Leeroy, lawful male asgardish Camperstriker ------------- ......@.....- |....f......| |...........| ------------- [Leeroy the Aimbot User] St11 Dx8 Co10 In11 Wi14 Ch10 CamAsgMalLaw Dlvl:1 $0 HP18(18) Pw13(13) AC8 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male asgardish Camperstriker. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Be careful! New moon tonight. Watch out! Bad things can happen on Friday the 13th. Unknown command ' '. You might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) Turn the number pad on? [yn] (n) Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - a cursed -1 dagger (weapon in hand) {4} Armor b - a heavily cursed -2 leather armor (being worn) {60} Scrolls c - 5 uncursed scrolls of healing {0} d - 4 uncursed scrolls of mana {0} e - 3 uncursed scrolls of phase door {0} f - 2 uncursed scrolls of standard id {0} g - an uncursed scroll of cure {0} Final attributes You have transgressed Your alignment was -13 Your max alignment was 10 You carried 0 sins You could not have this property at all: discount action You could not have this property extrinsically: the Force You could not have this property intrinsically: wonderlegs Potion identification only worked 3 times out of 6 Implant identification only worked 1 times out of 64 Armor identification only worked 15 times out of 78 Spellbook identification only worked 2 times out of 3 Gem identification only worked 100 times out of 104 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 72% chance Monsters only dropped their equipment with 93% chance Scroll drop chance was reduced to 87% Musable item generation frequency had a negative bias of 25% Ring drop chance was reduced to 74% Amulet drop chance was reduced to 63% Potion drop chance was reduced to 90% Weapon drop chance was reduced to 93% Armor drop chance was reduced to 94% Tool drop chance was reduced to 68% Food drop chance was reduced to 98% Monster death drops spawned with only 92% chance The following skill could not be trained at all: scimitar The following skill was trained at half the usual rate: implants The following skill was trained at one fifth the usual rate: missile weapons The following skill was limited to basic proficiency: quarterstaff The following skill was limited to skilled proficiency: boomerang The following skill was limited to expert proficiency: occult spells The following skill became untrainable if you tried to train it too early: attack spells (turn 38) The following skill became untrainable if you tried to train it too early: body armor (turn 60) The following skill became untrainable after a while: martial arts (turn 11346) The following skill couldn't be trained before a certain turn number is reached: divination spells (turn 31163) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 140868 Monster spawn increase reached its maximum at turn 258080 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 1173445 The monster class that cannot be genocided was major demon The monster class that was spawned more often: ant or other insect (freq bonus 1) The monster species that spawned more often: unknown woman (freq bonus 44) The monster species that spawned more often: deep dragon (freq bonus 16) The monster species that spawned more often: little wild pig (freq bonus 20) The monster species that spawned more often: mud congregational unpacker lapidated downshift (freq bonus 3) The monster species that spawned more often: adult sky dragon (freq bonus 18) The monster species that spawned more often: ill colony (freq bonus 8) The monster species that spawned more often: slimy warp patch (freq bonus 6) The monster species that spawned more often: giant yellow ant (freq bonus 2) The monster species that spawned more often: cadaver (freq bonus 4) The monster species that spawned more often: domina (freq bonus 9) The monster species that spawned more often: Birgit (freq bonus 12) The monster species that spawned more often: martyring preface (freq bonus 8) The monster species that spawned more often: bad lich (freq bonus 9) The monster species that spawned more often: permacloaker (freq bonus 48) The monster species that spawned more often: hacker teacher (freq bonus 42) The monster species that spawned more often: mesmerizing nymph (freq bonus 12) The monster species that spawned more often: Mailie's stiletto (freq bonus 24) The monster species that spawned more often: staccati purchasable (freq bonus 8) The monster species that spawned more often: large mimic (freq bonus 6) The monster species that spawned more often: undead paladin (freq bonus 16) The monster trait that was more common: monsters that want quest artifacts (freq bonus 2) The monster trait that was more common: monsters whose attacks increase the sin counter (freq bonus 1) The monster trait that was more common: monsters whose attacks can drain experience levels (freq bonus 4) The monster trait that was more common: monsters whose attacks delete your data (freq bonus 2) The monster trait that was more common: monsters whose attacks cause inertia (freq bonus 1) The monster trait that was more common: monsters whose attacks wrap around and drown you (freq bonus 3) The monster trait that was more common: monsters whose attacks shoot webs (freq bonus 4) The monster trait that was more common: monsters that conceal under items (freq bonus 3) The monster trait that was more common: monsters that have mind flayer capabilities (freq bonus 1) The monster species that never randomly spawned: strangler The monster species that never randomly spawned: three of spades The monster species that never randomly spawned: whatnot scalesmen The monster species that never randomly spawned: heckled sultriest The monster species that never randomly spawned: sandestin The monster species that never randomly spawned: dwarven priest The monster species that never randomly spawned: cutterfish The monster species that never randomly spawned: coach virginity The monster species that never randomly spawned: swamp hydra The monster species that never randomly spawned: Kerstin's lovely sneaker The RNG hath decreed that this item was never generated: cyan dragon scales ((null)) The RNG hath decreed that this item was never generated: helm of lose identification (conical hat) The RNG hath decreed that this item was never generated: heavy iron ball ((null)) The RNG hath decreed that this item was never generated: peridot (radiant) The RNG hath decreed that this item was never generated: amulet of quadruple attack (signet) The RNG hath decreed that this item was never generated: highlevel stone (gray) The RNG hath decreed that this item was never generated: training stone (gray) The RNG hath decreed that this item was never generated: peacekeeper mail ((null)) The RNG hath decreed that this item was never generated: flame sphere (canvas) The RNG hath decreed that this item was never generated: remove blessing (light cyan) The RNG hath decreed that this item was generated more often: cure (SPARKLING EDWARD CULLEN, freq bonus 18) The RNG hath decreed that this item was generated more often: radioactive dagger ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: gauntlets of stealing (polnish gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: cardboard fan ((null), freq bonus 147) The RNG hath decreed that this item was generated more often: diode (two-wired thing, freq bonus 17) The RNG hath decreed that this item was generated more often: evil plate mail ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: black halberd (black polearm, freq bonus 6) The RNG hath decreed that this item was generated more often: magical shield ((null), freq bonus 21) The RNG hath decreed that this item was generated more often: katyusha (headpiece, freq bonus 24) The RNG hath decreed that this item was generated more often: golden arrow ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: specific candle (candle, freq bonus 8) The RNG hath decreed that this item was generated more often: 0 candle (candle, freq bonus 7) The RNG hath decreed that this item was generated more often: rainbow dragon scales ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: purple dragon scales ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: amethyst dragon scales ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: timely backup (rusty, freq bonus 4) The RNG hath decreed that this item was generated more often: time stop (continued, freq bonus 3) The RNG hath decreed that this item was generated more often: helm of detoxification (anachrononononaut helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: dragon eyepatch ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: gauntlets of stealing (polnish gloves, freq bonus 8) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 37) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 39) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 14) The RNG hath decreed that this item was always generated cursed: brass dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: cloak of reflection (funeral cloak) The RNG hath decreed that this item was always generated cursed: acid (white) The RNG hath decreed that this item was always generated cursed: bag of digestion (bag) The RNG hath decreed that this item was always generated cursed: amulet of spell forgetting (guilded) The RNG hath decreed that this item was always generated cursed: anti disintegration (doorstopping) The RNG hath decreed that this item was always generated cursed: disgusting ball ((null)) The RNG hath decreed that this item was always generated cursed: rock ((null)) The RNG hath decreed that this item was always generated cursed: helm of true sight (translucent helmet) The RNG hath decreed that this item was always generated cursed: cloak of aggravation (jarring cloak) The RNG hath decreed that this trap was always invisible: air trap The RNG hath decreed that this trap was generated more often: map amnesia trap (freq bonus 1) Next attribute increase check would have come at turn 1108 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You had not decided on your sexuality yet You were prevented from using the force like a real jedi (0) You were prevented from having discount action (0) You had 1500 points of nutrition remaining You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of the Bitches, the Hell Brides and the Sluts with Syphilis Your deity was the Bitches The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (1002) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of healing (FUCK OFF YOU MISS ASS) scroll of mana (GOOGLE TRANSLATE DOES NOT KNOW WHAT A BATARANG IS) scroll of phase door (WHY IS THERE NO FUCKING PROMPT) scroll of standard id (UMUTO QUACK) scroll of cure (THANKS FOR PLAYING SLASHEM EXTENDED) * scroll of extra healing (REXICHTHON YOEO AEAEEIOYO CHYCHBACHYCH) * scroll of greater mana restoration (VIM EMACS NO TEPAD) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Basic] (max Master) (20 of 160) form II (Makashi) [Basic] (max Master) (20 of 160) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Grand Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Basic] (max Master) (20 of 160) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Basic] (max Grand Master) (20 of 160) Weapon Skills dagger [Basic] (max Master) (20 of 160) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Master) (20 of 160) whip [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Camperstriker... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.