Leeroy, lawful male gnomish Ordinator ----- +.$@# |.@..# +.....| |..¯..| --.---- [Leeroy the Battler] St18 Dx9 Co4 In9 Wi10 Ch4 OrdGnoMalLaw Dlvl:1 $0 HP11(11) Pw12(12) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male gnomish Ordinator. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! The moon is waning tonight. Unknown command ' '. You might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) Turn the number pad on? [yn] (n) # (2x) Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: quad attacks You could not have this property extrinsically: wallwalking You could not have this property intrinsically: acid resistance Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 14 Implant identification only worked 1 times out of 26 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 23 Spellbook identification only worked 2 times out of 12 Gem identification only worked 100 times out of 495 Tool identification only worked 5 times out of 11 Book drop chance was reduced to 96% Scroll drop chance was reduced to 69% Ring drop chance was reduced to 81% Wand drop chance was reduced to 55% Potion drop chance was reduced to 74% Weapon drop chance was reduced to 70% Food drop chance was reduced to 80% Concealing monsters were spawned underneath items 92% of the time only Monster death drops spawned with only 97% chance The following skill could not be trained at all: spirituality The following skill was trained at half the usual rate: occult spells The following skill was trained at one fifth the usual rate: morning star The following skill was limited to basic proficiency: two-handed weapons The following skill was limited to skilled proficiency: techniques The following skill was limited to expert proficiency: enchantment spells The following skill became untrainable if you tried to train it too early: polearms (turn 43) The following skill became untrainable if you tried to train it too early: elemental spells (turn 1364) The following skill became untrainable after a while: bare-handed combat (turn 48190) The following skill couldn't be trained before a certain turn number is reached: matter spells (turn 41282) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 36994 Monster spawn increase reached its maximum at turn 99324 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 4526314 The monster class that cannot be genocided was ant or other insect The monster class that was spawned more often: centaur (freq bonus 2) The monster species that spawned more often: ungenomold (freq bonus 48) The monster species that spawned more often: mummic (freq bonus 18) The monster species that spawned more often: eraser monster (freq bonus 48) The monster species that spawned more often: giant boar (freq bonus 24) The monster species that spawned more often: blue beetle (freq bonus 18) The monster species that spawned more often: American black rat (freq bonus 12) The monster species that spawned more often: chaotic warlord (freq bonus 36) The monster species that spawned more often: fake growth (freq bonus 5) The monster species that spawned more often: seating reasserting (freq bonus 28) The monster species that spawned more often: dungeon troll (freq bonus 12) The monster species that spawned more often: Natascha's plateau boot (freq bonus 8) The monster species that spawned more often: hipped backspaced (freq bonus 8) The monster species that spawned more often: unlettered evangelistic (freq bonus 3) The monster species that spawned more often: sparring holeproof blobbed (freq bonus 32) The monster species that spawned more often: fishtaur (freq bonus 4) The monster species that spawned more often: pink mushroom (freq bonus 12) The monster species that spawned more often: undead unicorn (freq bonus 9) The monster species that spawned more often: diapason ungainly buckbean parochially quibble (freq bonus 24) The monster species that spawned more often: chaos polymorpher (freq bonus 10) The monster species that spawned more often: kneecap subaverage particulate (freq bonus 24) The monster trait that was more common: monsters of large size (freq bonus 2) The monster trait that was more common: monsters that are uncommon by a factor 2 (freq bonus 2) The monster trait that was more common: monsters that wail (freq bonus 6) The monster trait that was more common: monsters that have engulfing attacks (freq bonus 3) The monster species that never randomly spawned: boss dingo The monster species that never randomly spawned: theme lion The monster species that never randomly spawned: red icky thing The monster species that never randomly spawned: asshole ant The monster species that never randomly spawned: petty poisonous blob The monster species that never randomly spawned: haunted spirit The monster species that never randomly spawned: greater xorn The monster species that never randomly spawned: Grey-elf rogue The monster species that never randomly spawned: kill orc The monster species that never randomly spawned: radiance childly syllogism The monster class that always generated with extra speed: zombie The RNG hath decreed that this item was never generated: mutation (bristly) The RNG hath decreed that this item was never generated: radar (everlasting) The RNG hath decreed that this item was never generated: implant of passion (triumphant) The RNG hath decreed that this item was never generated: Hawaiian shorts (flowery shorts and lei) The RNG hath decreed that this item was never generated: intelligence pack ((null)) The RNG hath decreed that this item was never generated: disintegration beam (bursting) The RNG hath decreed that this item was never generated: cure numbness (opaque) The RNG hath decreed that this item was never generated: trident ((null)) The RNG hath decreed that this item was never generated: amulet of strangulation (oval) The RNG hath decreed that this item was never generated: group summoning (I R TEH UBER PWNZ0R) The RNG hath decreed that this item was generated more often: acquirement (THE RESULT IS THE FRUIT, freq bonus 11) The RNG hath decreed that this item was generated more often: white double lightsaber (double lightsaber, freq bonus 23) The RNG hath decreed that this item was generated more often: leather leash (leash, freq bonus 10) The RNG hath decreed that this item was generated more often: tinning kit ((null), freq bonus 24) The RNG hath decreed that this item was generated more often: silver long sword ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: orcish arrow (crude arrow, freq bonus 78) The RNG hath decreed that this item was generated more often: assault rifle ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: turn limit stone (gray, freq bonus 45) The RNG hath decreed that this item was generated more often: dissolve food (hungry, freq bonus 15) The RNG hath decreed that this item was generated more often: summon sexy girl (girly, freq bonus 17) The RNG hath decreed that this item was generated more often: helm of opposite alignment (crested helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: implant of sustenance (cunning, freq bonus 5) The RNG hath decreed that this item was generated more often: striking (ebony, freq bonus 10) The RNG hath decreed that this item was generated more often: fruit juice (dark, freq bonus 4) The RNG hath decreed that this item was generated more often: unfindable stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: natural candle (candle, freq bonus 16) The RNG hath decreed that this item was generated more often: gimp cloak (pitch cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: implant of replenishing (hibernal, freq bonus 9) The RNG hath decreed that this item was generated more often: green spell helmet (greenery helmet, freq bonus 5) The RNG hath decreed that this item was generated more often: moon axe (large silver axe, freq bonus 19) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 53) The RNG hath decreed that this item was always generated cursed: fly swatter ((null)) The RNG hath decreed that this item was always generated cursed: technique stone (gray) The RNG hath decreed that this item was always generated cursed: good night (nightly) The RNG hath decreed that this item was always generated cursed: speed (dark green) The RNG hath decreed that this item was always generated cursed: mineral hostage chain ((null)) The RNG hath decreed that this item was always generated cursed: large box of digestion (wooden box) The RNG hath decreed that this item was always generated cursed: wedged little-girl sandal ((null)) The RNG hath decreed that this item was always generated cursed: create victim (KESALAN PATHARAN) The RNG hath decreed that this item was always generated cursed: oilskin sack (bag) The RNG hath decreed that this item was always generated cursed: reduce max hitpoints (noticeable) The RNG hath decreed that this trap was always invisible: bolt trap The RNG hath decreed that this trap was generated more often: stone to flesh trap (freq bonus 10) Next attribute increase check would have come at turn 1996 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were sleep resistant You had not decided on your sexuality yet You were prevented from having phasing (0) You were prevented from having quad attacks (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Vaire, Varda Elentari and Nessa Your deity was Vaire The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (508) You survived Spells known in the end Name Level Category Fail Memory a - enchant weapon 7 enchant 99% 600% Techniques known in the end Name Level Status weapon practice 1X Prepared(0) turn undead 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * tsurugi (long samurai sword) * runesword (runic broadsword) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (black robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (spired helmet) * sedge hat (brick helmet) * skullcap (narrow helmet) * flack helmet (formula one helmet) * crystal helm (meso helmet) * mining helm (water-pipe helmet) * field helm (meteoric helmet) * helm of safeguard (rural helmet) * war hat (internet helmet) * plasteel gloves (white gloves) * leather gloves (slippery gloves) * gauntlets of safeguard (covered pair of gloves) * gauntlets of plugsuit (moth-bitten gloves) * commander gloves (silk fingerlings) * field gloves (fencing gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (wedge boots) * field boots (riding boots) * boots of safeguard (side gore boots) Scrolls scroll of healing (IAO ASTO IOPHE) scroll of mana (SODALG) scroll of phase door (SOME NETHACK4 DEV HATES DISINTEGRATION RESISTANCE JUST TO SPITE PLAYERS) scroll of standard id (HEALHEALHEALHEAL) scroll of cure (YOU AINT GETTING OUT OF HERE ALIVE) * scroll of extra healing (CIRMOCLINE) * scroll of greater mana restoration (SNU QQQ) Spellbooks spellbook of enchant weapon (sparking) Rings ring of increase accuracy (iron) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Grand Master) (20 of 160) two-handed weapons [Basic] (max Grand Master) (20 of 160) missile weapons [Basic] (max Grand Master) (20 of 160) form I (Shii-Cho) [Basic] (max Grand Master) (20 of 160) form II (Makashi) [Basic] (max Grand Master) (20 of 160) form IV (Ataru) [Basic] (max Grand Master) (20 of 160) form V (Djem So) [Basic] (max Grand Master) (20 of 160) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Legendary) (20 of 160) knife [Basic] (max Legendary) (20 of 160) axe [Basic] (max Legendary) (20 of 160) pick-axe [Basic] (max Legendary) (20 of 160) short sword [Basic] (max Legendary) (20 of 160) broadsword [Basic] (max Legendary) (20 of 160) long sword [Basic] (max Legendary) (20 of 160) two-handed sword [Basic] (max Legendary) (20 of 160) scimitar [Basic] (max Legendary) (20 of 160) saber [Basic] (max Legendary) (20 of 160) club [Basic] (max Legendary) (20 of 160) paddle [Basic] (max Legendary) (20 of 160) mace [Basic] (max Legendary) (20 of 160) morning star [Basic] (max Legendary) (20 of 160) flail [Basic] (max Legendary) (20 of 160) hammer [Basic] (max Legendary) (20 of 160) quarterstaff [Basic] (max Legendary) (20 of 160) polearms [Basic] (max Legendary) (20 of 160) spear [Basic] (max Legendary) (20 of 160) javelin [Basic] (max Legendary) (20 of 160) trident [Basic] (max Legendary) (20 of 160) lance [Basic] (max Legendary) (20 of 160) bow [Basic] (max Legendary) (20 of 160) sling [Basic] (max Legendary) (20 of 160) firearms [Basic] (max Legendary) (20 of 160) crossbow [Basic] (max Legendary) (20 of 160) dart [Basic] (max Legendary) (20 of 160) shuriken [Basic] (max Legendary) (20 of 160) boomerang [Basic] (max Legendary) (20 of 160) whip [Basic] (max Legendary) (20 of 160) unicorn horn [Basic] (max Legendary) (20 of 160) lightsaber [Basic] (max Legendary) (20 of 160) Spellcasting Skills enchantment spells [Basic] (max Expert) (20 of 160) Goodbye Leeroy the Ordinator... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.