (turn 52159) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 46594 Monster spawn increase reached its maximum at turn 97468 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 1745169 The monster class that cannot be genocided was pile of coins The monster class that was spawned more often: kobold (freq bonus 1) The monster species that spawned more often: subsection unwrapped (freq bonus 10) The monster species that spawned more often: dao elemental (freq bonus 6) The monster species that spawned more often: cremation wight (freq bonus 2) The monster species that spawned more often: grey cyborg (freq bonus 28) The monster species that spawned more often: magic mushroom patch (freq bonus 3) The monster species that spawned more often: dark permamimic (freq bonus 9) The monster species that spawned more often: Eurynome (freq bonus 8) The monster species that spawned more often: alien spore (freq bonus 5) The monster species that spawned more often: albino mold (freq bonus 18) The monster species that spawned more often: colluded fungus (freq bonus 10) The monster species that spawned more often: unknown grue (freq bonus 8) The monster species that spawned more often: deceptive orc (freq bonus 4) The monster species that spawned more often: confabulated mercurially (freq bonus 10) The monster species that spawned more often: werekobold (freq bonus 6) The monster species that spawned more often: slow wood nymph (freq bonus 20) The monster species that spawned more often: handsome gray unicorn (freq bonus 18) The monster species that spawned more often: bad mushroom (freq bonus 6) The monster species that spawned more often: shoemaker (freq bonus 42) The monster species that spawned more often: autofarm blood pudding (freq bonus 10) The monster species that spawned more often: filthy guttersnipe (freq bonus 16) The monster trait that was more common: monsters whose attacks reduce your divine protection (freq bonus 2) The monster trait that was more common: monsters that are unsolid (freq bonus 1) The monster trait that was more common: monsters whose attacks blind you (freq bonus 2) The monster trait that was more common: monsters that are always female (freq bonus 1) The monster trait that was more common: monsters whose attacks tickle you (freq bonus 1) The monster trait that was more common: monsters that want quest artifacts (freq bonus 2) The monster trait that was more common: monsters that make orc sounds (freq bonus 4) The monster trait that was more common: monsters whose attacks hit you with nether forces (freq bonus 2) The monster species that never randomly spawned: evasive enclave soldier The monster species that never randomly spawned: hellblade The monster species that never randomly spawned: hentai octopus The monster species that never randomly spawned: solipsism cinchona The monster species that never randomly spawned: lock master The monster species that never randomly spawned: draugr deathlord The monster species that never randomly spawned: blue-green fungus The monster species that never randomly spawned: space elf queen The monster species that never randomly spawned: thorn growth The monster species that never randomly spawned: Miss Darkmoon The RNG hath decreed that this item was never generated: warping (zone-specific) The RNG hath decreed that this item was never generated: chain and sickle ((null)) The RNG hath decreed that this item was never generated: stone of cursing (gray) The RNG hath decreed that this item was never generated: infoless helmet (twisted visor helmet) The RNG hath decreed that this item was never generated: heavy glass ball ((null)) The RNG hath decreed that this item was never generated: spellbinder (bound) The RNG hath decreed that this item was never generated: citrine (yellow) The RNG hath decreed that this item was never generated: operation cloak (nurse cloak) The RNG hath decreed that this item was never generated: demonology (IA CTHULHU) The RNG hath decreed that this item was never generated: momhat (kitchen hat) The RNG hath decreed that this item was generated more often: steel-capped sandal ((null), freq bonus 29) The RNG hath decreed that this item was generated more often: implant of butchery (scarlet, freq bonus 3) The RNG hath decreed that this item was generated more often: paper shield ((null), freq bonus 36) The RNG hath decreed that this item was generated more often: inertia (nonmoving, freq bonus 6) The RNG hath decreed that this item was generated more often: kunzite (pink, freq bonus 7) The RNG hath decreed that this item was generated more often: straitjacket (long-sleeved jacket, freq bonus 14) The RNG hath decreed that this item was generated more often: jumping (torn, freq bonus 6) The RNG hath decreed that this item was generated more often: inertia control (contro, freq bonus 25) The RNG hath decreed that this item was generated more often: pike ((null), freq bonus 37) The RNG hath decreed that this item was generated more often: meat stick ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: anti drinker helmet (gemmed helmet, freq bonus 5) The RNG hath decreed that this item was generated more often: mineral hostage chain ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of confusion (ripped cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: gray dragon scales ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: crossbow ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: implant of acceleration (empowering, freq bonus 3) The RNG hath decreed that this item was generated more often: orange dragon scale shield (orange dragonhide shield, freq bonus 3) The RNG hath decreed that this item was generated more often: leech (andalusite, freq bonus 9) The RNG hath decreed that this item was generated more often: ice box (cooling box, freq bonus 2) The RNG hath decreed that this item was generated more often: lycanthropy (doggy, freq bonus 10) The RNG hath decreed that this item was always generated cursed: plasteel boots (white boots) The RNG hath decreed that this item was always generated cursed: rock ((null)) The RNG hath decreed that this item was always generated cursed: curse items (fake) The RNG hath decreed that this item was always generated cursed: icky shield ((null)) The RNG hath decreed that this item was always generated cursed: diamond dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: bloodsucking shoes (yellow sneakers) The RNG hath decreed that this item was always generated cursed: artificial stone (gray) The RNG hath decreed that this item was always generated cursed: dwarvish short sword (broad short sword) The RNG hath decreed that this item was always generated cursed: acid venom (splash of venom) The RNG hath decreed that this item was always generated cursed: mercurial dragon scale shield (mercurial dragonhide shield) The RNG hath decreed that this trap was always invisible: not seen trap The RNG hath decreed that this trap was generated more often: cancellation trap (freq bonus 8) Next attribute increase check would have come at turn 578 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having poison resistance (0) You were prevented from having contamination resistance (0) You had 1500 points of nutrition remaining You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Blind Io, The Lady and Offler Your deity was Blind Io The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (503) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of magic mapping (SHIELD IS ON) scroll of healing (SEXY PRINCESS CATHLETTE) scroll of mana (GINOH DIVAD) scroll of phase door (LETS PLAY NETHACK) scroll of standard id (TROJAN DROPPER NSIS CAN FUCK OFF) scroll of cure (NOUS DEVONS GAGNER NOTRE RACE) * scroll of extra healing (ATTACK WITH NUGGEL DEFENCE FALL) * scroll of greater mana restoration (INS CUBITOR) Potions potion of extra healing (cyan) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Basic] (max Expert) (20 of 160) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills divination spells [Basic] (max Wizard) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Aloha Leeroy the Tourist... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.