Leeroy, lawful male automatic Anachronist -------- |.Z..... |@.....| |@...$.| -------- [Leeroy the Survivor] St11 Dx12 Co12 In8 Wi14 Ch10 AnaClkMalLaw Dlvl:1 $0 HP14(14) Pw5(5) AC-8 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male automatic Anachronist. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! The moon is waning tonight. In what direction? [hykulnjb><] Never mind. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: the Force You could not have this property extrinsically: infravision You could not have this property intrinsically: magic resistance Scroll identification only worked 100 times out of 252 Ring identification only worked 4 times out of 7 Implant identification only worked 1 times out of 26 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 18 Gem identification only worked 100 times out of 289 Monsters only dropped their musable items with 64% chance Monsters only dropped their equipment with 61% chance Scroll drop chance was reduced to 78% Ring drop chance was reduced to 10% Armor drop chance was reduced to 74% Tool drop chance was reduced to 97% Food drop chance was reduced to 98% Monster death drops spawned with only 69% chance The following skill could not be trained at all: protection spells The following skill was trained at half the usual rate: high heels The following skill was trained at one fifth the usual rate: lightsaber The following skill was limited to basic proficiency: enchantment spells The following skill was limited to skilled proficiency: short sword The following skill was limited to expert proficiency: scimitar The following skill became untrainable if you tried to train it too early: shield (turn 11) The following skill became untrainable if you tried to train it too early: polymorphing (turn 1302) The following skill became untrainable after a while: bare-handed combat (turn 9928) The following skill couldn't be trained before a certain turn number is reached: riding (turn 74444) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 33708 Monster spawn increase reached its maximum at turn 99611 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 2884343 The monster class that cannot be genocided was major demon The monster class that was spawned more often: dog or other canine (freq bonus 4) The monster color that was spawned more often: bright magenta (freq bonus 1) The monster species that spawned more often: green prostitute (freq bonus 21) The monster species that spawned more often: lotus naga hatchling (freq bonus 7) The monster species that spawned more often: charcoal spore (freq bonus 20) The monster species that spawned more often: heavy troopa (freq bonus 18) The monster species that spawned more often: dcss mummy (freq bonus 7) The monster species that spawned more often: kappa warrior (freq bonus 10) The monster species that spawned more often: electromagnetism grasping buildup (freq bonus 36) The monster species that spawned more often: rabid chicken (freq bonus 16) The monster species that spawned more often: green ant (freq bonus 14) The monster species that spawned more often: forgotten troll (freq bonus 12) The monster species that spawned more often: green centipede (freq bonus 28) The monster species that spawned more often: bedpost rolled (freq bonus 72) The monster species that spawned more often: semiskilled pannier unstop rehabbed (freq bonus 54) The monster species that spawned more often: secluded force patch (freq bonus 6) The monster species that spawned more often: grumble perceiving (freq bonus 36) The monster species that spawned more often: sandstone man (freq bonus 36) The monster species that spawned more often: siena warp patch (freq bonus 30) The monster species that spawned more often: kung-fu guy (freq bonus 18) The monster species that spawned more often: electric mage (freq bonus 14) The monster species that spawned more often: cave ogre (freq bonus 24) The monster trait that was more common: monsters that have sting attacks (freq bonus 1) The monster trait that was more common: monsters with seduction dialogue (freq bonus 2) The monster trait that was more common: monsters whose attacks steal the amulet (freq bonus 2) The monster species that never randomly spawned: reenclosing snakier The monster species that never randomly spawned: bright blue force fungus The monster species that never randomly spawned: scarlet warp fungus The monster species that never randomly spawned: houou The monster species that never randomly spawned: nautilus coxswain The monster species that never randomly spawned: noncompetitive recordable The monster species that never randomly spawned: weremimic The monster species that never randomly spawned: Sueschen The monster species that never randomly spawned: foolishly nonspecialized The monster species that never randomly spawned: effect standout stagnant The RNG hath decreed that this item was never generated: spell loss stone (gray) The RNG hath decreed that this item was never generated: gauntlets of dexterity (fencing gloves) The RNG hath decreed that this item was never generated: mace ((null)) The RNG hath decreed that this item was never generated: summon ghost (THE CURSED SPIRITS CRASHED MY GAME THEY REALLY DID) The RNG hath decreed that this item was never generated: pink spell stone (gray) The RNG hath decreed that this item was never generated: white dragon scale mail ((null)) The RNG hath decreed that this item was never generated: summon ghost (THE CURSED SPIRITS CRASHED MY GAME THEY REALLY DID) The RNG hath decreed that this item was never generated: yellow dragon scale shield (yellow dragonhide shield) The RNG hath decreed that this item was never generated: fluorite (violet) The RNG hath decreed that this item was never generated: random intrinsic (finicky) The RNG hath decreed that this item was generated more often: acid venom (splash of venom, freq bonus 38) The RNG hath decreed that this item was generated more often: bunny ear (headpiece, freq bonus 8) The RNG hath decreed that this item was generated more often: droven arrow (obsidian arrow, freq bonus 94) The RNG hath decreed that this item was generated more often: great houchou ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: anti caster cloak (second-hand cloak, freq bonus 35) The RNG hath decreed that this item was generated more often: amulet of prism (prismatic, freq bonus 90) The RNG hath decreed that this item was generated more often: fast forward stone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: brown sweets ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: training stone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: identify (bronze, freq bonus 68) The RNG hath decreed that this item was generated more often: amulet versus stone (lunate, freq bonus 4) The RNG hath decreed that this item was generated more often: create familiar (glittering, freq bonus 50) The RNG hath decreed that this item was generated more often: tunnelization (threatening, freq bonus 4) The RNG hath decreed that this item was generated more often: delight stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: tele level (irregular, freq bonus 11) The RNG hath decreed that this item was generated more often: ice box of holding (cooling box, freq bonus 6) The RNG hath decreed that this item was generated more often: scripted helmet (hacker helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: bottle ((null), freq bonus 96) The RNG hath decreed that this item was generated more often: root password detection (XYZZY, freq bonus 4) The RNG hath decreed that this item was generated more often: mass murder (ENEMATZU MEMALEZU, freq bonus 5) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 72) The RNG hath decreed that this item class was generated more often: Implants (freq bonus 2) The RNG hath decreed that this item was always generated cursed: magic banana ((null)) The RNG hath decreed that this item was always generated cursed: amulet of depression (psychosomatic) The RNG hath decreed that this item was always generated cursed: venom scattering (hooked) The RNG hath decreed that this item was always generated cursed: cloak of death (deadly cloak) The RNG hath decreed that this item was always generated cursed: concrete nunchiaku ((null)) The RNG hath decreed that this item was always generated cursed: bardiche (long poleaxe) The RNG hath decreed that this item was always generated cursed: material stability (rock solid) The RNG hath decreed that this item was always generated cursed: antenna ((null)) The RNG hath decreed that this item was always generated cursed: manastone (gray) The RNG hath decreed that this item was always generated cursed: starvation (underestimated) The RNG hath decreed that this trap was always invisible: vulnerability trap The RNG hath decreed that this trap was generated more often: caster trap (freq bonus 4) Next attribute increase check would have come at turn 921 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were poison resistant You were immune to sickness You were magic-protected You were petrification resistant You had not decided on your sexuality yet You were prevented from having infravision (0) You were prevented from using the force like a real jedi (0) You had 1500 points of nutrition remaining You could survive without air You had full nutrients Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Hugh Hefner, G-boy and Arsene Lupin Your deity was Hugh Hefner The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (256) You survived You didn't know any spells. Techniques known in the end Name Level Status create ammo 1X Prepared(0) decontaminate 1X Prepared(0) missile flurry 1 R Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) booze 1 R Prepared(0) Discoveries Weapons force pike (long gray spear) Armor plasteel gloves (white gloves) plasteel boots (white boots) cloak of magic resistance (team splat cloak) Scrolls scroll of healing (GROUP SING MAKE MORE DAMAGED) scroll of mana (YOU HAVE 200 QUESTIONS ABOUT THIS GAME SO YOU SHOULD ASK AMY) scroll of phase door (PROR PERPERCA) scroll of standard id (RICHARDGERE KATHERINEHEGL SARAHJESSICAPARCERE) scroll of cure (CUTME) * scroll of extra healing (SOLDIERS ON HARDFOUGHT CARRY DOUBLE FREE CORRUPTION GRENADES) * scroll of greater mana restoration (IN THE ILLUSORY CASTLE YOU ARE ALWAYS CONFUSED) Potions potion of oil (cluster amaryllis) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) implants [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Basic] (max Master) (20 of 160) form II (Makashi) [Basic] (max Master) (20 of 160) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Basic] (max Master) (20 of 160) form V (Shien) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Basic] (max Master) (20 of 160) form VII (Juyo) [Basic] (max Master) (20 of 160) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Expert) (20 of 160) firearms [Basic] (max Legendary) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Anachronist... You and the jedi called Luke Skywalker the youngling escaped from the dungeon with 10 points, Since you escaped early, the score list will not be checked.