Leeroy, lawful male ent Ordinator ------------- |...........| |..@@.......| |...........| |...........| ---.--------- [Leeroy the Battler] St18/01 Dx3 Co9 In6 Wi7 Ch5 OrdEntMalLaw Dlvl:1 $0 HP13(13) Pw12(12) AC11 Exp1 T9 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male ent Ordinator. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! The moon is waning tonight. # Restores some of your health and also fixes blindness, stunning, confusion, hallucination, numbness, fear, freezing, dimness and burns. Use this technique? [yn] (n) # Restores some of your health and also fixes blindness, stunning, confusion, hallucination, numbness, fear, freezing, dimness and burns. Use this technique? [yn] (n) # Pick an object. @ a human or elf or you (ent ordinator called Leeroy) Accessing Pokedex entry for lower ent... Base statistics of this monster type: Base level = 10, difficulty = 18, AC = -10, magic resistance = 50, alignment 10. Normal speed (12). Normal generation, with frequency 1. Resists petrification, death magic. Leaves no corpse. Big, genocidable, breathless, amphibious, carnivorous digger. Is not a valid polymorph form. Attacks: 2d3, uses weapon - ordinary physical 2d3, uses weapon - ordinary physical 2d3, uses weapon - ordinary physical 2d3, uses weapon - ordinary physical You can't go up here. You hear someone counting money. Beware, there will be no return! Still climb? [yn] (n) Unknown command ' '. You might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) Turn the number pad on? [yn] (n) Beware, there will be no return! Still climb? [yn] (n) (3x) Your inventory Weapons a - an uncursed +3 tsurugi (weapon in hands) {24} b - an uncursed +3 runesword (alternate weapon; not wielded) {30} c - an uncursed +4 mallet {20} d - a * uncursed +3 droven crossbow {30} e - 50 * uncursed +8 droven bolts (in quiver) {1} Comestibles h - 8 uncursed oranges {0} i - 9 uncursed apples {0} j - 7 uncursed carrots {0} k - 8 uncursed pears {0} l - 10 uncursed asian pears {0} m - 11 uncursed lemons {0} n - 5 uncursed bananas {0} o - 13 uncursed melons {0} p - 166 uncursed slime molds {0} Scrolls q - 5 uncursed scrolls of healing {0} r - 4 uncursed scrolls of mana {0} s - 3 uncursed scrolls of phase door {0} t - 2 uncursed scrolls of standard id {0} u - an uncursed scroll of cure {0} Spellbooks g - a blessed spellbook of enchant weapon (0:4) {0} Rings f - an uncursed +5 ring of increase accuracy {0} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: double attacks You could not have this property extrinsically: warning You could not have this property intrinsically: drunken boxing Potion identification only worked 3 times out of 8 Implant identification only worked 1 times out of 48 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 50 Spellbook identification only worked 2 times out of 9 Monsters only dropped their musable items with 40% chance Monsters only dropped their equipment with 95% chance Wand drop chance was reduced to 82% Potion drop chance was reduced to 95% Weapon drop chance was reduced to 80% Tool drop chance was reduced to 73% Monster death drops spawned with only 95% chance The following skill could not be trained at all: protection spells The following skill was trained at half the usual rate: two-weapon combat The following skill was trained at one fifth the usual rate: occult spells The following skill was limited to basic proficiency: devices The following skill was limited to skilled proficiency: occult spells The following skill was limited to expert proficiency: enchantment spells The following skill became untrainable if you tried to train it too early: enchantment spells (turn 5) The following skill became untrainable if you tried to train it too early: enchantment spells (turn 812) The following skill became untrainable after a while: enchantment spells (turn 7424) The following skill couldn't be trained before a certain turn number is reached: healing spells (turn 29654) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 137825 Monster spawn increase reached its maximum at turn 166794 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 1783425 The monster class that cannot be genocided was xan or other mythical/fantastic insect The monster class that was spawned more often: dragon (freq bonus 2) The monster species that spawned more often: Tsathoggua, the Sleeper of N'kai (freq bonus 12) The monster species that spawned more often: gryphon (freq bonus 54) The monster species that spawned more often: ultramarine fungus (freq bonus 18) The monster species that spawned more often: grim ward turret (freq bonus 8) The monster species that spawned more often: worshipping neologism (freq bonus 4) The monster species that spawned more often: camouflaged watcher (freq bonus 12) The monster species that spawned more often: baby blood dragon (freq bonus 16) The monster species that spawned more often: Rita (freq bonus 6) The monster species that spawned more often: Peeer (freq bonus 12) The monster species that spawned more often: quartz smasher (freq bonus 6) The monster species that spawned more often: devilish spirit (freq bonus 24) The monster species that spawned more often: opal stalk (freq bonus 5) The monster species that spawned more often: pillowy ladler (freq bonus 6) The monster species that spawned more often: monkey mummy (freq bonus 8) The monster species that spawned more often: consumed fire boar (freq bonus 10) The monster species that spawned more often: solid bat (freq bonus 9) The monster species that spawned more often: quantum colony (freq bonus 22) The monster species that spawned more often: temporizing fussing (freq bonus 42) The monster species that spawned more often: bloodthirsty vampire lord (freq bonus 3) The monster species that spawned more often: common pest (freq bonus 8) The monster trait that was more common: monsters that wait for you to come (freq bonus 1) The monster trait that was more common: monsters that are acidic when eaten (freq bonus 2) The monster trait that was more common: monsters whose attacks aggravate monsters (freq bonus 1) The monster trait that was more common: monsters who attack with psionic blasts (freq bonus 2) The monster trait that was more common: monsters from the Evil Variant (freq bonus 4) The monster trait that was more common: monsters that make loud noise (freq bonus 4) The monster species that never randomly spawned: russian lycanthrope The monster species that never randomly spawned: insane nine The monster species that never randomly spawned: volt bomb The monster species that never randomly spawned: meddling embroiderer villain The monster species that never randomly spawned: eldritch ghost The monster species that never randomly spawned: time colony The monster species that never randomly spawned: swankily extricating hermit The monster species that never randomly spawned: testatum tormented clownishly The monster species that never randomly spawned: clay growth The monster species that never randomly spawned: gorgon beetle The RNG hath decreed that this item was never generated: sturdy plateau boot for girls ((null)) The RNG hath decreed that this item was never generated: morion (black) The RNG hath decreed that this item was never generated: blinding venom (splash of venom) The RNG hath decreed that this item was never generated: dark elven mithril-coat ((null)) The RNG hath decreed that this item was never generated: amulet of infinity (splashed) The RNG hath decreed that this item was never generated: energy bolt (infinity plus one) The RNG hath decreed that this item was never generated: The Nemean Lion hide ((null)) The RNG hath decreed that this item was never generated: inka blade ((null)) The RNG hath decreed that this item was never generated: blinding ray (noble) The RNG hath decreed that this item was never generated: summon undead (shining) The RNG hath decreed that this item was generated more often: black dragon scales ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: bituknife ((null), freq bonus 40) The RNG hath decreed that this item was generated more often: monster detection (bubbly, freq bonus 20) The RNG hath decreed that this item was generated more often: cloak of spray (brown burnoose, freq bonus 9) The RNG hath decreed that this item was generated more often: horrify (horrible, freq bonus 19) The RNG hath decreed that this item was generated more often: sling ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: detect unseen (violet, freq bonus 41) The RNG hath decreed that this item was generated more often: elven sickle ((null), freq bonus 27) The RNG hath decreed that this item was generated more often: red tea (baloon flower, freq bonus 6) The RNG hath decreed that this item was generated more often: touchstone (gray, freq bonus 131) The RNG hath decreed that this item was generated more often: slime (slimy, freq bonus 9) The RNG hath decreed that this item was generated more often: implant of suffering (compact, freq bonus 2) The RNG hath decreed that this item was generated more often: mercurial dragon scale mail ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: worthless piece of black glass (black, freq bonus 12) The RNG hath decreed that this item was generated more often: cloak of awakening (frade mantle, freq bonus 13) The RNG hath decreed that this item was generated more often: electric sword ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: figurine ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: orcish shield (red-eyed shield, freq bonus 11) The RNG hath decreed that this item was generated more often: zoom shot crossbow ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: dwarvish mithril-coat ((null), freq bonus 2) The RNG hath decreed that this item was always generated cursed: antimatter (THIS SCROLL DOES NOT REALLY EXIST ITS JUST AN ILLUSION) The RNG hath decreed that this item was always generated cursed: monster detection (bubbly) The RNG hath decreed that this item was always generated cursed: caltrop ((null)) The RNG hath decreed that this item was always generated cursed: sleeping (effervescent) The RNG hath decreed that this item was always generated cursed: purple dragon scale shield (purple dragonhide shield) The RNG hath decreed that this item was always generated cursed: nature beam (retarded) The RNG hath decreed that this item was always generated cursed: infravision (unwritten) The RNG hath decreed that this item was always generated cursed: artifact creation (LOOKIE WHAT I FOUND) The RNG hath decreed that this item was always generated cursed: flame sphere (canvas) The RNG hath decreed that this item was always generated cursed: healing (white) The RNG hath decreed that this trap was always invisible: noise trap The RNG hath decreed that this trap was generated more often: automore trap (freq bonus 1) Next attribute increase check would have come at turn 930 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were sleep resistant You had not decided on your sexuality yet You were prevented from having warning (0) You were prevented from having double attacks (0) You saw invisible You had infravision You had 1496 points of nutrition remaining You could survive without air You had full nutrients Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Vaire, Varda Elentari and Nessa Your deity was Vaire The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (40) You survived Spells known in the end Name Level Category Fail Memory a - enchant weapon 7 enchant 99% 600% Techniques known in the end Name Level Status weapon practice 1X Prepared(0) turn undead 1X Prepared(0) ent's potion 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * tsurugi (long samurai sword) * runesword (runic broadsword) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (cyan robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (metal disk) * sedge hat (anachrononononaut helmet) * skullcap (resounding helmet) * flack helmet (arduous helmet) * crystal helm (full helmet) * mining helm (grimace helmet) * field helm (great helmet) * helm of safeguard (wide conical hat) * war hat (bluy helmet) * plasteel gloves (white gloves) * leather gloves (princess gloves) * gauntlets of safeguard (tar gloves) * gauntlets of plugsuit (paper gloves) * commander gloves (yellow gloves) * field gloves (natural gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (heroine mocassins) * field boots (lolita boots) * boots of safeguard (camouflage patterned boots) Scrolls scroll of healing (GIMME A LITTLE SPANKING) scroll of mana (ARCHEPHRENEPSOU PHIRIGX) scroll of phase door (RW NW PRT M HRW) scroll of standard id (OGRANICHENIYE SAPOGI) scroll of cure (LIFE RESTORATION) * scroll of extra healing (SUCCUBI CAN CONTRACT SLEXUALLY TRANSMITTED DISEASES) * scroll of greater mana restoration (ANGULAR SIGN) Spellbooks spellbook of enchant weapon (visaged) Rings ring of increase accuracy (glittery) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Grand Master) (20 of 160) two-handed weapons [Basic] (max Grand Master) (20 of 160) missile weapons [Basic] (max Grand Master) (20 of 160) form I (Shii-Cho) [Basic] (max Grand Master) (20 of 160) form II (Makashi) [Basic] (max Grand Master) (20 of 160) form IV (Ataru) [Basic] (max Grand Master) (20 of 160) form V (Djem So) [Basic] (max Grand Master) (20 of 160) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Legendary) (20 of 160) knife [Basic] (max Legendary) (20 of 160) axe [Basic] (max Legendary) (20 of 160) pick-axe [Basic] (max Legendary) (20 of 160) short sword [Basic] (max Legendary) (20 of 160) broadsword [Basic] (max Legendary) (20 of 160) long sword [Basic] (max Legendary) (20 of 160) two-handed sword [Basic] (max Legendary) (20 of 160) scimitar [Basic] (max Legendary) (20 of 160) saber [Basic] (max Legendary) (20 of 160) club [Basic] (max Legendary) (20 of 160) paddle [Basic] (max Legendary) (20 of 160) mace [Basic] (max Legendary) (20 of 160) morning star [Basic] (max Legendary) (20 of 160) flail [Basic] (max Legendary) (20 of 160) hammer [Basic] (max Legendary) (20 of 160) quarterstaff [Basic] (max Legendary) (20 of 160) polearms [Basic] (max Legendary) (20 of 160) spear [Basic] (max Legendary) (20 of 160) javelin [Basic] (max Legendary) (20 of 160) trident [Basic] (max Legendary) (20 of 160) lance [Basic] (max Legendary) (20 of 160) bow [Basic] (max Legendary) (20 of 160) sling [Basic] (max Legendary) (20 of 160) firearms [Basic] (max Legendary) (20 of 160) crossbow [Basic] (max Legendary) (20 of 160) dart [Basic] (max Legendary) (20 of 160) shuriken [Basic] (max Legendary) (20 of 160) boomerang [Basic] (max Legendary) (20 of 160) whip [Basic] (max Legendary) (20 of 160) unicorn horn [Basic] (max Legendary) (20 of 160) lightsaber [Basic] (max Legendary) (20 of 160) Spellcasting Skills enchantment spells [Basic] (max Expert) (20 of 160) Goodbye Leeroy the Ordinator... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.