Leeroy, lawful male asgardish YSexymate ### -@- `@# . ... `---- [Leeroy the Hiyokko] St8 Dx8 Co5 In12 Wi7 Ch15 SexAsgMalLaw Dlvl:1 $0 HP12(16) Pw12(12) AC2 Exp1 T7 Leg Latest messages You don't know any spells right now. # (3x) pair of feminine pumps - This is a piece of armor. Color: orange. Material: leather. Appearance: female footwear. Slot: boots. It can be worn for protection (armor class, magic cancellation etc.). These high heels look incredibly lovely and tender with their cone heels. You will surely look great if you wear them. condome - This is a tool. Color: white. Material: cloth. Appearance: (null). Most tools can be applied for an effect; some are also useful when wielded. Wear this to prevent diseases from sexual encounters! What do you want to use or apply? [b or ?*] You are now wearing a condome. There is a tree in the way! In what direction? [hykulnjb><] Ouch! That hurts! [-1 -> 15] In what direction? [hykulnjb><] Ouch! That hurts! [-2 -> 13] In what direction? [hykulnjb><] Ouch! That hurts! [-1 -> 12] There is a wall in the way! Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: wonderlegs You could not have this property extrinsically: reflection You could not have this property intrinsically: slow digestion Potion identification only worked 3 times out of 5 Implant identification only worked 1 times out of 183 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 21 Spellbook identification only worked 2 times out of 13 Tool identification only worked 5 times out of 9 Monsters only dropped their equipment with 55% chance Book drop chance was reduced to 92% Scroll drop chance was reduced to 70% Musable item generation frequency had a negative bias of 2% Ring drop chance was reduced to 52% Implant drop chance was reduced to 97% Weapon drop chance was reduced to 54% Armor drop chance was reduced to 30% Tool drop chance was reduced to 93% Food drop chance was reduced to 93% Monster death drops spawned with only 91% chance The following skill could not be trained at all: healing spells The following skill was trained at half the usual rate: body armor The following skill was trained at one fifth the usual rate: shuriken The following skill was limited to basic proficiency: chaos spells The following skill was limited to skilled proficiency: occult spells The following skill was limited to expert proficiency: divination spells The following skill became untrainable if you tried to train it too early: pick-axe (turn 36) The following skill became untrainable if you tried to train it too early: searching (turn 1064) The following skill became untrainable after a while: techniques (turn 52961) The following skill couldn't be trained before a certain turn number is reached: occult spells (turn 44916) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 80732 Monster spawn increase reached its maximum at turn 173807 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 376551 The monster class that cannot be genocided was snake The monster class that was spawned more often: quantum mechanic or other scientist (freq bonus 2) The monster species that spawned more often: semi-novice warrior (freq bonus 27) The monster species that spawned more often: decoding tatting (freq bonus 20) The monster species that spawned more often: ferrous horror (freq bonus 8) The monster species that spawned more often: Amadeus (freq bonus 3) The monster species that spawned more often: determiner untangling (freq bonus 20) The monster species that spawned more often: magebane eye (freq bonus 15) The monster species that spawned more often: metal mechanic (freq bonus 24) The monster species that spawned more often: antimagic mushroom (freq bonus 24) The monster species that spawned more often: bright violet spore (freq bonus 3) The monster species that spawned more often: big gray unicorn (freq bonus 8) The monster species that spawned more often: broken light (freq bonus 16) The monster species that spawned more often: styx elemental (freq bonus 16) The monster species that spawned more often: Mister PHP Book (freq bonus 30) The monster species that spawned more often: desert warp fungus (freq bonus 48) The monster species that spawned more often: heavy weapon dude (freq bonus 5) The monster species that spawned more often: spotted jelly (freq bonus 20) The monster species that spawned more often: disguised soldier ant (freq bonus 48) The monster species that spawned more often: unisex infirmed (freq bonus 3) The monster species that spawned more often: Metal-elf (freq bonus 28) The monster species that spawned more often: Professor Moriarty (freq bonus 144) The monster trait that was more common: monsters whose attacks suck off your gear (freq bonus 1) The monster trait that was more common: monsters that count as vampire (freq bonus 3) The monster trait that was more common: monsters whose attacks poison you and drain a random stat (freq bonus 2) The monster trait that was more common: monsters whose attacks do shock damage (freq bonus 5) The monster trait that was more common: monsters whose attacks vaporize you (freq bonus 3) The monster trait that was more common: monsters that are always male (freq bonus 2) The monster trait that was more common: monsters who attack to cause fever and chills (freq bonus 4) The monster trait that was more common: monsters that mumble (freq bonus 3) The monster trait that was more common: monsters whose attacks poison you and drain charisma (freq bonus 3) The monster trait that was more common: monsters that always generate with egotypes (freq bonus 2) The monster species that never randomly spawned: resent mineralization The monster species that never randomly spawned: real venom turret The monster species that never randomly spawned: mermen trick desisting housesit The monster species that never randomly spawned: crush beast The monster species that never randomly spawned: acolyte mummy The monster species that never randomly spawned: water girl The monster species that never randomly spawned: reinvited infuriated The monster species that never randomly spawned: nasty wraith The monster species that never randomly spawned: intrinsic eating permamimic The monster species that never randomly spawned: volcano lord The monster class that always generated with extra speed: apelike creature The RNG hath decreed that this item was never generated: bag of digestion (bag) The RNG hath decreed that this item was never generated: enrage (YOU AND YOUR FRIENDS ARE DEAD) The RNG hath decreed that this item was never generated: RapiRapi ((null)) The RNG hath decreed that this item was never generated: venom scattering (hooked) The RNG hath decreed that this item was never generated: implant of butchery (scarlet) The RNG hath decreed that this item was never generated: dwarvish roundshield (large round shield) The RNG hath decreed that this item was never generated: helm of obscured display (resounding helmet) The RNG hath decreed that this item was never generated: bugle ((null)) The RNG hath decreed that this item was never generated: jade (green) The RNG hath decreed that this item was never generated: heap stone (gray) The RNG hath decreed that this item was generated more often: lion cloak (barley cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: pasta ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: paranoia helmet (anti-government helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: amnesia (acrylic, freq bonus 16) The RNG hath decreed that this item was generated more often: flying boots (battle boots, freq bonus 6) The RNG hath decreed that this item was generated more often: magicite crystal (blue, freq bonus 5) The RNG hath decreed that this item was generated more often: wedge sandals (heeled sandals, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of poison warning (splatted, freq bonus 3) The RNG hath decreed that this item was generated more often: wonder helmet (weeping helmet, freq bonus 25) The RNG hath decreed that this item was generated more often: undo genocide (42, freq bonus 23) The RNG hath decreed that this item was generated more often: large shield ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: multibeam (eternal, freq bonus 11) The RNG hath decreed that this item was generated more often: cyan spell cloak (cyanism cloak, freq bonus 16) The RNG hath decreed that this item was generated more often: acquirement (THE RESULT IS THE FRUIT, freq bonus 10) The RNG hath decreed that this item was generated more often: resistance (DESREVER TSEPMET, freq bonus 4) The RNG hath decreed that this item was generated more often: paralysis (automatic, freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of sickness (green cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: bad effect stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: wereform stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: power healing (ON TIMON TIME ON TIME, freq bonus 3) The RNG hath decreed that this item class was generated more often: Implants (freq bonus 37) The RNG hath decreed that this item was always generated cursed: onion ((null)) The RNG hath decreed that this item was always generated cursed: elasthan chain ((null)) The RNG hath decreed that this item was always generated cursed: starlit sky stone (gray) The RNG hath decreed that this item was always generated cursed: tele level (GON GET YA) The RNG hath decreed that this item was always generated cursed: psychic dragon scale shield (psychic dragonhide shield) The RNG hath decreed that this item was always generated cursed: rotten stone (gray) The RNG hath decreed that this item was always generated cursed: floatcloak (levuntation cloak) The RNG hath decreed that this item was always generated cursed: fur ((null)) The RNG hath decreed that this item was always generated cursed: white spell cloak (woven cloak) The RNG hath decreed that this item was always generated cursed: amulet of infinity (splashed) The RNG hath decreed that this trap was always invisible: gravity trap The RNG hath decreed that this trap was generated more often: undressing trap (freq bonus 5) Next attribute increase check would have come at turn 1395 Strength training was -2 Dexterity training was -1 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having reflection (0) You were prevented from having wonderlegs (0) You had wounded legs (9) You had 1494 points of nutrition remaining You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Yoroshiku, Ma Shin and Sexy Sai Your deity was Yoroshiku The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (369) You survived You didn't know any spells. Techniques known in the end Name Level Status attire charm 1X Prepared(0) poke ball 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor feminine pumps (female footwear) Scrolls scroll of healing (ELF DONT CANNT) scroll of mana (GNAY GNIY) scroll of phase door (FROM THE BODY FILLED FEARFUL AURA GONE BE ABLE SCARE UP) scroll of standard id (FORAGAN MISROCH TULEVEI) scroll of cure (SUCH LOVELY FLEECY SOFT LEATHER BOOTS) * scroll of extra healing (BLEEP BOOP BEEP) * scroll of greater mana restoration (EIGOWA KIRAIDES) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Grand Master) (20 of 160) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) martial arts [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the YSexymate... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.