Leeroy, lawful male dinosaur Ordinator --- .. .. . ,,, ,,,,,, -------+----,,,,,,,#,,,,#########################------------##-------- |...........,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,..........<|,,.......| |..........|,,#---------,,,,,,,,,,,,#############|..........|,#|......| |..........|,,#|.......|###########,# |..........|,# ......| |{.........|,,,|.......| #,# ------.....|,# ...>.| |..........|##*|.......| #,### |.....|,# .....| |...........,%@@@......| #,,,################-------,# ....| ------------#@#--------- ###,,,,,,,,,,,,,,,,,,,,,,,,,# ----- , ########################### [Leeroy the Duelist] St18/06 Dx9 Co5 In7 Wi4 Ch11 OrdDinMalLaw Dlvl:2 $52 HP0(54) Pw25(25) AC9 MC0 Xp4/94 Wt666/1520 T709 Latest messages The magic missile hits you! [-4 -> 33] You hit the sergeant! The sergeant thrusts his poisoned dagger. The dagger was poisoned! [-7 -> 26] The sergeant hits you! [-4 -> 22] Asidonhopo wields a spear {12}! Asidonhopo thrusts his spear. Asidonhopo hits you! [-4 -> 18] Asidonhopo thrusts his spear. Asidonhopo hits you! You hear the howling of the CwnAnnwn... [-13 -> 5] Warning: HP low! Asidonhopo thrusts his spear. Asidonhopo hits you! You die... Your inventory Weapons a - an uncursed +3 tsurugi (weapon in hands) {24} b - a blessed +3 runesword (alternate weapon; not wielded) {30} c - an uncursed +4 mallet {20} d - a * uncursed +3 droven crossbow {30} e - 50 * uncursed +8 droven bolts (in quiver) {1} q - an uncursed +0 axe {24} s - an uncursed +0 scimitar {16} u - an uncursed +0 spear {12} A - 14 uncursed +0 bullets {0} B - an uncursed +0 elven short sword {12} I - the uncursed +2 scimitar named Spectral Avoider {16} M - an uncursed +0 spear {12} P - 23 blessed +1 silver arrows {0} Armor o - an uncursed +0 orcish ring mail {100} r - a * uncursed +0 chain mail {120} t - a blessed +2 orcish helm {12} x - the cursed -1 leather armor named Enspelled Talisman {60} Comestibles m - an uncursed stalking lichen corpse {20} v - a blessed tripe ration {0} E - a blessed tin of sewer rat meat {0} F - an uncursed tripe ration {0} Scrolls h - 5 uncursed scrolls of healing {0} i - 4 uncursed scrolls of mana {0} j - 3 uncursed scrolls of phase door {0} k - 2 uncursed scrolls of standard id {0} l - an uncursed scroll of cure {0} p - an uncursed scroll of light {0} z - an uncursed scroll of enchant armor {0} H - a blessed scroll of bad effect {0} J - an uncursed scroll of fire {0} O - an uncursed scroll of enchant weapon {0} Spellbooks g - a blessed spellbook of enchant weapon (2:3) {0} n - an uncursed spellbook of resist sleep (5:0) {0} Potions w - a blessed potion of fruit juice {0} D - an uncursed potion of Jolt Cola {0} L - an uncursed potion of gain energy {0} N - an uncursed potion of polymorph {0} Rings f - an uncursed +5 ring of increase accuracy {0} Q - a blessed +2 ring of gain intelligence {0} Tools C - an uncursed +0 pick-axe {32} G - an uncursed magic harp (0:11) {0} K - an uncursed oilskin sack {5} Chains y - a cursed +0 iron chain {120} The oilskin sack is empty. Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 11 You carried 0 sins You could not have this property at all: invisibility You could not have this property extrinsically: half physical damage You could not have this property intrinsically: hallu party Ring identification only worked 4 times out of 10 Implant identification only worked 1 times out of 58 Spellbook identification only worked 2 times out of 15 Monsters only dropped their musable items with 78% chance Amulet drop chance was reduced to 64% Weapon drop chance was reduced to 79% Food drop chance was reduced to 89% Monster death drops spawned with only 92% chance The following skill could not be trained at all: searching The following skill was trained at half the usual rate: chaos spells The following skill was trained at one fifth the usual rate: firearms The following skill was limited to basic proficiency: shield The following skill was limited to skilled proficiency: spirituality The following skill was limited to expert proficiency: petkeeping The following skill became untrainable if you tried to train it too early: dagger (turn 99) The following skill became untrainable if you tried to train it too early: mace (turn 154) The following skill became untrainable after a while: whip (turn 11093) The following skill couldn't be trained before a certain turn number is reached: devices (turn 42886) Number of artifacts generated was 0 Number of fake artifacts generated was 2 Monster spawn increase started at turn 17181 Monster spawn increase reached its maximum at turn 87411 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 1236495 The monster class that cannot be genocided was archfiend The monster class that was spawned more often: cockatrice (freq bonus 2) The monster species that spawned more often: Hans (freq bonus 15) The monster species that spawned more often: indigo warp patch (freq bonus 3) The monster species that spawned more often: mental lady (freq bonus 8) The monster species that spawned more often: black muzzle (freq bonus 6) The monster species that spawned more often: warty patch (freq bonus 10) The monster species that spawned more often: soph sextile (freq bonus 9) The monster species that spawned more often: Pedalas (freq bonus 6) The monster species that spawned more often: holed wall (freq bonus 30) The monster species that spawned more often: red icky thing (freq bonus 24) The monster species that spawned more often: demitwen (freq bonus 6) The monster species that spawned more often: proletariat sentimentalize (freq bonus 12) The monster species that spawned more often: monastic lich (freq bonus 12) The monster species that spawned more often: turbo club racquet (freq bonus 18) The monster species that spawned more often: magic-colored fungus (freq bonus 24) The monster species that spawned more often: nothronychus (freq bonus 8) The monster species that spawned more often: bracelet obliteration outgrowth (freq bonus 12) The monster species that spawned more often: cave error (freq bonus 32) The monster species that spawned more often: darker thief (freq bonus 12) The monster species that spawned more often: phasing tengu (freq bonus 12) The monster species that spawned more often: lead statue (freq bonus 10) The monster trait that was more common: unknown (freq bonus 2) The monster trait that was more common: monsters that count as lord (freq bonus 4) The monster trait that was more common: monsters whose attacks wrap around and drown you (freq bonus 2) The monster species that never randomly spawned: yellow ogre The monster species that never randomly spawned: superficially accurate The monster species that never randomly spawned: terror fish The monster species that never randomly spawned: grief causer The monster species that never randomly spawned: journeyman lichen The monster species that never randomly spawned: Rocket Science PhD The monster species that never randomly spawned: porter xorn The monster species that never randomly spawned: berated plane The monster species that never randomly spawned: giant beart The monster species that never randomly spawned: demonic quylthulg The RNG hath decreed that this item was never generated: geolysis (GICCC) The RNG hath decreed that this item was never generated: clove of garlic ((null)) The RNG hath decreed that this item was never generated: bionic cloak (avenger cloak) The RNG hath decreed that this item was never generated: amulet of flying (convex) The RNG hath decreed that this item was never generated: cure wounds (yerba mate) The RNG hath decreed that this item was never generated: boulder ((null)) The RNG hath decreed that this item was never generated: poured club ((null)) The RNG hath decreed that this item was never generated: food ration ((null)) The RNG hath decreed that this item was never generated: impossibly heavy glass ball ((null)) The RNG hath decreed that this item was never generated: really heavy iron ball ((null)) The RNG hath decreed that this item was generated more often: invisibility (brilliant blue, freq bonus 32) The RNG hath decreed that this item was generated more often: protection (wide, freq bonus 10) The RNG hath decreed that this item was generated more often: regeneration (antique, freq bonus 15) The RNG hath decreed that this item was generated more often: robe of power (orange robe, freq bonus 5) The RNG hath decreed that this item was generated more often: BUC randomization (lupine, freq bonus 13) The RNG hath decreed that this item was generated more often: bloodsucking shoes (yellow sneakers, freq bonus 13) The RNG hath decreed that this item was generated more often: dehydrating stone (gray, freq bonus 20) The RNG hath decreed that this item was generated more often: muteness stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: charred bread ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: green lightsaber (lightsaber, freq bonus 8) The RNG hath decreed that this item was generated more often: forbidden knowledge (uninscribed, freq bonus 2) The RNG hath decreed that this item was generated more often: antilevel stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: ward (UNPLAYABLE BINDER ROLE, freq bonus 77) The RNG hath decreed that this item was generated more often: heavy machine gun ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: diamond (white, freq bonus 4) The RNG hath decreed that this item was generated more often: mithril whip ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: stone to flesh (thick, freq bonus 4) The RNG hath decreed that this item was generated more often: blood loss (romantic, freq bonus 8) The RNG hath decreed that this item was generated more often: chromatic beam (chromatic, freq bonus 8) The RNG hath decreed that this item was generated more often: thresher ((null), freq bonus 10) The RNG hath decreed that this item was always generated cursed: magic mapping (shapeless) The RNG hath decreed that this item was always generated cursed: free hand bug stone (gray) The RNG hath decreed that this item was always generated cursed: heavy iron ball ((null)) The RNG hath decreed that this item was always generated cursed: banishment (cocky) The RNG hath decreed that this item was always generated cursed: cheese ((null)) The RNG hath decreed that this item was always generated cursed: respawn stone (gray) The RNG hath decreed that this item was always generated cursed: menu bug stone (gray) The RNG hath decreed that this item was always generated cursed: poison (mum) The RNG hath decreed that this item was always generated cursed: scaler mittens (dusty gloves) The RNG hath decreed that this item was always generated cursed: scalpel ((null)) The RNG hath decreed that this trap was always invisible: alarm The RNG hath decreed that this trap was generated more often: mana battery trap (freq bonus 8) Next attribute increase check would have come at turn 855 Strength training was -3 Dexterity training was 11 Wisdom training was 15 Constitution training was 37 You were sleep resistant You had not decided on your sexuality yet You were being chased by the kops. (766) You were prevented from having invisibility (0) You were prevented from having half physical damage (0) You saw invisible You had infravision You had 1260 points of nutrition remaining You had discount action Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Vaire, Varda Elentari and Nessa Your deity was Vaire The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - enchant weapon 7 enchant 99% 593% b - resist sleep 1 protect 8% 95% Techniques known in the end Name Level Status weapon practice 4X LIMIT(0) turn undead 4X LIMIT(0) appraisal 4 R LIMIT(0) panic digging 4 R LIMIT(0) phase door 4 R LIMIT(0) invoke deity 4 R LIMIT(0) berserk 4 R LIMIT(0) Discoveries Weapons * tsurugi (long samurai sword) * runesword (runic broadsword) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (cyan robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (mechanical helmet) * sedge hat (etched helmet) * skullcap (great helmet) * flack helmet (water-pipe helmet) * crystal helm (engraved helmet) * mining helm (orange visored helmet) * field helm (kitchen hat) * helm of safeguard (yellow helmet) * war hat (anachrononononaut helmet) * plasteel gloves (white gloves) * leather gloves (parked gloves) * gauntlets of safeguard (runic gloves) * gauntlets of plugsuit (fingerless gloves) * commander gloves (concrete gloves) * field gloves (paper gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (lolita boots) * field boots (roller boots) * boots of safeguard (hiking boots) Scrolls scroll of healing (METOO IS THE GERMAN WORD OF THE YEAR 2017 LOL) scroll of mana (LITTLE INJURED DOUBLE PAY) scroll of phase door (ESTA LINGUAGEM E MUITO LONGO CABELO MACIO) scroll of standard id (THERAC 25) scroll of cure (A WILD STEELIX APPEARED) * scroll of extra healing (DEMOGORGONHACK IS A GREAT NETHACK VARIANT) * scroll of greater mana restoration (YUM YUM) scroll of light (IL NEMICO E STATO VENDUTO) scroll of enchant armor (SLASHTHEM IS NOT A FORK OF SLASHEM EXTENDED) scroll of bad effect (MOMMYXOMUHU) scroll of fire (AMITRIPTYLINE FLUOXETINE ACETAMINOPHEN) scroll of enchant weapon (PSEUDOELLIPOSCHENGBAND) Spellbooks spellbook of enchant weapon (shivering) spellbook of resist sleep (middle-handed) Potions potion of fruit juice (crimson) potion of Jolt Cola (anise seed) potion of gain energy (turquoise) potion of polymorph (mint) Rings ring of increase accuracy (turkish) ring of gain intelligence (andalusite) Wands wand of magic missile (pallet) Tools magic harp (harp) oilskin sack (bag) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 2 Level 2: <- You are here Voluntary challenges You were a vegetarian You eaten 1 time You eaten food with animal by-products 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 15 times You killed 15 monsters You read items or engraved 3 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (6 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Grand Master) (21 of 160) two-handed weapons [Basic] (max Grand Master) (25 of 160) missile weapons [Basic] (max Grand Master) (20 of 160) implants [Unskilled] (max Basic) (0 of 20) form I (Shii-Cho) [Basic] (max Grand Master) (20 of 160) form II (Makashi) [Basic] (max Grand Master) (20 of 160) form IV (Ataru) [Basic] (max Grand Master) (20 of 160) form V (Djem So) [Basic] (max Grand Master) (20 of 160) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Legendary) (20 of 160) knife [Basic] (max Legendary) (20 of 160) axe [Basic] (max Legendary) (20 of 160) pick-axe [Basic] (max Legendary) (20 of 160) short sword [Basic] (max Legendary) (20 of 160) broadsword [Basic] (max Legendary) (20 of 160) long sword [Basic] (max Legendary) (20 of 160) two-handed sword [Basic] (max Legendary) (35 of 160) scimitar [Basic] (max Legendary) (20 of 160) saber [Basic] (max Legendary) (20 of 160) club [Basic] (max Legendary) (20 of 160) paddle [Basic] (max Legendary) (20 of 160) mace [Basic] (max Legendary) (20 of 160) morning star [Basic] (max Legendary) (20 of 160) flail [Basic] (max Legendary) (20 of 160) hammer [Basic] (max Legendary) (20 of 160) quarterstaff [Basic] (max Legendary) (20 of 160) polearms [Basic] (max Legendary) (20 of 160) spear [Basic] (max Legendary) (20 of 160) javelin [Basic] (max Legendary) (20 of 160) trident [Basic] (max Legendary) (20 of 160) lance [Basic] (max Legendary) (20 of 160) bow [Basic] (max Legendary) (20 of 160) sling [Basic] (max Legendary) (20 of 160) firearms [Basic] (max Legendary) (20 of 160) crossbow [Basic] (max Legendary) (20 of 160) dart [Basic] (max Legendary) (20 of 160) shuriken [Basic] (max Legendary) (20 of 160) boomerang [Basic] (max Legendary) (20 of 160) whip [Basic] (max Legendary) (20 of 160) unicorn horn [Basic] (max Legendary) (20 of 160) lightsaber [Basic] (max Legendary) (20 of 160) Spellcasting Skills enchantment spells [Basic] (max Expert) (20 of 160) Goodbye Leeroy the Ordinator...