Leeroy, chaotic female monkey Goff - ---------- |........@.| |..........| ............ ------------ [Leeroy the Saint Preps Academy Alumna] St15 Dx16 Co15 In4 Wi15 Ch7 GofMonFemCha Dlvl:1 $1 HP31(31) Pw21(21) AC-6 Exp3 T17 Hal Latest messages Unknown command ' '. You might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) Turn the number pad on? [yn] (n) 1 gold piece. q - a corpse. What do you want to eat? [q or ?*] You feel guilty. You feel uncontrollable. You drain the blood from the sewer rat corpse. This tripe ration tastes terrible! You cannibal! You will regret this! The gnarled fly misses. The barghest misses. You feel less wobbly now. The evil patch misses. You kill the stone stalk! Welcome to experience level 3. There is a staircase up here. You see here a scroll labeled HANDBOOKOFBREAD SMELLSINCUNABULUM CATALOGUEOFTHEASS. Beware, there will be no return! Still climb? [yn] (n) Your inventory Amulets j - a dark amulet (being worn) Weapons a - a pistol (weapon in hand) b - 100 bullets (in quiver) p - a block-heeled combat boot Armor c - a pair of hippie heels named Marrowgrinder (being worn) d - a victorian underwear (being worn) e - a black dragon scale mail (being worn) Comestibles q - a drained corpse named Cornelia Fuck Scrolls k - 5 scrolls labeled THE EVIL NHQDB OPERATORS FILTER OUT BLOODY GOOD SLEX QUOTES l - 4 scrolls labeled NOPE I FUCK YOU UP NOW YOU STUPID PLAYER ASSHOLE m - 3 scrolls labeled FROBOZZ MAGIC SCROLL CO n - 2 scrolls labeled HLY HLS o - a scroll labeled NOOOOIN THE AMY BLUESCREENOFDEATH Potions f - 3 greasy potions g - 5 blood-red potions h - 3 blood-red potions i - 2 blood-red potions Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: sleep resistance You could not have this property extrinsically: psi resistance You could not have this property intrinsically: stoned chilling Scroll identification only worked 100 times out of 299 Ring identification only worked 4 times out of 14 Implant identification only worked 1 times out of 28 Wand identification only worked 3 times out of 17 Spellbook identification only worked 2 times out of 14 Monsters only dropped their equipment with 90% chance Scroll drop chance was reduced to 84% Musable item generation frequency had a negative bias of 11% Wand drop chance was reduced to 99% Implant drop chance was reduced to 86% Potion drop chance was reduced to 84% Weapon drop chance was reduced to 90% Food drop chance was reduced to 80% Concealing monsters were spawned underneath items 64% of the time only The following skill could not be trained at all: divination spells The following skill was trained at half the usual rate: two-handed weapons The following skill was trained at one fifth the usual rate: form VII (Vaapad) The following skill was limited to basic proficiency: healing spells The following skill was limited to skilled proficiency: shield The following skill was limited to expert proficiency: bare-handed combat The following skill became untrainable if you tried to train it too early: techniques (turn 14) The following skill became untrainable if you tried to train it too early: two-handed sword (turn 3772) The following skill became untrainable after a while: enchantment spells (turn 32222) The following skill couldn't be trained before a certain turn number is reached: petkeeping (turn 34859) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 32573 Monster spawn increase reached its maximum at turn 136447 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1169470 The monster class that cannot be genocided was jabberwock The monster class that was spawned more often: gremlin (freq bonus 1) The monster species that spawned more often: warty mold (freq bonus 2) The monster species that spawned more often: flying troll (freq bonus 24) The monster species that spawned more often: ureic subschedule (freq bonus 6) The monster species that spawned more often: whickering dotard (freq bonus 28) The monster species that spawned more often: papier-mache cow (freq bonus 2) The monster species that spawned more often: Karin's flat sandal (freq bonus 14) The monster species that spawned more often: depowered mold (freq bonus 72) The monster species that spawned more often: nexus turret (freq bonus 8) The monster species that spawned more often: irresistible stalk (freq bonus 8) The monster species that spawned more often: kobold zombie (freq bonus 8) The monster species that spawned more often: clear jelly (freq bonus 12) The monster species that spawned more often: calculator inefficiently (freq bonus 10) The monster species that spawned more often: antimagic mold (freq bonus 2) The monster species that spawned more often: undead tracer (freq bonus 8) The monster species that spawned more often: intel scribe (freq bonus 12) The monster species that spawned more often: giant green bat (freq bonus 12) The monster species that spawned more often: home seeker (freq bonus 15) The monster species that spawned more often: deep troll (freq bonus 8) The monster species that spawned more often: skeletal mount (freq bonus 20) The monster species that spawned more often: opal mold (freq bonus 12) The monster trait that was more common: monsters that make chicken sounds (freq bonus 2) The monster trait that was more common: monsters whose attacks steal your intrinsics (freq bonus 1) The monster trait that was more common: monsters whose attacks do cold damage (freq bonus 2) The monster species that never randomly spawned: sea ogre The monster species that never randomly spawned: decaying mimic The monster species that never randomly spawned: hairy mushroom The monster species that never randomly spawned: large chicken The monster species that never randomly spawned: volcano gazer The monster species that never randomly spawned: budo lichen The monster species that never randomly spawned: lammed standardizable The monster species that never randomly spawned: extorsive liver throughout The monster species that never randomly spawned: scavenger The monster species that never randomly spawned: nightgaunt The monster class that more likely to generate with musable stuff: (null) The RNG hath decreed that this item was never generated: gauntlets of misfiring (clumsy gloves) The RNG hath decreed that this item was never generated: unfindable stone (gray) The RNG hath decreed that this item was never generated: greater mana restoration (DIT DEDIDET DAET) The RNG hath decreed that this item was never generated: vileness (EVIL PATCH IDEAS ARE WRITTEN WITH EPI PENS) The RNG hath decreed that this item was never generated: rumor (scribbled) The RNG hath decreed that this item was never generated: amulet of directional swap (obfuscated) The RNG hath decreed that this item was never generated: implant of searing (omniscient) The RNG hath decreed that this item was never generated: heavy clay ball ((null)) The RNG hath decreed that this item was never generated: backfire (fadeless) The RNG hath decreed that this item was never generated: atsuzoko boots ((null)) The RNG hath decreed that this item was generated more often: sickness resistance (fragile, freq bonus 45) The RNG hath decreed that this item was generated more often: elven gauntlets (faded mittens, freq bonus 68) The RNG hath decreed that this item was generated more often: amulet of weak magic (weaksauce, freq bonus 17) The RNG hath decreed that this item was generated more often: sleepstone (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: stone chain ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: umbrella ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: blacky helmet (middle-earth helmet, freq bonus 30) The RNG hath decreed that this item was generated more often: stone of misfiring (gray, freq bonus 19) The RNG hath decreed that this item was generated more often: wakame ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: magic mapping (dusty, freq bonus 8) The RNG hath decreed that this item was generated more often: failed exercise (thumb screwing, freq bonus 10) The RNG hath decreed that this item was generated more often: girliness (SLEEHHGIHPRAHSROZARHTIWFLESYMTUCANNAWI, freq bonus 10) The RNG hath decreed that this item was generated more often: battering ram (candy, freq bonus 8) The RNG hath decreed that this item was generated more often: make invisible (marble, freq bonus 9) The RNG hath decreed that this item was generated more often: destroy armor (destructive, freq bonus 8) The RNG hath decreed that this item was generated more often: warning (diamond, freq bonus 2) The RNG hath decreed that this item was generated more often: hunting rifle ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: wooden harp (harp, freq bonus 5) The RNG hath decreed that this item was generated more often: Ayanami wrapping ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: implant of ages (miocene, freq bonus 9) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 74) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 91) The RNG hath decreed that this item was always generated cursed: displacement (transparent) The RNG hath decreed that this item was always generated cursed: red tea (baloon flower) The RNG hath decreed that this item was always generated cursed: jacinth (orange) The RNG hath decreed that this item was always generated cursed: solar beam (mirroring) The RNG hath decreed that this item was always generated cursed: implant of winter (energizing) The RNG hath decreed that this item was always generated cursed: platinum fire hook (beaked staff) The RNG hath decreed that this item was always generated cursed: helm versus death (etheric helmet) The RNG hath decreed that this item was always generated cursed: antiprayer stone (gray) The RNG hath decreed that this item was always generated cursed: teleport control (gold) The RNG hath decreed that this item was always generated cursed: heretic cloak (godless cloak) The RNG hath decreed that this trap was always invisible: cyan spell trap The RNG hath decreed that this trap was generated more often: unlight trap (freq bonus 4) Next attribute increase check would have come at turn 333 Strength training was 2 Dexterity training was 1 Wisdom training was -1 Constitution training was 1 You were disintegration-resistant You were level-drain resistant You were hallucinating (20) You had not decided on your sexuality yet You were prevented from having sleep resistance (0) You were prevented from having psi resistance (0) You were aware of the presence of covetous monsters You had infravision You had 2080 points of nutrition remaining You aggravated monsters You were unlucky (-2) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of A'En, Jobs and the Bitches Your deity was Brigit The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (170) You survived You didn't know any spells. Techniques known in the end Name Level Status draw blood 3X Prepared(0) calm steed 3X Prepared(0) dazzle 3X Prepared(0) turn undead 3X Prepared(0) create ammo 3X Prepared(0) attire charm 3X Prepared(0) blood ritual 3X Prepared(0) berserk 3 R Prepared(0) appraisal 3 R Prepared(0) panic digging 3 R Prepared(0) phase door 3 R Prepared(0) invoke deity 3 R Prepared(0) Discoveries Armor hippie heels (red overknees) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You eaten 1 time You eaten food with animal by-products 1 time You eaten meat 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 7 times You killed 2 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (4 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Master) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Basic] (max Master) (20 of 160) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Expert) (27 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Goff... Youescaped from the dungeon with 467 points,