Leeroy, lawful male asgardish Fencer -------+-- |..._....+ |........| |..@@..... |........| ---------- [Leeroy the Alcor] St16 Dx17 Co9 In8 Wi10 Ch5 FenAsgMalLaw Dlvl:1 $0 HP16(16) Pw19(19) AC1 Exp1 T8 Latest messages Hello Leeroy, welcome to SlashEMExtended! You are a lawful male asgardish Fencer. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Be careful! New moon tonight. Watch out! Bad things can happen on Friday the 13th. You are Leeroy, a lawful male asgardish Fencer. HP: 16 (max 16) Pw 19 (max 19) AC 1 Current status effects: . (2x) You don't know any spells right now. # (2x) Beware, there will be no return! Still climb? [yn] (n) You don't know any spells right now. Beware, there will be no return! Still climb? [yn] (n) You hit the small kobold! You kill the small kobold! The ordinator called Andragil the battler picks up 13 gold pieces {0}. There is an altar to Moloch (unaligned) here. Use #offer to make a sacrifice. (2x) # You don't have anything to sacrifice. Unknown command ' '. You might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) Turn the number pad on? [yn] (n) Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - an uncursed +1 short sword (weapon in hand) {12} b - 5 uncursed +0 daggers (alternate weapon; not wielded) {20} Armor c - a blessed +1 leather armor (being worn) {60} Comestibles e - 16 uncursed oranges {0} f - 14 uncursed pears {0} Scrolls g - 5 uncursed scrolls of healing {0} h - 4 uncursed scrolls of mana {0} i - 3 uncursed scrolls of phase door {0} j - 2 uncursed scrolls of standard id {0} k - an uncursed scroll of cure {0} Rings d - a blessed +2 ring of increase accuracy {0} Final attributes You have transgressed Your alignment was -12 Your max alignment was 10 You carried 0 sins You could not have this property at all: poison resistance You could not have this property extrinsically: fear resistance You could not have this property intrinsically: wonderlegs Scroll identification only worked 100 times out of 299 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 13 Implant identification only worked 1 times out of 45 Armor identification only worked 15 times out of 29 Spellbook identification only worked 2 times out of 38 Monsters only dropped their equipment with 61% chance Scroll drop chance was reduced to 99% Musable item generation frequency had a negative bias of 57% Ring drop chance was reduced to 95% Amulet drop chance was reduced to 51% Implant drop chance was reduced to 91% Weapon drop chance was reduced to 80% Tool drop chance was reduced to 94% Food drop chance was reduced to 94% Concealing monsters were spawned underneath items 55% of the time only Monster death drops spawned with only 83% chance The following skill could not be trained at all: bow The following skill was trained at half the usual rate: short sword The following skill was trained at one fifth the usual rate: morning star The following skill was limited to basic proficiency: elemental spells The following skill was limited to skilled proficiency: saber The following skill was limited to expert proficiency: missile weapons The following skill became untrainable if you tried to train it too early: dart (turn 23) The following skill became untrainable if you tried to train it too early: divination spells (turn 364) The following skill became untrainable after a while: sling (turn 56811) The following skill couldn't be trained before a certain turn number is reached: whip (turn 34774) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 71864 Monster spawn increase reached its maximum at turn 439274 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 5862465 The monster class that cannot be genocided was fungus or mold Today, this monster class was always generated invisible: grue The monster class that was spawned more often: wraith (freq bonus 2) The monster species that spawned more often: iron man (freq bonus 15) The monster species that spawned more often: Rosy (freq bonus 18) The monster species that spawned more often: Ujbelex (freq bonus 21) The monster species that spawned more often: elf battlemaster (freq bonus 8) The monster species that spawned more often: changed (freq bonus 18) The monster species that spawned more often: dunlending (freq bonus 6) The monster species that spawned more often: Lucy Westenra (freq bonus 12) The monster species that spawned more often: plasma warp fungus (freq bonus 48) The monster species that spawned more often: Teresa (freq bonus 30) The monster species that spawned more often: cowde (freq bonus 10) The monster species that spawned more often: weather forecast (freq bonus 6) The monster species that spawned more often: water turret (freq bonus 36) The monster species that spawned more often: overlord (freq bonus 22) The monster species that spawned more often: Yog-Sothoth, the All-in-One (freq bonus 18) The monster species that spawned more often: catechism ambushed (freq bonus 12) The monster species that spawned more often: elf champion (freq bonus 48) The monster species that spawned more often: disenchanter colony (freq bonus 6) The monster species that spawned more often: adventurer colony (freq bonus 14) The monster species that spawned more often: Eliane (freq bonus 16) The monster species that spawned more often: guardian (freq bonus 14) The monster trait that was more common: monsters with poison resistance (freq bonus 1) The monster trait that was more common: monsters whose attacks aggravate monsters (freq bonus 1) The monster trait that was more common: monsters that originate from Castle of the Winds (freq bonus 1) The monster trait that was more common: monsters with djinni dialogue (freq bonus 6) The monster trait that was more common: monsters whose attacks teleport you (freq bonus 5) The monster trait that was more common: monsters that count as pokemon (freq bonus 2) The monster trait that was more common: monsters that eat veggies (freq bonus 3) The monster species that never randomly spawned: ruby stalk The monster species that never randomly spawned: Idiot Brain The monster species that never randomly spawned: hidden mushroom The monster species that never randomly spawned: radioactive gnoll The monster species that never randomly spawned: blue thunderlord The monster species that never randomly spawned: Juen's roller blade The monster species that never randomly spawned: energy spore The monster species that never randomly spawned: card mold The monster species that never randomly spawned: spirit The monster species that never randomly spawned: blood banshee The RNG hath decreed that this item was never generated: mood (ridged) The RNG hath decreed that this item was never generated: elven mithril-coat ((null)) The RNG hath decreed that this item was never generated: cloak of warmth (metal cloak) The RNG hath decreed that this item was never generated: incorrectly adjusted helmet (mechanical helmet) The RNG hath decreed that this item was never generated: mana battery (gloaming) The RNG hath decreed that this item was never generated: chloroform (blackthorn) The RNG hath decreed that this item was never generated: laser swatter ((null)) The RNG hath decreed that this item was never generated: quite heavy iron ball ((null)) The RNG hath decreed that this item was never generated: elven shield (blue and green shield) The RNG hath decreed that this item was never generated: secret whip ((null)) The RNG hath decreed that this item was generated more often: cloak of banishing fear (magenta cloak, freq bonus 24) The RNG hath decreed that this item was generated more often: droven bow (spider-legged bow, freq bonus 110) The RNG hath decreed that this item was generated more often: helm of speed (cone-shaped helmet, freq bonus 17) The RNG hath decreed that this item was generated more often: bigscript stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: enlightenment (crystal, freq bonus 10) The RNG hath decreed that this item was generated more often: acquirement (gained, freq bonus 16) The RNG hath decreed that this item was generated more often: jacinth (orange, freq bonus 6) The RNG hath decreed that this item was generated more often: intelligence pack ((null), freq bonus 22) The RNG hath decreed that this item was generated more often: unfair stilettos (beautiful heels, freq bonus 20) The RNG hath decreed that this item was generated more often: weighting gauntlets (lead gloves, freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of curse (dark cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: taming (PRIRUTSENIE, freq bonus 5) The RNG hath decreed that this item was generated more often: time spending (clocked, freq bonus 9) The RNG hath decreed that this item was generated more often: magic candle (candle, freq bonus 11) The RNG hath decreed that this item was generated more often: malachite (green, freq bonus 4) The RNG hath decreed that this item was generated more often: cyanide (vermillion, freq bonus 2) The RNG hath decreed that this item was generated more often: paper shotgun ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: cheese ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: tracker (pigtail, freq bonus 3) The RNG hath decreed that this item was generated more often: bag of tricks (bag, freq bonus 4) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 60) The RNG hath decreed that this item was always generated cursed: cloak of totter (birthcloth) The RNG hath decreed that this item was always generated cursed: plain dragon scale shield (plain dragonhide shield) The RNG hath decreed that this item was always generated cursed: increase max hitpoints (vanishing) The RNG hath decreed that this item was always generated cursed: cure critical wounds (roast mate) The RNG hath decreed that this item was always generated cursed: antenna ((null)) The RNG hath decreed that this item was always generated cursed: possession (possessive) The RNG hath decreed that this item was always generated cursed: shades of grey stone (gray) The RNG hath decreed that this item was always generated cursed: Japan-wax candle (candle) The RNG hath decreed that this item was always generated cursed: silver slingstone (gray) The RNG hath decreed that this item was always generated cursed: display loss stone (gray) The RNG hath decreed that this trap was always invisible: too heavy trap The RNG hath decreed that this trap was generated more often: stun trap (freq bonus 8) Next attribute increase check would have come at turn 2216 Strength training was 1 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having poison resistance (0) You were prevented from having fear resistance (0) You had 1491 points of nutrition remaining You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sol, Terra and Luna Your deity was Sol The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (1062) You survived You didn't know any spells. Techniques known in the end Name Level Status critical strike 1X Prepared(0) eddy wind 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (camo robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (wide conical hat) * sedge hat (steel helmet) * skullcap (middle-earth helmet) * flack helmet (dim colored helmet) * crystal helm (anti-government helmet) * mining helm (golden helmet) * field helm (arduous helmet) * helm of safeguard (great helmet) * war hat (kitchen hat) * plasteel gloves (white gloves) * leather gloves (natural gloves) * gauntlets of safeguard (faded mittens) * gauntlets of plugsuit (yellow gloves) * commander gloves (covered pair of gloves) * field gloves (uncanny gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (thigh boots) * field boots (arcane boots) * boots of safeguard (radiant heels) Scrolls scroll of healing (A BOULDER BOUNCES OFF YOUR HARD HELMET 59X) scroll of mana (TEMOV) scroll of phase door (FALLOUT 4 IS DUMBED DOWN) scroll of standard id (BREATH WEAPON 1 USED) scroll of cure (APOKRAR DONENIGHT) * scroll of extra healing (HITTING EVEN USED HAT MELO) * scroll of greater mana restoration (NOGROKO) Rings ring of increase accuracy (zinc) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Vanquished creatures 0 white blobs (1 created) 0 jellies (1 created) a small kobold 0 cave goblins (2 created) 0 sewer rats (1 created) 0 grid bugs (1 created) 0 ordinators (1 created) 0 novice dark walls (1 created) 9 creatures born. 1 creature vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 2 times You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) techniques [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) two-weapon combat [Basic] (max Master) (20 of 160) Weapon Skills dagger [Basic] (max Master) (20 of 160) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Master) (20 of 160) long sword [Basic] (max Master) (20 of 160) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Basic] (max Master) (20 of 160) saber [Basic] (max Master) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Fencer... You and the ordinator called Andragil the battler escaped from the dungeon with 63 points, and 0 pieces of gold, after 8 moves. Killer: escaped You were level 1 with a maximum of 16 hit points when you escaped. Since you escaped early, the score list will not be checked.