Leeroy, lawful male asgardish Ordinator --------- |b..`...| |@@...... |.......| |.......| --.--.--- [Leeroy the Battler] St18 Dx11 Co4 In6 Wi9 Ch10 OrdAsgMalLaw Dlvl:1 $0 HP14(14) Pw14(14) AC8 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male asgardish Ordinator. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Be careful! New moon tonight. Watch out! Bad things can happen on Friday the 13th. # (2x) Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: keen memory You could not have this property extrinsically: polymorph control You could not have this property intrinsically: slow digestion Scroll identification only worked 100 times out of 113 Potion identification only worked 3 times out of 9 Implant identification only worked 1 times out of 19 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 30 Spellbook identification only worked 2 times out of 15 Gem identification only worked 100 times out of 157 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 71% chance Monsters only dropped their equipment with 89% chance Scroll drop chance was reduced to 99% Musable item generation frequency had a negative bias of 13% Wand drop chance was reduced to 96% Amulet drop chance was reduced to 40% Potion drop chance was reduced to 87% Weapon drop chance was reduced to 70% Armor drop chance was reduced to 72% Food drop chance was reduced to 76% Concealing monsters were spawned underneath items 42% of the time only The following skill could not be trained at all: two-weapon combat The following skill was trained at half the usual rate: two-handed sword The following skill was trained at one fifth the usual rate: petkeeping The following skill was limited to basic proficiency: lightsaber The following skill was limited to skilled proficiency: broadsword The following skill was limited to expert proficiency: implants The following skill became untrainable if you tried to train it too early: martial arts (turn 79) The following skill became untrainable if you tried to train it too early: lightsaber (turn 153) The following skill became untrainable after a while: two-handed sword (turn 50428) The following skill couldn't be trained before a certain turn number is reached: trident (turn 40762) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 115937 Monster spawn increase reached its maximum at turn 322206 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 9128192 The monster class that cannot be genocided was rodent The monster class that was spawned more often: dog or other canine (freq bonus 2) The monster species that spawned more often: wimp (freq bonus 12) The monster species that spawned more often: epidote patch (freq bonus 9) The monster species that spawned more often: white warp patch (freq bonus 4) The monster species that spawned more often: umbra mold (freq bonus 56) The monster species that spawned more often: insurmountable spore (freq bonus 3) The monster species that spawned more often: lower xorn (freq bonus 4) The monster species that spawned more often: young orange dragon (freq bonus 8) The monster species that spawned more often: corpse-candle (freq bonus 30) The monster species that spawned more often: Sophia (freq bonus 15) The monster species that spawned more often: vester (freq bonus 18) The monster species that spawned more often: supreme kobold commander (freq bonus 28) The monster species that spawned more often: begrudge prophet (freq bonus 48) The monster species that spawned more often: fly of Mordor (freq bonus 12) The monster species that spawned more often: dread troll (freq bonus 24) The monster species that spawned more often: sunflower (freq bonus 5) The monster species that spawned more often: polina (freq bonus 6) The monster species that spawned more often: valkyrie (freq bonus 30) The monster species that spawned more often: teal spore (freq bonus 33) The monster species that spawned more often: Baenni (freq bonus 15) The monster species that spawned more often: mister burner (freq bonus 24) The monster trait that was more common: monsters whose stats are randomized per playthrough (freq bonus 18) The monster trait that was more common: monsters that count as giant (freq bonus 1) The monster trait that was more common: monsters with sleep resistance (freq bonus 4) The monster trait that was more common: monsters that count as orc (freq bonus 2) The monster trait that was more common: monsters that eat leather and other organics (freq bonus 6) The monster trait that was more common: monsters that revive after death (freq bonus 1) The monster species that never randomly spawned: dwarven chaos knight The monster species that never randomly spawned: shock trove The monster species that never randomly spawned: one ring hobbit The monster species that never randomly spawned: weredisenchanter The monster species that never randomly spawned: crystal warp patch The monster species that never randomly spawned: inferiority pesky The monster species that never randomly spawned: pink mewlip The monster species that never randomly spawned: clock spore The monster species that never randomly spawned: lecturer The monster species that never randomly spawned: Alice The monster class that more likely to generate with musable stuff: flying fish The RNG hath decreed that this item was never generated: fireball (octagonal) The RNG hath decreed that this item was never generated: practice (insulating) The RNG hath decreed that this item was never generated: carrot ((null)) The RNG hath decreed that this item was never generated: random intrinsic (finicky) The RNG hath decreed that this item was never generated: dizzy helmet (rotating helmet) The RNG hath decreed that this item was never generated: concrete nunchiaku ((null)) The RNG hath decreed that this item was never generated: stairwell stomping boots (plateau boots) The RNG hath decreed that this item was never generated: botox resist (leafy) The RNG hath decreed that this item was never generated: ice beam (chilly) The RNG hath decreed that this item was never generated: gauntlets of stealing (polnish gloves) The RNG hath decreed that this item was generated more often: unfindable stone (gray, freq bonus 26) The RNG hath decreed that this item was generated more often: solar beam (mirroring, freq bonus 6) The RNG hath decreed that this item was generated more often: bog-standard helmet (celtic helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: psybeam (psionic, freq bonus 10) The RNG hath decreed that this item was generated more often: fireball (ragged, freq bonus 19) The RNG hath decreed that this item was generated more often: entrapping (blasted, freq bonus 13) The RNG hath decreed that this item was generated more often: bubblebeam (biblic, freq bonus 22) The RNG hath decreed that this item was generated more often: rotating chain ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: implant of evisceration (screaming, freq bonus 9) The RNG hath decreed that this item was generated more often: confusion (round cube, freq bonus 6) The RNG hath decreed that this item was generated more often: holy wafer ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: detect armor enchantment (armored, freq bonus 15) The RNG hath decreed that this item was generated more often: extra healing (bronze, freq bonus 7) The RNG hath decreed that this item was generated more often: healing (bamboo, freq bonus 15) The RNG hath decreed that this item was generated more often: amulet of the RNG (autocursing, freq bonus 5) The RNG hath decreed that this item was generated more often: cloak of cancellation (tone cloak, freq bonus 18) The RNG hath decreed that this item was generated more often: flicker visor (rural helmet, freq bonus 5) The RNG hath decreed that this item was generated more often: sickness resistance (fragile, freq bonus 3) The RNG hath decreed that this item was generated more often: brass dragon scale mail ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: luckstone (gray, freq bonus 7) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 62) The RNG hath decreed that this item was always generated cursed: time (momentary) The RNG hath decreed that this item was always generated cursed: implant of frailty (paradox) The RNG hath decreed that this item was always generated cursed: healer uniform (clean white clothes) The RNG hath decreed that this item was always generated cursed: spined ball ((null)) The RNG hath decreed that this item was always generated cursed: undead turning (copper) The RNG hath decreed that this item was always generated cursed: crysknife ((null)) The RNG hath decreed that this item was always generated cursed: golden dragon scale shield (golden dragonhide shield) The RNG hath decreed that this item was always generated cursed: implant of winter (energizing) The RNG hath decreed that this item was always generated cursed: flicker strip stone (gray) The RNG hath decreed that this item was always generated cursed: stoning (CURSED TIN OF COCKATRICE MEAT) The RNG hath decreed that this trap was always invisible: pestilence trap The RNG hath decreed that this trap was generated more often: training trap (freq bonus 16) Next attribute increase check would have come at turn 1684 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were sleep resistant You had not decided on your sexuality yet You were prevented from having polymorph control (0) You were prevented from having keen memory (0) You saw invisible You had infravision You had 1500 points of nutrition remaining You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Vaire, Varda Elentari and Nessa Your deity was Vaire The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (81) You survived Spells known in the end Name Level Category Fail Memory a - enchant weapon 7 enchant 99% 600% Techniques known in the end Name Level Status weapon practice 1X Prepared(0) turn undead 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * tsurugi (long samurai sword) * runesword (runic broadsword) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (red robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (middle-earth helmet) * sedge hat (padded helmet) * skullcap (filtered helmet) * flack helmet (inkcoat helmet) * crystal helm (tribal helmet) * mining helm (full helmet) * field helm (deformed helmet) * helm of safeguard (echo helmet) * war hat (internet helmet) * plasteel gloves (white gloves) * leather gloves (odd pair of gloves) * gauntlets of safeguard (velvet gloves) * gauntlets of plugsuit (warped gloves) * commander gloves (clumsy gloves) * field gloves (moth-bitten gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (heroine mocassins) * field boots (pink sneakers) * boots of safeguard (roller boots) Scrolls scroll of healing (DPIEV WENWWSG UNNZMI) scroll of mana (OH MY GOD EVERYTHING IS WRITTEN IN ALL CAPS) scroll of phase door (JUBILEX HAS A SAVEGAME CORRUPTION SPIT ATTACK IN GRUNTHACK) scroll of standard id (ACHPHIPHIO IAIA OCH SEBAU PHRE) scroll of cure (MULEPUPUSCHE A BIG ONE) * scroll of extra healing (CHEEP CHEEP AND BOSS BASS ARE FILTHY CHEATERS) * scroll of greater mana restoration (PUNCH FROM INVISIBLES NEVER MISS HITING) Spellbooks spellbook of enchant weapon (gameplay-altering) Rings ring of increase accuracy (silver) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Grand Master) (20 of 160) two-handed weapons [Basic] (max Grand Master) (20 of 160) missile weapons [Basic] (max Grand Master) (20 of 160) form I (Shii-Cho) [Basic] (max Grand Master) (20 of 160) form II (Makashi) [Basic] (max Grand Master) (20 of 160) form IV (Ataru) [Basic] (max Grand Master) (20 of 160) form V (Djem So) [Basic] (max Grand Master) (20 of 160) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Legendary) (20 of 160) knife [Basic] (max Legendary) (20 of 160) axe [Basic] (max Legendary) (20 of 160) pick-axe [Basic] (max Legendary) (20 of 160) short sword [Basic] (max Legendary) (20 of 160) broadsword [Basic] (max Legendary) (20 of 160) long sword [Basic] (max Legendary) (20 of 160) two-handed sword [Basic] (max Legendary) (20 of 160) scimitar [Basic] (max Legendary) (20 of 160) saber [Basic] (max Legendary) (20 of 160) club [Basic] (max Legendary) (20 of 160) paddle [Basic] (max Legendary) (20 of 160) mace [Basic] (max Legendary) (20 of 160) morning star [Basic] (max Legendary) (20 of 160) flail [Basic] (max Legendary) (20 of 160) hammer [Basic] (max Legendary) (20 of 160) quarterstaff [Basic] (max Legendary) (20 of 160) polearms [Basic] (max Legendary) (20 of 160) spear [Basic] (max Legendary) (20 of 160) javelin [Basic] (max Legendary) (20 of 160) trident [Basic] (max Legendary) (20 of 160) lance [Basic] (max Legendary) (20 of 160) bow [Basic] (max Legendary) (20 of 160) sling [Basic] (max Legendary) (20 of 160) firearms [Basic] (max Legendary) (20 of 160) crossbow [Basic] (max Legendary) (20 of 160) dart [Basic] (max Legendary) (20 of 160) shuriken [Basic] (max Legendary) (20 of 160) boomerang [Basic] (max Legendary) (20 of 160) whip [Basic] (max Legendary) (20 of 160) unicorn horn [Basic] (max Legendary) (20 of 160) lightsaber [Basic] (max Legendary) (20 of 160) Spellcasting Skills enchantment spells [Basic] (max Expert) (20 of 160) Goodbye Leeroy the Ordinator... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.