Leeroy, lawful male burning Ordinator -------- |@.....| |@...... # |......| ----.- - [Leeroy the Battler] St18/01 Dx6 Co3 In10 Wi7 Ch5 OrdBurMalLaw Dlvl:1 $0 HP12(12) Pw11(11) AC10 Exp1 T4 Brn Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male burning Ordinator. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Be careful! New moon tonight. Watch out! Bad things can happen on Friday the 13th. Pick an object. @ a human or elf or you (burning ordinator called Leeroy) Accessing Pokedex entry for ordinator... Base statistics of this monster type: Base level = 10, difficulty = 13, AC = 10, magic resistance = 2, alignment 0. Normal speed (12). Normal generation, with frequency 1. Uncommon (by factor 2). Resists sleep. Conveys sleep resistance. Not genocidable, carnivorous, herbivorous. See invisible. Has infravision. Can be seen with infravision. Is a playable role and thus likely to be well-armed. Is not a valid polymorph form. Attacks: 2d6, uses weapon - ordinary physical 2d6, uses weapon - ordinary physical 2d6, uses weapon - ordinary physical Pick an object. @ a human or elf or you (burning ordinator called Leeroy) Accessing Pokedex entry for burninator... Base statistics of this monster type: Base level = 8, difficulty = 11, AC = 10, magic resistance = 0, alignment 0. Normal speed (12). Normal generation, with frequency 1. No resistances. No conveyed resistances. Not genocidable, carnivorous, nonliving. May be eaten by vegans. Can be seen with infravision. Is not a valid polymorph form. Attacks: 1d6, uses weapon - thirsty attack 1d6, uses weapon - ordinary physical Critical hit! You kill the cave goblin Rubber! Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - an uncursed +3 tsurugi (weapon in hands) {24} b - an uncursed +3 runesword (alternate weapon; not wielded) {30} c - an uncursed +4 mallet {20} d - a * uncursed +3 droven crossbow {30} e - 50 * blessed +8 droven bolts (in quiver) {1} Scrolls h - 5 uncursed scrolls of healing {0} i - 4 uncursed scrolls of mana {0} j - 3 uncursed scrolls of phase door {0} k - 2 uncursed scrolls of standard id {0} l - an uncursed scroll of cure {0} Spellbooks g - a blessed spellbook of enchant weapon (0:4) {0} Rings f - an uncursed +5 ring of increase accuracy {0} Final attributes You have strayed Your alignment was -2 Your max alignment was 10 You carried 0 sins You could not have this property at all: disintegration resistance You could not have this property extrinsically: magic resistance You could not have this property intrinsically: full nutrients Scroll identification only worked 100 times out of 148 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 8 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 25 Spellbook identification only worked 2 times out of 8 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 86% chance Ring drop chance was reduced to 99% Wand drop chance was reduced to 83% Amulet drop chance was reduced to 63% Potion drop chance was reduced to 87% Tool drop chance was reduced to 79% Food drop chance was reduced to 99% Concealing monsters were spawned underneath items 85% of the time only Monster death drops spawned with only 79% chance The following skill could not be trained at all: chaos spells The following skill was trained at half the usual rate: spear The following skill was trained at one fifth the usual rate: general combat The following skill was limited to basic proficiency: attack spells The following skill was limited to skilled proficiency: two-handed sword The following skill was limited to expert proficiency: attack spells The following skill became untrainable if you tried to train it too early: missile weapons (turn 21) The following skill became untrainable if you tried to train it too early: flail (turn 351) The following skill became untrainable after a while: techniques (turn 43415) The following skill couldn't be trained before a certain turn number is reached: sling (turn 55800) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 29620 Monster spawn increase reached its maximum at turn 164832 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 583830 The monster class that cannot be genocided was sea monster The monster class that was spawned more often: trove (freq bonus 2) The monster species that spawned more often: armored deflation overenthusiastically (freq bonus 4) The monster species that spawned more often: giant red ant (freq bonus 20) The monster species that spawned more often: beartrapper (freq bonus 8) The monster species that spawned more often: Baphomet (freq bonus 18) The monster species that spawned more often: allotypically boodling (freq bonus 12) The monster species that spawned more often: truck ghost (freq bonus 10) The monster species that spawned more often: stalking bulette (freq bonus 18) The monster species that spawned more often: Black Mariah (freq bonus 20) The monster species that spawned more often: acid hound (freq bonus 30) The monster species that spawned more often: princess-kidnapping dragon (freq bonus 30) The monster species that spawned more often: pretty buzzing nymph (freq bonus 24) The monster species that spawned more often: great wyrm of the nexus (freq bonus 8) The monster species that spawned more often: homering chambray fatalism cornu (freq bonus 6) The monster species that spawned more often: dungeon fern sprout (freq bonus 8) The monster species that spawned more often: parrot chick (freq bonus 12) The monster species that spawned more often: green worm (freq bonus 8) The monster species that spawned more often: flipped cayenne (freq bonus 14) The monster species that spawned more often: drone spore (freq bonus 36) The monster species that spawned more often: real inferno hound (freq bonus 48) The monster species that spawned more often: facile parasitical nailhead stodging (freq bonus 6) The monster trait that was more common: monsters that make loud noise (freq bonus 4) The monster trait that was more common: monsters whose attacks can shoot magic missiles (freq bonus 4) The monster trait that was more common: monsters of tiny size (freq bonus 1) The monster trait that was more common: monsters that want the Candelabrum of Invocation (freq bonus 8) The monster trait that was more common: monsters whose attacks do fire damage (freq bonus 2) The monster trait that was more common: monsters whose attacks rust your equipment (freq bonus 2) The monster trait that was more common: monsters whose attacks hit you with nether forces (freq bonus 2) The monster trait that was more common: monsters that can multiply (freq bonus 12) The monster trait that was more common: monsters whose attacks confuse you (freq bonus 12) The monster trait that was more common: monsters whose attacks can shoot magic missiles (freq bonus 3) The monster species that never randomly spawned: commonplace landowning biotechnology The monster species that never randomly spawned: old evil dragon The monster species that never randomly spawned: grave warrior The monster species that never randomly spawned: gutraven The monster species that never randomly spawned: fared trenchantly colluding The monster species that never randomly spawned: Vera's servant The monster species that never randomly spawned: ego frost giant The monster species that never randomly spawned: Kop Lieutenant The monster species that never randomly spawned: dread seraph The monster species that never randomly spawned: space goblin The monster class that always generated with extra speed: jabberwock The RNG hath decreed that this item was never generated: phase door (ethereal) The RNG hath decreed that this item was never generated: thunder hammer ((null)) The RNG hath decreed that this item was never generated: death (long) The RNG hath decreed that this item was never generated: impossibly heavy iron ball ((null)) The RNG hath decreed that this item was never generated: amulet of waterwalking (rubber) The RNG hath decreed that this item was never generated: protection (black onyx) The RNG hath decreed that this item was never generated: melon ((null)) The RNG hath decreed that this item was never generated: mercurial dragon scale mail ((null)) The RNG hath decreed that this item was never generated: implant of ire (paleocene) The RNG hath decreed that this item was never generated: amethyst dragon scale shield (amethyst dragonhide shield) The RNG hath decreed that this item was generated more often: grenade launcher ((null), freq bonus 25) The RNG hath decreed that this item was generated more often: bigscript stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: cold (short, freq bonus 7) The RNG hath decreed that this item was generated more often: golden saber ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: Hawaiian shirt ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: andalusite (radiant, freq bonus 68) The RNG hath decreed that this item was generated more often: training stone (gray, freq bonus 37) The RNG hath decreed that this item was generated more often: amulet of unchanging (concave, freq bonus 18) The RNG hath decreed that this item was generated more often: dwarvish mithril-coat ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: impossibly heavy glass ball ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: plugsuit (tightly fitting suit, freq bonus 8) The RNG hath decreed that this item was generated more often: chrysoberyl (yellow, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of permanence (concrete cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: create monster (turquoise, freq bonus 5) The RNG hath decreed that this item was generated more often: low boots (walking shoes, freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of spray (brown burnoose, freq bonus 10) The RNG hath decreed that this item was generated more often: spoon ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: detect unseen (violet, freq bonus 6) The RNG hath decreed that this item was generated more often: magical shield ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: red tea (baloon flower, freq bonus 15) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 65) The RNG hath decreed that this item was always generated cursed: dark elven mithril-coat ((null)) The RNG hath decreed that this item was always generated cursed: cloak of banishing fear (magenta cloak) The RNG hath decreed that this item was always generated cursed: mana (I WANT TO SEE URANUS TOO) The RNG hath decreed that this item was always generated cursed: crystal shield (glass shield) The RNG hath decreed that this item was always generated cursed: crossbow ((null)) The RNG hath decreed that this item was always generated cursed: lagging (delayed) The RNG hath decreed that this item was always generated cursed: eternium blade ((null)) The RNG hath decreed that this item was always generated cursed: wildhild bow ((null)) The RNG hath decreed that this item was always generated cursed: unskilled stone (gray) The RNG hath decreed that this item was always generated cursed: girliness (SLEEHHGIHPRAHSROZARHTIWFLESYMTUCANNAWI) The RNG hath decreed that this trap was always invisible: yvonne trap The RNG hath decreed that this trap was generated more often: land mine (freq bonus 2) Next attribute increase check would have come at turn 701 Strength training was 0 Dexterity training was 1 Wisdom training was 0 Constitution training was 0 You were sleep resistant You were burned (0) You had not decided on your sexuality yet You were prevented from having disintegration resistance (0) You were prevented from having magic resistance (0) You saw invisible You had infravision You had 1496 points of nutrition remaining You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Vaire, Varda Elentari and Nessa Your deity was Vaire The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (488) You survived Spells known in the end Name Level Category Fail Memory a - enchant weapon 7 enchant 99% 600% Techniques known in the end Name Level Status weapon practice 1X Prepared(0) turn undead 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * tsurugi (long samurai sword) * runesword (runic broadsword) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (brown robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (metal disk) * sedge hat (guzzle helmet) * skullcap (silk helmet) * flack helmet (dark helmet) * crystal helm (hacker helmet) * mining helm (anachrononononaut helmet) * field helm stone (rubynus helmet) * helm of safeguard (long-hair helmet) * war hat (brick helmet) * plasteel gloves (white gloves) * leather gloves (princess gloves) * gauntlets of safeguard (sensor gloves) * gauntlets of plugsuit (fencing gloves) * commander gloves (even pair of gloves) * field gloves (poor gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (buckled boots) * field boots (living boots) * boots of safeguard (gentle boots) Scrolls scroll of healing (BIRD STUNT IS BETTER) scroll of mana (YUM YUM) scroll of phase door (YOU CANNOT INSTALL NETHACK FOURK ON WINDOWS XP) scroll of standard id (THE CHARNAME FIELD IN FIQHACK IS LONGER THAN THE MAX PERMISSIBLE LENGTH) scroll of cure (HOYO HOYO) * scroll of extra healing (NUMB IF HITTED SERIOUS IF HURT) * scroll of greater mana restoration (JOUKKUE LAEIKSE VAKAVIMMIKSI TAITEILIJOISTA) Spellbooks spellbook of enchant weapon (iranian) Rings ring of increase accuracy (pearl) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 1 time You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Grand Master) (20 of 160) two-handed weapons [Basic] (max Grand Master) (20 of 160) missile weapons [Basic] (max Grand Master) (20 of 160) implants [Unskilled] (max Skilled) (0 of 20) form I (Shii-Cho) [Basic] (max Grand Master) (20 of 160) form II (Makashi) [Basic] (max Grand Master) (20 of 160) form IV (Ataru) [Basic] (max Grand Master) (20 of 160) form V (Djem So) [Basic] (max Grand Master) (20 of 160) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Legendary) (20 of 160) knife [Basic] (max Legendary) (20 of 160) axe [Basic] (max Legendary) (20 of 160) pick-axe [Basic] (max Legendary) (20 of 160) short sword [Basic] (max Legendary) (20 of 160) broadsword [Basic] (max Legendary) (20 of 160) long sword [Basic] (max Legendary) (20 of 160) two-handed sword [Basic] (max Legendary) (21 of 160) scimitar [Basic] (max Legendary) (20 of 160) saber [Basic] (max Legendary) (20 of 160) club [Basic] (max Legendary) (20 of 160) paddle [Basic] (max Legendary) (20 of 160) mace [Basic] (max Legendary) (20 of 160) morning star [Basic] (max Legendary) (20 of 160) flail [Basic] (max Legendary) (20 of 160) hammer [Basic] (max Legendary) (20 of 160) quarterstaff [Basic] (max Legendary) (20 of 160) polearms [Basic] (max Legendary) (20 of 160) spear [Basic] (max Legendary) (20 of 160) javelin [Basic] (max Legendary) (20 of 160) trident [Basic] (max Legendary) (20 of 160) lance [Basic] (max Legendary) (20 of 160) bow [Basic] (max Legendary) (20 of 160) sling [Basic] (max Legendary) (20 of 160) firearms [Basic] (max Legendary) (20 of 160) crossbow [Basic] (max Legendary) (20 of 160) dart [Basic] (max Legendary) (20 of 160) shuriken [Basic] (max Legendary) (20 of 160) boomerang [Basic] (max Legendary) (20 of 160) whip [Basic] (max Legendary) (20 of 160) unicorn horn [Basic] (max Legendary) (20 of 160) lightsaber [Basic] (max Legendary) (20 of 160) Spellcasting Skills enchantment spells [Basic] (max Expert) (20 of 160) Goodbye Leeroy the Ordinator... You and Thaedil escaped from the dungeon with 67 points, Since you escaped early, the score list will not be checked.