Leeroy, lawful male asgardish Druid ------- |.....| |.B...| |@..°.. |.....| |..._-- ------ [Leeroy the Fire Tower Caster] St14 Dx13 Co9 In12 Wi5 Ch8 DrdAsgMalLaw Dlvl:1 $0 HP12(12) Pw16(16) AC8 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male asgardish Druid. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Be careful! New moon tonight. Watch out! Bad things can happen on Friday the 13th. bow named The Vault Master - This is a weapon. Color: brown. Material: wooden. Appearance: (null). You can wield it to attack enemies. Some weapons are also suitable for throwing. A two-handed bow that is meant to be used in conjunction with quivered arrows to fire at enemies. This is not a real artifact, and therefore it doesn't actually do anything special. # (2x) Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: regeneration You could not have this property extrinsically: jumping You could not have this property intrinsically: confusion resistance Potion identification only worked 3 times out of 10 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 30 Spellbook identification only worked 2 times out of 5 Gem identification only worked 100 times out of 131 Tool identification only worked 5 times out of 6 Monsters only dropped their equipment with 96% chance Scroll drop chance was reduced to 79% Ring drop chance was reduced to 57% Implant drop chance was reduced to 80% Armor drop chance was reduced to 93% Food drop chance was reduced to 95% The following skill could not be trained at all: mace The following skill was trained at half the usual rate: mace The following skill was trained at one fifth the usual rate: mace The following skill was limited to basic proficiency: broadsword The following skill was limited to skilled proficiency: occult spells The following skill was limited to expert proficiency: healing spells The following skill became untrainable if you tried to train it too early: elemental spells (turn 6) The following skill became untrainable if you tried to train it too early: hammer (turn 28) The following skill became untrainable after a while: unicorn horn (turn 51137) The following skill couldn't be trained before a certain turn number is reached: occult spells (turn 64742) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 27434 Monster spawn increase reached its maximum at turn 206714 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 456531 The monster class that cannot be genocided was troll The monster class that was spawned more often: centaur (freq bonus 1) The monster species that spawned more often: edgy force patch (freq bonus 12) The monster species that spawned more often: Rooster Cogs (freq bonus 7) The monster species that spawned more often: fire grue (freq bonus 12) The monster species that spawned more often: sexy girl (freq bonus 2) The monster species that spawned more often: tinker gnome (freq bonus 27) The monster species that spawned more often: creeping stalk (freq bonus 12) The monster species that spawned more often: ice elemental (freq bonus 10) The monster species that spawned more often: sue force fungus (freq bonus 18) The monster species that spawned more often: undead doll mistress (freq bonus 10) The monster species that spawned more often: snatchiest scragging (freq bonus 2) The monster species that spawned more often: high force patch (freq bonus 8) The monster species that spawned more often: highway cattle (freq bonus 16) The monster species that spawned more often: mi-go, the fungi from yuggoth (freq bonus 12) The monster species that spawned more often: chemical colony (freq bonus 12) The monster species that spawned more often: blue-red force fungus (freq bonus 15) The monster species that spawned more often: radioactive jelly (freq bonus 8) The monster species that spawned more often: symmetric meniscectomy (freq bonus 9) The monster species that spawned more often: tureen jorum (freq bonus 12) The monster species that spawned more often: psychic (freq bonus 10) The monster species that spawned more often: lethe colony (freq bonus 16) The monster trait that was more common: monsters that count as prince (freq bonus 12) The monster trait that was more common: monsters that have weapon attacks (freq bonus 2) The monster trait that was more common: monsters whose attacks freeze you solid (freq bonus 4) The monster trait that was more common: monsters whose attacks increase the sin counter (freq bonus 2) The monster trait that was more common: monsters whose attacks slow you (freq bonus 2) The monster trait that was more common: monsters that can be genocided (freq bonus 8) The monster species that never randomly spawned: haradrim warrior The monster species that never randomly spawned: shadow warrior The monster species that never randomly spawned: roguishly unfought vesicular The monster species that never randomly spawned: solid spore The monster species that never randomly spawned: evil colony The monster species that never randomly spawned: bramble thresher The monster species that never randomly spawned: Deckschmae The monster species that never randomly spawned: soulless shadow The monster species that never randomly spawned: cataleptic floridan shrink unpoetically paraffined nonelection The monster species that never randomly spawned: sea naga hatchling The RNG hath decreed that this item was never generated: implant of karma (blanched) The RNG hath decreed that this item was never generated: gauntlets of steel (steel gloves) The RNG hath decreed that this item was never generated: free hand bug stone (gray) The RNG hath decreed that this item was never generated: training (chocolate) The RNG hath decreed that this item was never generated: dilithium crystal (white) The RNG hath decreed that this item was never generated: implant of dispatch (vodoun) The RNG hath decreed that this item was never generated: tempest horn (horn) The RNG hath decreed that this item was never generated: spawn cloak (voluminous cloak) The RNG hath decreed that this item was never generated: bidenhander ((null)) The RNG hath decreed that this item was never generated: maid dress (little black dress) The RNG hath decreed that this item was generated more often: implant of memory (astral, freq bonus 12) The RNG hath decreed that this item was generated more often: striped shirt ((null), freq bonus 33) The RNG hath decreed that this item was generated more often: helm of chaotic (tasseled helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: protection (black onyx, freq bonus 7) The RNG hath decreed that this item was generated more often: psychic dragon scales ((null), freq bonus 32) The RNG hath decreed that this item was generated more often: cloak of aggravation (jarring cloak, freq bonus 33) The RNG hath decreed that this item was generated more often: mage plate mail ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: confusing gloves (warped gloves, freq bonus 86) The RNG hath decreed that this item was generated more often: inka sling ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: shocking sphere (insulated, freq bonus 18) The RNG hath decreed that this item was generated more often: immobility (YOU AINT GETTING OUT OF HERE ALIVE, freq bonus 10) The RNG hath decreed that this item was generated more often: summon undead (shining, freq bonus 15) The RNG hath decreed that this item was generated more often: dragon spear ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: dementia boots (ankle boots, freq bonus 11) The RNG hath decreed that this item was generated more often: enrage (YOU AND YOUR FRIENDS ARE DEAD, freq bonus 8) The RNG hath decreed that this item was generated more often: discharge stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: proof armor (I AM THE KING, freq bonus 10) The RNG hath decreed that this item was generated more often: extra healing (HEALHEALHEALHEAL, freq bonus 9) The RNG hath decreed that this item was generated more often: backhand mace ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: troll shield ((null), freq bonus 4) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 88) The RNG hath decreed that this item was always generated cursed: cloak of leech (energizer cloak) The RNG hath decreed that this item was always generated cursed: implant of maggots (hexing) The RNG hath decreed that this item was always generated cursed: delight stone (gray) The RNG hath decreed that this item was always generated cursed: sapphire (blue) The RNG hath decreed that this item was always generated cursed: dented pot ((null)) The RNG hath decreed that this item was always generated cursed: blood dragon scale shield (blood dragonhide shield) The RNG hath decreed that this item was always generated cursed: corrode metal (metal-colored) The RNG hath decreed that this item was always generated cursed: stinking cloud (VELOX NEB) The RNG hath decreed that this item was always generated cursed: crysknife ((null)) The RNG hath decreed that this item was always generated cursed: bombing (exciting) The RNG hath decreed that this trap was always invisible: cyanide trap The RNG hath decreed that this trap was generated more often: map trap (freq bonus 6) Next attribute increase check would have come at turn 119 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having jumping (0) You were prevented from having regeneration (0) You had 1500 points of nutrition remaining You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tal Rascha, Blood Raven and B-a-a-l Your deity was Tal Rascha The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (512) You survived Spells known in the end Name Level Category Fail Memory a - create familiar 7 occult 99% 600% b - charm monster 4 enchant 88% 300% Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of healing (THAZI N EPIBATHA CHEOUCH CHA) scroll of mana (HYPNOTIZED PLAGIARIST) scroll of phase door (ACHAT SHTAYIM SHALOSH) scroll of standard id (TO CAJOLE TO AT SAME TIME GIVE UP SO LOOKS) scroll of cure (KILOBAT GIGABAT TERABAT) * scroll of extra healing (FIQ DOESNT REALIZE THAT GENOCIDE IS MEANT TO BE USED BY THE PLAYER ONLY) * scroll of greater mana restoration (MOVE FINGERS TO DISTUB BY STUNTS) Spellbooks spellbook of create familiar (miracle) spellbook of charm monster (extraordinary) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) Weapon Skills axe [Unskilled] (max Expert) (0 of 20) club [Basic] (max Expert) (20 of 160) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Wizard) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Expert) (20 of 160) elemental spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye Leeroy the Druid... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.