Leeroy, lawful male asgardish Pirate ----------- |.........| --.........-- ........@...| --.....Y...-- |.........| ----------- [Leeroy the Landlubber] St11 Dx7 Co16 In10 Wi5 Ch4 PirAsgMalLaw Dlvl:1 $128 HP14(14) Pw5(5) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Ahoy Leeroy, welcome to SlashEMExtended! Ye be a lawful male asgardish Pirate. Ye be playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. Ye should absolutely do that, unless ye want to figure out this complex game on yer own. Amy and other players will be glad to give ye advice! Be careful! New moon tonight. Watch out! Bad things can happen on Friday the 13th. Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - an uncursed +0 cutlass (weapon in hand) {16} b - 3 uncursed +1 chiveys (alternate weapon; not wielded) {6} c - an uncursed +0 barking iron {8} d - 100 uncursed +0 bullets (in quiver) {2} Armor f - an uncursed +0 pair of high boots (being worn) {8} Comestibles e - 3 uncursed kelp fronds {0} g - 2 uncursed sea biscuits {0} h - 8 uncursed bananas {0} Scrolls l - 5 uncursed scrolls of healing {0} m - 4 uncursed scrolls of mana {0} n - 3 uncursed scrolls of phase door {0} o - 2 uncursed scrolls of standard id {0} p - an uncursed scroll of cure {0} Potions i - 3 uncursed potions of rum {0} Rings j - an uncursed -2 ring of gain strength {0} Tools k - an uncursed oilskin sack {5} The oilskin sack is empty. Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: energy regeneration You could not have this property extrinsically: shock resistance You could not have this property intrinsically: half spell damage Scroll identification only worked 100 times out of 220 Ring identification only worked 4 times out of 15 Amulet identification only worked 15 times out of 20 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 33 Spellbook identification only worked 2 times out of 12 Gem identification only worked 100 times out of 697 Tool identification only worked 5 times out of 7 Amulet drop chance was reduced to 60% Potion drop chance was reduced to 93% Armor drop chance was reduced to 84% Food drop chance was reduced to 81% The following skill could not be trained at all: petkeeping The following skill was trained at half the usual rate: elemental spells The following skill was trained at one fifth the usual rate: scimitar The following skill was limited to basic proficiency: shield The following skill was limited to skilled proficiency: shuriken The following skill was limited to expert proficiency: devices The following skill became untrainable if you tried to train it too early: short sword (turn 269) The following skill became untrainable if you tried to train it too early: bow (turn 348) The following skill became untrainable after a while: divination spells (turn 26732) The following skill couldn't be trained before a certain turn number is reached: paddle (turn 10814) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 170015 Monster spawn increase reached its maximum at turn 302968 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 337744 The monster class that cannot be genocided was trove The monster class that was spawned more often: lizard (freq bonus 1) The monster species that spawned more often: idee vitriol (freq bonus 8) The monster species that spawned more often: green gatekeeper (freq bonus 3) The monster species that spawned more often: gang scholar (freq bonus 3) The monster species that spawned more often: psychic dragon (freq bonus 12) The monster species that spawned more often: Meltem (freq bonus 8) The monster species that spawned more often: brown warp patch (freq bonus 24) The monster species that spawned more often: cosier hookworm chirographic (freq bonus 24) The monster species that spawned more often: Big Mammon (freq bonus 30) The monster species that spawned more often: murder invalidity unconceded glided (freq bonus 4) The monster species that spawned more often: baby deep dragon (freq bonus 6) The monster species that spawned more often: sterilized documentary (freq bonus 3) The monster species that spawned more often: captaining breeziest spright radiographically darer (freq bonus 20) The monster species that spawned more often: forest centaur (freq bonus 12) The monster species that spawned more often: misdeal tumor (freq bonus 14) The monster species that spawned more often: dire cocktypus (freq bonus 28) The monster species that spawned more often: flightless shantak (freq bonus 3) The monster species that spawned more often: great dome of perplexity (freq bonus 4) The monster species that spawned more often: planet messing (freq bonus 8) The monster species that spawned more often: really dangerous warp fungus (freq bonus 18) The monster species that spawned more often: Lot No. 249 (freq bonus 10) The monster trait that was more common: monsters that have no head (freq bonus 2) The monster trait that was more common: monsters that have lash attacks (freq bonus 2) The monster trait that was more common: monsters that are humanoid (freq bonus 2) The monster trait that was more common: monsters that count as werecreatures (freq bonus 4) The monster species that never randomly spawned: personalized killer tripe ration The monster species that never randomly spawned: argonaut The monster species that never randomly spawned: fleece monster The monster species that never randomly spawned: master yeek The monster species that never randomly spawned: sand fisher The monster species that never randomly spawned: water phalanx The monster species that never randomly spawned: low kop The monster species that never randomly spawned: slow crow The monster species that never randomly spawned: crimson spore The monster species that never randomly spawned: knight The RNG hath decreed that this item was never generated: charging (HACKEM MUCHE) The RNG hath decreed that this item was never generated: rocket launcher ((null)) The RNG hath decreed that this item was never generated: megaload (THE JENS HIS GIRLFRIEND IS NAMED TANJA) The RNG hath decreed that this item was never generated: elements (multi-hued) The RNG hath decreed that this item was never generated: symmetry (SENIL LELLARAP) The RNG hath decreed that this item was never generated: confusion resistance (signet) The RNG hath decreed that this item was never generated: cloak of unlight (absorbing cloak) The RNG hath decreed that this item was never generated: nurse cap ((null)) The RNG hath decreed that this item was never generated: cyanide (vermillion) The RNG hath decreed that this item was never generated: special leather armor ((null)) The RNG hath decreed that this item was generated more often: helm of counter rotation (rubynus helmet, freq bonus 47) The RNG hath decreed that this item was generated more often: blind self (irritating, freq bonus 20) The RNG hath decreed that this item was generated more often: thunder (rollover, freq bonus 11) The RNG hath decreed that this item was generated more often: paralysis (automatic, freq bonus 10) The RNG hath decreed that this item was generated more often: dragon eyepatch ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: devil star ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: laser beam ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: draining (ceramic, freq bonus 8) The RNG hath decreed that this item was generated more often: entrapping (scintillating, freq bonus 11) The RNG hath decreed that this item was generated more often: enrage (YOU AND YOUR FRIENDS ARE DEAD, freq bonus 44) The RNG hath decreed that this item was generated more often: antimagic stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: thresher ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: stone dragon scale mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: debugging (terminal, freq bonus 11) The RNG hath decreed that this item was generated more often: jacinth (orange, freq bonus 6) The RNG hath decreed that this item was generated more often: delight stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: guitar ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: immobility (YOU AINT GETTING OUT OF HERE ALIVE, freq bonus 4) The RNG hath decreed that this item was generated more often: implant of vines (arcadian, freq bonus 13) The RNG hath decreed that this item was generated more often: dark elven short sword (black runed short sword, freq bonus 27) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 49) The RNG hath decreed that this item was always generated cursed: teleportation (silver) The RNG hath decreed that this item was always generated cursed: gnomish boots (little black boots) The RNG hath decreed that this item was always generated cursed: golden dragon scale shield (golden dragonhide shield) The RNG hath decreed that this item was always generated cursed: two-handed trident ((null)) The RNG hath decreed that this item was always generated cursed: amulet of starlight (stardust) The RNG hath decreed that this item was always generated cursed: boots of freedom (fleecy boots) The RNG hath decreed that this item was always generated cursed: arcane gauntlets (runic gloves) The RNG hath decreed that this item was always generated cursed: deafness stone (gray) The RNG hath decreed that this item was always generated cursed: chrysocolla (cyan) The RNG hath decreed that this item was always generated cursed: amulet of data storage (icosaedrical) The RNG hath decreed that this trap was always invisible: throwing star trap The RNG hath decreed that this trap was generated more often: fountain trap (freq bonus 10) Next attribute increase check would have come at turn 1016 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having shock resistance (0) You were prevented from having mana regeneration (0) You had 1500 points of nutrition remaining You could swim You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of the Lord, the deep blue sea and the Devil Your deity was the Lord The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (773) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons cutlass (curved sword) Armor high boots (jackboots) * oilskin cloak (slippery cloak) Scrolls scroll of healing (SILLY LITTLE NYMPHS) scroll of mana (6 TIME) scroll of phase door (ABDA) scroll of standard id (LOOK EN WITH EYES TO LOW ATTACK) scroll of cure (LEGALIZE PEPPED WORMING ENHANCEMENT) * scroll of extra healing (INTERNATIONAL SHOE SIZE CONVERSION TABLE) * scroll of greater mana restoration (VINDOJ 7 AAP BAKAVAAS KAR RAHE HAIN) Potions potion of rum (manky) Rings ring of gain strength (granite) Tools * oilskin sack (bag) * grappling hook (iron hook) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Basic] (max Master) (20 of 160) form IV (Ataru) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Basic] (max Expert) (20 of 160) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) scimitar [Basic] (max Legendary) (20 of 160) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Master) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Pirate... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.