Leeroy, lawful male asgardish Pirate ---------- ----------- ##|........| ..........| #,......<..| ##|.........| #,-----.----, ,@-B........| #,,,,,,,,,,,, ##|.........| ------#,,------,### #,.[....#...| |....|#,,|....|,# #,|#.......#| |.....,,,|....|,# #,--------+-- |....|,,,|....|,# #,,,# |....-}##|....|,### ###[## ------## |....-,,,# #,,# |....|,#,######### ##,# -.----,$,,,,,,,,,, #,# ,,,,,,,,#-|-.---,# ####### |.....|,# |.....|,# -.....-,# |.....|## ------- [Leeroy the Landlubber] St15 Dx16 Co13 In9 Wi5 Ch7 PirAsgMalLaw Dlvl:1 $10 HP14(14) Pw5(5) AC4 Exp1 T176 Latest messages There be a wall in the way! Ye see 'ere a field vole corpse {20}. There be a wall in the way! (2x) Ye see 'ere a field vole corpse {20}. t - a field vole corpse {20}. What do ye want to eat? [eght or ?*] Ulch - that meat was tainted! Ye feel poxy. Ye hear a door open. There be a wall in the way! Ye see 'ere a crude ring mail {100}. Ye still feel poxy. There be a wall in the way! (3x) Ye begin bashing monsters with yer barking iron. Ye kill the breeder mouse! Ye still feel poxy. Squawks drops a crude ring mail {100}. The door opens. Ye still feel poxy. Ye die from yer illness. Your inventory Weapons a - an uncursed +0 cutlass {16} b - 2 uncursed +1 chiveys (alternate weapon; not wielded) {4} c - an uncursed +0 barking iron (weapon in hand) {8} d - 99 uncursed +0 bullets (in quiver) {3} Armor f - an uncursed +0 pair of high boots (being worn) {8} Comestibles e - 5 blessed kelp fronds {0} g - 2 uncursed sea biscuits {0} h - 9 uncursed bananas {0} Scrolls l - 5 uncursed scrolls of healing {0} m - 4 uncursed scrolls of mana {0} n - 3 uncursed scrolls of phase door {0} o - 2 uncursed scrolls of standard id {0} p - an uncursed scroll of cure {0} Spellbooks r - an uncursed spellbook of cure glib (1:2) {0} Potions i - 3 uncursed potions of rum {0} Rings j - an uncursed ring of poison resistance {0} Wands q - an uncursed wand of make invisible (0:1) {0} s - an uncursed wand of create monster (0:16) {0} Tools k - an uncursed oilskin sack {5} The oilskin sack is empty. Final attributes You have strayed Your alignment was -1 Your max alignment was 11 You carried 0 sins You could not have this property at all: cold resistance You could not have this property extrinsically: clairvoyance You could not have this property intrinsically: sickness resistance Scroll identification only worked 100 times out of 196 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 13 Amulet identification only worked 15 times out of 16 Implant identification only worked 1 times out of 22 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 17 Spellbook identification only worked 2 times out of 4 Gem identification only worked 100 times out of 174 Tool identification only worked 5 times out of 24 Monsters only dropped their musable items with 89% chance Scroll drop chance was reduced to 74% Musable item generation frequency had a negative bias of 21% Wand drop chance was reduced to 90% Potion drop chance was reduced to 81% Armor drop chance was reduced to 70% Tool drop chance was reduced to 83% Food drop chance was reduced to 95% Concealing monsters were spawned underneath items 75% of the time only The following skill could not be trained at all: saber The following skill was trained at half the usual rate: healing spells The following skill was trained at one fifth the usual rate: healing spells The following skill was limited to basic proficiency: chaos spells The following skill was limited to skilled proficiency: bow The following skill was limited to expert proficiency: polymorphing The following skill became untrainable if you tried to train it too early: martial arts (turn 35) The following skill became untrainable if you tried to train it too early: sling (turn 851) The following skill became untrainable after a while: broadsword (turn 32621) The following skill couldn't be trained before a certain turn number is reached: crossbow (turn 59420) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 12399 Monster spawn increase reached its maximum at turn 71783 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 1319912 The monster class that cannot be genocided was jelly The monster class that was spawned more often: rodent (freq bonus 4) The monster species that spawned more often: light blue icky thing (freq bonus 42) The monster species that spawned more often: undead death eater (freq bonus 96) The monster species that spawned more often: snow king (freq bonus 28) The monster species that spawned more often: greater ugod (freq bonus 21) The monster species that spawned more often: great wyrm of balance (freq bonus 21) The monster species that spawned more often: iron draconian (freq bonus 18) The monster species that spawned more often: stemmy bruskly substring disinclined finnickier unhitched (freq bonus 36) The monster species that spawned more often: war orc (freq bonus 36) The monster species that spawned more often: prizer interrogation (freq bonus 24) The monster species that spawned more often: recharging gnarl lemming coagulated (freq bonus 24) The monster species that spawned more often: complaisantly british multiparty verged (freq bonus 7) The monster species that spawned more often: void mold (freq bonus 5) The monster species that spawned more often: fumblebee (freq bonus 21) The monster species that spawned more often: dwarf python (freq bonus 36) The monster species that spawned more often: supreme orc warlord (freq bonus 6) The monster species that spawned more often: weird growth (freq bonus 44) The monster species that spawned more often: operand depreciatory (freq bonus 14) The monster species that spawned more often: babau (freq bonus 5) The monster species that spawned more often: masonry pinnate (freq bonus 42) The monster species that spawned more often: adventurer naga hatchling (freq bonus 28) The monster trait that was more common: monsters whose attacks cause it to stick to you (freq bonus 4) The monster trait that was more common: monsters that can lay eggs (freq bonus 3) The monster trait that was more common: monsters whose attacks burn you (freq bonus 2) The monster trait that was more common: monsters that are acidic when eaten (freq bonus 1) The monster trait that was more common: monsters that count as human (freq bonus 4) The monster species that never randomly spawned: cutting terror The monster species that never randomly spawned: antechamber signifier stonewall vindicated The monster species that never randomly spawned: inertia monster The monster species that never randomly spawned: evil kneevil The monster species that never randomly spawned: airiest blissfully The monster species that never randomly spawned: Jigen Daisuke The monster species that never randomly spawned: smg turret The monster species that never randomly spawned: Juen's leather peep-toe The monster species that never randomly spawned: negotiation calcimined merganser inefficaciously profanity heretofore The monster species that never randomly spawned: weredisenchanter The monster class that always generated with extra speed: arachnid or centipede The RNG hath decreed that this item was never generated: rhythmic star ((null)) The RNG hath decreed that this item was never generated: cloak of spray (brown burnoose) The RNG hath decreed that this item was never generated: invulnerability (icy) The RNG hath decreed that this item was never generated: great dagger ((null)) The RNG hath decreed that this item was never generated: implant of anima (aureolin) The RNG hath decreed that this item was never generated: bigscript helm (great helmet) The RNG hath decreed that this item was never generated: verisiert stone (gray) The RNG hath decreed that this item was never generated: drain mana (empty) The RNG hath decreed that this item was never generated: extra healing (HEALHEALHEALHEAL) The RNG hath decreed that this item was never generated: placeholder gloves (spanish gloves) The RNG hath decreed that this item was generated more often: droven chain mail (crested black mail, freq bonus 11) The RNG hath decreed that this item was generated more often: cloak of magical drainage (deep cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: metal lamellar armor ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: implant of dusk (volcanic, freq bonus 11) The RNG hath decreed that this item was generated more often: book stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: air current (court, freq bonus 29) The RNG hath decreed that this item was generated more often: stealer stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: disthene (teal, freq bonus 36) The RNG hath decreed that this item was generated more often: rain cloud (magnificent, freq bonus 73) The RNG hath decreed that this item was generated more often: bigscript stone (gray, freq bonus 20) The RNG hath decreed that this item was generated more often: starlit sky stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: silver dragon scale shield (silver dragonhide shield, freq bonus 15) The RNG hath decreed that this item was generated more often: finger (old, freq bonus 9) The RNG hath decreed that this item was generated more often: psybeam (psionic, freq bonus 7) The RNG hath decreed that this item was generated more often: totem summoning (garbage, freq bonus 2) The RNG hath decreed that this item was generated more often: kitchen apron (apron, freq bonus 7) The RNG hath decreed that this item was generated more often: bunny cake ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: marble (white, freq bonus 7) The RNG hath decreed that this item was generated more often: unwanted helmet (bug-tracking helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: icky blade ((null), freq bonus 8) The RNG hath decreed that this item was always generated cursed: implant of knowledge (shouting) The RNG hath decreed that this item was always generated cursed: phase door (ethereal) The RNG hath decreed that this item was always generated cursed: kibi dango ((null)) The RNG hath decreed that this item was always generated cursed: robe of spell power (white robe) The RNG hath decreed that this item was always generated cursed: covetous stone (gray) The RNG hath decreed that this item was always generated cursed: white dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: bean ((null)) The RNG hath decreed that this item was always generated cursed: repeatable boots (heap of shit boots) The RNG hath decreed that this item was always generated cursed: field gloves (camouflage patterned gloves) The RNG hath decreed that this item was always generated cursed: healthstone (gray) The RNG hath decreed that this trap was always invisible: banana trap The RNG hath decreed that this trap was generated more often: pink spell trap (freq bonus 3) Next attribute increase check would have come at turn 405 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 2 You had not decided on your sexuality yet You were prevented from having cold resistance (0) You were prevented from having clairvoyance (0) You had 1320 points of nutrition remaining You could swim You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of the Lord, the deep blue sea and the Devil Your deity was the Lord The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (231) You are dead You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons cutlass (curved sword) Armor high boots (jackboots) * oilskin cloak (slippery cloak) Scrolls scroll of healing (CHRISTINA AGUILERA IS THE AUNT OF AMYS BROTHER) scroll of mana (WH40K) scroll of phase door (MORE IS MORE) scroll of standard id (SATIATED LEV VOMIT FOODPOIS BLIND NUMB BURN STUN SLIME) scroll of cure (GHOTI) * scroll of extra healing (POWER RAISED BY THINK FOR) * scroll of greater mana restoration (CAN I BECOME A BEEFSTEAK) Spellbooks spellbook of cure glib (fat) Potions potion of rum (black) Rings ring of poison resistance (double) Wands wand of make invisible (spiral) wand of create monster (degraded) Tools * oilskin sack (bag) * grappling hook (iron hook) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You eaten 1 time You eaten food with animal by-products 1 time You eaten meat 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 2 times You killed 2 monsters You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (1 of 20) searching [Basic] (max Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (2 of 20) missile weapons [Basic] (max Master) (20 of 160) form IV (Ataru) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Basic] (max Expert) (20 of 160) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) scimitar [Basic] (max Legendary) (21 of 160) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Master) (21 of 160) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Pirate...