Leeroy, lawful male orcish Bard ---------------- |..............| ...............| |.{.@d........¯. -------- ------- [Leeroy the Rhymer] St5 Dx16 Co8 In6 Wi11 Ch16 BrdOrcMalLaw Dlvl:1 $0 HP12(12) Pw8(8) AC4 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male orcish Bard. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Be careful! New moon tonight. Watch out! Bad things can happen on Friday the 13th. # (2x) Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: sleep resistance You could not have this property extrinsically: jumping You could not have this property intrinsically: half spell damage Scroll identification only worked 100 times out of 171 Potion identification only worked 3 times out of 7 Implant identification only worked 1 times out of 18 Armor identification only worked 15 times out of 25 Spellbook identification only worked 2 times out of 14 Gem identification only worked 100 times out of 192 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 34% chance Monsters only dropped their equipment with 51% chance Book drop chance was reduced to 98% Scroll drop chance was reduced to 97% Amulet drop chance was reduced to 14% Implant drop chance was reduced to 84% Potion drop chance was reduced to 74% Armor drop chance was reduced to 87% Tool drop chance was reduced to 78% Food drop chance was reduced to 96% Concealing monsters were spawned underneath items 46% of the time only Monster death drops spawned with only 90% chance The following skill could not be trained at all: polearms The following skill was trained at half the usual rate: long sword The following skill was trained at one fifth the usual rate: morning star The following skill was limited to basic proficiency: bow The following skill was limited to skilled proficiency: techniques The following skill was limited to expert proficiency: paddle The following skill became untrainable if you tried to train it too early: shield (turn 1) The following skill became untrainable if you tried to train it too early: enchantment spells (turn 380) The following skill became untrainable after a while: elemental spells (turn 20541) The following skill couldn't be trained before a certain turn number is reached: devices (turn 27629) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 26539 Monster spawn increase reached its maximum at turn 101214 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 991074 The monster class that cannot be genocided was pudding or ooze The monster class that was spawned more often: giant humanoid (freq bonus 10) The monster species that spawned more often: gangrenous wyrm (freq bonus 72) The monster species that spawned more often: bouncer rubber (freq bonus 36) The monster species that spawned more often: demon sprite (freq bonus 33) The monster species that spawned more often: shimmering spore (freq bonus 13) The monster species that spawned more often: thorn thresher (freq bonus 26) The monster species that spawned more often: faithfully plainclothesman (freq bonus 13) The monster species that spawned more often: young adult yellow dragon (freq bonus 42) The monster species that spawned more often: spore shrieker (freq bonus 16) The monster species that spawned more often: knelling implying (freq bonus 48) The monster species that spawned more often: poison whip salamander (freq bonus 96) The monster species that spawned more often: obsolescent rallier (freq bonus 11) The monster species that spawned more often: tap mimic (freq bonus 26) The monster species that spawned more often: electro lich (freq bonus 13) The monster species that spawned more often: charcoal warp patch (freq bonus 12) The monster species that spawned more often: zakrong sephirah (freq bonus 30) The monster species that spawned more often: misconstrued limonite chining (freq bonus 12) The monster species that spawned more often: watchman (freq bonus 72) The monster species that spawned more often: blue mushroom (freq bonus 36) The monster species that spawned more often: knight (freq bonus 22) The monster species that spawned more often: dark zealot (freq bonus 12) The monster trait that was more common: silent monsters (freq bonus 6) The monster trait that was more common: monsters whose attacks cause you to fumble (freq bonus 1) The monster trait that was more common: monsters whose attacks cause depression (freq bonus 4) The monster trait that was more common: joke monsters (freq bonus 2) The monster trait that was more common: monsters that make sheep sounds (freq bonus 1) The monster trait that was more common: monsters whose attacks push you back (freq bonus 2) The monster trait that was more common: monsters whose attacks infect you with lycanthropy (freq bonus 2) The monster trait that was more common: monsters that have hug attacks (freq bonus 4) The monster species that never randomly spawned: ultramarine mold The monster species that never randomly spawned: satiric suspenseful The monster species that never randomly spawned: silver warp fungus The monster species that never randomly spawned: arphexad The monster species that never randomly spawned: chasing soldier ant The monster species that never randomly spawned: mole man The monster species that never randomly spawned: antimagic warp fungus The monster species that never randomly spawned: great inertia wyrm The monster species that never randomly spawned: iceblock devil The monster species that never randomly spawned: green ooze The monster class that always generated with extra speed: cockatrice The RNG hath decreed that this item was never generated: resist petrification (rocky) The RNG hath decreed that this item was never generated: blinding venom (splash of venom) The RNG hath decreed that this item was never generated: granite impaler ((null)) The RNG hath decreed that this item was never generated: plate mail ((null)) The RNG hath decreed that this item was never generated: commander suit (black men's suit) The RNG hath decreed that this item was never generated: magic banana ((null)) The RNG hath decreed that this item was never generated: scourge ((null)) The RNG hath decreed that this item was never generated: vermin swatter ((null)) The RNG hath decreed that this item was never generated: message suppression stone (gray) The RNG hath decreed that this item was never generated: armor specialization (YOU HAVE TO TAKE A CRAP AND THERE IS NO TOILET NEARBY) The RNG hath decreed that this item was generated more often: implant of vita (fungal, freq bonus 7) The RNG hath decreed that this item was generated more often: charoite (violet, freq bonus 3) The RNG hath decreed that this item was generated more often: yellow dragon scale shield (yellow dragonhide shield, freq bonus 3) The RNG hath decreed that this item was generated more often: amulet of the RNG (autocursing, freq bonus 45) The RNG hath decreed that this item was generated more often: detect monsters (leather, freq bonus 7) The RNG hath decreed that this item was generated more often: dig (parchment, freq bonus 13) The RNG hath decreed that this item was generated more often: detect monsters (leather, freq bonus 3) The RNG hath decreed that this item was generated more often: bad effect (LITTLE STRAWBERRY ME BABY, freq bonus 15) The RNG hath decreed that this item was generated more often: cloak of curse catching (dnethack cloak, freq bonus 12) The RNG hath decreed that this item was generated more often: elven mace ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: magic device stone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: stinking cloud (distorted, freq bonus 2) The RNG hath decreed that this item was generated more often: soft chastity belt ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: bank stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: pack of floppies (box containing little plastic cards, freq bonus 2) The RNG hath decreed that this item was generated more often: secret attack stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: too heavy stone (gray, freq bonus 72) The RNG hath decreed that this item was generated more often: gauntlets of steel (steel gloves, freq bonus 3) The RNG hath decreed that this item was generated more often: C-ration ((null), freq bonus 111) The RNG hath decreed that this item was generated more often: destroy armor (destructive, freq bonus 10) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 5) The RNG hath decreed that this item was always generated cursed: spell memory stone (gray) The RNG hath decreed that this item was always generated cursed: disenchanting boots (jade boots) The RNG hath decreed that this item was always generated cursed: x'mas cake ((null)) The RNG hath decreed that this item was always generated cursed: amulet of data storage (icosaedrical) The RNG hath decreed that this item was always generated cursed: endure cold (deep) The RNG hath decreed that this item was always generated cursed: crossbow bolt ((null)) The RNG hath decreed that this item was always generated cursed: implant of pain (scintillating) The RNG hath decreed that this item was always generated cursed: charger ((null)) The RNG hath decreed that this item was always generated cursed: tripe ration ((null)) The RNG hath decreed that this item was always generated cursed: helm of lose identification (conical hat) The RNG hath decreed that this trap was always invisible: jessica trap The RNG hath decreed that this trap was generated more often: spined ball trap (freq bonus 8) Next attribute increase check would have come at turn 681 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 You were poison resistant You had not decided on your sexuality yet You were prevented from having sleep resistance (0) You were prevented from having jumping (0) You had infravision You had 1500 points of nutrition remaining You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Garl Glittergold, Flandal Steelskin and Urdlen Your deity was Garl Glittergold The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (379) You survived You didn't know any spells. Techniques known in the end Name Level Status primal roar 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish short sword (crude short sword) * orcish arrow (crude arrow) * orcish bow (crude bow) * orcish spear (crude spear) * orcish dagger (crude dagger) Armor * carrying boots (orange boots) * helm of sensory deprivation (complete helmet) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * orcish helm (iron skull cap) * orcish shield (red-eyed shield) * Uruk-hai shield (white-handed shield) * orcish cloak (coarse mantelet) Scrolls scroll of healing (SKYED GNAWN) scroll of mana (MORAL RISE WHEN BURN) scroll of phase door (NOU LEO ZOU JE NOG STEEDS BLEEF HOMIES MET ONS) scroll of standard id (SCREW YOU JONADAB AND YOUR CRAMPING WRITING HAND) scroll of cure (ITAINO ITAINO TONDEKE) * scroll of extra healing (SMALLER3 SMALLER3 SMALLER3) * scroll of greater mana restoration (SCHLAE FEL BUE SCHEL FLUE GEL) Spellbooks * spellbook of sleep (angry) * spellbook of confuse monster (iranian) * spellbook of slow monster (uninscribed) * spellbook of cause fear (yellow-stained) * spellbook of charm monster (plaid) * spellbook of rain cloud (nonexistant) Potions potion of booze (mulberry) * potion of cure serious wounds (muddy) Tools * wooden harp (harp) * tin whistle (whistle) * grass whistle (whistle) * magic whistle (whistle) * dark magic whistle (whistle) * wooden flute (flute) * magic flute (flute) * tooled horn (horn) * fog horn (horn) * frost horn (horn) * fire horn (horn) * tempest horn (horn) * horn of plenty (horn) * magic harp (harp) * leather drum (drum) * drum of earthquake (drum) Gems * low effect stone (gray) * deformatting stone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Master) (20 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills enchantment spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Bard... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.