Leeroy, lawful male asgardish Korsair ------------- |...........| |............ |...........| |....:@...... --------- --- [Leeroy the Lubber] St13 Dx10 Co17 In8 Wi8 Ch10 KorAsgMalLaw Dlvl:1 $57 HP14(14) Pw5(5) AC10 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Ahoy Leeroy, welcome to SlashEMExtended! Ye be a lawful male asgardish Korsair. Ye be playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRK khannel on Freenode. Ye should absolutely do that, unless ye want to figure out this komplex game on yer own. Amy and other players will be glad to give ye advice! Be kareful! New moon tonight. Watch out! Bad things kan happen on Friday the 13th. Ye don't know any spells right now. gullies - This be a weapon. Kolor: kyan. Material: iron. Appearance: (null). Ye kan wield it to attack enemies. Some weapons be also suitable for throwing. A basic dagger that doesn't do much damage. It kan be thrown. cutlass - This be a weapon. Kolor: kyan. Material: iron. Appearance: kurved sword. Ye kan wield it to attack enemies. Some weapons be also suitable for throwing. A light but useful blade, the scimitar kan outdamage a standard short sword. Beware, there will be no return! Still klimb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: cold resistance You could not have this property extrinsically: wallwalking You could not have this property intrinsically: searching Potion identification only worked 3 times out of 4 Wand identification only worked 3 times out of 6 Tool identification only worked 5 times out of 8 Monsters only dropped their equipment with 95% chance Scroll drop chance was reduced to 77% Musable item generation frequency had a negative bias of 59% Weapon drop chance was reduced to 86% Armor drop chance was reduced to 79% Tool drop chance was reduced to 81% Food drop chance was reduced to 96% Monster death drops spawned with only 95% chance The following skill could not be trained at all: implants The following skill was trained at half the usual rate: matter spells The following skill was trained at one fifth the usual rate: broadsword The following skill was limited to basic proficiency: body spells The following skill was limited to skilled proficiency: bare-handed combat The following skill was limited to expert proficiency: occult spells The following skill became untrainable if you tried to train it too early: whip (turn 15) The following skill became untrainable if you tried to train it too early: shuriken (turn 495) The following skill became untrainable after a while: polymorphing (turn 64013) The following skill couldn't be trained before a certain turn number is reached: occult spells (turn 43164) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 169247 Monster spawn increase reached its maximum at turn 253724 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 349312 The monster class that cannot be genocided was eye or sphere The monster class that was spawned more often: eye or sphere (freq bonus 2) The monster species that spawned more often: mined eye (freq bonus 15) The monster species that spawned more often: megaspore (freq bonus 6) The monster species that spawned more often: Julietta (freq bonus 24) The monster species that spawned more often: hole ogre (freq bonus 8) The monster species that spawned more often: Fahrtum (freq bonus 18) The monster species that spawned more often: uber oread (freq bonus 5) The monster species that spawned more often: evil dragon (freq bonus 6) The monster species that spawned more often: greater amnesia vortex (freq bonus 30) The monster species that spawned more often: faberge sphere (freq bonus 18) The monster species that spawned more often: Malcanthet (freq bonus 16) The monster species that spawned more often: fellatee whiny (freq bonus 10) The monster species that spawned more often: flying scimitar (freq bonus 12) The monster species that spawned more often: sallowy prest coming nuanced (freq bonus 12) The monster species that spawned more often: adult red dragon (freq bonus 54) The monster species that spawned more often: new jabberwock (freq bonus 10) The monster species that spawned more often: apprentice light wall (freq bonus 30) The monster species that spawned more often: solid fungus (freq bonus 24) The monster species that spawned more often: unisex infirmed (freq bonus 32) The monster species that spawned more often: valance legitimatize (freq bonus 20) The monster species that spawned more often: The Red Death (freq bonus 5) The monster trait that was more common: monsters that have hug attacks (freq bonus 2) The monster trait that was more common: monsters who can cast arcane spells (freq bonus 1) The monster trait that was more common: monsters whose attacks make you deathly sick (freq bonus 4) The monster trait that was more common: monsters that are amphibious (freq bonus 2) The monster trait that was more common: monsters whose attacks allow it to steal gold (freq bonus 6) The monster trait that was more common: monsters whose attacks cause gravity to warp around you (freq bonus 2) The monster species that never randomly spawned: disfigured one The monster species that never randomly spawned: werecoins The monster species that never randomly spawned: tunnel queen The monster species that never randomly spawned: card colony The monster species that never randomly spawned: sulfur colony The monster species that never randomly spawned: sanatarium rouleau The monster species that never randomly spawned: invoker inauspiciously geese The monster species that never randomly spawned: Hans The monster species that never randomly spawned: incurving teddy lunate destination insurmountable The monster species that never randomly spawned: fungiform overall macadamized The RNG hath decreed that this item was never generated: greyout cloak (colorfade cloak) The RNG hath decreed that this item was never generated: evil patch stone (gray) The RNG hath decreed that this item was never generated: paranoia stone (gray) The RNG hath decreed that this item was never generated: blue spell helmet (bluy helmet) The RNG hath decreed that this item was never generated: helm of full nutrition (brick helmet) The RNG hath decreed that this item was never generated: maid dress (little black dress) The RNG hath decreed that this item was never generated: batarang ((null)) The RNG hath decreed that this item was never generated: implant of absorption (saintly) The RNG hath decreed that this item was never generated: implant of waste (furious) The RNG hath decreed that this item was never generated: sustain ability (bronze) The RNG hath decreed that this item was generated more often: cloak of curse (dark cloak, freq bonus 72) The RNG hath decreed that this item was generated more often: amulet of infinity (splashed, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of sickness resistance (sparkling, freq bonus 18) The RNG hath decreed that this item was generated more often: slime (slimy, freq bonus 20) The RNG hath decreed that this item was generated more often: cure burn (fiery, freq bonus 27) The RNG hath decreed that this item was generated more often: amulet of directional swap (obfuscated, freq bonus 46) The RNG hath decreed that this item was generated more often: psionic cloak (eldritch cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: dunce cap (conical hat, freq bonus 9) The RNG hath decreed that this item was generated more often: amulet of map amnesia (forgettable, freq bonus 30) The RNG hath decreed that this item was generated more often: soundproof helmet (wok-shaped helmet, freq bonus 40) The RNG hath decreed that this item was generated more often: healing (LIFE RESTORATION, freq bonus 11) The RNG hath decreed that this item was generated more often: confusing gloves (warped gloves, freq bonus 8) The RNG hath decreed that this item was generated more often: emerald dragon scales ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: wooden harp (harp, freq bonus 6) The RNG hath decreed that this item was generated more often: implant of deception (serrated, freq bonus 4) The RNG hath decreed that this item was generated more often: jumping boots (hiking boots, freq bonus 10) The RNG hath decreed that this item was generated more often: enchant weapon (DAIYEN FOOELS, freq bonus 8) The RNG hath decreed that this item was generated more often: implant of redemption (shrewd, freq bonus 6) The RNG hath decreed that this item was generated more often: melee prefix stone (gray, freq bonus 17) The RNG hath decreed that this item was generated more often: agate (orange, freq bonus 8) The RNG hath decreed that this item was always generated cursed: orcish dagger (crude dagger) The RNG hath decreed that this item was always generated cursed: bestest cloak (slexual cloak) The RNG hath decreed that this item was always generated cursed: exercise stone (gray) The RNG hath decreed that this item was always generated cursed: jagged star ((null)) The RNG hath decreed that this item was always generated cursed: gain level (leveled) The RNG hath decreed that this item was always generated cursed: droven helm (spider shaped helm) The RNG hath decreed that this item was always generated cursed: latency stone (gray) The RNG hath decreed that this item was always generated cursed: bota mochi ((null)) The RNG hath decreed that this item was always generated cursed: plain dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: nokedex cloak (skinny cloak) The RNG hath decreed that this trap was always invisible: pink spell trap The RNG hath decreed that this trap was generated more often: bossfight trap (freq bonus 2) Next attribute increase check would have come at turn 1105 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having cold resistance (0) You were prevented from having phasing (0) You had 1500 points of nutrition remaining You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Erzulie Freda, Marassa Jumeaux and Papa Legba Your deity was Erzulie Freda The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (168) You survived You didn't know any spells. Techniques known in the end Name Level Status double thrownage 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Amulets amulet of magical breathing (standard) Weapons cutlass (curved sword) Armor * oilskin cloak (slippery cloak) Scrolls scroll of healing (HOW WAS I) scroll of mana (MAPIRO MAHAMA DIROMAT) scroll of phase door (POKEMON GO KILLS PEOPLE) scroll of standard id (ALT KHUAA CHA POKPAKHASHA PHUAKHAO CHAK SASANA THI SOV HAI) scroll of cure (V RATE RISE BY DISTURB) * scroll of extra healing (FLEECY COLORS ARE A FEATURE OF SLASHEM EXTENDED) * scroll of greater mana restoration (APEC AMMUNITION PRODUCERS EXPLOITING CUSTOMERS) Potions potion of rum (mint) Rings ring of polymorph (moonstone) Tools * oilskin sack (bag) * grappling hook (iron hook) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Basic] (max Expert) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Expert) (20 of 160) missile weapons [Basic] (max Master) (20 of 160) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Expert) (20 of 160) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) scimitar [Basic] (max Expert) (20 of 160) saber [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Legendary) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Korsair... You and Snappy escaped from the dungeon with 155 points, Since you escaped early, the score list will not be checked.