Leeroy, lawful male asgardish Warrior --- ---- |..--- --..---....---- |....|......|.--- --....--.^..%...| |....|--.......-- ---..| |... ...--------- ---- |... .........^.`... |... -.--------.%[. |.... |-... -------.....-- |... ----|.....*....<.| --.. |..--.------.....-- ----... |......%..%....%.%. ......| ----..%--.--....-- -...--- |......||...%- |.%..| |...-------...|..M%[.- --.- |.%.....@..| |..| ---.......| |..| |..--.--- ---- --- [Leeroy the Two-Handed Swordsman] St17 Dx12 Co12 In3 Wi14 Ch6 WarAsgMalLaw Min:6 $162 HP0(107) Pw80(80) AC2 Xp8/2353 Wt606/1930 T3371 Latest messages The troll mummy claws you! [-7 -> 19] Warning: HP low! The troll mummy claws you! [-2 -> 17] Warning: HP low! You miss the troll mummy. The troll mummy claws you! [-7 -> 11] Warning: HP low! The troll mummy claws you! asgardian, your life force is running out. [-7 -> 4] Warning: HP low! The human picks up a pair of gnomish boots {4}. You hit the troll mummy! You kill the human! The troll mummy misses. The troll mummy claws you! You die... Your inventory Weapons b - an uncursed rusty corroded +1 mace {12} c - an uncursed +1 crossbow {20} d - 50 blessed corroded +0 crossbow bolts (in quiver) {1} m - 3 uncursed +0 orcish daggers {12} p - an uncursed +0 silver short sword {12} q - an uncursed +2 sling {2} v - 28 uncursed +0 arrows {0} x - an uncursed corroded +0 scimitar {16} y - an uncursed +0 scimitar {16} B - a blessed +0 bow {12} E - 6 blessed corroded +3 arrows {0} G - an uncursed +0 scimitar {16} H - an uncursed +0 battle-axe {48} K - an uncursed +0 bow {12} L - an uncursed +0 quarterstaff {16} P - an uncursed +0 axe {24} Q - a blessed corroded +1 glaive (weapon in hands) {32} R - an uncursed +0 sling {2} Y - 63 uncursed +0 darts {2} Armor a - an uncursed +1 set of blue dragon scales (being worn) {20} e - an uncursed corroded +0 large shield {40} u - an uncursed +0 pair of levitation boots {8} w - a blessed +0 enchanted (of regeneration) mummy wrapping {2} C - an uncursed +0 orcish helm {12} F - a blessed +0 orcish helm {12} I - an uncursed +0 orcish helm {12} N - an uncursed +0 mummy wrapping {2} O - an uncursed +0 plate mail {200} S - an uncursed stainless +0 pair of leather gloves {4} U - an uncursed +0 dwarvish cloak {4} V - a cursed -1 pair of iron shoes {20} Comestibles f - 35 uncursed apples {1} g - 37 uncursed carrots {1} A - an uncursed lizard corpse {10} M - 6 uncursed cream pies {0} Scrolls h - 5 uncursed scrolls of healing {0} i - 5 uncursed scrolls of mana {0} j - 3 uncursed scrolls of phase door {0} k - 2 uncursed scrolls of standard id {0} l - an uncursed scroll of cure {0} t - an uncursed scroll of taming {0} D - an uncursed scroll of identify {0} T - a blessed scroll of antimagic {0} W - an uncursed scroll of remove curse {0} Z - a blessed scroll of identify {0} Spellbooks n - an uncursed spellbook of poison blast (3:2) {0} r - an uncursed spellbook of random speed (5:1) {0} s - an uncursed spellbook of magic mapping (3:4) {0} Potions X - an uncursed potion of slime {0} Rings # - an uncursed +1 ring of protection {0} Tools z - an uncursed oil lamp {0} Gems o - 2 uncursed +0 worthless pieces of radiant glass {2} J - an uncursed +0 agate stone {1} Final attributes You were piously aligned Your alignment was 30 Your max alignment was 32 You carried 0 sins You could not have this property at all: curse resistance You could not have this property extrinsically: sleep resistance You could not have this property intrinsically: improved vision Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 25 Implant identification only worked 1 times out of 32 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 24 Spellbook identification only worked 2 times out of 15 Gem identification only worked 100 times out of 139 Tool identification only worked 5 times out of 18 Monsters only dropped their musable items with 30% chance Monsters only dropped their equipment with 96% chance Scroll drop chance was reduced to 83% Musable item generation frequency had a negative bias of 33% Ring drop chance was reduced to 98% Implant drop chance was reduced to 85% Weapon drop chance was reduced to 89% Armor drop chance was reduced to 97% Tool drop chance was reduced to 96% Concealing monsters were spawned underneath items 87% of the time only Monster death drops spawned with only 63% chance The following skill could not be trained at all: bow The following skill was trained at half the usual rate: scimitar The following skill was trained at one fifth the usual rate: high heels The following skill was limited to basic proficiency: shuriken The following skill was limited to skilled proficiency: martial arts The following skill was limited to expert proficiency: chaos spells The following skill became untrainable if you tried to train it too early: spirituality (turn 2) The following skill became untrainable if you tried to train it too early: general combat (turn 3515) You had blown your chance of training the general combat skill The following skill became untrainable after a while: saber (turn 74064) The following skill couldn't be trained before a certain turn number is reached: body spells (turn 41146) Number of artifacts generated was 0 Number of fake artifacts generated was 2 Monster spawn increase started at turn 40660 Monster spawn increase reached its maximum at turn 166081 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 4206696 The monster class that cannot be genocided was ant or other insect The monster class that was spawned more often: wall monster (freq bonus 3) The monster species that spawned more often: shambling horror (freq bonus 8) The monster species that spawned more often: Kyosuke Kagami (freq bonus 8) The monster species that spawned more often: giant serpent (freq bonus 24) The monster species that spawned more often: galaxy warmer (freq bonus 4) The monster species that spawned more often: colbran (freq bonus 30) The monster species that spawned more often: steam-powered mechanical dragon (freq bonus 16) The monster species that spawned more often: oak sage (freq bonus 36) The monster species that spawned more often: mimicry rubber (freq bonus 8) The monster species that spawned more often: hole force fungus (freq bonus 24) The monster species that spawned more often: normalized preselected (freq bonus 18) The monster species that spawned more often: reaper spore (freq bonus 12) The monster species that spawned more often: wererustmonster (freq bonus 5) The monster species that spawned more often: floating eye (freq bonus 12) The monster species that spawned more often: card growth (freq bonus 30) The monster species that spawned more often: unconverted flaxen (freq bonus 20) The monster species that spawned more often: amazonic beast (freq bonus 5) The monster species that spawned more often: cerulean warp patch (freq bonus 9) The monster species that spawned more often: Nuclear Grigori (freq bonus 30) The monster species that spawned more often: baby monkey (freq bonus 10) The monster species that spawned more often: sapphist phaeton (freq bonus 15) The monster trait that was more common: monsters that spawn in large groups (freq bonus 2) The monster trait that was more common: monsters that were generated by jonadab's perlscript (nope, slex is not being taken over by robots) (freq bonus 2) The monster trait that was more common: monsters whose attacks turn you into a green slime (freq bonus 2) The monster trait that was more common: monsters that eat meat (freq bonus 1) The monster trait that was more common: monsters that originate from Castle of the Winds (freq bonus 10) The monster trait that was more common: monsters that eat leather and other organics (freq bonus 3) The monster trait that was more common: monsters that have mind flayer capabilities (freq bonus 2) The monster species that never randomly spawned: giant swamp dragonfly The monster species that never randomly spawned: giant horned toad The monster species that never randomly spawned: myrkalfar matron The monster species that never randomly spawned: sludge mold The monster species that never randomly spawned: Johanetta's winter boot The monster species that never randomly spawned: orange ant The monster species that never randomly spawned: shechinah sephirah The monster species that never randomly spawned: magnifier cavity The monster species that never randomly spawned: yellow faerie The monster species that never randomly spawned: blake stone jelly The monster class that always generated with extra speed: kobold The RNG hath decreed that this item was never generated: lenses ((null)) The RNG hath decreed that this item was never generated: spell memory stone (gray) The RNG hath decreed that this item was never generated: radioglasses ((null)) The RNG hath decreed that this item was never generated: psychic dragon scale mail ((null)) The RNG hath decreed that this item was never generated: amulet of strangulation (oval) The RNG hath decreed that this item was never generated: blood dragon scales ((null)) The RNG hath decreed that this item was never generated: magic banana ((null)) The RNG hath decreed that this item was never generated: trap disarming (CHRISTIAN GREY KILLED ALL HIS SUBS) The RNG hath decreed that this item was never generated: acid stream (colorful) The RNG hath decreed that this item was never generated: gothic plate mail ((null)) The RNG hath decreed that this item was generated more often: gnomish suit (little blue vest, freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of disintegration resistance (hardrock, freq bonus 6) The RNG hath decreed that this item was generated more often: bread ((null), freq bonus 26) The RNG hath decreed that this item was generated more often: heavy conundrum ball ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: implant of osmosis (stellar, freq bonus 8) The RNG hath decreed that this item was generated more often: borderless helmet (grimace helmet, freq bonus 16) The RNG hath decreed that this item was generated more often: physician bar ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: special effects (draconian, freq bonus 6) The RNG hath decreed that this item was generated more often: silver slingstone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: detect treasure (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: map stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: chemistry space axe ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: rumor (scribbled, freq bonus 9) The RNG hath decreed that this item was generated more often: noble's dress (armored black dress, freq bonus 5) The RNG hath decreed that this item was generated more often: soft star ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: platinum fire hook (beaked staff, freq bonus 2) The RNG hath decreed that this item was generated more often: course lance ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: amulet of second chance (tetraedrical, freq bonus 10) The RNG hath decreed that this item was generated more often: food ration ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: raygun ((null), freq bonus 4) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 29) The RNG hath decreed that this item was always generated cursed: create sink (THRU THE FLOOR) The RNG hath decreed that this item was always generated cursed: yellow dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: implant of ire (paleocene) The RNG hath decreed that this item was always generated cursed: spoon ((null)) The RNG hath decreed that this item was always generated cursed: clockwise stone (gray) The RNG hath decreed that this item was always generated cursed: plasteel cloak ((null)) The RNG hath decreed that this item was always generated cursed: secret door detection (balsa) The RNG hath decreed that this item was always generated cursed: trap disarming (listening) The RNG hath decreed that this item was always generated cursed: radar (everlasting) The RNG hath decreed that this item was always generated cursed: heavy grabbing gloves (digger gloves) The RNG hath decreed that this trap was always invisible: divine anger trap The RNG hath decreed that this trap was generated more often: hard mode trap (freq bonus 10) Next attribute increase check would have come at turn 5060 Strength training was 17 Dexterity training was 41 Wisdom training was 4 Constitution training was 11 You were disintegration-resistant You were shock resistant You had not decided on your sexuality yet You were prevented from having sleep resistance (0) You were prevented from having curse resistance (0) You had 2148 points of nutrition remaining You were polymorphing You were fast You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Talos, Meridia and Clavicus Vile Your deity was Talos The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - magic mapping 5 divine 95% 72% b - poison blast 4 attack 90% 72% c - random speed 3 chaos 90% 72% Techniques known in the end Name Level Status concentrating 8X Prepared(0) appraisal 8 R Prepared(0) panic digging 8 R Prepared(0) phase door 8 R Prepared(0) invoke deity 8 R Not Ready(1428) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (purple robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (radio helmet) * sedge hat (thinking helmet) * skullcap (etheric helmet) * flack helmet stone (rubynus helmet) * crystal helm (plumed helmet) * mining helm (padded helmet) * field helm (mechanical helmet) * helm of safeguard (silk helmet) * war hat (gray helmet) * plasteel gloves (white gloves) * leather gloves (mirrored gloves) * gauntlets of safeguard (moth-bitten gloves) * gauntlets of plugsuit (paper gloves) * commander gloves (light gloves) * field gloves (lead gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (hugging boots) * field boots (sexy heels) * boots of safeguard (persian boots) levitation boots (fin boots) Scrolls scroll of healing (LAM EQUENUS) scroll of mana (BREAKPOINT) scroll of phase door (SIR I HAVE TO TAKE A SHIT) scroll of standard id (UNPLAYABLE BINDER ROLE) scroll of cure (KIROUS ELINTARVIKKEIT PALKKI SAATANA) * scroll of extra healing (GOD IS IT SO HARD TO KEEP VANILLA FEATURES) * scroll of greater mana restoration (TELL EN MOVE WHAT HAVE) scroll of taming (POMPA KULIT SEKSI NYAETA SEKSI ALATAN KURING NYEBUTKEUN ETA SEKSI) scroll of identify (SHOOT A HAYMAKER AND WITHOUT BY LOVELY GESTURE) scroll of antimagic (GRACEFULLY ATTENDED INTERNMENT UNDERCLOTHING) scroll of remove curse (GRASS MUD HORSE) Spellbooks spellbook of magic mapping (pregnant) spellbook of poison blast (convicted) spellbook of random speed (yellow-stained) Potions potion called juic (bubbly) potion of blindness (sparkly) potion of slime (baby's breath) Rings ring of protection (high) Wands wand of cancellation (fuchsia) Tools oil lamp (lamp) Gems worthless piece of radiant glass (radiant) agate stone (orange) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Gnomish Mines: levels 5 to 6 Level 6: <- You are here Vanquished creatures an ant 0 giant ants (1 created) a rando ant a white midge 0 giant armor beetles (1 created) a cockatoo chick 0 werefoxes (1 created) a petty wild dog a little dog a gas spore a porter floating eye a pack lynx a panther a wimp a dwarven child 0 dufflepuds (1 created) a lower-level stinker a gondolindrim a dwarven wizard 0 dwarven brigand thieves (1 created) 5 larva imps a kobold 0 killer kobolds (3 created) a poison kobold (2 created) 0 kobold lords (1 created) a tasloi boss (2 created) a leprechaun 2 group goblins 0 goblin cops (1 created) 2 men from mars 9 hill orcs an ogroblin 2 sewer rats 2 drains rats 3 evasive sewer rats an eevee a metallic red centipede a green nightmare 0 grain vortices (1 created) 0 giant worms (2 created) an egg-laying mammal a housebat a low centaur a cylon centurion a lichen a shaded lichen (0 created) a spore lichen (2 created) a passivity lichen (0 created) a yellow fungus an orange fungus a green stalk 2 green spores (1 created) 0 red fungi (1 created) a red stalk 2 pale stalks (1 created) a slow mold (0 created) 0 sub-gnomes (1 created) 4 gnomes (6 created) a gnome stalker 2 intermediate gnomes 2 gnome lords (4 created) a gnome watcher a gnome friendloader a gnomish brigand thief a gnomish wizard (2 created) a gnomish caster a deep gnome 0 burrower gnomes (3 created) a deep force gnome (2 created) a deep gnome digger an armor gnome (2 created) Tilla a porter gnome warrior 0 kestrels (1 created) a Kop Sergeant a mummy an adom mummy a dcss mummy 2 kobold mummies 0 dwarf mummies (1 created) 4 troll mummies (1 created) a water naga hatchling a low ooze a porter gray ooze a mini rust monster a baby umber hulk 2 kobold zombies a gnome zombie 0 elf zombies (1 created) 2 human zombies 0 zombies (1 created) a drow zombie 2 flower girls a battle-scarred veteran 0 battle scarred ronins (1 created) a woodsman a human a senser a werefox (0 created) 0 item masters (13 created) 0 shopkeepers (1 created) a minighost (2 created) a newt a twen a demitwen 0 iguanas (1 created) a lizard a novice light wall a novice medium wall 0 small turrets (1 created) a crude turret a cold trove a health trove 0 poison troves (1 created) 0 shock troves (1 created) 166 creatures born. 123 creatures vanquished. 1 boss born. 1 boss vanquished. Voluntary challenges You eaten 15 times You eaten food with animal by-products 7 times You eaten meat 7 times You have communicated with the gods 9 times You never prayed to the gods You hit with a wielded weapon 154 times You killed 99 monsters You read items or engraved 8 times You never genocided any monsters You never polymorphed an object You changed form 4 times You used no wishes You remained celibate Your skills at the end (13 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Expert) (31 of 160) body armor [Basic] (max Expert) (27 of 160) two-handed weapons [Basic] (max Master) (41 of 160) devices [Basic] (max Master) (26 of 160) spirituality [Unskilled] (max Expert) (9 of 20) missile weapons [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Expert) (22 of 160) Weapon Skills dagger [Basic] (max Master) (20 of 160) knife [Basic] (max Master) (20 of 160) axe [Basic] (max Master) (48 of 160) pick-axe [Basic] (max Master) (20 of 160) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Master) (20 of 160) long sword [Basic] (max Master) (20 of 160) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Basic] (max Master) (46 of 160) saber [Basic] (max Master) (20 of 160) club [Basic] (max Master) (20 of 160) paddle [Basic] (max Master) (20 of 160) mace [Basic] (max Master) (64 of 160) morning star [Basic] (max Master) (20 of 160) flail [Basic] (max Master) (20 of 160) hammer [Basic] (max Master) (20 of 160) quarterstaff [Basic] (max Master) (20 of 160) polearms [Basic] (max Master) (64 of 160) spear [Basic] (max Master) (20 of 160) javelin [Basic] (max Master) (20 of 160) trident [Basic] (max Master) (20 of 160) lance [Basic] (max Master) (20 of 160) bow [Basic] (max Master) (20 of 160) sling [Basic] (max Master) (20 of 160) firearms [Basic] (max Master) (20 of 160) crossbow [Basic] (max Master) (20 of 160) dart [Basic] (max Master) (20 of 160) shuriken [Basic] (max Master) (20 of 160) boomerang [Basic] (max Master) (20 of 160) whip [Basic] (max Master) (20 of 160) unicorn horn [Basic] (max Master) (20 of 160) lightsaber [Basic] (max Master) (20 of 160) Spellcasting Skills (none) Goodbye Leeroy the Warrior... You died in The Gnomish Mines on dungeon level 6 with 9980 points, and 162 pieces of gold, after 3371 moves. Killer: a monster (troll mummy) You were level 8 with a maximum of 107 hit points when you died. You reached the 96th place on the top 10000 list. No Points Name Hp [max] 1 1883717 winsalot-Div-Bur-Mal-Law quit in The Dungeons of Doom on level 34 [max 43]. 198 [200] 2 962244 BSOD2-Div-Bur-Mal-Cha quit in The Dungeons of Doom on level 34. 79 [138] 3 311737 Elronnd-Wiz-Rod-Mal-Cha quit in The Dungeons of Doom on level 18 [max 28]. 27 [155] 94 10337 dizzylizzy-Ama-Red-Fem-Cha died in The Gnomish Mines on level 5. Killed by a monster (highschool eel). - [80] 95 10248 rahn-Fla-Gre-Mal-Cha died in The Dungeons of Doom on level 5. Killed by an acidic corpse. - [86] *96 9980 Leeroy-War-Asg-Mal-Law died in The Gnomish Mines on level 6. Killed by a monster (troll mummy). - [107] 97 9731 Leeroy-Ord-Alc-Mal-Law died in The Gnomish Mines on level 7. Killed by a monster (priest of Moloch). - [67] 98 9125 Leeroy-Ord-Asg-Mal-Law died in The Dungeons of Doom on level 2. Killed by a monster (Ravenous Bugblatter Beast Of Traal). - [83]