Leeroy, lawful male dinosaur Ordinator ---- .---....-- ----..| --........$...---.....| -%.....---.....%.....-- ...[*|.| ....--..| ...- |..|---- .[... --.| ...- ..------- ... .......... --------..%. --.@. |... [Leeroy the Bladefencer] St18/07 Dx7 Co12 In4 Wi12 Ch5 OrdDinMalLaw Min:6 $263 HP112(112) Pw50(50) AC-6 MC1 Xp8/2224 Wt1436/2040 T2371 Latest messages There is a wall in the way! You hit the dwarven wizard! You kill the dwarven wizard! You see here 40 gold pieces {0}. There is a wall in the way! (3x) You hit the gnome friendloader! You kill the gnome friendloader! You see here a gnome friendloader corpse {700}. There is a wall in the way! (20x) Your splint mail blocks the gnome lord's attack. You kill the gnome lord! What do you want to eat? [uyRY or ?*,] This gnome lord corpse tastes terrible! You stop eating the gnome lord corpse. L - a partly eaten gnome lord corpse {350}. u - 8 slime molds {0}. Your splint mail deflects the sub-gnome's attack. You kill the sub-gnome! # Really quit [yes/no]? Your inventory Amulets p - an uncursed amulet of sickness resistance {0} B - an uncursed amulet of ESP {0} Implants t - a cursed implant of vileness (being worn) {0} Weapons a - an uncursed +3 tsurugi {24} b - an uncursed +3 runesword (alternate weapon; not wielded) {30} c - an uncursed +3 mallet (weapon in hand) {20} d - a * blessed +3 droven crossbow {30} e - 50 * uncursed +8 droven bolts (in quiver) {1} q - an uncursed +0 dwarvish spear {12} F - an uncursed +0 submachine gun {8} Armor G - a cursed -4 pair of levitation boots {8} W - a blessed +1 splint mail (being worn) {160} Comestibles u - 9 uncursed slime molds {0} y - 5 cursed carrots {0} L - a blessed partly eaten gnome lord corpse {350} R - a blessed apprentice dark wall egg {0} Y - an uncursed spore lichen corpse {20} Scrolls h - 7 uncursed scrolls of healing {0} i - 4 uncursed scrolls of mana {0} j - 3 uncursed scrolls of phase door {0} k - an uncursed scroll of standard id {0} l - an uncursed scroll of cure {0} r - an uncursed scroll of enthronization {0} w - an uncursed scroll of create monster {0} z - a blessed scroll of punishment {0} I - an uncursed scroll of genocide {0} S - an uncursed scroll of identify {0} V - an uncursed scroll of blank paper {0} Spellbooks g - a blessed spellbook of enchant weapon (6:3) {0} Potions m - an uncursed potion of acid {0} s - an uncursed potion of fire {0} E - an uncursed potion of water {0} K - an uncursed potion of sickness {0} T - a blessed potion of gain ability {0} Z - an uncursed potion of hallucination {0} Rings f - an uncursed +5 ring of increase accuracy {0} Wands n - an uncursed wand of enlightenment (0:14) {0} D - an uncursed wand of teleportation (0:0) {0} U - an uncursed wand of slow monster (0:5) {0} Tools o - an uncursed chest {750} A - an uncursed beartrap {20} Gems x - 2 cursed +0 worthless pieces of black glass {2} J - a cursed -1 prehnite stone {1} The chest is empty. Final attributes You were piously aligned Your alignment was 20 Your max alignment was 20 You carried 0 sins You could not have this property at all: contamination resistance You could not have this property extrinsically: stealth You could not have this property intrinsically: sickness resistance Scroll identification only worked 100 times out of 157 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 9 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 30 Spellbook identification only worked 2 times out of 10 Gem identification only worked 100 times out of 350 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 84% chance Monsters only dropped their equipment with 59% chance Scroll drop chance was reduced to 83% Ring drop chance was reduced to 75% Wand drop chance was reduced to 81% Potion drop chance was reduced to 88% Armor drop chance was reduced to 62% Tool drop chance was reduced to 88% Food drop chance was reduced to 97% The following skill could not be trained at all: petkeeping The following skill was trained at half the usual rate: form VI (Niman) The following skill was trained at one fifth the usual rate: saber The following skill was limited to basic proficiency: devices The following skill was limited to skilled proficiency: hammer The following skill was limited to expert proficiency: implants The following skill became untrainable if you tried to train it too early: occult spells (turn 23) The following skill became untrainable if you tried to train it too early: spirituality (turn 40) The following skill became untrainable after a while: boomerang (turn 82541) The following skill couldn't be trained before a certain turn number is reached: body armor (turn 82924) Number of artifacts generated was 1 Number of fake artifacts generated was 4 Monster spawn increase started at turn 68156 Monster spawn increase reached its maximum at turn 244286 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 1473505 The monster class that cannot be genocided was rodent The monster class that was spawned more often: ghost (freq bonus 1) The monster species that spawned more often: uber oread (freq bonus 12) The monster species that spawned more often: Dora's tender stiletto sandal (freq bonus 3) The monster species that spawned more often: Bulletproof Lieutenant (freq bonus 40) The monster species that spawned more often: tidewater transliterated (freq bonus 4) The monster species that spawned more often: dwarven wizard (freq bonus 12) The monster species that spawned more often: Lea (freq bonus 6) The monster species that spawned more often: luminescent mushroom (freq bonus 10) The monster species that spawned more often: petty vampire (freq bonus 4) The monster species that spawned more often: Lord Insidious (freq bonus 40) The monster species that spawned more often: awgwa (freq bonus 12) The monster species that spawned more often: giant cocktypus (freq bonus 6) The monster species that spawned more often: elder fire elemental (freq bonus 5) The monster species that spawned more often: false force patch (freq bonus 24) The monster species that spawned more often: agate warp patch (freq bonus 15) The monster species that spawned more often: Micha (freq bonus 12) The monster species that spawned more often: taker mold (freq bonus 16) The monster species that spawned more often: eldritch mold (freq bonus 6) The monster species that spawned more often: stumbled catlike (freq bonus 4) The monster species that spawned more often: loud warp patch (freq bonus 18) The monster species that spawned more often: chaos beastman (freq bonus 12) The monster trait that was more common: monsters that cling to the ceiling (freq bonus 2) The monster trait that was more common: monsters whose attacks can drain your skills (freq bonus 4) The monster trait that was more common: monsters whose attacks curse your items (freq bonus 12) The monster species that never randomly spawned: returned potato The monster species that never randomly spawned: unburned galvanizing The monster species that never randomly spawned: nidogod The monster species that never randomly spawned: chaos knight The monster species that never randomly spawned: principle gloria The monster species that never randomly spawned: blue outfaced The monster species that never randomly spawned: cult leader The monster species that never randomly spawned: caroling legation The monster species that never randomly spawned: gargoyle trap The monster species that never randomly spawned: evasive gray wolf The RNG hath decreed that this item was never generated: gauntlets of reflection (mirrored gloves) The RNG hath decreed that this item was never generated: cocloak (withered cloak) The RNG hath decreed that this item was never generated: unfindable stone (gray) The RNG hath decreed that this item was never generated: luckstone (gray) The RNG hath decreed that this item was never generated: quiz stone (gray) The RNG hath decreed that this item was never generated: force pike (long gray spear) The RNG hath decreed that this item was never generated: robe of power (orange robe) The RNG hath decreed that this item was never generated: lootcut (cleaved) The RNG hath decreed that this item was never generated: confusing gloves (warped gloves) The RNG hath decreed that this item was never generated: Ultimate Tsuyoshi Special (camo) The RNG hath decreed that this item was generated more often: wooden flute (flute, freq bonus 9) The RNG hath decreed that this item was generated more often: garden fork ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: punishment (VE FORBRYDERNE, freq bonus 25) The RNG hath decreed that this item was generated more often: elven shield (blue and green shield, freq bonus 17) The RNG hath decreed that this item was generated more often: finger (old, freq bonus 16) The RNG hath decreed that this item was generated more often: amnesia (forgotten, freq bonus 7) The RNG hath decreed that this item was generated more often: graphite (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet versus stone (lunate, freq bonus 17) The RNG hath decreed that this item was generated more often: bodyglove (tight black clothes, freq bonus 8) The RNG hath decreed that this item was generated more often: entrapping (scintillating, freq bonus 6) The RNG hath decreed that this item was generated more often: disintegration (stable, freq bonus 10) The RNG hath decreed that this item was generated more often: mining helm (round helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: deep dragon scales ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: nokedex cloak (skinny cloak, freq bonus 67) The RNG hath decreed that this item was generated more often: hyper beam (pokemon logo, freq bonus 13) The RNG hath decreed that this item was generated more often: curing uniform (clean white clothes, freq bonus 17) The RNG hath decreed that this item was generated more often: mimicry (unidentified, freq bonus 2) The RNG hath decreed that this item was generated more often: protection (wide, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of awakening (frade mantle, freq bonus 5) The RNG hath decreed that this item was generated more often: forbidden knowledge (uninscribed, freq bonus 8) The RNG hath decreed that this item class was generated more often: Implants (freq bonus 70) The RNG hath decreed that this item was always generated cursed: immobility (motile) The RNG hath decreed that this item was always generated cursed: implant of beauty (glacial) The RNG hath decreed that this item was always generated cursed: shield of peace ((null)) The RNG hath decreed that this item was always generated cursed: finger of death (stained) The RNG hath decreed that this item was always generated cursed: voulge (pole cleaver) The RNG hath decreed that this item was always generated cursed: blue dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: satisfy hunger (cute) The RNG hath decreed that this item was always generated cursed: implant of evisceration (screaming) The RNG hath decreed that this item was always generated cursed: dripping tread (dripping) The RNG hath decreed that this item was always generated cursed: stun monster (octarine) The RNG hath decreed that this trap was always invisible: bolt trap The RNG hath decreed that this trap was generated more often: adjacent trap (freq bonus 1) Next attribute increase check would have come at turn 3677 Strength training was 8 Dexterity training was 50 Wisdom training was 7 Constitution training was 38 You were sleep resistant You had not decided on your sexuality yet You were prevented from having stealth (0) You were prevented from having contamination resistance (0) You saw invisible You had infravision You had 1497 points of nutrition remaining You had discount action Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Vaire, Varda Elentari and Nessa Your deity was Vaire The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could have safely prayed (0) You survived Spells known in the end Name Level Category Fail Memory a - enchant weapon 7 enchant 99% 577% Techniques known in the end Name Level Status weapon practice 8X Not Ready(1479) turn undead 8X Prepared(0) appraisal 8 R Prepared(0) panic digging 8 R Not Ready(4242) phase door 8 R Prepared(0) invoke deity 8 R Prepared(0) berserk 8 R Prepared(0) concentrating 4X Prepared(0) double thrownage 1X Prepared(0) Discoveries Amulets amulet of sickness resistance (sigil-engraved) amulet of ESP (tap) Implants implant of vileness (majestic) Weapons * tsurugi (long samurai sword) * runesword (runic broadsword) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * shuriken stone (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (cyan robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (yellow helmet) * sedge hat stone (gemmed helmet) * skullcap (resounding helmet) * flack helmet (echo helmet) * crystal helm (etched helmet) * mining helm (deformed helmet) * field helm (black helmet) * helm of safeguard (RNG helmet) * war hat (eternal helmet) * plasteel gloves (white gloves) * leather gloves (inverse gloves) * gauntlets of safeguard (velvet gloves) * gauntlets of plugsuit (warped gloves) * commander gloves (slippery gloves) * field gloves (poor gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (side zip boots) * field boots (red sneakers) * boots of safeguard (living boots) levitation boots (plateau boots) Scrolls scroll of healing (LLIYLLATNEMTONMAI) scroll of mana (MY SWEET VELCRO STRAP) scroll of phase door (GROUP SING MAKE MORE DAMAGED) scroll of standard id (TOUCH ELF MAYBE BURN) scroll of cure (SABRA BRIATHA BRISARA) * scroll of extra healing (NOTY AND THE AMY WERE MVPS 2017) * scroll of greater mana restoration (JUMPING UP AND DOWN TO NUMBED ENEMY) scroll of teleportation (MERRY XMAS JOYEUX NOEL FELIZ NAVIDAD) scroll of enchant armor (YET ANOTHER SCROLL LABEL) scroll of enthronization (ULULULULOHH) scroll of create monster (MODD ARCHWILIO) scroll of punishment (RAKIMONTRARAR) scroll of genocide (GOTTA IMBUE THE AMULET OF YENDOR) scroll of identify (PRZECIAZONY) scroll of blank paper (unlabeled) Spellbooks spellbook of enchant weapon (ochre) Potions potion of acid (slimy) potion of fire (sky blue) potion of water (clear) potion of sickness (cooling) potion of gain ability (greasy) potion of hallucination (soapy) Rings ring of increase accuracy (oblivion) Wands wand of enlightenment (steel) wand of slow monster (newfound) wand of teleportation (timber) Tools chest (wooden container) Gems worthless piece of black glass (black) prehnite stone (radiant) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Gnomish Mines: levels 5 to 6 Level 6: <- You are here Voluntary challenges You eaten 11 times You eaten food with animal by-products 6 times You eaten meat 6 times You were an atheist You never prayed to the gods You hit with a wielded weapon 125 times You killed 102 monsters You read items or engraved 5 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (14 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Grand Master) (32 of 160) two-handed weapons [Basic] (max Grand Master) (27 of 160) missile weapons [Basic] (max Grand Master) (20 of 160) implants [Unskilled] (max Basic) (78 of 20) form I (Shii-Cho) [Basic] (max Grand Master) (20 of 160) form II (Makashi) [Basic] (max Grand Master) (20 of 160) form IV (Ataru) [Basic] (max Grand Master) (20 of 160) form V (Djem So) [Basic] (max Grand Master) (20 of 160) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Legendary) (20 of 160) knife [Basic] (max Legendary) (20 of 160) axe [Basic] (max Legendary) (20 of 160) pick-axe [Basic] (max Legendary) (20 of 160) short sword [Basic] (max Legendary) (20 of 160) broadsword [Basic] (max Legendary) (20 of 160) long sword [Basic] (max Legendary) (20 of 160) two-handed sword [Basic] (max Legendary) (104 of 160) scimitar [Basic] (max Legendary) (20 of 160) saber [Basic] (max Legendary) (20 of 160) club [Basic] (max Legendary) (20 of 160) paddle [Basic] (max Legendary) (20 of 160) mace [Basic] (max Legendary) (20 of 160) morning star [Basic] (max Legendary) (20 of 160) flail [Basic] (max Legendary) (20 of 160) hammer [Basic] (max Legendary) (160 of 160) quarterstaff [Basic] (max Legendary) (20 of 160) polearms [Basic] (max Legendary) (20 of 160) spear [Basic] (max Legendary) (20 of 160) javelin [Basic] (max Legendary) (20 of 160) trident [Basic] (max Legendary) (20 of 160) lance [Basic] (max Legendary) (20 of 160) bow [Basic] (max Legendary) (20 of 160) sling [Basic] (max Legendary) (20 of 160) firearms [Basic] (max Legendary) (20 of 160) crossbow [Basic] (max Legendary) (20 of 160) dart [Basic] (max Legendary) (20 of 160) shuriken [Basic] (max Legendary) (20 of 160) boomerang [Basic] (max Legendary) (20 of 160) whip [Basic] (max Legendary) (20 of 160) unicorn horn [Basic] (max Legendary) (20 of 160) lightsaber [Basic] (max Legendary) (20 of 160) Spellcasting Skills enchantment spells [Basic] (max Expert) (21 of 160) Goodbye Leeroy the Ordinator...