Leeroy, lawful male asgardish Camperstriker -------------- ...@d..{.....| |............| ..d..........| |d............ ----------+--- [Leeroy the Aimbot User] St6 Dx9 Co7 In8 Wi11 Ch10 CamAsgMalLaw Dlvl:1 $0 HP18(18) Pw13(13) AC8 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male asgardish Camperstriker. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Be careful! New moon tonight. Watch out! Bad things can happen on Friday the 13th. # (3x) Beware, there will be no return! Still climb? [yn] (n) Final attributes You have transgressed Your alignment was -13 Your max alignment was 10 You carried 0 sins You could not have this property at all: stunnopathy You could not have this property extrinsically: full nutrients You could not have this property intrinsically: full nutrients Scroll identification only worked 100 times out of 185 Ring identification only worked 4 times out of 15 Implant identification only worked 1 times out of 38 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 27 Spellbook identification only worked 2 times out of 8 Gem identification only worked 100 times out of 126 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 74% chance Scroll drop chance was reduced to 84% Musable item generation frequency had a negative bias of 24% Ring drop chance was reduced to 94% Weapon drop chance was reduced to 67% Armor drop chance was reduced to 76% Tool drop chance was reduced to 97% Food drop chance was reduced to 90% Concealing monsters were spawned underneath items 91% of the time only The following skill could not be trained at all: mace The following skill was trained at half the usual rate: two-handed weapons The following skill was trained at one fifth the usual rate: unicorn horn The following skill was limited to basic proficiency: techniques The following skill was limited to skilled proficiency: protection spells The following skill was limited to expert proficiency: two-weapon combat The following skill became untrainable if you tried to train it too early: quarterstaff (turn 14) The following skill became untrainable if you tried to train it too early: crossbow (turn 7) The following skill became untrainable after a while: form VII (Vaapad) (turn 56445) The following skill couldn't be trained before a certain turn number is reached: protection spells (turn 49182) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 21978 Monster spawn increase reached its maximum at turn 270768 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 9378864 The monster class that cannot be genocided was quadruped The monster class that was spawned more often: flying fish (freq bonus 1) The monster species that spawned more often: tyrannosaurus rex (freq bonus 12) The monster species that spawned more often: sticky stalk (freq bonus 20) The monster species that spawned more often: dispelling pedagogical (freq bonus 12) The monster species that spawned more often: knight of the abyss (freq bonus 12) The monster species that spawned more often: young red dragon (freq bonus 36) The monster species that spawned more often: diseased rat (freq bonus 16) The monster species that spawned more often: true weeping archangel (freq bonus 6) The monster species that spawned more often: real gravity hound (freq bonus 24) The monster species that spawned more often: dcss mummy (freq bonus 18) The monster species that spawned more often: etiologically flamboyance (freq bonus 9) The monster species that spawned more often: wereblockheeledcombatboot (freq bonus 4) The monster species that spawned more often: poliomyelitic cutesiest (freq bonus 12) The monster species that spawned more often: recelebrated negligible (freq bonus 24) The monster species that spawned more often: sustainer (freq bonus 8) The monster species that spawned more often: millipede (freq bonus 8) The monster species that spawned more often: Banisher (freq bonus 16) The monster species that spawned more often: heavy ghost (freq bonus 18) The monster species that spawned more often: nice old lady (freq bonus 36) The monster species that spawned more often: antimagic stalk (freq bonus 60) The monster species that spawned more often: creeping copper coins (freq bonus 6) The monster trait that was more common: monsters whose attacks burn you (freq bonus 6) The monster trait that was more common: monsters that howl at the moon (freq bonus 4) The monster trait that was more common: monsters whose attacks wrap around and drown you (freq bonus 4) The monster trait that was more common: monsters that make boss taunts (freq bonus 3) The monster trait that was more common: monsters that have mind flayer capabilities (freq bonus 12) The monster trait that was more common: monsters that regenerate health (freq bonus 2) The monster trait that was more common: monsters that have humanoid speech (freq bonus 1) The monster trait that was more common: monsters that eat stone (freq bonus 2) The monster species that never randomly spawned: crimson growth The monster species that never randomly spawned: ruby golem The monster species that never randomly spawned: unidentified raven The monster species that never randomly spawned: space elf The monster species that never randomly spawned: stitched abomination The monster species that never randomly spawned: uber pwnzor The monster species that never randomly spawned: gray spore The monster species that never randomly spawned: goat The monster species that never randomly spawned: unreal mold The monster species that never randomly spawned: edifying deceptive cringe The RNG hath decreed that this item was never generated: shoulder rings (strange rings) The RNG hath decreed that this item was never generated: disintegration beam (bursting) The RNG hath decreed that this item was never generated: magic missile (vellum) The RNG hath decreed that this item was never generated: take selfie (pristine) The RNG hath decreed that this item was never generated: plasteel boots (white boots) The RNG hath decreed that this item was never generated: gain strength (granite) The RNG hath decreed that this item was never generated: evil leather armor ((null)) The RNG hath decreed that this item was never generated: amulet of edibility (wary) The RNG hath decreed that this item was never generated: implant of memory (astral) The RNG hath decreed that this item was never generated: crystal ball (glass orb) The RNG hath decreed that this item was generated more often: tar chain mail ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: amulet of bones (charnel, freq bonus 19) The RNG hath decreed that this item was generated more often: implant of cruelty (fascinating, freq bonus 17) The RNG hath decreed that this item was generated more often: boulder ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: bag of holding (bag, freq bonus 8) The RNG hath decreed that this item was generated more often: magic device stone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: genocide (extraordinary, freq bonus 12) The RNG hath decreed that this item was generated more often: endure cold (deep, freq bonus 50) The RNG hath decreed that this item was generated more often: boots of freedom (fleecy boots, freq bonus 11) The RNG hath decreed that this item was generated more often: sodalith (blue, freq bonus 205) The RNG hath decreed that this item was generated more often: poured club ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: fire horn (horn, freq bonus 5) The RNG hath decreed that this item was generated more often: robe of magic resistance (yellow robe, freq bonus 10) The RNG hath decreed that this item was generated more often: robe of energy suction (gray robe, freq bonus 20) The RNG hath decreed that this item was generated more often: covelline (black, freq bonus 5) The RNG hath decreed that this item was generated more often: thunder wave (raw, freq bonus 11) The RNG hath decreed that this item was generated more often: grow trees (mossy, freq bonus 7) The RNG hath decreed that this item was generated more often: tidal wave (tolkienian, freq bonus 7) The RNG hath decreed that this item was generated more often: magic dragon scale mail ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: delight stone (gray, freq bonus 10) The RNG hath decreed that this item was always generated cursed: healing (LIFE RESTORATION) The RNG hath decreed that this item was always generated cursed: implant of craftsmanship (fleet) The RNG hath decreed that this item was always generated cursed: stun monster (octarine) The RNG hath decreed that this item was always generated cursed: steel whip ((null)) The RNG hath decreed that this item was always generated cursed: botox resist (leafy) The RNG hath decreed that this item was always generated cursed: exercise stone (gray) The RNG hath decreed that this item was always generated cursed: inertia control (contro) The RNG hath decreed that this item was always generated cursed: trident ((null)) The RNG hath decreed that this item was always generated cursed: spell loss stone (gray) The RNG hath decreed that this item was always generated cursed: sleep (I AM SO FUCKING TIRED) The RNG hath decreed that this trap was always invisible: timerun trap The RNG hath decreed that this trap was generated more often: anti-magic field (freq bonus 1) Next attribute increase check would have come at turn 320 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having stunnopathy (0) You were prevented from having full nutrients (0) You had 1500 points of nutrition remaining You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of the Bitches, the Hell Brides and the Sluts with Syphilis Your deity was the Bitches The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (150) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of healing (CERB BRK PAND) scroll of mana (THAZI N EPIBATHA CHEOUCH CHA) scroll of phase door (HI GUYS IM ON MY TABLETTEN) scroll of standard id (SLASHEM EXTENDED WANTS YOU DEAD) scroll of cure (EFFECT MORE APPEARING) * scroll of extra healing (MUDDIED SLEUTH) * scroll of greater mana restoration (CHEIAMOPSEI ERPEBOTH) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Basic] (max Master) (20 of 160) form II (Makashi) [Basic] (max Master) (20 of 160) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Grand Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Basic] (max Master) (20 of 160) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Basic] (max Grand Master) (20 of 160) Weapon Skills dagger [Basic] (max Master) (20 of 160) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Master) (20 of 160) whip [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Camperstriker... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.