Leeroy, lawful male asgardish Medium ------- +.@...| |...|`| |@....| |.u..`| |...` |.... ....` |..... ------- [Leeroy the Pure Boy] St4 Dx4 Co3 In19 Wi17 Ch17 MedAsgMalLaw Dlvl:1 $0 HP13(13) Pw32(32) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male asgardish Medium. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Be careful! New moon tonight. Watch out! Bad things can happen on Friday the 13th. # (2x) Your yumi isn't one-handed. Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - an uncursed +1 silver dagger (weapon in hand) {4} b - a blessed +0 yumi (alternate weapon; not wielded) {12} c - 52 uncursed +2 ya (in quiver) {1} d - 34 uncursed +0 ya named Thunderbringer {1} Armor e - an uncursed +1 robe (being worn) {16} Comestibles h - 4 uncursed bota mochis {0} i - 20 uncursed beans {0} j - 27 uncursed apples {0} k - 20 uncursed oranges {0} Scrolls m - 5 uncursed scrolls of healing {0} n - 4 uncursed scrolls of mana {0} o - 3 uncursed scrolls of phase door {0} p - 2 uncursed scrolls of standard id {0} q - an uncursed scroll of cure {0} Spellbooks g - a blessed spellbook of healing (0:4) {0} Potions f - 4 potions of holy water {0} Wands l - a blessed wand of psybeam (0:3) {0} Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: freezopathy You could not have this property extrinsically: confusion resistance You could not have this property intrinsically: energy regeneration Scroll identification only worked 100 times out of 208 Potion identification only worked 3 times out of 14 Ring identification only worked 4 times out of 11 Implant identification only worked 1 times out of 32 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 30 Spellbook identification only worked 2 times out of 10 Gem identification only worked 100 times out of 136 Monsters only dropped their musable items with 72% chance Monsters only dropped their equipment with 93% chance Book drop chance was reduced to 95% Ring drop chance was reduced to 97% Wand drop chance was reduced to 62% Potion drop chance was reduced to 96% Weapon drop chance was reduced to 95% Armor drop chance was reduced to 96% Tool drop chance was reduced to 95% Food drop chance was reduced to 93% Concealing monsters were spawned underneath items 89% of the time only The following skill could not be trained at all: implants The following skill was trained at half the usual rate: missile weapons The following skill was trained at one fifth the usual rate: enchantment spells The following skill was limited to basic proficiency: dagger The following skill was limited to skilled proficiency: high heels The following skill was limited to expert proficiency: high heels The following skill became untrainable if you tried to train it too early: general combat (turn 9) The following skill became untrainable if you tried to train it too early: unicorn horn (turn 640) The following skill became untrainable after a while: form VII (Vaapad) (turn 39886) The following skill couldn't be trained before a certain turn number is reached: short sword (turn 22017) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 68726 Monster spawn increase reached its maximum at turn 212079 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 3518600 The monster class that cannot be genocided was nemese The monster class that was spawned more often: nymph (freq bonus 2) The monster species that spawned more often: annulet inebriant (freq bonus 12) The monster species that spawned more often: premeditative uvula (freq bonus 16) The monster species that spawned more often: pink zappor (freq bonus 8) The monster species that spawned more often: mysterious lady (freq bonus 6) The monster species that spawned more often: energy sphere (freq bonus 9) The monster species that spawned more often: necromancer (freq bonus 5) The monster species that spawned more often: cockatoo (freq bonus 5) The monster species that spawned more often: spike mold (freq bonus 3) The monster species that spawned more often: main school graduate (freq bonus 14) The monster species that spawned more often: papaya context (freq bonus 8) The monster species that spawned more often: turkey chick (freq bonus 56) The monster species that spawned more often: indigo colony (freq bonus 12) The monster species that spawned more often: death clan (freq bonus 18) The monster species that spawned more often: terrifier forcible (freq bonus 6) The monster species that spawned more often: petty rothe (freq bonus 20) The monster species that spawned more often: swan (freq bonus 18) The monster species that spawned more often: drain ghost (freq bonus 12) The monster species that spawned more often: onboard fingering (freq bonus 12) The monster species that spawned more often: soft fungus (freq bonus 15) The monster species that spawned more often: merman (freq bonus 16) The monster trait that was more common: monsters whose attacks cause depression (freq bonus 3) The monster trait that was more common: monsters that permanently mimic objects (freq bonus 2) The monster trait that was more common: monsters that have spit attacks (freq bonus 1) The monster trait that was more common: monsters whose attacks wrap around and drown you (freq bonus 6) The monster trait that was more common: monsters with acid resistance (freq bonus 2) The monster species that never randomly spawned: tunnel wight The monster species that never randomly spawned: nasty warp patch The monster species that never randomly spawned: card growth The monster species that never randomly spawned: munchkin The monster species that never randomly spawned: benzedrine ultrafiltration The monster species that never randomly spawned: paper snatcher The monster species that never randomly spawned: truck ghost The monster species that never randomly spawned: recommenced harvest The monster species that never randomly spawned: Anna The monster species that never randomly spawned: code editor The monster class that always generated with extra speed: mimic The RNG hath decreed that this item was never generated: platinum dragon scales ((null)) The RNG hath decreed that this item was never generated: dummy wings (wings) The RNG hath decreed that this item was never generated: enthronization (XUS MODA) The RNG hath decreed that this item was never generated: wine (violet-red) The RNG hath decreed that this item was never generated: poison brand (curare-impregnated) The RNG hath decreed that this item was never generated: implant of winter (energizing) The RNG hath decreed that this item was never generated: hostage chain ((null)) The RNG hath decreed that this item was never generated: gnomish suit (little blue vest) The RNG hath decreed that this item was never generated: colossus blade ((null)) The RNG hath decreed that this item was never generated: stun self (trembling) The RNG hath decreed that this item was generated more often: cyan dragon scale mail ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: amulet of edibility (wary, freq bonus 7) The RNG hath decreed that this item was generated more often: bionic cloak (avenger cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: hugging gown (contaminated coat, freq bonus 132) The RNG hath decreed that this item was generated more often: silver short sword ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: boulder ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: dream eater (dreamy, freq bonus 7) The RNG hath decreed that this item was generated more often: starvation stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: increase max hitpoints (vanishing, freq bonus 13) The RNG hath decreed that this item was generated more often: cloak of infravision (flash cloak, freq bonus 65) The RNG hath decreed that this item was generated more often: gauntlets of trap creation (spiky gloves, freq bonus 8) The RNG hath decreed that this item was generated more often: inka leash (leash, freq bonus 6) The RNG hath decreed that this item was generated more often: cirmocline (pink, freq bonus 9) The RNG hath decreed that this item was generated more often: lubricant can ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: implant of thawing (ambergris, freq bonus 9) The RNG hath decreed that this item was generated more often: rifle ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: implant of puncturing (fortified, freq bonus 3) The RNG hath decreed that this item was generated more often: troll leather armor ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: cloak of unspelling (weaving cloak, freq bonus 16) The RNG hath decreed that this item was generated more often: Leo Nemaeus hide (lion skin, freq bonus 15) The RNG hath decreed that this item was always generated cursed: gain level (overpowered) The RNG hath decreed that this item was always generated cursed: antimagic stone (gray) The RNG hath decreed that this item was always generated cursed: katyusha (headpiece) The RNG hath decreed that this item was always generated cursed: dwarvish mithril-coat ((null)) The RNG hath decreed that this item was always generated cursed: cloak of curse (dark cloak) The RNG hath decreed that this item was always generated cursed: drain mana (empty) The RNG hath decreed that this item was always generated cursed: pile bunker ((null)) The RNG hath decreed that this item was always generated cursed: curse items (fake) The RNG hath decreed that this item was always generated cursed: red double lightsaber (double lightsaber) The RNG hath decreed that this item was always generated cursed: orcish guard shield (livid worped-moon shield) The RNG hath decreed that this trap was always invisible: filler trap The RNG hath decreed that this trap was generated more often: current shaft (freq bonus 2) Next attribute increase check would have come at turn 673 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having confusion resistance (0) You were prevented from having freezopathy (0) You had 1500 points of nutrition remaining You were stealthy You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Umbrellarina Madeline, Medium Deborah and Crueltrainer Cindy Your deity was Umbrellarina Madeline The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (151) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% Techniques known in the end Name Level Status telekinesis 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons yumi (long bow) ya (bamboo arrow) Armor robe (yellow robe) Scrolls scroll of healing (INTEGER DIVIDE BY ZERO) scroll of mana (THE THE GHOSTSES) scroll of phase door (CHYCHACHAMER MEROUTH CHMEMINOUTH THIONTHOUTH) scroll of standard id (SEE IF I CARE) scroll of cure (OF COURSE A LESBIAN CAN BE INTO BALLBUSTING) * scroll of extra healing (DRAW SHOCK STUNT) * scroll of greater mana restoration (IAIA IAKOUBIAI IO ERBETH) Spellbooks spellbook of healing (candy) Potions potion of water (clear) Wands wand of psybeam (diffuse) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (20 of 160) techniques [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form V (Shien) [Basic] (max Grand Master) (20 of 160) form VI (Niman) [Basic] (max Grand Master) (20 of 160) martial arts [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Expert) (20 of 160) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Expert) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Master) (20 of 160) Goodbye Leeroy the Medium... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.