Leeroy, lawful male asgardish Anachronist ----------- |.........| |..@....... |...@.....| ........... |.........| |.......... ----------- [Leeroy the Survivor] St6 Dx13 Co11 In10 Wi11 Ch11 AnaAsgMalLaw Dlvl:1 $0 HP15(15) Pw6(6) AC-9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male asgardish Anachronist. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: regeneration You could not have this property extrinsically: confusion resistance You could not have this property intrinsically: warning Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 18 Implant identification only worked 1 times out of 54 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 19 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 147 Scroll drop chance was reduced to 87% Ring drop chance was reduced to 91% Implant drop chance was reduced to 86% Potion drop chance was reduced to 71% Weapon drop chance was reduced to 76% Armor drop chance was reduced to 57% Tool drop chance was reduced to 89% Food drop chance was reduced to 81% Concealing monsters were spawned underneath items 82% of the time only The following skill could not be trained at all: body armor The following skill was trained at half the usual rate: techniques The following skill was trained at one fifth the usual rate: form IV (Ataru) The following skill was limited to basic proficiency: missile weapons The following skill was limited to skilled proficiency: chaos spells The following skill was limited to expert proficiency: matter spells The following skill became untrainable if you tried to train it too early: devices (turn 2) The following skill became untrainable if you tried to train it too early: knife (turn 136) The following skill became untrainable after a while: enchantment spells (turn 48583) The following skill couldn't be trained before a certain turn number is reached: pick-axe (turn 13157) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 46810 Monster spawn increase reached its maximum at turn 247030 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 8979210 The monster class that cannot be genocided was angelic being The monster class that was spawned more often: gnome (freq bonus 1) The monster color that was spawned more often: cyan (freq bonus 2) The monster species that spawned more often: thick roper (freq bonus 8) The monster species that spawned more often: ferrous laser (freq bonus 24) The monster species that spawned more often: nagger longhair (freq bonus 6) The monster species that spawned more often: transgression eye (freq bonus 6) The monster species that spawned more often: werelichen (freq bonus 9) The monster species that spawned more often: mumbling cloud (freq bonus 3) The monster species that spawned more often: tie fighter (freq bonus 24) The monster species that spawned more often: multi-hued naga hatchling (freq bonus 16) The monster species that spawned more often: bustler stoppage roomed tickling (freq bonus 36) The monster species that spawned more often: radiant spirit (freq bonus 3) The monster species that spawned more often: possessed guard (freq bonus 4) The monster species that spawned more often: RNG sphere (freq bonus 12) The monster species that spawned more often: phaser mold (freq bonus 12) The monster species that spawned more often: squeaking lich (freq bonus 6) The monster species that spawned more often: wyvern (freq bonus 6) The monster species that spawned more often: IWBTG apple (freq bonus 8) The monster species that spawned more often: giant serpent (freq bonus 24) The monster species that spawned more often: unabsorbed dogma (freq bonus 12) The monster species that spawned more often: textural gurgle (freq bonus 18) The monster species that spawned more often: hell bride (freq bonus 6) The monster trait that was more common: monsters whose attacks can drain your skills (freq bonus 3) The monster trait that was more common: monsters that can throw boulders (freq bonus 2) The monster trait that was more common: monsters whose attacks poison you and drain charisma (freq bonus 2) The monster trait that was more common: monsters with poison resistance (freq bonus 4) The monster species that never randomly spawned: air bowl The monster species that never randomly spawned: biologist reappoint The monster species that never randomly spawned: ogre priest The monster species that never randomly spawned: evasive wood nymph The monster species that never randomly spawned: elasticity pervader The monster species that never randomly spawned: jumping fireball The monster species that never randomly spawned: cat cloud The monster species that never randomly spawned: giant dark green ant The monster species that never randomly spawned: blue-green force patch The monster species that never randomly spawned: sky whale The RNG hath decreed that this item was never generated: fur ((null)) The RNG hath decreed that this item was never generated: bunny ear (headpiece) The RNG hath decreed that this item was never generated: runesword (runic broadsword) The RNG hath decreed that this item was never generated: flanged mace ((null)) The RNG hath decreed that this item was never generated: ice beam (chilly) The RNG hath decreed that this item was never generated: elven mithril-coat ((null)) The RNG hath decreed that this item was never generated: elven sickle ((null)) The RNG hath decreed that this item was never generated: monster detection (bubbly) The RNG hath decreed that this item was never generated: implant of vines (arcadian) The RNG hath decreed that this item was never generated: lootcut (cleaved) The RNG hath decreed that this item was generated more often: stone of misfiring (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: helm of chaotic (tasseled helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: debugging (terminal, freq bonus 20) The RNG hath decreed that this item was generated more often: cutting (inane, freq bonus 38) The RNG hath decreed that this item was generated more often: senzu ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: catapult ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: teleport away (gold, freq bonus 46) The RNG hath decreed that this item was generated more often: enrage (YOU AND YOUR FRIENDS ARE DEAD, freq bonus 19) The RNG hath decreed that this item was generated more often: anti-drop (dropper, freq bonus 8) The RNG hath decreed that this item was generated more often: broom ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: grow trees (mossy, freq bonus 6) The RNG hath decreed that this item was generated more often: message (pen-written, freq bonus 9) The RNG hath decreed that this item was generated more often: free hand bug stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: greyout stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: acid sphere (corroded, freq bonus 91) The RNG hath decreed that this item was generated more often: good night (nightly, freq bonus 2) The RNG hath decreed that this item was generated more often: cloak of discovery (ignorant cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: prehistoric boots (castlevania boots, freq bonus 2) The RNG hath decreed that this item was generated more often: silk spear ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: implant of pilfering (smoldering, freq bonus 4) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 83) The RNG hath decreed that this item was always generated cursed: rumor (BU MISH MISH EMAS) The RNG hath decreed that this item was always generated cursed: dementia boots (ankle boots) The RNG hath decreed that this item was always generated cursed: white sweets ((null)) The RNG hath decreed that this item was always generated cursed: tinning kit ((null)) The RNG hath decreed that this item was always generated cursed: black dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: compost bow ((null)) The RNG hath decreed that this item was always generated cursed: meatball ((null)) The RNG hath decreed that this item was always generated cursed: wizard lock (dark green) The RNG hath decreed that this item was always generated cursed: lion cloak (barley cloak) The RNG hath decreed that this item was always generated cursed: horrify (horrible) The RNG hath decreed that this trap was always invisible: pendulum trap The RNG hath decreed that this trap was generated more often: nolite trap (freq bonus 2) Next attribute increase check would have come at turn 221 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having regeneration (0) You were prevented from having confusion resistance (0) You had 1500 points of nutrition remaining You had full nutrients Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ceipheid, the Lord of Nightmares and Shabranigdo Your deity was Ceipheid The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (361) You survived You didn't know any spells. Techniques known in the end Name Level Status create ammo 1X Prepared(0) decontaminate 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons force pike (long gray spear) Armor plasteel gloves (white gloves) plasteel boots (white boots) cloak of magic resistance (gravity cloak) Scrolls scroll of healing (MUD BODY TO SHOCK RESIST) scroll of mana (SIR I HAVE TO TAKE A SHIT) scroll of phase door (NASHI UL TRAS LUCHSHE CHEM DEVOCHKI IZ ANGLII) scroll of standard id (NETHACK 360 APPEARED IN DECEMBER 2015) scroll of cure (POWER RAISED BY THINK FOR) * scroll of extra healing (BIG NOISE BY SHAKE WING MAYBE LOW SP) * scroll of greater mana restoration (LOGUNO JIVYA EVILYVON) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) implants [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Basic] (max Master) (20 of 160) form II (Makashi) [Basic] (max Master) (20 of 160) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Basic] (max Master) (20 of 160) form V (Shien) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Basic] (max Master) (20 of 160) form VII (Juyo) [Basic] (max Master) (20 of 160) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Expert) (20 of 160) firearms [Basic] (max Legendary) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Anachronist... You and the jedi called Luke Skywalker the youngling escaped from the dungeon with 11 points, Since you escaped early, the score list will not be checked.