Leeroy, lawful male asgardish Bloodseeker --------------- |@............. |.V...........| |.............. --#----+------- [Leeroy the Battlefield Newbie] St15 Dx10 Co13 In6 Wi7 Ch9 BloAsgMalLaw Dlvl:1 $0 HP24(24) Pw9(9) AC6 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male asgardish Bloodseeker. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Be careful! New moon tonight. Watch out! Bad things can happen on Friday the 13th. Unknown command 'M-C'. You might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) In order to turn the message off for all subsequent games too, add OPTIONS=nonumpadmessage to your configuration file. # (2x) Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: regeneration You could not have this property extrinsically: wonderlegs You could not have this property intrinsically: stun resistance Ring identification only worked 4 times out of 11 Amulet identification only worked 15 times out of 19 Wand identification only worked 3 times out of 4 Spellbook identification only worked 2 times out of 9 Gem identification only worked 100 times out of 191 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 87% chance Ring drop chance was reduced to 70% Wand drop chance was reduced to 72% Potion drop chance was reduced to 87% Weapon drop chance was reduced to 71% Armor drop chance was reduced to 75% Food drop chance was reduced to 92% Concealing monsters were spawned underneath items 91% of the time only The following skill could not be trained at all: riding The following skill was trained at half the usual rate: protection spells The following skill was trained at one fifth the usual rate: polymorphing The following skill was limited to basic proficiency: boomerang The following skill was limited to skilled proficiency: body armor The following skill was limited to expert proficiency: implants The following skill became untrainable if you tried to train it too early: spirituality (turn 527) The following skill became untrainable if you tried to train it too early: dart (turn 36) The following skill became untrainable after a while: boomerang (turn 56102) The following skill couldn't be trained before a certain turn number is reached: knife (turn 36027) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 70470 Monster spawn increase reached its maximum at turn 225729 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 1381072 The monster class that cannot be genocided was vampire Today, this monster class was always generated invisible: quantum mechanic or other scientist The monster class that was spawned more often: flying fish (freq bonus 12) The monster species that spawned more often: racketed jailbird (freq bonus 32) The monster species that spawned more often: genin (freq bonus 180) The monster species that spawned more often: Teresa (freq bonus 216) The monster species that spawned more often: segmenting down ensemble (freq bonus 52) The monster species that spawned more often: undead draconian (freq bonus 42) The monster species that spawned more often: nonclerically bedecking (freq bonus 56) The monster species that spawned more often: ravenous cube (freq bonus 45) The monster species that spawned more often: pack jackal (freq bonus 17) The monster species that spawned more often: Pinocchio (freq bonus 28) The monster species that spawned more often: resignation distributive (freq bonus 84) The monster species that spawned more often: baby wild boar (freq bonus 28) The monster species that spawned more often: grid bug (freq bonus 64) The monster species that spawned more often: Elif's sneaker (freq bonus 45) The monster species that spawned more often: kurast boo (freq bonus 84) The monster species that spawned more often: southern chaparral (freq bonus 14) The monster species that spawned more often: princess-kidnapping dragon (freq bonus 84) The monster species that spawned more often: sliming trove (freq bonus 36) The monster species that spawned more often: sticky stalk (freq bonus 57) The monster species that spawned more often: dark gray stalk (freq bonus 15) The monster species that spawned more often: costed reconveying (freq bonus 28) The monster trait that was more common: monsters that are no valid polymorph forms for the player (freq bonus 2) The monster trait that was more common: monsters with sleep resistance (freq bonus 1) The monster trait that was more common: monsters that cling to the ceiling (freq bonus 2) The monster trait that was more common: monsters that are uncommon by a factor 10 (freq bonus 1) The monster trait that was more common: monsters whose attacks heal you (freq bonus 3) The monster trait that was more common: monsters who attack with psionic blasts (freq bonus 1) The monster trait that was more common: monsters that are not a valid polymorph form (freq bonus 1) The monster species that never randomly spawned: petty lava demon The monster species that never randomly spawned: unreal warp patch The monster species that never randomly spawned: Liselotte The monster species that never randomly spawned: Wendy's favorite ballfish The monster species that never randomly spawned: overspecialization excretion The monster species that never randomly spawned: hobbit groupleader The monster species that never randomly spawned: dragon The monster species that never randomly spawned: reductionist regressive The monster species that never randomly spawned: huge newt The monster species that never randomly spawned: gray jelly The RNG hath decreed that this item was never generated: stun monster (octarine) The RNG hath decreed that this item was never generated: oil lamp (lamp) The RNG hath decreed that this item was never generated: asian pear ((null)) The RNG hath decreed that this item was never generated: mutation (iffy) The RNG hath decreed that this item was never generated: helm of obscured display (resounding helmet) The RNG hath decreed that this item was never generated: consort's suit (loud foppish suit) The RNG hath decreed that this item was never generated: crossbow bolt ((null)) The RNG hath decreed that this item was never generated: robe of specialty (brown robe) The RNG hath decreed that this item was never generated: inka spear ((null)) The RNG hath decreed that this item was never generated: droven plate mail (crested black plate) The RNG hath decreed that this item was generated more often: forgotten spell (nonexistant, freq bonus 28) The RNG hath decreed that this item was generated more often: dragon blood (perishable, freq bonus 15) The RNG hath decreed that this item was generated more often: cloak of starving (purple cloak, freq bonus 18) The RNG hath decreed that this item was generated more often: destroy armor (JUYED AWK YACC, freq bonus 29) The RNG hath decreed that this item was generated more often: implant of nirvana (singing, freq bonus 6) The RNG hath decreed that this item was generated more often: bodyglove (tight black clothes, freq bonus 6) The RNG hath decreed that this item was generated more often: dustbin stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: superscrolling (terrible, freq bonus 2) The RNG hath decreed that this item was generated more often: disthene (teal, freq bonus 7) The RNG hath decreed that this item was generated more often: brittle spear ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: white dragon scale mail ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: egoism (ITS ALL MINE, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of the force (starwars cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: amulet of wrong seeing (too expensive, freq bonus 9) The RNG hath decreed that this item was generated more often: implant of absorption (saintly, freq bonus 5) The RNG hath decreed that this item was generated more often: gain health (iridescent, freq bonus 4) The RNG hath decreed that this item was generated more often: thunder (sparking, freq bonus 4) The RNG hath decreed that this item was generated more often: implant of impossibility (corporal, freq bonus 7) The RNG hath decreed that this item was generated more often: power crossbow ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: implant of corruption (wailing, freq bonus 3) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 36) The RNG hath decreed that this item was always generated cursed: helm of discovery (viking helmet) The RNG hath decreed that this item was always generated cursed: full healing (black) The RNG hath decreed that this item was always generated cursed: forgotten spell (nonexistant) The RNG hath decreed that this item was always generated cursed: droven dagger (obsidian dagger) The RNG hath decreed that this item was always generated cursed: damage meter stone (gray) The RNG hath decreed that this item was always generated cursed: ruffled shirt ((null)) The RNG hath decreed that this item was always generated cursed: metal club (heavy club) The RNG hath decreed that this item was always generated cursed: log ((null)) The RNG hath decreed that this item was always generated cursed: helm of true sight (translucent helmet) The RNG hath decreed that this item was always generated cursed: sound effect stone (gray) The RNG hath decreed that this trap was always invisible: gravity trap The RNG hath decreed that this trap was generated more often: super nupesell nix area (freq bonus 1) Next attribute increase check would have come at turn 609 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having regeneration (0) You were prevented from having wonderlegs (0) You were warned You had 1500 points of nutrition remaining You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Rhea Oro, Liebea Luna and Elenya Pure Your deity was Rhea Oro The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (953) You survived You didn't know any spells. Techniques known in the end Name Level Status eddy wind 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor combat stilettos (heeled boots) Scrolls scroll of healing (KCATTA SOD) scroll of mana (MAYBE NUMBED CANNT DO OR SNORING BY HIT) scroll of phase door (STIFFEN BODY TO ADD POWER) scroll of standard id (FROTZ) scroll of cure (FINGER OF DEATH SELFZAP) * scroll of extra healing (YOU DONT STAND A CHANCE) * scroll of greater mana restoration (LOELLEL IHR SPERRERFRITZES) Wands wand of fire (pecan) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Expert) (20 of 160) general combat [Basic] (max Grand Master) (20 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (20 of 160) form I (Shii-Cho) [Basic] (max Master) (20 of 160) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Basic] (max Master) (20 of 160) martial arts [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills short sword [Basic] (max Expert) (20 of 160) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Bloodseeker... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.