Leeroy, lawful male asgardish Warrior ------ +....| |..@.| |..u.| |....| |....+ ------ [Leeroy the Swordsman] St17 Dx5 Co15 In9 Wi5 Ch4 WarAsgMalLaw Dlvl:1 $0 HP23(23) Pw14(14) AC-5 Exp1 T8 Latest messages Watch out! Bad things can happen on Friday the 13th. # Talk to whom? (in what direction) The saddled green nightmare whickers. # Pick an object. u a unicorn or horse (tame saddled green nightmare) (base level 5) Accessing Pokedex entry for green nightmare... Base statistics of this monster type: Base level = 5, difficulty = 9, AC = 5, magic resistance = 0, alignment -9. Very fast (20). Normal generation, with frequency 5. Resists poison. Conveys poison resistance. Big, genocidable, herbivorous. Can be seen with infravision. Can be tamed by throwing a certain kind of food. Is a valid polymorph form. Attacks: 1d10, kick - ordinary physical 1d2, bite - drains strength Pick an object. u a unicorn or horse (tame saddled green nightmare) (base level 5) Accessing Pokedex entry for green nightmare... Base statistics of this monster type: Base level = 5, difficulty = 9, AC = 5, magic resistance = 0, alignment -9. Very fast (20). Normal generation, with frequency 5. Resists poison. Conveys poison resistance. Big, genocidable, herbivorous. Can be seen with infravision. Can be tamed by throwing a certain kind of food. Is a valid polymorph form. Attacks: 1d10, kick - ordinary physical 1d2, bite - drains strength Pick an object. @ a human or elf or you (asgardish warrior called Leeroy) Accessing Pokedex entry for warrior... Base statistics of this monster type: Base level = 10, difficulty = 12, AC = 10, magic resistance = 1, alignment 3. Normal speed (12). Normal generation, with frequency 1. Uncommon (by factor 2). No resistances. No conveyed resistances. Not genocidable, carnivorous, herbivorous. Is the same race as you. Can be seen with infravision. Is a playable role and thus likely to be well-armed. Is not a valid polymorph form. Attacks: 1d6, uses weapon - ordinary physical 1d6, uses weapon - ordinary physical Pick an object. @ a human or elf or you (asgardish warrior called Leeroy) Accessing Pokedex entry for asgardian... Base statistics of this monster type: Base level = 0, difficulty = 2, AC = 10, magic resistance = 0, alignment 0. Normal speed (12). Normal generation, with frequency 1. No resistances. No conveyed resistances. Not genocidable, carnivorous, herbivorous, poisonous. Is the same race as you. Can be seen with infravision. Is not a valid polymorph form. Attacks: 1d3, uses weapon - ordinary physical 1d3, uses weapon - ordinary physical Pick an object. @ a human or elf or you (asgardish warrior called Leeroy) Accessing Pokedex entry for warrior... Base statistics of this monster type: Base level = 10, difficulty = 12, AC = 10, magic resistance = 1, alignment 3. Normal speed (12). Normal generation, with frequency 1. Uncommon (by factor 2). No resistances. No conveyed resistances. Not genocidable, carnivorous, herbivorous. Is the same race as you. Can be seen with infravision. Is a playable role and thus likely to be well-armed. Is not a valid polymorph form. Attacks: 1d6, uses weapon - ordinary physical 1d6, uses weapon - ordinary physical # (3x) You can't go up here. The saddled green nightmare picks up 2 gold pieces {0}. The saddled green nightmare drops 2 gold pieces. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: energy regeneration You could not have this property extrinsically: hallu party You could not have this property intrinsically: petrification resistance Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 12 Implant identification only worked 1 times out of 46 Wand identification only worked 3 times out of 8 Spellbook identification only worked 2 times out of 14 Tool identification only worked 5 times out of 7 Monsters only dropped their equipment with 95% chance Scroll drop chance was reduced to 93% Musable item generation frequency had a negative bias of 7% Ring drop chance was reduced to 98% Wand drop chance was reduced to 84% Potion drop chance was reduced to 95% Weapon drop chance was reduced to 80% Armor drop chance was reduced to 99% Food drop chance was reduced to 86% Concealing monsters were spawned underneath items 95% of the time only Monster death drops spawned with only 99% chance The following skill could not be trained at all: attack spells The following skill was trained at half the usual rate: lightsaber The following skill was trained at one fifth the usual rate: spirituality The following skill was limited to basic proficiency: searching The following skill was limited to skilled proficiency: matter spells The following skill was limited to expert proficiency: high heels The following skill became untrainable if you tried to train it too early: matter spells (turn 28) The following skill became untrainable if you tried to train it too early: whip (turn 396) The following skill became untrainable after a while: elemental spells (turn 42520) The following skill couldn't be trained before a certain turn number is reached: searching (turn 47205) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 44556 Monster spawn increase reached its maximum at turn 144521 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 3691620 The monster class that cannot be genocided was vampire The monster class that was spawned more often: arachnid or centipede (freq bonus 3) The monster species that spawned more often: noisy vortex (freq bonus 24) The monster species that spawned more often: alien egg (freq bonus 15) The monster species that spawned more often: kilned pouchy (freq bonus 5) The monster species that spawned more often: scalping nosegay reforested overdefensive savouring (freq bonus 8) The monster species that spawned more often: undertaker (freq bonus 24) The monster species that spawned more often: werepenetrator (freq bonus 20) The monster species that spawned more often: thanked winced (freq bonus 10) The monster species that spawned more often: battering giant (freq bonus 18) The monster species that spawned more often: penetratingly whelming sacristry nonpredictable (freq bonus 18) The monster species that spawned more often: banishment demon (freq bonus 300) The monster species that spawned more often: vampire sweepcloud (freq bonus 42) The monster species that spawned more often: flame turret (freq bonus 4) The monster species that spawned more often: blood golem (freq bonus 21) The monster species that spawned more often: samurai mole (freq bonus 10) The monster species that spawned more often: metal eater (freq bonus 6) The monster species that spawned more often: hunger hulk (freq bonus 12) The monster species that spawned more often: tracer (freq bonus 24) The monster species that spawned more often: porter hungry stalk (freq bonus 7) The monster species that spawned more often: hidden patch (freq bonus 20) The monster species that spawned more often: real fungus (freq bonus 48) The monster trait that was more common: monsters from the Evil Variant (freq bonus 2) The monster trait that was more common: monsters whose attacks drain your luck (freq bonus 2) The monster trait that was more common: monsters that can swim (freq bonus 2) The monster trait that was more common: monsters that permanently mimic objects (freq bonus 8) The monster trait that was more common: monsters whose attacks drain alignment points (freq bonus 6) The monster trait that was more common: monsters that squawk (freq bonus 1) The monster trait that was more common: monsters that have kick attacks (freq bonus 1) The monster trait that was more common: monsters whose attacks start sexual encounters (freq bonus 12) The monster trait that was more common: monsters whose attacks rot your equipment (freq bonus 1) The monster species that never randomly spawned: surface abortionist The monster species that never randomly spawned: rogue horror The monster species that never randomly spawned: dragon The monster species that never randomly spawned: gaunt teacher The monster species that never randomly spawned: snow queen The monster species that never randomly spawned: spinach The monster species that never randomly spawned: Mother Lily The monster species that never randomly spawned: black grip arm The monster species that never randomly spawned: bad egg The monster species that never randomly spawned: virus demon The RNG hath decreed that this item was never generated: black sweets ((null)) The RNG hath decreed that this item was never generated: dragon eyepatch ((null)) The RNG hath decreed that this item was never generated: bossfight stone (gray) The RNG hath decreed that this item was never generated: morion (black) The RNG hath decreed that this item was never generated: helmet (plumed helmet) The RNG hath decreed that this item was never generated: flogger ((null)) The RNG hath decreed that this item was never generated: wing cloak (angelic cloak) The RNG hath decreed that this item was never generated: lump of royal jelly ((null)) The RNG hath decreed that this item was never generated: extreme power (turquoise) The RNG hath decreed that this item was never generated: freeze sphere (hardcover) The RNG hath decreed that this item was generated more often: crown ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: miscasting stone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: stone of thirst (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: counterclockwise stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: sleeping (wedding, freq bonus 20) The RNG hath decreed that this item was generated more often: silver dragon scale mail ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: delight stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: pasta ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: enchant armor (thin, freq bonus 362) The RNG hath decreed that this item was generated more often: terere (nanika, freq bonus 22) The RNG hath decreed that this item was generated more often: polymorph control (emerald, freq bonus 10) The RNG hath decreed that this item was generated more often: covetous stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: unicorn horn ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: deep dragon scales ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: kouhaku manjyuu ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: warping (MY SPUTA WILL FLOW DOWN, freq bonus 9) The RNG hath decreed that this item was generated more often: chaos terrain (TIGHT SPANDEX SHIRT, freq bonus 9) The RNG hath decreed that this item was generated more often: warping (MY SPUTA WILL FLOW DOWN, freq bonus 2) The RNG hath decreed that this item was generated more often: increase accuracy (clay, freq bonus 11) The RNG hath decreed that this item was generated more often: blind self (irritating, freq bonus 3) The RNG hath decreed that this item was always generated cursed: boots of swimming (fin boots) The RNG hath decreed that this item was always generated cursed: fuckup melee gauntlets (slaying gloves) The RNG hath decreed that this item was always generated cursed: time spending (clocked) The RNG hath decreed that this item was always generated cursed: vaporize (illgotten) The RNG hath decreed that this item was always generated cursed: amulet of undead warning (occult) The RNG hath decreed that this item was always generated cursed: item-teleporting stone (gray) The RNG hath decreed that this item was always generated cursed: cirmocline (pink) The RNG hath decreed that this item was always generated cursed: epidote (green) The RNG hath decreed that this item was always generated cursed: C-ration ((null)) The RNG hath decreed that this item was always generated cursed: cloak of death (deadly cloak) The RNG hath decreed that this trap was always invisible: totter trap The RNG hath decreed that this trap was generated more often: undressing trap (freq bonus 7) Next attribute increase check would have come at turn 2080 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having mana regeneration (0) You were prevented from hallu partying (0) Your chance to block was 27% You had 1493 points of nutrition remaining You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Talos, Meridia and Clavicus Vile Your deity was Talos The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (1450) You survived You didn't know any spells. Techniques known in the end Name Level Status concentrating 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (orange robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (internet helmet) * sedge hat (spired helmet) * skullcap (engraved helmet) * flack helmet (kitchen hat) * crystal helm (metal disk) * mining helm (radio helmet) * field helm (silk helmet) * helm of safeguard (mechanical helmet) * war hat (less helmet) * plasteel gloves (white gloves) * leather gloves (fencing gloves) * gauntlets of safeguard (lead gloves) * gauntlets of plugsuit (mirrored gloves) * commander gloves (sensor gloves) * field gloves (uncanny gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (hot boots) * field boots (blue sneakers) * boots of safeguard (platform boots) Scrolls scroll of healing (REXICHTHON YOEO AEAEEIOYO CHYCHBACHYCH) scroll of mana (YOU ARE DOOMED) scroll of phase door (TIP BLOKA L DA GOVORIT CHTO SLESH IM ETO DER MO) scroll of standard id (RECOVER DEAD BY SCREAM) scroll of cure (SLASHTHEM IS NOT A FORK OF SLASHEM EXTENDED) * scroll of extra healing (ATTACK BY POLYGONAL) * scroll of greater mana restoration (SCHLAE FEL BUE SCHEL FLUE GEL) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Expert) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Basic] (max Master) (20 of 160) devices [Basic] (max Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Master) (20 of 160) knife [Basic] (max Master) (20 of 160) axe [Basic] (max Master) (20 of 160) pick-axe [Basic] (max Master) (20 of 160) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Master) (20 of 160) long sword [Basic] (max Master) (20 of 160) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Basic] (max Master) (20 of 160) saber [Basic] (max Master) (20 of 160) club [Basic] (max Master) (20 of 160) paddle [Basic] (max Master) (20 of 160) mace [Basic] (max Master) (20 of 160) morning star [Basic] (max Master) (20 of 160) flail [Basic] (max Master) (20 of 160) hammer [Basic] (max Master) (20 of 160) quarterstaff [Basic] (max Master) (20 of 160) polearms [Basic] (max Master) (20 of 160) spear [Basic] (max Master) (20 of 160) javelin [Basic] (max Master) (20 of 160) trident [Basic] (max Master) (20 of 160) lance [Basic] (max Master) (20 of 160) bow [Basic] (max Master) (20 of 160) sling [Basic] (max Master) (20 of 160) firearms [Basic] (max Master) (20 of 160) crossbow [Basic] (max Master) (20 of 160) dart [Basic] (max Master) (20 of 160) shuriken [Basic] (max Master) (20 of 160) boomerang [Basic] (max Master) (20 of 160) whip [Basic] (max Master) (20 of 160) unicorn horn [Basic] (max Master) (20 of 160) lightsaber [Basic] (max Master) (20 of 160) Spellcasting Skills (none) Goodbye Leeroy the Warrior... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.