Leeroy, lawful male bastard Librarian -+------ |......| --......-- .........| -....@.- |......| -------- [Leeroy the Intellectual] St7 Dx6 Co9 In13 Wi17 Ch8 LibBasMalLaw Dlvl:1 $0 HP18(18) Pw21(21) AC-4 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male bastard Librarian. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Be careful! New moon tonight. Watch out! Bad things can happen on Friday the 13th. collusion knife - This is a weapon. Color: transparent. Material: arcanium. Appearance: (null). You can wield it to attack enemies. Some weapons are also suitable for throwing. For a knife, this thing's damage isn't all that bad, but it causes darkness upon hitting something. It can be thrown. collusion knife - This is a weapon. Color: transparent. Material: arcanium. Appearance: (null). You can wield it to attack enemies. Some weapons are also suitable for throwing. For a knife, this thing's damage isn't all that bad, but it causes darkness upon hitting something. It can be thrown. Beware, there will be no return! Still climb? [yn] (n) $d{f`y`S)hSjN Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: burnopathy You could not have this property extrinsically: teleport control You could not have this property intrinsically: confusion resistance Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 19 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 29 Spellbook identification only worked 2 times out of 14 Gem identification only worked 100 times out of 177 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 31% chance Monsters only dropped their equipment with 87% chance Scroll drop chance was reduced to 86% Musable item generation frequency had a negative bias of 16% Ring drop chance was reduced to 65% Amulet drop chance was reduced to 64% Potion drop chance was reduced to 90% Weapon drop chance was reduced to 88% Armor drop chance was reduced to 94% Tool drop chance was reduced to 97% Food drop chance was reduced to 81% The following skill could not be trained at all: protection spells The following skill was trained at half the usual rate: lightsaber The following skill was trained at one fifth the usual rate: dart The following skill was limited to basic proficiency: devices The following skill was limited to skilled proficiency: matter spells The following skill was limited to expert proficiency: spirituality The following skill became untrainable if you tried to train it too early: matter spells (turn 35) The following skill became untrainable if you tried to train it too early: two-handed weapons (turn 2193) The following skill became untrainable after a while: healing spells (turn 8193) The following skill couldn't be trained before a certain turn number is reached: lance (turn 37816) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 11486 Monster spawn increase reached its maximum at turn 236341 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 2530584 The monster class that cannot be genocided was piece of food The monster class that was spawned more often: imp or minor demon (freq bonus 2) The monster species that spawned more often: crocodile (freq bonus 9) The monster species that spawned more often: yeti (freq bonus 30) The monster species that spawned more often: gnome battlemaster (freq bonus 9) The monster species that spawned more often: servitor of the inner gods (freq bonus 6) The monster species that spawned more often: darkness gloam (freq bonus 6) The monster species that spawned more often: Emmelie's sneaker (freq bonus 12) The monster species that spawned more often: dunghill disagree feller typeset souther (freq bonus 18) The monster species that spawned more often: unconsummated ladybug addressed (freq bonus 9) The monster species that spawned more often: angst (freq bonus 8) The monster species that spawned more often: attendantly searchable (freq bonus 12) The monster species that spawned more often: doh sephirah (freq bonus 12) The monster species that spawned more often: telehobbit (freq bonus 12) The monster species that spawned more often: skeleton (freq bonus 12) The monster species that spawned more often: dark force patch (freq bonus 10) The monster species that spawned more often: ochre jelly (freq bonus 8) The monster species that spawned more often: maypole unluckier inflating christening eclipsed emigration (freq bonus 6) The monster species that spawned more often: thanked winced (freq bonus 3) The monster species that spawned more often: obscener repackage (freq bonus 8) The monster species that spawned more often: gifting dolly (freq bonus 20) The monster species that spawned more often: transvestite (freq bonus 12) The monster trait that was more common: monsters that eat metal (freq bonus 4) The monster trait that was more common: monsters that can see invisible (freq bonus 8) The monster trait that was more common: monsters that squeek (freq bonus 6) The monster trait that was more common: monsters whose attacks do physical damage (freq bonus 4) The monster trait that was more common: monsters that hit as a +1 weapon (freq bonus 4) The monster trait that was more common: monsters whose attacks curse your items (freq bonus 1) The monster trait that was more common: monsters that make chicken sounds (freq bonus 4) The monster trait that was more common: monsters whose attacks remove Elbereth engravings underneath you (freq bonus 2) The monster species that never randomly spawned: sideband isthmic The monster species that never randomly spawned: undead nobleman The monster species that never randomly spawned: young adult gray dragon The monster species that never randomly spawned: stegocentipede The monster species that never randomly spawned: resurrectionist traducement The monster species that never randomly spawned: quivering thing The monster species that never randomly spawned: magic dragon The monster species that never randomly spawned: cursed warp fungus The monster species that never randomly spawned: medievalist cucurbit The monster species that never randomly spawned: glib monster The RNG hath decreed that this item was never generated: implant of bile (pure) The RNG hath decreed that this item was never generated: studded leather armor ((null)) The RNG hath decreed that this item was never generated: dashing (lunar) The RNG hath decreed that this item was never generated: true sight (adamantium) The RNG hath decreed that this item was never generated: fixing (complete) The RNG hath decreed that this item was never generated: exercise stone (gray) The RNG hath decreed that this item was never generated: regeneration (antique) The RNG hath decreed that this item was never generated: infofuck stone (gray) The RNG hath decreed that this item was never generated: battering ram (candy) The RNG hath decreed that this item was never generated: spellbinder (bound) The RNG hath decreed that this item was generated more often: inimical stone (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: inka saddle (saddle, freq bonus 52) The RNG hath decreed that this item was generated more often: gray dragon scales ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: robe of nastiness (camo robe, freq bonus 7) The RNG hath decreed that this item was generated more often: farlook stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: speed monster (brass, freq bonus 4) The RNG hath decreed that this item was generated more often: stealth (jade, freq bonus 17) The RNG hath decreed that this item was generated more often: difficult gloves (vampiric gloves, freq bonus 20) The RNG hath decreed that this item was generated more often: tooth of an algolian suntiger (very sharp tooth, freq bonus 8) The RNG hath decreed that this item was generated more often: godmode (heavenly, freq bonus 16) The RNG hath decreed that this item was generated more often: water dragon scales ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: implant of redemption (shrewd, freq bonus 10) The RNG hath decreed that this item was generated more often: oliharcon splint mail ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: implant of propogation (crackling, freq bonus 13) The RNG hath decreed that this item was generated more often: gold detection (THARR, freq bonus 8) The RNG hath decreed that this item was generated more often: confuse self (many-paged, freq bonus 21) The RNG hath decreed that this item was generated more often: opal (white, freq bonus 3) The RNG hath decreed that this item was generated more often: resist petrification (rocky, freq bonus 4) The RNG hath decreed that this item was generated more often: bone club ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: heavy elysium ball ((null), freq bonus 4) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 62) The RNG hath decreed that this item was always generated cursed: combat stilettos (heeled boots) The RNG hath decreed that this item was always generated cursed: plain cloak (homicidal cloak) The RNG hath decreed that this item was always generated cursed: sedge hat (wide conical hat) The RNG hath decreed that this item was always generated cursed: demon crossbow ((null)) The RNG hath decreed that this item was always generated cursed: inka sling ((null)) The RNG hath decreed that this item was always generated cursed: incorrectly adjusted helmet (mechanical helmet) The RNG hath decreed that this item was always generated cursed: worthless piece of radiant glass (radiant) The RNG hath decreed that this item was always generated cursed: fire resistance (cooling) The RNG hath decreed that this item was always generated cursed: nasty stone (gray) The RNG hath decreed that this item was always generated cursed: wooden geta ((null)) The RNG hath decreed that this trap was always invisible: sudden confusion trap The RNG hath decreed that this trap was generated more often: jessica trap (freq bonus 1) Next attribute increase check would have come at turn 753 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had the speed bug. (0) You had the following problem: Minimum monster level depends on your current depth. (0) You had the following problem: Your momma will repeatedly be insulted. (0) You had the following problem: Covetous monster AI fires each turn. (0) You had the following problem: Your directional keys are shifted 90 degrees counterclockwise. (0) You had the following problem: Inventory item descriptions appear in fleecy colors, which is actually not all that problematic. :-) (0) You had the following problem: Your spells became red. (0) You were in a ghost world (0) You had not decided on your sexuality yet You were prevented from having teleport control (0) You were prevented from having burnopathy (0) Your chance to block was 0% You had 1500 points of nutrition remaining You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Leo Tolstoi, Stephen Hawking and H. P. Lovecraft Your deity was Leo Tolstoi The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (1287) You survived Spells known in the end Name Level Category Fail Memory a - dig 5 matter 95% 400% Techniques known in the end Name Level Status research 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls * scroll of extra healing (YOU DONT STAND A CHANCE) * scroll of greater mana restoration (VITIO PUS RO) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Master) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Master) (0 of 20) searching [Unskilled] (max Grand Master) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills knife [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Master) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Master) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Librarian... You and the invisible kitten escaped from the dungeon with 5 points, Since you escaped early, the score list will not be checked.