Leeroy, lawful male dinosaur Paladin --------- ........| |.......| +.......| |.....d@| ---- ---- [Leeroy the Fighter of Law] St12 Dx12 Co12 In16 Wi8 Ch18 PalDinMalLaw Dlvl:1 $0 HP30(30) Pw18(18) AC-4 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male dinosaur Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! The moon is waning tonight. # (2x) Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: curse resistance You could not have this property extrinsically: clairvoyance You could not have this property intrinsically: freezopathy Scroll identification only worked 100 times out of 165 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 10 Implant identification only worked 1 times out of 21 Armor identification only worked 15 times out of 29 Spellbook identification only worked 2 times out of 14 Monsters only dropped their musable items with 35% chance Scroll drop chance was reduced to 85% Ring drop chance was reduced to 95% Amulet drop chance was reduced to 87% Weapon drop chance was reduced to 70% Armor drop chance was reduced to 94% Tool drop chance was reduced to 99% Food drop chance was reduced to 91% Monster death drops spawned with only 99% chance The following skill could not be trained at all: two-weapon combat The following skill was trained at half the usual rate: boomerang The following skill was trained at one fifth the usual rate: two-handed weapons The following skill was limited to basic proficiency: healing spells The following skill was limited to skilled proficiency: occult spells The following skill was limited to expert proficiency: hammer The following skill became untrainable if you tried to train it too early: broadsword (turn 113) The following skill became untrainable if you tried to train it too early: searching (turn 15168) The following skill became untrainable after a while: quarterstaff (turn 44106) The following skill couldn't be trained before a certain turn number is reached: attack spells (turn 28039) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 46051 Monster spawn increase reached its maximum at turn 153787 In this game, Eevee's evolution was spiriteon Your limit for ascension was at turn 2999454 The monster class that cannot be genocided was ghost The monster class that was spawned more often: jabberwock (freq bonus 5) The monster species that spawned more often: crystal ice golem (freq bonus 7) The monster species that spawned more often: giant blue mouse (freq bonus 42) The monster species that spawned more often: rock worm (freq bonus 18) The monster species that spawned more often: clock warp patch (freq bonus 27) The monster species that spawned more often: Antonia (freq bonus 108) The monster species that spawned more often: blank fungus (freq bonus 14) The monster species that spawned more often: death widow (freq bonus 7) The monster species that spawned more often: undead lichen (freq bonus 16) The monster species that spawned more often: anti-paladin (freq bonus 7) The monster species that spawned more often: rafflesia (freq bonus 14) The monster species that spawned more often: atmosphere slighter (freq bonus 12) The monster species that spawned more often: sapusaur (freq bonus 7) The monster species that spawned more often: blending titanothere (freq bonus 12) The monster species that spawned more often: earth devil (freq bonus 20) The monster species that spawned more often: stictopus (freq bonus 8) The monster species that spawned more often: big bia (freq bonus 60) The monster species that spawned more often: Corina's special combat boot (freq bonus 18) The monster species that spawned more often: newt longship (freq bonus 28) The monster species that spawned more often: kender (freq bonus 20) The monster species that spawned more often: accordion handwrit tarring diversification banally (freq bonus 30) The monster trait that was more common: monsters that originate from Angband (freq bonus 2) The monster trait that was more common: monsters that are unsolid (freq bonus 1) The monster trait that was more common: monsters whose attacks shoot webs (freq bonus 4) The monster trait that was more common: monsters that count as hobbit (freq bonus 8) The monster species that never randomly spawned: petro growth The monster species that never randomly spawned: blister fungus The monster species that never randomly spawned: iron slime The monster species that never randomly spawned: paralyzing sphere The monster species that never randomly spawned: gehenna hound The monster species that never randomly spawned: normal dwarf The monster species that never randomly spawned: edgy force fungus The monster species that never randomly spawned: filament tented The monster species that never randomly spawned: black wolf The monster species that never randomly spawned: grille ophthalmoscopic The RNG hath decreed that this item was never generated: knock (pink) The RNG hath decreed that this item was never generated: long stake ((null)) The RNG hath decreed that this item was never generated: soundproof helmet (wok-shaped helmet) The RNG hath decreed that this item was never generated: captcha stone (gray) The RNG hath decreed that this item was never generated: clay chain ((null)) The RNG hath decreed that this item was never generated: victorian underwear ((null)) The RNG hath decreed that this item was never generated: measurer ((null)) The RNG hath decreed that this item was never generated: platinum dragon scales ((null)) The RNG hath decreed that this item was never generated: katana (samurai sword) The RNG hath decreed that this item was never generated: platinum saber ((null)) The RNG hath decreed that this item was generated more often: amulet of depression (psychosomatic, freq bonus 57) The RNG hath decreed that this item was generated more often: bronze arrow ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: sawed-off shotgun ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: paralysis (shivering, freq bonus 20) The RNG hath decreed that this item was generated more often: caltrop ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: fishing pole ((null), freq bonus 22) The RNG hath decreed that this item was generated more often: quiz helm (deformed helmet, freq bonus 40) The RNG hath decreed that this item was generated more often: plate mail ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: suguhanoken ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: hallucination (rainbow, freq bonus 12) The RNG hath decreed that this item was generated more often: rhodochrosite (red, freq bonus 11) The RNG hath decreed that this item was generated more often: danger (finger-smashing, freq bonus 6) The RNG hath decreed that this item was generated more often: create familiar (THERE ARE NOT ENOUGH MONSTERS IN SLASHEM EXTENDED, freq bonus 9) The RNG hath decreed that this item was generated more often: brittle spear ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: intrinsic loss (hardened, freq bonus 8) The RNG hath decreed that this item was generated more often: enlighten (faded, freq bonus 17) The RNG hath decreed that this item was generated more often: RapiRapi ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: dwarvish spear (stout spear, freq bonus 9) The RNG hath decreed that this item was generated more often: display loss stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: dwarvish iron helm (hard hat, freq bonus 17) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 85) The RNG hath decreed that this item was always generated cursed: out of memory helmet (masked helmet) The RNG hath decreed that this item was always generated cursed: muting helm (covered helmet) The RNG hath decreed that this item was always generated cursed: freezing boots (side zip boots) The RNG hath decreed that this item was always generated cursed: cure freeze (snowy) The RNG hath decreed that this item was always generated cursed: relay (four-wired thing) The RNG hath decreed that this item was always generated cursed: vaporize (illgotten) The RNG hath decreed that this item was always generated cursed: wildhild bow ((null)) The RNG hath decreed that this item was always generated cursed: cloak of invisibility (opera cloak) The RNG hath decreed that this item was always generated cursed: artifact jackpot (DAELOELOELOELOELOE FUEUEUEUEUEUE) The RNG hath decreed that this item was always generated cursed: binning kit ((null)) The RNG hath decreed that this trap was always invisible: monster cube The RNG hath decreed that this trap was generated more often: pit (freq bonus 1) Next attribute increase check would have come at turn 2263 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having clairvoyance (0) You were prevented from having curse resistance (0) Your chance to block was 32% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You had discount action You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (342) You survived Spells known in the end Name Level Category Fail Memory a - solar beam 6 matter 98% 500% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) berserk 1 R Prepared(0) Discoveries Armor helmet (echo helmet) leather gloves (dusty gloves) low boots (walking shoes) Scrolls scroll of healing (SUCCUBI CAN CONTRACT SLEXUALLY TRANSMITTED DISEASES) scroll of mana (NNEGI WU AKWUNA NNAGI WU ONYE OHI) scroll of phase door (ATTACKED SMAE TYPE BY STRANGED WAVE) scroll of standard id (LILYS HUNT) scroll of cure (INESSENTIAL INFILTRATED IVY) * scroll of extra healing (AMERIKANSKA PRESIDENTEN AER EN STOR MAN) * scroll of greater mana restoration (NUMB IF HITTED SERIOUS IF HURT) Spellbooks spellbook of solar beam (octarine) Rings ring of warning (ebony) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) implants [Unskilled] (max Basic) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Fare thee well Leeroy the Paladin... You and the little dog escaped from the dungeon with 3 points, Since you escaped early, the score list will not be checked.