Leeroy, lawful male asgardish Gang Scholar ----------- |......#..| |......... |........#| |.........| |......@..| ----------- [Leeroy the Bullying Victim] St11 Dx8 Co12 In14 Wi14 Ch11 ScoAsgMalLaw Dlvl:1 $0 HP18(18) Pw11(11) AC-2 Exp1 T5 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male asgardish Gang Scholar. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! The moon is waning tonight. You are Leeroy, a lawful male asgardish Gang Scholar. HP: 18 (max 18) Pw 11 (max 11) AC -2 Current status effects: . # (2x) There is a wall in the way! You see here a wooden box {500}. m - a wooden box {500}. Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - an uncursed +0 club (weapon in hand) {12} Armor b - an uncursed +0 plate mail (being worn) {200} Scrolls e - an uncursed scroll of remove curse {0} h - 5 uncursed scrolls of healing {0} i - 4 uncursed scrolls of mana {0} j - 3 uncursed scrolls of phase door {0} k - 2 uncursed scrolls of standard id {0} l - an uncursed scroll of cure {0} Spellbooks g - an uncursed spellbook of phase door (0:2) {0} Potions d - an uncursed potion of healing {0} Rings c - an uncursed -1 ring of adornment {0} Wands f - an uncursed wand of banishment (0:6) {0} Tools m - an uncursed large box {500} Contents of the large box: an uncursed wand of enlightenment (0:0) {0} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: cold resistance You could not have this property extrinsically: sickness resistance You could not have this property intrinsically: teleport control Scroll identification only worked 100 times out of 200 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 18 Implant identification only worked 1 times out of 42 Wand identification only worked 3 times out of 10 Spellbook identification only worked 2 times out of 19 Gem identification only worked 100 times out of 191 Monsters only dropped their musable items with 85% chance Scroll drop chance was reduced to 82% Wand drop chance was reduced to 62% Weapon drop chance was reduced to 87% Armor drop chance was reduced to 88% Tool drop chance was reduced to 91% Food drop chance was reduced to 92% Concealing monsters were spawned underneath items 98% of the time only Monster death drops spawned with only 75% chance The following skill could not be trained at all: quarterstaff The following skill was trained at half the usual rate: petkeeping The following skill was trained at one fifth the usual rate: body armor The following skill was limited to basic proficiency: attack spells The following skill was limited to skilled proficiency: firearms The following skill was limited to expert proficiency: occult spells The following skill became untrainable if you tried to train it too early: boomerang (turn 7) The following skill became untrainable if you tried to train it too early: paddle (turn 33) The following skill became untrainable after a while: matter spells (turn 16695) The following skill couldn't be trained before a certain turn number is reached: petkeeping (turn 27993) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 46966 Monster spawn increase reached its maximum at turn 172276 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 3001887 The monster class that cannot be genocided was angelic being The monster class that was spawned more often: turret (freq bonus 4) The monster species that spawned more often: Ruth's block-heeled lady boot (freq bonus 36) The monster species that spawned more often: wereboar (freq bonus 20) The monster species that spawned more often: wight (freq bonus 54) The monster species that spawned more often: manavoid turret (freq bonus 42) The monster species that spawned more often: greater fart elemental (freq bonus 10) The monster species that spawned more often: spoonful sinking (freq bonus 40) The monster species that spawned more often: erdrick (freq bonus 7) The monster species that spawned more often: tracer (freq bonus 16) The monster species that spawned more often: black reaver (freq bonus 20) The monster species that spawned more often: cold vortex (freq bonus 18) The monster species that spawned more often: legion devil buzzer (freq bonus 10) The monster species that spawned more often: evil elemental (freq bonus 14) The monster species that spawned more often: actual snowman (freq bonus 30) The monster species that spawned more often: tai chi girl (freq bonus 24) The monster species that spawned more often: shader acid blob (freq bonus 96) The monster species that spawned more often: werehuggingboot (freq bonus 36) The monster species that spawned more often: horadrim ancient (freq bonus 12) The monster species that spawned more often: psycho kitten (freq bonus 40) The monster species that spawned more often: oblivion daedra (freq bonus 6) The monster species that spawned more often: Hairbeard (freq bonus 132) The monster trait that was more common: monsters that require +1 weapons to hit (freq bonus 3) The monster trait that was more common: monsters whose attacks wither your equipment (freq bonus 8) The monster trait that was more common: monsters whose attacks shred your equipment (freq bonus 4) The monster trait that was more common: monsters that have touch attacks (freq bonus 2) The monster trait that was more common: monsters whose attacks disenchant your gear into the negatives (freq bonus 2) The monster trait that was more common: monsters that follow you up and down staircases (freq bonus 1) The monster trait that was more common: monsters that make parrot sounds (freq bonus 2) The monster species that never randomly spawned: clay golem The monster species that never randomly spawned: master spore lichen The monster species that never randomly spawned: gnome cleric The monster species that never randomly spawned: stemmed getup misgovern The monster species that never randomly spawned: uneatable brolly The monster species that never randomly spawned: bagman intently The monster species that never randomly spawned: young rainbow dragon The monster species that never randomly spawned: Vampire Lieutenant The monster species that never randomly spawned: Rubinho The monster species that never randomly spawned: kappa king The RNG hath decreed that this item was never generated: golden dragon scales ((null)) The RNG hath decreed that this item was never generated: cloak of prescience (enduring cloak) The RNG hath decreed that this item was never generated: DSTW stone (gray) The RNG hath decreed that this item was never generated: basterd sword (huge sword) The RNG hath decreed that this item was never generated: silk mail ((null)) The RNG hath decreed that this item was never generated: brass dragon scale shield (brass dragonhide shield) The RNG hath decreed that this item was never generated: hoe sable ((null)) The RNG hath decreed that this item was never generated: spoon ((null)) The RNG hath decreed that this item was never generated: down level (silvervine) The RNG hath decreed that this item was never generated: forbidden knowledge (uninscribed) The RNG hath decreed that this item was generated more often: sling ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: teleport away (gold, freq bonus 20) The RNG hath decreed that this item was generated more often: blue spell stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: platinum dragon scales ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: dunce cap (conical hat, freq bonus 16) The RNG hath decreed that this item was generated more often: melee prefix stone (gray, freq bonus 17) The RNG hath decreed that this item was generated more often: halite (white, freq bonus 11) The RNG hath decreed that this item was generated more often: gloves of energy draining (silk fingerlings, freq bonus 169) The RNG hath decreed that this item was generated more often: vibroblade (gray short sword, freq bonus 9) The RNG hath decreed that this item was generated more often: power healing (ON TIMON TIME ON TIME, freq bonus 7) The RNG hath decreed that this item was generated more often: lion cloak (barley cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: nastiness (forking, freq bonus 6) The RNG hath decreed that this item was generated more often: vulnerability cloak (flax cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: summon elm (IF YOU DO NOT COME BACK RIGHT NOW I WILL BE VERY ANGRY, freq bonus 5) The RNG hath decreed that this item was generated more often: plastic mace ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: increase damage (coral, freq bonus 8) The RNG hath decreed that this item was generated more often: charging (buzzing, freq bonus 10) The RNG hath decreed that this item was generated more often: implant of ire (paleocene, freq bonus 11) The RNG hath decreed that this item was generated more often: levitation (cyan, freq bonus 50) The RNG hath decreed that this item was generated more often: implant of twilight (elysian, freq bonus 15) The RNG hath decreed that this item was always generated cursed: lycanthropy (transforming) The RNG hath decreed that this item was always generated cursed: Pan Galactic Gargle Blaster (radiating) The RNG hath decreed that this item was always generated cursed: detect treasure (gray) The RNG hath decreed that this item was always generated cursed: implant of vita (fungal) The RNG hath decreed that this item was always generated cursed: anti-curse boots (winter stilettos) The RNG hath decreed that this item was always generated cursed: cure monster (adorable) The RNG hath decreed that this item was always generated cursed: soft girl sneaker ((null)) The RNG hath decreed that this item was always generated cursed: speed monster (brass) The RNG hath decreed that this item was always generated cursed: aggravate monster (sapphire) The RNG hath decreed that this item was always generated cursed: metal club (heavy club) The RNG hath decreed that this trap was always invisible: weak sight trap The RNG hath decreed that this trap was generated more often: momma trap (freq bonus 22) Next attribute increase check would have come at turn 1238 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having cold resistance (0) You were prevented from having sickness resistance (0) You had 1496 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Mr. Maradonna, Ms. Unfortunate Forest and Ms. Storm Your deity was Mr. Maradonna The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (1674) You survived Spells known in the end Name Level Category Fail Memory a - phase door 4 occult 74% 300% Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of remove curse (TO DO CANCENUS) scroll of healing (TAKE FOR FALLED FRIENDLY POWERS IS RISIED) scroll of mana (XNETHACK SPONTANEOUSLY UPDATES ITS VERSIONS AND BREAKS YOUR SAVE) scroll of phase door (VARFOR PRATAR DU SA OM MIN FLICKVAN) scroll of standard id (ABIL BASE CURR GEAR TEMP TOTL) scroll of cure (NDUEDUE DUE DUE RAEAEAEAEAEAEAEN) * scroll of extra healing (STRANGED PLACE BY MIND DEEND SP IS SWITCH) * scroll of greater mana restoration (SUSY THENSE) Spellbooks spellbook of phase door (embossed) Potions potion of healing (swirly) Rings ring of adornment (lapis lazuli) Wands wand of banishment (bent) wand of enlightenment (black) Tools large box (wooden box) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Basic] (max Master) (20 of 160) form II (Makashi) [Basic] (max Master) (20 of 160) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Grand Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Basic] (max Master) (20 of 160) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Basic] (max Grand Master) (20 of 160) Weapon Skills dagger [Basic] (max Master) (20 of 160) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Basic] (max Expert) (20 of 160) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Master) (20 of 160) whip [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Expert) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Gang Scholar... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.