Leeroy, lawful male asgardish Foxhound Agent ------------- |...$.....@.. .........@.{| |............ ------------- [Leeroy the Recruit] St16 Dx10 Co12 In16 Wi11 Ch10 FoxAsgMalLaw Dlvl:1 $0 HP24(24) Pw6(6) AC4 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male asgardish Foxhound Agent. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Be careful! New moon tonight. Watch out! Bad things can happen on Friday the 13th. You are Leeroy, a lawful male asgardish Foxhound Agent. HP: 24 (max 24) Pw 6 (max 6) AC 4 Current status effects: . K-rations - This is a comestible. Color: brown. Material: organic. Appearance: (null). It can be eaten. Soldiers often carry these rations that can be eaten in one turn. For some reason they contain no meat - if I were a soldier in real life I'd be pissed if they won't serve meat! Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons h - an uncursed +2 knife (weapon in hand) {2} Armor a - a blessed +0 fedora (being worn) {2} b - an uncursed +0 pair of kicking boots (being worn) {8} c - a blessed +2 elven cloak (being worn) {4} d - an uncursed +1 pair of leather gloves (being worn) {4} Comestibles e - 2 uncursed lembas wafers {0} f - 3 uncursed K-rations {0} g - 23 cursed asian pears {0} Scrolls i - 5 uncursed scrolls of healing {0} j - 4 uncursed scrolls of mana {0} k - 3 uncursed scrolls of phase door {0} l - 2 uncursed scrolls of standard id {0} m - an uncursed scroll of cure {0} Final attributes You have transgressed Your alignment was -13 Your max alignment was 10 You carried 0 sins You could not have this property at all: shock resistance You could not have this property extrinsically: manaleech You could not have this property intrinsically: polymorph control Ring identification only worked 4 times out of 10 Implant identification only worked 1 times out of 33 Wand identification only worked 3 times out of 11 Spellbook identification only worked 2 times out of 9 Gem identification only worked 100 times out of 186 Tool identification only worked 5 times out of 16 Scroll drop chance was reduced to 87% Ring drop chance was reduced to 78% Wand drop chance was reduced to 95% Amulet drop chance was reduced to 99% Potion drop chance was reduced to 78% Weapon drop chance was reduced to 81% Armor drop chance was reduced to 62% Food drop chance was reduced to 96% Monster death drops spawned with only 95% chance The following skill could not be trained at all: saber The following skill was trained at half the usual rate: devices The following skill was trained at one fifth the usual rate: protection spells The following skill was limited to basic proficiency: divination spells The following skill was limited to skilled proficiency: paddle The following skill was limited to expert proficiency: lightsaber The following skill became untrainable if you tried to train it too early: polearms (turn 374) The following skill became untrainable if you tried to train it too early: attack spells (turn 720) The following skill became untrainable after a while: spirituality (turn 55191) The following skill couldn't be trained before a certain turn number is reached: morning star (turn 56247) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 32897 Monster spawn increase reached its maximum at turn 113898 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 17164288 The monster class that cannot be genocided was mummy The monster class that was spawned more often: vortex (freq bonus 2) The monster species that spawned more often: dust devil (freq bonus 6) The monster species that spawned more often: wherewithal implosive sudan (freq bonus 8) The monster species that spawned more often: house fly (freq bonus 4) The monster species that spawned more often: greener spider (freq bonus 4) The monster species that spawned more often: Heike (freq bonus 12) The monster species that spawned more often: peace stair (freq bonus 8) The monster species that spawned more often: watch turret (freq bonus 16) The monster species that spawned more often: black flower (freq bonus 12) The monster species that spawned more often: resignation distributive (freq bonus 3) The monster species that spawned more often: predictor untruthfully maneuver (freq bonus 10) The monster species that spawned more often: treasure bus (freq bonus 6) The monster species that spawned more often: abyss fiend (freq bonus 36) The monster species that spawned more often: giant beetle (freq bonus 28) The monster species that spawned more often: zakrong sephirah (freq bonus 12) The monster species that spawned more often: chaos sister (freq bonus 6) The monster species that spawned more often: dromiceiomimus (freq bonus 12) The monster species that spawned more often: Frieza (freq bonus 15) The monster species that spawned more often: depowered colony (freq bonus 4) The monster species that spawned more often: portuguese champ (freq bonus 18) The monster species that spawned more often: flame atronach (freq bonus 12) The monster trait that was more common: monsters of large size (freq bonus 1) The monster trait that was more common: monsters that can cast spells (freq bonus 2) The monster trait that was more common: monsters that cling to the ceiling (freq bonus 4) The monster trait that was more common: monsters whose attacks poison you and drain constitution (freq bonus 2) The monster trait that was more common: monsters whose attacks frenzy you (freq bonus 9) The monster trait that was more common: monsters whose attacks poison you and drain strength (freq bonus 2) The monster species that never randomly spawned: novel spore The monster species that never randomly spawned: plausible threshing The monster species that never randomly spawned: depressed ghost The monster species that never randomly spawned: flameproof troll The monster species that never randomly spawned: scrapotrice The monster species that never randomly spawned: ancient nupperibo The monster species that never randomly spawned: adventurer growth The monster species that never randomly spawned: chemical mushroom The monster species that never randomly spawned: dull warp patch The monster species that never randomly spawned: infidel The RNG hath decreed that this item was never generated: bugle ((null)) The RNG hath decreed that this item was never generated: bog-standard helmet (celtic helmet) The RNG hath decreed that this item was never generated: anger peaceful monster (volatile) The RNG hath decreed that this item was never generated: amulet of screwy interface (martial) The RNG hath decreed that this item was never generated: cloak of banishing fear (magenta cloak) The RNG hath decreed that this item was never generated: mercurial dragon scale mail ((null)) The RNG hath decreed that this item was never generated: metabolic stone (gray) The RNG hath decreed that this item was never generated: practice (insulating) The RNG hath decreed that this item was never generated: conglomerate pick ((null)) The RNG hath decreed that this item was never generated: swimming (aquatic) The RNG hath decreed that this item was generated more often: small shield ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: dart ((null), freq bonus 178) The RNG hath decreed that this item was generated more often: amulet of danger (doomed, freq bonus 21) The RNG hath decreed that this item was generated more often: fishing pole ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: make visible (interplanar, freq bonus 37) The RNG hath decreed that this item was generated more often: resist sleep (fuzzy, freq bonus 30) The RNG hath decreed that this item was generated more often: gauntlets of the force (spacey gloves, freq bonus 24) The RNG hath decreed that this item was generated more often: robe of psionics (pink robe, freq bonus 6) The RNG hath decreed that this item was generated more often: blue spell stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: cryogenics (hostile, freq bonus 13) The RNG hath decreed that this item was generated more often: magical paintbrush ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: amulet versus poison (pyramidal, freq bonus 10) The RNG hath decreed that this item was generated more often: material stability (rock solid, freq bonus 20) The RNG hath decreed that this item was generated more often: penis pole ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: dissolve food (hungry, freq bonus 7) The RNG hath decreed that this item was generated more often: metal lamellar armor ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: droven dagger (obsidian dagger, freq bonus 11) The RNG hath decreed that this item was generated more often: dream eater (dreamy, freq bonus 6) The RNG hath decreed that this item was generated more often: inertia (grass green, freq bonus 2) The RNG hath decreed that this item was generated more often: troll shield ((null), freq bonus 3) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 33) The RNG hath decreed that this item was always generated cursed: implant of joy (forceful) The RNG hath decreed that this item was always generated cursed: leather armor ((null)) The RNG hath decreed that this item was always generated cursed: rubber hose ((null)) The RNG hath decreed that this item was always generated cursed: menu bug stone (gray) The RNG hath decreed that this item was always generated cursed: barrhing (CONVICT PATCH) The RNG hath decreed that this item was always generated cursed: acid venom (splash of venom) The RNG hath decreed that this item was always generated cursed: fire stick ((null)) The RNG hath decreed that this item was always generated cursed: random speed (impenetrable) The RNG hath decreed that this item was always generated cursed: pizza ((null)) The RNG hath decreed that this item was always generated cursed: traffic light ((null)) The RNG hath decreed that this trap was always invisible: homicide trap The RNG hath decreed that this trap was generated more often: adjacent trap (freq bonus 1) Next attribute increase check would have come at turn 5301 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having shock resistance (0) You were prevented from having manaleech (0) You were telepathic You were clairvoyant (83886080) You had 1500 points of nutrition remaining You were stealthy You were lucky (2) You had extra luck Good luck did not time out for you Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Colonel Campbell, Deepthroat and The Patriots Your deity was Colonel Campbell The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (50) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor kicking boots (hot boots) elven cloak (faded pall) leather gloves (clumsy gloves) Scrolls scroll of healing (THE ASIAN GIRL PRODUCES BEAUTIFUL FARTING NOISES WITH HER SEXY BUTT) scroll of mana (FEAKONALEASH CRAWLINGINMYSKIN EMOS) scroll of phase door (PRZECIAZONY) scroll of standard id (SEX OCYMISOX) scroll of cure (DIT DEDIDET DAET) * scroll of extra healing (REGNAD) * scroll of greater mana restoration (BUGNOSE) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) missile weapons [Basic] (max Master) (20 of 160) techniques [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Master) (20 of 160) Weapon Skills dagger [Basic] (max Master) (20 of 160) knife [Basic] (max Master) (20 of 160) short sword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) firearms [Basic] (max Master) (20 of 160) crossbow [Basic] (max Master) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) Spellcasting Skills (none) Goodbye Leeroy the Foxhound Agent... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.