Leeroy, lawful male hidden elven Ordinator --- -- |.. ------------- .. |... ............|, |....,,,|..........@-, #,,,...........@|# ####|...........| --------.---- [Leeroy the Battler] St18/02 Dx4 Co7 In8 Wi4 Ch9 OrdHidMalLaw Dlvl:1 $0 HP11(11) Pw18(18) AC11 Exp1 T37 Latest messages Restoring save file... You return to level 1 in The Dungeons of Doom. Hello Leeroy, the hidden elven Ordinator, welcome back to SlashEMExtended! The moon is waning tonight. Something is written here in the dust. Use "r." to read it. Pick an object. @ a human or elf or you (hidden elven ordinator called Leeroy) Accessing Pokedex entry for hidden elf... Base statistics of this monster type: Base level = 10, difficulty = 12, AC = 10, magic resistance = 2, alignment 3. Normal speed (12). Normal generation, with frequency 1. Resists sleep. Conveys sleep resistance. Not genocidable, carnivorous, herbivorous, concealing. See invisible. Is the same race as you. Has infravision. Can be seen with infravision. Is not a valid polymorph form. Attacks: 1d4, uses weapon - ordinary physical 1d4, uses weapon - ordinary physical # Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 11 You carried 0 sins You could not have this property at all: peacevision You could not have this property extrinsically: keen memory You could not have this property intrinsically: energy regeneration Scroll identification only worked 100 times out of 182 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 7 Amulet identification only worked 15 times out of 17 Implant identification only worked 1 times out of 20 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 22 Spellbook identification only worked 2 times out of 13 Monsters only dropped their musable items with 87% chance Monsters only dropped their equipment with 92% chance Wand drop chance was reduced to 92% Amulet drop chance was reduced to 97% Potion drop chance was reduced to 76% Food drop chance was reduced to 90% The following skill could not be trained at all: polearms The following skill was trained at half the usual rate: divination spells The following skill was trained at one fifth the usual rate: knife The following skill was limited to basic proficiency: healing spells The following skill was limited to skilled proficiency: polymorphing The following skill was limited to expert proficiency: riding The following skill became untrainable if you tried to train it too early: boomerang (turn 88) The following skill became untrainable if you tried to train it too early: firearms (turn 1638) The following skill became untrainable after a while: club (turn 67467) The following skill couldn't be trained before a certain turn number is reached: spear (turn 14575) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 35857 Monster spawn increase reached its maximum at turn 62615 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 906004 The monster class that cannot be genocided was zombie The monster class that was spawned more often: jabberwock (freq bonus 4) The monster species that spawned more often: gadgeteer skyman (freq bonus 6) The monster species that spawned more often: blank force fungus (freq bonus 36) The monster species that spawned more often: servant of Glaaki (freq bonus 8) The monster species that spawned more often: air mewlip (freq bonus 16) The monster species that spawned more often: cyan dragon (freq bonus 6) The monster species that spawned more often: lightbringer (freq bonus 15) The monster species that spawned more often: sentient tree (freq bonus 7) The monster species that spawned more often: actual trap vortex (freq bonus 28) The monster species that spawned more often: heavyweight nymph (freq bonus 42) The monster species that spawned more often: Anastasia's sneaker (freq bonus 42) The monster species that spawned more often: helcungol (freq bonus 18) The monster species that spawned more often: pale force fungus (freq bonus 10) The monster species that spawned more often: very old gray dragon (freq bonus 21) The monster species that spawned more often: black wasp (freq bonus 18) The monster species that spawned more often: swarm centipede (freq bonus 16) The monster species that spawned more often: mantichris (freq bonus 15) The monster species that spawned more often: sticky warp patch (freq bonus 108) The monster species that spawned more often: suku sephirah (freq bonus 72) The monster species that spawned more often: berator (freq bonus 24) The monster species that spawned more often: stalker girl (freq bonus 7) The monster trait that was more common: monsters with a thick skin (freq bonus 3) The monster trait that was more common: monsters whose stats are randomized per playthrough (freq bonus 4) The monster trait that was more common: monsters that squawk (freq bonus 2) The monster trait that was more common: monsters with drain resistance (freq bonus 1) The monster trait that was more common: monsters whose attacks steal the amulet (freq bonus 1) The monster trait that was more common: monsters that can cast spells (freq bonus 5) The monster trait that was more common: monsters that are uncommon by a factor 7 (freq bonus 2) The monster trait that was more common: monsters whose attacks heal you (freq bonus 4) The monster trait that was more common: monsters that regenerate health (freq bonus 2) The monster trait that was more common: monsters who attack to cause fever and chills (freq bonus 1) The monster species that never randomly spawned: axletree illusionary The monster species that never randomly spawned: berserker The monster species that never randomly spawned: rothe leader The monster species that never randomly spawned: egyptian pope The monster species that never randomly spawned: static energar The monster species that never randomly spawned: splintered ufo part The monster species that never randomly spawned: luncheon leverage The monster species that never randomly spawned: Kenshiro The monster species that never randomly spawned: resignation distributive The monster species that never randomly spawned: soulfully semaphore The RNG hath decreed that this item was never generated: remove curse (wiry) The RNG hath decreed that this item was never generated: brass lantern ((null)) The RNG hath decreed that this item was never generated: arm blaster ((null)) The RNG hath decreed that this item was never generated: green dragon scale mail ((null)) The RNG hath decreed that this item was never generated: quiz helm (deformed helmet) The RNG hath decreed that this item was never generated: tin ((null)) The RNG hath decreed that this item was never generated: hallucination (rainbow) The RNG hath decreed that this item was never generated: wonder helmet (weeping helmet) The RNG hath decreed that this item was never generated: gothic plate mail ((null)) The RNG hath decreed that this item was never generated: sickness resistance (fragile) The RNG hath decreed that this item was generated more often: rumor (scribbled, freq bonus 32) The RNG hath decreed that this item was generated more often: random enchantment (GODFATHER OF ALL ROGUELIKES, freq bonus 40) The RNG hath decreed that this item was generated more often: mutation (fleecy, freq bonus 6) The RNG hath decreed that this item was generated more often: doom (one, freq bonus 16) The RNG hath decreed that this item was generated more often: Japan-wax candle (candle, freq bonus 19) The RNG hath decreed that this item was generated more often: dehydrating stone (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: men's underwear ((null), freq bonus 38) The RNG hath decreed that this item was generated more often: bunny cake ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: summon elm (IF YOU DO NOT COME BACK RIGHT NOW I WILL BE VERY ANGRY, freq bonus 5) The RNG hath decreed that this item was generated more often: polymorph (silver, freq bonus 20) The RNG hath decreed that this item was generated more often: chain and sickle ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: satisfy hunger (cute, freq bonus 5) The RNG hath decreed that this item was generated more often: bag of digestion (bag, freq bonus 11) The RNG hath decreed that this item was generated more often: detect food (cyan, freq bonus 2) The RNG hath decreed that this item was generated more often: mana bolt (irresistible, freq bonus 10) The RNG hath decreed that this item was generated more often: engraving stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: light (arc, freq bonus 11) The RNG hath decreed that this item was generated more often: mana bolt (irresistible, freq bonus 8) The RNG hath decreed that this item was generated more often: rapier ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: white double lightsaber (double lightsaber, freq bonus 10) The RNG hath decreed that this item was always generated cursed: insulate (long) The RNG hath decreed that this item was always generated cursed: fruit juice (dark) The RNG hath decreed that this item was always generated cursed: kokken ((null)) The RNG hath decreed that this item was always generated cursed: pink sweets ((null)) The RNG hath decreed that this item was always generated cursed: torch ((null)) The RNG hath decreed that this item was always generated cursed: blue dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: platinum fire hook (beaked staff) The RNG hath decreed that this item was always generated cursed: heavy attack (grindstone) The RNG hath decreed that this item was always generated cursed: conflict (ruby) The RNG hath decreed that this item was always generated cursed: gain level (leveled) The RNG hath decreed that this trap was always invisible: venom sprinkler The RNG hath decreed that this trap was generated more often: terrain trap (freq bonus 3) Next attribute increase check would have come at turn 835 Strength training was 0 Dexterity training was 1 Wisdom training was -1 Constitution training was 1 You were sleep resistant You had not decided on your sexuality yet You were prevented from having peacevision (0) You were prevented from having keen memory (0) You saw invisible You had infravision You had 1866 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Vaire, Varda Elentari and Nessa Your deity was Vaire The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (1660) You survived Spells known in the end Name Level Category Fail Memory a - enchant weapon 7 enchant 99% 600% Techniques known in the end Name Level Status weapon practice 1X Prepared(0) turn undead 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * tsurugi (long samurai sword) * runesword (runic broadsword) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (blue robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (silk helmet) * sedge hat (ruined helmet) * skullcap (dark helmet) * flack helmet (translucent helmet) * crystal helm (RNG helmet) * mining helm (meteoric helmet) * field helm (tight helmet) * helm of safeguard (poor helmet) * war hat (padded helmet) * plasteel gloves (white gloves) * leather gloves (slit gloves) * gauntlets of safeguard (warped gloves) * gauntlets of plugsuit (silk fingerlings) * commander gloves (tar gloves) * field gloves (black gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (calf-leather sandals) * field boots (buckled boots) * boots of safeguard (heap of shit boots) Scrolls scroll of healing (OSTRO BIRDO AND CLAWGLIP ARE NO MISSPELLINGS) scroll of mana (DARWIN AWARD GOES TO THOSE WHO DIE WHILE PLAYING POKEMON GO) scroll of phase door (WE WILL ELIMINATE YOU AND YOUR WEIRD GIRLS) scroll of standard id (REGNAD) scroll of cure (SO LIEBER FLAUSCHIGER REGEN) * scroll of extra healing (MONST DOT C AINT BIG ENOUGH) * scroll of greater mana restoration (ALA AANG XICHA MICHA ANG E EROTPITENPHET NPROME) Spellbooks spellbook of enchant weapon (punching) Rings ring of increase accuracy (obsidian) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You eaten 1 time You eaten food with animal by-products 1 time You eaten meat 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 1 time You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Grand Master) (20 of 160) two-handed weapons [Basic] (max Grand Master) (20 of 160) missile weapons [Basic] (max Grand Master) (20 of 160) form I (Shii-Cho) [Basic] (max Grand Master) (20 of 160) form II (Makashi) [Basic] (max Grand Master) (20 of 160) form IV (Ataru) [Basic] (max Grand Master) (20 of 160) form V (Djem So) [Basic] (max Grand Master) (20 of 160) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Legendary) (20 of 160) knife [Basic] (max Legendary) (20 of 160) axe [Basic] (max Legendary) (20 of 160) pick-axe [Basic] (max Legendary) (20 of 160) short sword [Basic] (max Legendary) (20 of 160) broadsword [Basic] (max Legendary) (20 of 160) long sword [Basic] (max Legendary) (20 of 160) two-handed sword [Basic] (max Legendary) (21 of 160) scimitar [Basic] (max Legendary) (20 of 160) saber [Basic] (max Legendary) (20 of 160) club [Basic] (max Legendary) (20 of 160) paddle [Basic] (max Legendary) (20 of 160) mace [Basic] (max Legendary) (20 of 160) morning star [Basic] (max Legendary) (20 of 160) flail [Basic] (max Legendary) (20 of 160) hammer [Basic] (max Legendary) (20 of 160) quarterstaff [Basic] (max Legendary) (20 of 160) polearms [Basic] (max Legendary) (20 of 160) spear [Basic] (max Legendary) (20 of 160) javelin [Basic] (max Legendary) (20 of 160) trident [Basic] (max Legendary) (20 of 160) lance [Basic] (max Legendary) (20 of 160) bow [Basic] (max Legendary) (20 of 160) sling [Basic] (max Legendary) (20 of 160) firearms [Basic] (max Legendary) (20 of 160) crossbow [Basic] (max Legendary) (20 of 160) dart [Basic] (max Legendary) (20 of 160) shuriken [Basic] (max Legendary) (20 of 160) boomerang [Basic] (max Legendary) (20 of 160) whip [Basic] (max Legendary) (20 of 160) unicorn horn [Basic] (max Legendary) (20 of 160) lightsaber [Basic] (max Legendary) (20 of 160) Spellcasting Skills enchantment spells [Basic] (max Expert) (20 of 160) Goodbye Leeroy the Ordinator... Youescaped from the dungeon with 24 points,