Leeroy, lawful male argonian Chevalier ----- |$.8| |@D.. |...| |.... ----- [Leeroy the Basher] St14 Dx12 Co14 In11 Wi15 Ch6 CheArgMalLaw Dlvl:1 $0 HP22(22) Pw22(22) AC1 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male argonian Chevalier. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Be careful! New moon tonight. Watch out! Bad things can happen on Friday the 13th. # (2x) trident - This is a weapon. Color: cyan. Material: iron. Appearance: (null). You can wield it to attack enemies. Some weapons are also suitable for throwing. The trident does sucky damage but has bonuses versus eels. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have transgressed Your alignment was -13 Your max alignment was 10 You carried 0 sins You could not have this property at all: searching You could not have this property extrinsically: contamination resistance You could not have this property intrinsically: stun resistance Ring identification only worked 4 times out of 20 Amulet identification only worked 15 times out of 16 Wand identification only worked 3 times out of 10 Spellbook identification only worked 2 times out of 17 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 97% chance Amulet drop chance was reduced to 12% Potion drop chance was reduced to 99% Food drop chance was reduced to 98% Concealing monsters were spawned underneath items 77% of the time only Monster death drops spawned with only 93% chance The following skill could not be trained at all: chaos spells The following skill was trained at half the usual rate: two-weapon combat The following skill was trained at one fifth the usual rate: missile weapons The following skill was limited to basic proficiency: saber The following skill was limited to skilled proficiency: elemental spells The following skill was limited to expert proficiency: axe The following skill became untrainable if you tried to train it too early: body spells (turn 18) The following skill became untrainable if you tried to train it too early: protection spells (turn 203) The following skill became untrainable after a while: riding (turn 47230) The following skill couldn't be trained before a certain turn number is reached: protection spells (turn 43943) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 67997 Monster spawn increase reached its maximum at turn 198707 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 6501264 The monster class that cannot be genocided was rust monster or disenchanter The monster class that was spawned more often: vortex (freq bonus 4) The monster species that spawned more often: kopyguard (freq bonus 20) The monster species that spawned more often: glass smasher (freq bonus 10) The monster species that spawned more often: nethorn (freq bonus 6) The monster species that spawned more often: byakhee, the star-steeds (freq bonus 14) The monster species that spawned more often: healing mushroom (freq bonus 36) The monster species that spawned more often: special growth (freq bonus 36) The monster species that spawned more often: swang abrasion alabamian connectedly (freq bonus 22) The monster species that spawned more often: gore force patch (freq bonus 16) The monster species that spawned more often: aureolin fungus (freq bonus 84) The monster species that spawned more often: graduate (freq bonus 6) The monster species that spawned more often: two-tentacle hententmon (freq bonus 10) The monster species that spawned more often: political singer (freq bonus 12) The monster species that spawned more often: Whitlevel Kop (freq bonus 20) The monster species that spawned more often: Aburame Shino (freq bonus 5) The monster species that spawned more often: death brigadier (freq bonus 12) The monster species that spawned more often: ragwort specifying (freq bonus 18) The monster species that spawned more often: goblin mummy (freq bonus 96) The monster species that spawned more often: loonite (freq bonus 14) The monster species that spawned more often: floodwave (freq bonus 6) The monster species that spawned more often: ivory growth (freq bonus 36) The monster trait that was more common: monsters that count as mind flayers (freq bonus 9) The monster trait that was more common: monsters that are no valid polymorph forms for the player (freq bonus 2) The monster species that never randomly spawned: relatively big ghost The monster species that never randomly spawned: great black dragon The monster species that never randomly spawned: worm anchorite The monster species that never randomly spawned: also matte The monster species that never randomly spawned: undead pokemon The monster species that never randomly spawned: giant rockfish The monster species that never randomly spawned: redditor The monster species that never randomly spawned: special ufo part The monster species that never randomly spawned: BDSM girl The monster species that never randomly spawned: giant epidote dragonfly The monster class that always generated with extra speed: mummy The RNG hath decreed that this item was never generated: plain dragon scale mail ((null)) The RNG hath decreed that this item was never generated: levitation (agate) The RNG hath decreed that this item was never generated: lab coat (white coat) The RNG hath decreed that this item was never generated: anti-magic field (transient) The RNG hath decreed that this item was never generated: bottle ((null)) The RNG hath decreed that this item was never generated: megaload (THE JENS HIS GIRLFRIEND IS NAMED TANJA) The RNG hath decreed that this item was never generated: adornment (wooden) The RNG hath decreed that this item was never generated: enchant armor (ZELGO MER) The RNG hath decreed that this item was never generated: helm of opposite alignment (crested helmet) The RNG hath decreed that this item was never generated: bituknife ((null)) The RNG hath decreed that this item was generated more often: shotgun shell ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: mace ((null), freq bonus 33) The RNG hath decreed that this item was generated more often: shimmering dragon scale mail ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: blood (blood-red, freq bonus 22) The RNG hath decreed that this item was generated more often: implant of suffering (compact, freq bonus 12) The RNG hath decreed that this item was generated more often: BFG ammo ((null), freq bonus 27) The RNG hath decreed that this item was generated more often: water flame (complementary, freq bonus 6) The RNG hath decreed that this item was generated more often: failed training (finger-jamming, freq bonus 28) The RNG hath decreed that this item was generated more often: blacky helmet (middle-earth helmet, freq bonus 16) The RNG hath decreed that this item was generated more often: frost horn (horn, freq bonus 21) The RNG hath decreed that this item was generated more often: EVC stone (gray, freq bonus 20) The RNG hath decreed that this item was generated more often: lava (red-hot, freq bonus 5) The RNG hath decreed that this item was generated more often: necklace (conical, freq bonus 8) The RNG hath decreed that this item was generated more often: emerald dragon scale mail ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: paranoia helmet (anti-government helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: corrosion (heavy metal, freq bonus 11) The RNG hath decreed that this item was generated more often: red dragon scale shield (red dragonhide shield, freq bonus 9) The RNG hath decreed that this item was generated more often: identify (KERNOD WEL, freq bonus 6) The RNG hath decreed that this item was generated more often: implant of absorption (saintly, freq bonus 8) The RNG hath decreed that this item was generated more often: helm of detoxification (anachrononononaut helmet, freq bonus 5) The RNG hath decreed that this item was always generated cursed: hyper beam (pokemon logo) The RNG hath decreed that this item was always generated cursed: zipper boots (persian boots) The RNG hath decreed that this item was always generated cursed: copying (ITAINO ITAINO TONDEKE) The RNG hath decreed that this item was always generated cursed: cloak of luck negation (icky cloak) The RNG hath decreed that this item was always generated cursed: dunce cap (conical hat) The RNG hath decreed that this item was always generated cursed: disintegration (stable) The RNG hath decreed that this item was always generated cursed: heavy grabbing gloves (digger gloves) The RNG hath decreed that this item was always generated cursed: implant of faith (resonant) The RNG hath decreed that this item was always generated cursed: lockout (WE WILL HURT YOU) The RNG hath decreed that this item was always generated cursed: helm of sensory deprivation (tight helmet) The RNG hath decreed that this trap was always invisible: gateway from hell The RNG hath decreed that this trap was generated more often: ventilator (freq bonus 8) Next attribute increase check would have come at turn 106 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having automatic searching (0) You were prevented from having contamination resistance (0) Your chance to block was 21% You had 1500 points of nutrition remaining You could swim You could survive without air You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Buddha, Jahwe and Allah Your deity was Buddha The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (342) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) healing hands 1XR Prepared(0) spirituality check 1X Prepared(0) panic digging 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (octarine robe) Scrolls scroll of destroy armor (STATUS DISAPER WHEN RAIN) scroll of healing (I AM SO FUCKING TIRED) scroll of mana (JUGEMJUGEMGOGOUNO) scroll of phase door (THERE ARE NOT ENOUGH MONSTERS IN SLASHEM EXTENDED) scroll of standard id (WHAT DO YOU MEAN IT WASNT MADE ON DRUGS) scroll of cure (MASTER K2 HOSTED SLEX ON HARDFOUGHT) * scroll of extra healing (THARR) * scroll of greater mana restoration (SLARSHING SHARP A LEAVE AT KEY) Spellbooks spellbook of healing (solid) Potions * potion of water (clear) Tools leather saddle (saddle) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Expert) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (32 of 160) riding [Basic] (max Expert) (20 of 160) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Basic] (max Expert) (20 of 160) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Chevalier... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.