Leeroy, lawful male homicidal Unbeliever ------------- -- |........@.....| |........P.....| +............... |..............| ---------------- [Leeroy the Rookie] St10 Dx14 Co15 In4 Wi5 Ch3 UnbHomMalLaw Dlvl:1 $0 HP25(25) Pw1(1) AC-1 Exp1 T1 Latest messages Hello Leeroy, welcome to SlashEMExtended! You are a lawful male homicidal Unbeliever. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: drain resistance You could not have this property extrinsically: peacevision You could not have this property intrinsically: clairvoyance Scroll identification only worked 100 times out of 135 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 7 Implant identification only worked 1 times out of 16 Wand identification only worked 3 times out of 9 Spellbook identification only worked 2 times out of 6 Gem identification only worked 100 times out of 263 Scroll drop chance was reduced to 96% Potion drop chance was reduced to 91% Tool drop chance was reduced to 93% Concealing monsters were spawned underneath items 84% of the time only Monster death drops spawned with only 96% chance The following skill could not be trained at all: occult spells The following skill was trained at half the usual rate: general combat The following skill was trained at one fifth the usual rate: implants The following skill was limited to basic proficiency: general combat The following skill was limited to skilled proficiency: body armor The following skill was limited to expert proficiency: crossbow The following skill became untrainable if you tried to train it too early: bow (turn 10) The following skill became untrainable if you tried to train it too early: polymorphing (turn 3360) The following skill became untrainable after a while: two-weapon combat (turn 53793) The following skill couldn't be trained before a certain turn number is reached: two-weapon combat (turn 24396) Number of artifacts generated was 1 Number of fake artifacts generated was 0 You were producing a permanent antimagic shell Monster spawn increase started at turn 36477 Monster spawn increase reached its maximum at turn 236274 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 1084716 The monster class that cannot be genocided was sea monster The monster class that was spawned more often: apelike creature (freq bonus 4) The monster color that was spawned more often: yellow (freq bonus 2) The monster species that spawned more often: poltergeist (freq bonus 15) The monster species that spawned more often: chemical warp fungus (freq bonus 18) The monster species that spawned more often: ore-colony lichen (freq bonus 24) The monster species that spawned more often: outcried smuggling (freq bonus 18) The monster species that spawned more often: obour (freq bonus 15) The monster species that spawned more often: scurf luxuriating (freq bonus 6) The monster species that spawned more often: The Invisible Man (freq bonus 12) The monster species that spawned more often: brown warp fungus (freq bonus 21) The monster species that spawned more often: succubi sorbic (freq bonus 16) The monster species that spawned more often: spotted mushroom patch (freq bonus 36) The monster species that spawned more often: abnormal warp patch (freq bonus 14) The monster species that spawned more often: disconnected aller (freq bonus 42) The monster species that spawned more often: doom marine (freq bonus 8) The monster species that spawned more often: shard force fungus (freq bonus 20) The monster species that spawned more often: entrapping turret (freq bonus 36) The monster species that spawned more often: drain sphere (freq bonus 28) The monster species that spawned more often: elven archer (freq bonus 14) The monster species that spawned more often: translucent fungus (freq bonus 12) The monster species that spawned more often: true weeping angel (freq bonus 36) The monster species that spawned more often: hellfire orb (freq bonus 30) The monster trait that was more common: monsters whose attacks are randomized with a very evil RNG (freq bonus 1) The monster species that never randomly spawned: herdswomen forefend The monster species that never randomly spawned: mirror colony The monster species that never randomly spawned: brittle snooking The monster species that never randomly spawned: undead nobleman The monster species that never randomly spawned: priest of Ghaunadaur The monster species that never randomly spawned: pile of inflated coins The monster species that never randomly spawned: exploiting adroitest The monster species that never randomly spawned: vampire yeek The monster species that never randomly spawned: flat fish The monster species that never randomly spawned: algroth The RNG hath decreed that this item was never generated: gold chain ((null)) The RNG hath decreed that this item was never generated: oilskin sack (bag) The RNG hath decreed that this item was never generated: discount action (cashed) The RNG hath decreed that this item was never generated: sludge (litter) The RNG hath decreed that this item was never generated: vulnerability cloak (flax cloak) The RNG hath decreed that this item was never generated: glass chain ((null)) The RNG hath decreed that this item was never generated: hydra bow ((null)) The RNG hath decreed that this item was never generated: charging (HACKEM MUCHE) The RNG hath decreed that this item was never generated: aggravate monster (sapphire) The RNG hath decreed that this item was never generated: shield of peace ((null)) The RNG hath decreed that this item was generated more often: dragon eyepatch ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: random intrinsic (finicky, freq bonus 35) The RNG hath decreed that this item was generated more often: ruby dragon scales ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of leech (hard metal, freq bonus 22) The RNG hath decreed that this item was generated more often: iron bar ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of disintegration resistance (hardrock, freq bonus 6) The RNG hath decreed that this item was generated more often: club ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: touchstone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: troll hide (disgusting cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: detect water (APOKRAR DONENIGHT, freq bonus 23) The RNG hath decreed that this item was generated more often: earth (KIRJE, freq bonus 7) The RNG hath decreed that this item was generated more often: resistance (castor bean, freq bonus 10) The RNG hath decreed that this item was generated more often: terere (nanika, freq bonus 5) The RNG hath decreed that this item was generated more often: anti-magic field (transient, freq bonus 16) The RNG hath decreed that this item was generated more often: solar beam (mirroring, freq bonus 5) The RNG hath decreed that this item was generated more often: jagged star ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: jumping boots (hiking boots, freq bonus 4) The RNG hath decreed that this item was generated more often: dwarvish mattock (broad pick, freq bonus 10) The RNG hath decreed that this item was generated more often: egoism (ITS ALL MINE, freq bonus 7) The RNG hath decreed that this item was generated more often: implant of stature (thin, freq bonus 5) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 99) The RNG hath decreed that this item was always generated cursed: fear resistance (branching) The RNG hath decreed that this item was always generated cursed: stealth (pageless) The RNG hath decreed that this item was always generated cursed: induce vomiting (rank) The RNG hath decreed that this item was always generated cursed: hunting rifle ((null)) The RNG hath decreed that this item was always generated cursed: egoism (ITS ALL MINE) The RNG hath decreed that this item was always generated cursed: implant of control (ember) The RNG hath decreed that this item was always generated cursed: cloak of totter (birthcloth) The RNG hath decreed that this item was always generated cursed: wings of angel (wings) The RNG hath decreed that this item was always generated cursed: autodestruct de vice boots (explosive boots) The RNG hath decreed that this item was always generated cursed: relay (four-wired thing) The RNG hath decreed that this trap was always invisible: nest trap The RNG hath decreed that this trap was generated more often: limitation trap (freq bonus 6) Next attribute increase check would have come at turn 803 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having drain resistance (0) You were prevented from having peacevision (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of No God, No God and No God Your deity was No God The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (183) You survived You didn't know any spells. Techniques known in the end Name Level Status turn undead 1X Prepared(0) weapon practice 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons black aestivalis (runed broadsword) Scrolls scroll of healing (CORONATION CULMINATION) scroll of mana (FUS RO DAH) scroll of phase door (AFTER THE QUEST YOU HAVE TO TRAVERSE THE SUBQUEST TOO) scroll of standard id (NETHACK4 CRASHES WHEN IMPOSSIBLE IS CALLED) scroll of cure (THATFEMINISTGIRL IS A VERY NICE PERSON) * scroll of extra healing (OM) * scroll of greater mana restoration (HIT SHIFTLY AND GHOS WHEN USED) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Basic] (max Master) (20 of 160) martial arts [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Basic] (max Master) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Master) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills (none) Goodbye Leeroy the Unbeliever... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.