Leeroy, lawful male dinosaur Ordinator ---+-- |$...| .@@..+ |....| ------ [Leeroy the Battler] St18/06 Dx10 Co7 In8 Wi9 Ch6 OrdDinMalLaw Dlvl:1 $0 HP20(20) Pw10(10) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male dinosaur Ordinator. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Be careful! New moon tonight. Watch out! Bad things can happen on Friday the 13th. Unknown command '^^'. You might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) In order to turn the message off for all subsequent games too, add OPTIONS=nonumpadmessage to your configuration file. Unknown command '^^'. (5x) Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - an uncursed +3 tsurugi (weapon in hands) {24} b - an uncursed +3 runesword (alternate weapon; not wielded) {30} c - an uncursed +4 mallet {20} d - the * uncursed +3 droven crossbow named Statue Room {30} e - 50 * uncursed +8 droven bolts (in quiver) {1} Scrolls h - 4 uncursed scrolls of healing {0} i - an invisible uncursed scroll of healing {0} j - 4 uncursed scrolls of mana {0} k - 3 uncursed scrolls of phase door {0} l - 2 uncursed scrolls of standard id {0} m - an uncursed scroll of cure {0} Spellbooks g - a blessed spellbook of enchant weapon (7:4) {0} Rings f - an uncursed +5 ring of increase accuracy {0} Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: peacevision You could not have this property extrinsically: fire resistance You could not have this property intrinsically: wonderlegs Scroll identification only worked 100 times out of 152 Potion identification only worked 3 times out of 7 Implant identification only worked 1 times out of 42 Wand identification only worked 3 times out of 6 Spellbook identification only worked 2 times out of 6 Gem identification only worked 100 times out of 125 Monsters only dropped their equipment with 85% chance Scroll drop chance was reduced to 85% Ring drop chance was reduced to 92% Wand drop chance was reduced to 95% Potion drop chance was reduced to 76% Armor drop chance was reduced to 72% Tool drop chance was reduced to 86% Food drop chance was reduced to 94% The following skill could not be trained at all: body armor The following skill was trained at half the usual rate: bare-handed combat The following skill was trained at one fifth the usual rate: form II (Makashi) The following skill was limited to basic proficiency: shuriken The following skill was limited to skilled proficiency: trident The following skill was limited to expert proficiency: spear The following skill became untrainable if you tried to train it too early: unicorn horn (turn 101) The following skill became untrainable if you tried to train it too early: protection spells (turn 48) The following skill became untrainable after a while: morning star (turn 38055) The following skill couldn't be trained before a certain turn number is reached: bare-handed combat (turn 49620) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 52606 Monster spawn increase reached its maximum at turn 178095 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 448443 The monster class that cannot be genocided was leprechaun The monster class that was spawned more often: snake (freq bonus 2) The monster species that spawned more often: zebetite metroid (freq bonus 24) The monster species that spawned more often: air death (freq bonus 6) The monster species that spawned more often: gnomish litter mage (freq bonus 6) The monster species that spawned more often: son of Typhon (freq bonus 12) The monster species that spawned more often: vapor fly (freq bonus 8) The monster species that spawned more often: mean-looking mercenary (freq bonus 15) The monster species that spawned more often: naga pitmaster (freq bonus 7) The monster species that spawned more often: Nicholas D. Wolfwood (freq bonus 8) The monster species that spawned more often: werepiercer (freq bonus 54) The monster species that spawned more often: hidden green slime (freq bonus 10) The monster species that spawned more often: nightmare monster (freq bonus 14) The monster species that spawned more often: fifteen-headed hydra (freq bonus 15) The monster species that spawned more often: emperor wight (freq bonus 20) The monster species that spawned more often: valance legitimatize (freq bonus 40) The monster species that spawned more often: giant dark green ant (freq bonus 24) The monster species that spawned more often: Leonie (freq bonus 3) The monster species that spawned more often: wannabe asthma (freq bonus 12) The monster species that spawned more often: anthrazite stalk (freq bonus 12) The monster species that spawned more often: greedy nymph (freq bonus 12) The monster species that spawned more often: insurmountable force fungus (freq bonus 8) The monster trait that was more common: monsters that can throw boulders (freq bonus 1) The monster trait that was more common: monsters that originate from Animeband (freq bonus 1) The monster trait that was more common: monsters that laugh (freq bonus 1) The monster trait that was more common: monsters that can throw boulders (freq bonus 4) The monster species that never randomly spawned: Ose The monster species that never randomly spawned: purple naga The monster species that never randomly spawned: noduchi The monster species that never randomly spawned: jet unicorn The monster species that never randomly spawned: missile turret The monster species that never randomly spawned: speeder ghost The monster species that never randomly spawned: epidote force patch The monster species that never randomly spawned: trivium mystical The monster species that never randomly spawned: decayed colony The monster species that never randomly spawned: bilged inserted unlikable The RNG hath decreed that this item was never generated: hugging gown (contaminated coat) The RNG hath decreed that this item was never generated: item genocide (DO YOU WANT YOUR POSSESSIONS IDENTIFIED) The RNG hath decreed that this item was never generated: wooden geta ((null)) The RNG hath decreed that this item was never generated: conundrum nunchiaku ((null)) The RNG hath decreed that this item was never generated: wild blade ((null)) The RNG hath decreed that this item was never generated: disgusting chain ((null)) The RNG hath decreed that this item was never generated: scale mail ((null)) The RNG hath decreed that this item was never generated: selfdestruct (silly) The RNG hath decreed that this item was never generated: trap creation (weird) The RNG hath decreed that this item was never generated: nastiness (forking) The RNG hath decreed that this item was generated more often: magic dragon scale mail ((null), freq bonus 23) The RNG hath decreed that this item was generated more often: plasteel armor ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: energy bolt (infinity plus one, freq bonus 6) The RNG hath decreed that this item was generated more often: specific candle (candle, freq bonus 14) The RNG hath decreed that this item was generated more often: osbane katana ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: silk spear ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: paralysis (emerald, freq bonus 8) The RNG hath decreed that this item was generated more often: pendant (looped, freq bonus 21) The RNG hath decreed that this item was generated more often: conglomerate pick ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: oilskin gloves (slippery gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: gauntlets of no-fliction (boxing gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: clone monster (radiating, freq bonus 7) The RNG hath decreed that this item was generated more often: blacky helmet (middle-earth helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: stone of hate (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: entrapping (blasted, freq bonus 8) The RNG hath decreed that this item was generated more often: fumble boots (riding boots, freq bonus 9) The RNG hath decreed that this item was generated more often: loadstone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: teleportation (VENZAR BORGAVVE, freq bonus 8) The RNG hath decreed that this item was generated more often: jet (black, freq bonus 9) The RNG hath decreed that this item was generated more often: free hand bug stone (gray, freq bonus 6) The RNG hath decreed that this item was always generated cursed: steel-capped sandal ((null)) The RNG hath decreed that this item was always generated cursed: cure freeze (snowy) The RNG hath decreed that this item was always generated cursed: polymorph (ivory) The RNG hath decreed that this item was always generated cursed: jade (green) The RNG hath decreed that this item was always generated cursed: ice (ice-cold) The RNG hath decreed that this item was always generated cursed: amulet of restful sleep (triangular) The RNG hath decreed that this item was always generated cursed: hunger (topaz) The RNG hath decreed that this item was always generated cursed: tron stone (gray) The RNG hath decreed that this item was always generated cursed: implant of winter (energizing) The RNG hath decreed that this item was always generated cursed: soft mattock ((null)) The RNG hath decreed that this trap was always invisible: luck trap The RNG hath decreed that this trap was generated more often: filtering trap (freq bonus 4) Next attribute increase check would have come at turn 447 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were sleep resistant You had not decided on your sexuality yet You were prevented from having fire resistance (0) You were prevented from having peacevision (0) You saw invisible You had infravision You had 1500 points of nutrition remaining You had discount action You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Vaire, Varda Elentari and Nessa Your deity was Vaire The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (764) You survived Spells known in the end Name Level Category Fail Memory a - enchant weapon 7 enchant 99% 600% Techniques known in the end Name Level Status weapon practice 1X Prepared(0) turn undead 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) berserk 1 R Prepared(0) Discoveries Weapons * tsurugi (long samurai sword) * runesword (runic broadsword) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (brown robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (echo helmet) * sedge hat (red helmet) * skullcap (steel helmet) * flack helmet (black helmet) * crystal helm (greenery helmet) * mining helm (plumed helmet) * field helm (tribal helmet) * helm of safeguard (orange visored helmet) * war hat (bluy helmet) * plasteel gloves (white gloves) * leather gloves (yellow gloves) * gauntlets of safeguard (shitty gloves) * gauntlets of plugsuit (moth-bitten gloves) * commander gloves (orange gloves) * field gloves (racer gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (arcane boots) * field boots (radiant heels) * boots of safeguard (erotic boots) Scrolls scroll of healing (DIV HALF BY ADD MORAL AND ATTACK BY MENTAL) scroll of mana (SHOTTYMAN GUNRUNNER FIREANGEL) scroll of phase door (I BU BOLISHI KERAK NIMA YOQ TUSHUNCHASINI BOR) scroll of standard id (ODE BURUKU OLOSHE OLORIBU IYALAYAEH) scroll of cure (NEW VERSIONS ARE BETTER THAN OLD ONES) * scroll of extra healing (WINDOWS 7 SHOULD BE RENAMED TO WINDOWS QUAAKBOEP) * scroll of greater mana restoration (YOU HAVE TO TAKE A CRAP AND THERE IS NO TOILET NEARBY) Spellbooks spellbook of enchant weapon (god-given) Rings ring of increase accuracy (cryptolocker) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Grand Master) (20 of 160) two-handed weapons [Basic] (max Grand Master) (20 of 160) missile weapons [Basic] (max Grand Master) (20 of 160) implants [Unskilled] (max Basic) (0 of 20) form I (Shii-Cho) [Basic] (max Grand Master) (20 of 160) form II (Makashi) [Basic] (max Grand Master) (20 of 160) form IV (Ataru) [Basic] (max Grand Master) (20 of 160) form V (Djem So) [Basic] (max Grand Master) (20 of 160) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Legendary) (20 of 160) knife [Basic] (max Legendary) (20 of 160) axe [Basic] (max Legendary) (20 of 160) pick-axe [Basic] (max Legendary) (20 of 160) short sword [Basic] (max Legendary) (20 of 160) broadsword [Basic] (max Legendary) (20 of 160) long sword [Basic] (max Legendary) (20 of 160) two-handed sword [Basic] (max Legendary) (20 of 160) scimitar [Basic] (max Legendary) (20 of 160) saber [Basic] (max Legendary) (20 of 160) club [Basic] (max Legendary) (20 of 160) paddle [Basic] (max Legendary) (20 of 160) mace [Basic] (max Legendary) (20 of 160) morning star [Basic] (max Legendary) (20 of 160) flail [Basic] (max Legendary) (20 of 160) hammer [Basic] (max Legendary) (20 of 160) quarterstaff [Basic] (max Legendary) (20 of 160) polearms [Basic] (max Legendary) (20 of 160) spear [Basic] (max Legendary) (20 of 160) javelin [Basic] (max Legendary) (20 of 160) trident [Basic] (max Legendary) (20 of 160) lance [Basic] (max Legendary) (20 of 160) bow [Basic] (max Legendary) (20 of 160) sling [Basic] (max Legendary) (20 of 160) firearms [Basic] (max Legendary) (20 of 160) crossbow [Basic] (max Legendary) (20 of 160) dart [Basic] (max Legendary) (20 of 160) shuriken [Basic] (max Legendary) (20 of 160) boomerang [Basic] (max Legendary) (20 of 160) whip [Basic] (max Legendary) (20 of 160) unicorn horn [Basic] (max Legendary) (20 of 160) lightsaber [Basic] (max Legendary) (20 of 160) Spellcasting Skills enchantment spells [Basic] (max Expert) (20 of 160) Goodbye Leeroy the Ordinator... You and Thaedil escaped from the dungeon with 39 points, Since you escaped early, the score list will not be checked.