Leeroy, lawful male asgardish Augurer ------ ...@.| |...e| |....| |....| |.$..| |....+ |....| +....| |....| ------ [Leeroy the College Student] St5 Dx5 Co7 In12 Wi16 Ch14 AugAsgMalLaw Dlvl:1 $0 HP13(13) Pw25(25) AC9 Exp1 T1 Latest messages Restoring save file... You return to level 1 in The Dungeons of Doom. Hello Leeroy, the asgardish Augurer, welcome back to SlashEMExtended! Be careful! New moon tonight. Watch out! Bad things can happen on Friday the 13th. In what direction? [hykulnjb><] Never mind. # (2x) Beware, there will be no return! Still climb? [yn] (n) Your inventory Armor a - an uncursed +0 leather armor (being worn) {60} Scrolls d - 5 uncursed scrolls of healing {0} e - 4 uncursed scrolls of mana {0} f - 3 uncursed scrolls of phase door {0} g - 2 uncursed scrolls of standard id {0} h - an uncursed scroll of cure {0} Spellbooks c - a blessed spellbook of confuse monster (7:3) {0} Tools b - an uncursed blindfold {0} Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: fear resistance You could not have this property extrinsically: drain resistance You could not have this property intrinsically: dimmopathy Scroll identification only worked 100 times out of 160 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 20 Amulet identification only worked 15 times out of 20 Spellbook identification only worked 2 times out of 24 Monsters only dropped their musable items with 50% chance Monsters only dropped their equipment with 84% chance Scroll drop chance was reduced to 86% Musable item generation frequency had a negative bias of 14% Ring drop chance was reduced to 74% Wand drop chance was reduced to 88% Potion drop chance was reduced to 69% Armor drop chance was reduced to 82% Tool drop chance was reduced to 78% Concealing monsters were spawned underneath items 61% of the time only Monster death drops spawned with only 72% chance The following skill could not be trained at all: short sword The following skill was trained at half the usual rate: elemental spells The following skill was trained at one fifth the usual rate: enchantment spells The following skill was limited to basic proficiency: enchantment spells The following skill was limited to skilled proficiency: divination spells The following skill was limited to expert proficiency: occult spells The following skill became untrainable if you tried to train it too early: quarterstaff (turn 71) The following skill became untrainable if you tried to train it too early: unicorn horn (turn 36) The following skill became untrainable after a while: occult spells (turn 20987) The following skill couldn't be trained before a certain turn number is reached: paddle (turn 6101) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 77210 Monster spawn increase reached its maximum at turn 155249 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 424704 The monster class that cannot be genocided was light The monster class that was spawned more often: umber hulk (freq bonus 6) The monster color that was spawned more often: red (freq bonus 1) The monster species that spawned more often: Vampire Sergeant (freq bonus 22) The monster species that spawned more often: night giant (freq bonus 32) The monster species that spawned more often: dark lord guard (freq bonus 28) The monster species that spawned more often: turbo chicken (freq bonus 52) The monster species that spawned more often: black rat (freq bonus 60) The monster species that spawned more often: dismount shopkeeper deprived (freq bonus 14) The monster species that spawned more often: ice spawn (freq bonus 108) The monster species that spawned more often: porter fire elemental (freq bonus 14) The monster species that spawned more often: gnoll rogue (freq bonus 18) The monster species that spawned more often: finding vivifying inedited referee physicked condense (freq bonus 9) The monster species that spawned more often: incidentally shoeing (freq bonus 32) The monster species that spawned more often: measurage scrim (freq bonus 14) The monster species that spawned more often: mutant human (freq bonus 32) The monster species that spawned more often: inductive preboiled (freq bonus 24) The monster species that spawned more often: poison grue (freq bonus 28) The monster species that spawned more often: sue warp fungus (freq bonus 24) The monster species that spawned more often: supreme lich (freq bonus 32) The monster species that spawned more often: crite (freq bonus 33) The monster species that spawned more often: mini rust monster (freq bonus 28) The monster species that spawned more often: cave spider (freq bonus 24) The monster trait that was more common: monsters whose attacks tickle you (freq bonus 2) The monster trait that was more common: monsters whose attacks can drain your skills (freq bonus 12) The monster trait that was more common: monsters that want the Candelabrum of Invocation (freq bonus 2) The monster species that never randomly spawned: large shocking sphere The monster species that never randomly spawned: Hilda The monster species that never randomly spawned: snowy nontechnical camcorder The monster species that never randomly spawned: giant eel The monster species that never randomly spawned: dream patch The monster species that never randomly spawned: dwarven artillery wizard The monster species that never randomly spawned: Barrier Kop The monster species that never randomly spawned: tin golem The monster species that never randomly spawned: levitation apostrophize The monster species that never randomly spawned: platinum stalk The monster class that always generated with extra speed: piercer The RNG hath decreed that this item was never generated: sleep (mottled) The RNG hath decreed that this item was never generated: manastone (gray) The RNG hath decreed that this item was never generated: remove curse (wrinkled) The RNG hath decreed that this item was never generated: battering ram (candy) The RNG hath decreed that this item was never generated: orthoclase (yellow) The RNG hath decreed that this item was never generated: nurse uniform (white dress) The RNG hath decreed that this item was never generated: boots of weakness (torn boots) The RNG hath decreed that this item was never generated: amulet of weak magic (weaksauce) The RNG hath decreed that this item was never generated: egg ((null)) The RNG hath decreed that this item was never generated: robe of specialty (brown robe) The RNG hath decreed that this item was generated more often: anti caster cloak (second-hand cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: measurer ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: gimp cloak (pitch cloak, freq bonus 13) The RNG hath decreed that this item was generated more often: free hand bug stone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: detect monsters (leather, freq bonus 19) The RNG hath decreed that this item was generated more often: halberd (angled poleaxe, freq bonus 15) The RNG hath decreed that this item was generated more often: worthless piece of black glass (black, freq bonus 211) The RNG hath decreed that this item was generated more often: droven plate mail (crested black plate, freq bonus 11) The RNG hath decreed that this item was generated more often: elven helm (runed helm, freq bonus 47) The RNG hath decreed that this item was generated more often: repair armor (pergament, freq bonus 7) The RNG hath decreed that this item was generated more often: worthless piece of white glass (white, freq bonus 6) The RNG hath decreed that this item was generated more often: chaos terrain (TIGHT SPANDEX SHIRT, freq bonus 2) The RNG hath decreed that this item was generated more often: disconnected boots (living boots, freq bonus 9) The RNG hath decreed that this item was generated more often: bunny ear (headpiece, freq bonus 3) The RNG hath decreed that this item was generated more often: poison brand (curare-impregnated, freq bonus 2) The RNG hath decreed that this item was generated more often: maid dress (little black dress, freq bonus 8) The RNG hath decreed that this item was generated more often: secret door detection (balsa, freq bonus 11) The RNG hath decreed that this item was generated more often: backhand mace ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: delight helmet (thinking helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: flimsy dart ((null), freq bonus 7) The RNG hath decreed that this item was always generated cursed: starvation stone (gray) The RNG hath decreed that this item was always generated cursed: drain mana (empty) The RNG hath decreed that this item was always generated cursed: implant of vileness (muscular) The RNG hath decreed that this item was always generated cursed: terere (nanika) The RNG hath decreed that this item was always generated cursed: auto destruct stone (gray) The RNG hath decreed that this item was always generated cursed: egoist cloak (prolo cloak) The RNG hath decreed that this item was always generated cursed: oilskin cloak (slippery cloak) The RNG hath decreed that this item was always generated cursed: black spell gauntlets (occultism gloves) The RNG hath decreed that this item was always generated cursed: cure blindness (TIRACLE RAMICAL RELRAMI LUE) The RNG hath decreed that this item was always generated cursed: silk spear ((null)) The RNG hath decreed that this trap was always invisible: dropless trap The RNG hath decreed that this trap was generated more often: shit pit (freq bonus 1) Next attribute increase check would have come at turn 339 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having drain resistance (0) You were prevented from having fear resistance (0) You saw invisible You were telepathic You had infravision You had 1500 points of nutrition remaining You were stealthy You had improved technique levels Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Dunlain, Savos Aren and Hert the Vampire Your deity was Dunlain The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (1091) You survived Spells known in the end Name Level Category Fail Memory a - confuse monster 2 enchant 0% 100% Techniques known in the end Name Level Status telekinesis 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of healing (CURSED GOLD DETECTION) scroll of mana (FORGETABOUTIT) scroll of phase door (ZUKKO MY GOOK) scroll of standard id (SAVE SOME POWER AFTER BEATTACK) scroll of cure (ZARRO BOOGS) * scroll of extra healing (SLAPHEELEDSANDALBOOT) * scroll of greater mana restoration (ZLORFIK) Spellbooks spellbook of confuse monster (perceptive) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (20 of 160) techniques [Basic] (max Grand Master) (20 of 160) form III (Soresu) [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Augurer... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.