Leeroy, lawful male asgardish Warrior ------+-- |.....d.| +.......| |.....@.| ......u.| --------- [Leeroy the Swordsman] St18/01 Dx11 Co10 In6 Wi14 Ch11 WarAsgMalLaw Dlvl:1 $0 HP23(23) Pw14(14) AC-7 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male asgardish Warrior. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Be careful! New moon tonight. Watch out! Bad things can happen on Friday the 13th. Unknown command ' '. You might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) Turn the number pad on? [yn] (n) # (2x) Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: acid resistance You could not have this property extrinsically: numbopathy You could not have this property intrinsically: stealth Scroll identification only worked 100 times out of 282 Ring identification only worked 4 times out of 27 Implant identification only worked 1 times out of 22 Wand identification only worked 3 times out of 19 Spellbook identification only worked 2 times out of 16 Monsters only dropped their musable items with 79% chance Scroll drop chance was reduced to 89% Musable item generation frequency had a negative bias of 84% Wand drop chance was reduced to 92% Amulet drop chance was reduced to 10% Potion drop chance was reduced to 80% Armor drop chance was reduced to 78% Tool drop chance was reduced to 85% Concealing monsters were spawned underneath items 56% of the time only Monster death drops spawned with only 96% chance The following skill could not be trained at all: bare-handed combat The following skill was trained at half the usual rate: saber The following skill was trained at one fifth the usual rate: two-handed sword The following skill was limited to basic proficiency: quarterstaff The following skill was limited to skilled proficiency: spear The following skill was limited to expert proficiency: quarterstaff The following skill became untrainable if you tried to train it too early: implants (turn 5) The following skill became untrainable if you tried to train it too early: divination spells (turn 72) The following skill became untrainable after a while: pick-axe (turn 11627) The following skill couldn't be trained before a certain turn number is reached: attack spells (turn 31993) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 98285 Monster spawn increase reached its maximum at turn 180818 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 844375 The monster class that cannot be genocided was leprechaun The monster class that was spawned more often: leprechaun (freq bonus 4) The monster species that spawned more often: flying demilich (freq bonus 10) The monster species that spawned more often: reseating gravitative (freq bonus 6) The monster species that spawned more often: siena spore (freq bonus 18) The monster species that spawned more often: bramble spore (freq bonus 15) The monster species that spawned more often: Smiling Bob, the Hententmon King (freq bonus 8) The monster species that spawned more often: Marleen's sneaker (freq bonus 18) The monster species that spawned more often: phantasmagoric yegg (freq bonus 36) The monster species that spawned more often: mistreated daydreaming (freq bonus 12) The monster species that spawned more often: reprimanding chastising (freq bonus 42) The monster species that spawned more often: asshole ant (freq bonus 5) The monster species that spawned more often: sulfur mushroom (freq bonus 36) The monster species that spawned more often: smart penetrator (freq bonus 18) The monster species that spawned more often: typing impish (freq bonus 24) The monster species that spawned more often: Professor Moriarty (freq bonus 16) The monster species that spawned more often: Larry (freq bonus 10) The monster species that spawned more often: giant flea (freq bonus 5) The monster species that spawned more often: karmic jelly (freq bonus 24) The monster species that spawned more often: statesmanship expertise (freq bonus 56) The monster species that spawned more often: cursed patch (freq bonus 14) The monster species that spawned more often: emptiest wastery (freq bonus 7) The monster trait that was more common: monsters that have bite attacks (freq bonus 2) The monster trait that was more common: monsters who attack to cause fever and chills (freq bonus 2) The monster trait that was more common: monsters whose attacks are randomized with a very evil RNG (freq bonus 2) The monster trait that was more common: monsters that can tunnel (freq bonus 4) The monster trait that was more common: unique monsters (freq bonus 3) The monster trait that was more common: monsters that need a pick-axe for tunneling (freq bonus 4) The monster trait that was more common: monsters with petrification resistance (freq bonus 2) The monster trait that was more common: monsters whose attacks remove Elbereth engravings underneath you (freq bonus 4) The monster trait that was more common: monsters that always generate with egotypes (freq bonus 1) The monster species that never randomly spawned: disgusting mushroom The monster species that never randomly spawned: evil lich The monster species that never randomly spawned: ego ice troll The monster species that never randomly spawned: sprint scrapper The monster species that never randomly spawned: carrion wyrm The monster species that never randomly spawned: gravity growth The monster species that never randomly spawned: cloak permamimic The monster species that never randomly spawned: stalking journeyman lichen The monster species that never randomly spawned: holy roller coaster The monster species that never randomly spawned: water hound The RNG hath decreed that this item was never generated: god-o-meter (highly-complicated electronic device) The RNG hath decreed that this item was never generated: plasteel boots (white boots) The RNG hath decreed that this item was never generated: cloak of respawning (hammered cloak) The RNG hath decreed that this item was never generated: heavy compost ball ((null)) The RNG hath decreed that this item was never generated: pasta ((null)) The RNG hath decreed that this item was never generated: free hand bug stone (gray) The RNG hath decreed that this item was never generated: implant of cheating (maroon) The RNG hath decreed that this item was never generated: unlevitate (posh) The RNG hath decreed that this item was never generated: speed monster (brass) The RNG hath decreed that this item was never generated: proof weapon (YOU ARE DOOMED) The RNG hath decreed that this item was generated more often: robe of fast casting (black robe, freq bonus 60) The RNG hath decreed that this item was generated more often: cloak of aggravation (jarring cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: enchant weapon (DAIYEN FOOELS, freq bonus 65) The RNG hath decreed that this item was generated more often: amulet of bones (charnel, freq bonus 7) The RNG hath decreed that this item was generated more often: antimatter (THIS SCROLL DOES NOT REALLY EXIST ITS JUST AN ILLUSION, freq bonus 14) The RNG hath decreed that this item was generated more often: cloak of peace (inka cloak, freq bonus 97) The RNG hath decreed that this item was generated more often: implant of credit (consecrated, freq bonus 41) The RNG hath decreed that this item was generated more often: cloak of contamination resistance (ill cloak, freq bonus 26) The RNG hath decreed that this item was generated more often: switcher ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: frost horn (horn, freq bonus 16) The RNG hath decreed that this item was generated more often: cloak of confusion (ripped cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: green mate (St.John's Wort, freq bonus 7) The RNG hath decreed that this item was generated more often: no-light stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: filtering stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: worthless piece of red glass (red, freq bonus 10) The RNG hath decreed that this item was generated more often: PETA-compliant shirt ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: sandwich ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: amulet of insomnia (awakening, freq bonus 10) The RNG hath decreed that this item was generated more often: dart ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: lycanthropy (doggy, freq bonus 2) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 26) The RNG hath decreed that this item was always generated cursed: gain dexterity (obsidian) The RNG hath decreed that this item was always generated cursed: good night (nightly) The RNG hath decreed that this item was always generated cursed: shimmering dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: detect treasure (gray) The RNG hath decreed that this item was always generated cursed: dry up fountain (defiled) The RNG hath decreed that this item was always generated cursed: enchant weapon (DAIYEN FOOELS) The RNG hath decreed that this item was always generated cursed: axe ((null)) The RNG hath decreed that this item was always generated cursed: cloak of technicality (brick cloak) The RNG hath decreed that this item was always generated cursed: sliming (straight) The RNG hath decreed that this item was always generated cursed: antimatter bullet ((null)) The RNG hath decreed that this trap was always invisible: nastiness trap The RNG hath decreed that this trap was generated more often: squeaky board (freq bonus 4) Next attribute increase check would have come at turn 652 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having acid resistance (0) You were prevented from having numbopathy (0) Your chance to block was 27% You had 1500 points of nutrition remaining You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Talos, Meridia and Clavicus Vile Your deity was Talos The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (457) You survived You didn't know any spells. Techniques known in the end Name Level Status concentrating 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (purple robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (brick helmet) * sedge hat (visored helmet) * skullcap (radio helmet) * flack helmet (celtic helmet) * crystal helm (horned helmet) * mining helm (silk helmet) * field helm (resounding helmet) * helm of safeguard stone (gemmed helmet) * war hat (cone-shaped helmet) * plasteel gloves (white gloves) * leather gloves (slaying gloves) * gauntlets of safeguard (slippery gloves) * gauntlets of plugsuit (riding gloves) * commander gloves (lead gloves) * field gloves (brand-new gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (korean sandals) * field boots (thigh boots) * boots of safeguard (torn boots) Scrolls scroll of healing (VELOX NEB) scroll of mana (SLITHLY ATTACKING IS MORE STRONGER DONT HOLD PROP) scroll of phase door (NYAH NYAH CATCHMEIFYOUCAA AN) scroll of standard id (RGB ZNFUVAALL CRERIBQ) scroll of cure (BOOBIE BLITZ) * scroll of extra healing (OM NOM NOM) * scroll of greater mana restoration (FROBOZZ MAGIC SCROLL CO) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Expert) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Basic] (max Master) (20 of 160) devices [Basic] (max Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Master) (20 of 160) knife [Basic] (max Master) (20 of 160) axe [Basic] (max Master) (20 of 160) pick-axe [Basic] (max Master) (20 of 160) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Master) (20 of 160) long sword [Basic] (max Master) (20 of 160) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Basic] (max Master) (20 of 160) saber [Basic] (max Master) (20 of 160) club [Basic] (max Master) (20 of 160) paddle [Basic] (max Master) (20 of 160) mace [Basic] (max Master) (20 of 160) morning star [Basic] (max Master) (20 of 160) flail [Basic] (max Master) (20 of 160) hammer [Basic] (max Master) (20 of 160) quarterstaff [Basic] (max Master) (20 of 160) polearms [Basic] (max Master) (20 of 160) spear [Basic] (max Master) (20 of 160) javelin [Basic] (max Master) (20 of 160) trident [Basic] (max Master) (20 of 160) lance [Basic] (max Master) (20 of 160) bow [Basic] (max Master) (20 of 160) sling [Basic] (max Master) (20 of 160) firearms [Basic] (max Master) (20 of 160) crossbow [Basic] (max Master) (20 of 160) dart [Basic] (max Master) (20 of 160) shuriken [Basic] (max Master) (20 of 160) boomerang [Basic] (max Master) (20 of 160) whip [Basic] (max Master) (20 of 160) unicorn horn [Basic] (max Master) (20 of 160) lightsaber [Basic] (max Master) (20 of 160) Spellcasting Skills (none) Goodbye Leeroy the Warrior... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.