Leeroy, lawful male asgardish Sage -----#--|- |........| -.....f..| |....@..Z. ---------- [Leeroy the Invoker] St7 Dx7 Co8 In7 Wi19 Ch10 SagAsgMalLaw Dlvl:1 $0 HP19(19) Pw32(32) AC7 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male asgardish Sage. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! The moon is waning tonight. # Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - a blessed +1 mace (weapon in hand) {12} Armor b - a blessed +2 robe (being worn) {16} Scrolls c - an uncursed scroll of charging {0} d - an uncursed scroll of flood {0} k - 5 uncursed scrolls of healing {0} l - 4 uncursed scrolls of mana {0} m - 3 uncursed scrolls of phase door {0} n - 2 uncursed scrolls of standard id {0} o - an uncursed scroll of cure {0} Spellbooks e - a blessed spellbook of force bolt (0:1) {0} f - a blessed spellbook of healing (0:4) {0} g - a blessed spellbook of cure hallucination (0:1) {0} Potions h - a blessed potion of gain ability {0} i - a blessed potion of speed {0} j - 2 blessed potions of healing {0} Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: quad attacks You could not have this property extrinsically: clairvoyance You could not have this property intrinsically: dimmopathy Scroll identification only worked 100 times out of 101 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 5 Implant identification only worked 1 times out of 17 Armor identification only worked 15 times out of 30 Spellbook identification only worked 2 times out of 12 Gem identification only worked 100 times out of 323 Wand drop chance was reduced to 92% Amulet drop chance was reduced to 61% Potion drop chance was reduced to 90% Armor drop chance was reduced to 89% Tool drop chance was reduced to 81% Concealing monsters were spawned underneath items 61% of the time only The following skill could not be trained at all: occult spells The following skill was trained at half the usual rate: chaos spells The following skill was trained at one fifth the usual rate: paddle The following skill was limited to basic proficiency: broadsword The following skill was limited to skilled proficiency: flail The following skill was limited to expert proficiency: divination spells The following skill became untrainable if you tried to train it too early: paddle (turn 1) The following skill became untrainable if you tried to train it too early: spirituality (turn 1488) The following skill became untrainable after a while: body armor (turn 34704) The following skill couldn't be trained before a certain turn number is reached: general combat (turn 3860) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 72468 Monster spawn increase reached its maximum at turn 150222 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 1729178 The monster class that cannot be genocided was human or elf The monster class that was spawned more often: sea monster (freq bonus 7) The monster species that spawned more often: territorialize anticonvulsant (freq bonus 44) The monster species that spawned more often: young adult plain dragon (freq bonus 40) The monster species that spawned more often: petty plague bug (freq bonus 48) The monster species that spawned more often: trapped soul (freq bonus 36) The monster species that spawned more often: signified pitifuller (freq bonus 32) The monster species that spawned more often: nether idiot (freq bonus 40) The monster species that spawned more often: Zaphkiel (freq bonus 30) The monster species that spawned more often: Gudrun (freq bonus 32) The monster species that spawned more often: obnoxious naiad (freq bonus 54) The monster species that spawned more often: sticky warp patch (freq bonus 9) The monster species that spawned more often: barking spider (freq bonus 11) The monster species that spawned more often: Selinger (freq bonus 27) The monster species that spawned more often: pustulent warp patch (freq bonus 32) The monster species that spawned more often: Lily (freq bonus 20) The monster species that spawned more often: steam-powered rocket sentry (freq bonus 36) The monster species that spawned more often: volt turret (freq bonus 20) The monster species that spawned more often: maud patch (freq bonus 14) The monster species that spawned more often: falling mushroom (freq bonus 33) The monster species that spawned more often: pellet mage (freq bonus 20) The monster species that spawned more often: green fungus (freq bonus 36) The monster trait that was more common: monsters that like to mimic objects (freq bonus 6) The monster trait that was more common: monsters that have intrinsic reflection (freq bonus 1) The monster trait that was more common: monsters that love to collect gold (freq bonus 9) The monster trait that was more common: monsters whose attacks levelport you, or drain your levels if you can't levelport (freq bonus 10) The monster species that never randomly spawned: voltigore The monster species that never randomly spawned: chaos rulechanger The monster species that never randomly spawned: borg The monster species that never randomly spawned: morlock savant The monster species that never randomly spawned: very dim trove The monster species that never randomly spawned: Vampire Katcher The monster species that never randomly spawned: Osayo Narakami The monster species that never randomly spawned: bright violet force patch The monster species that never randomly spawned: loudspeaker The monster species that never randomly spawned: ensuring upholsterer The RNG hath decreed that this item was never generated: black spell stone (gray) The RNG hath decreed that this item was never generated: maximum damage stone (gray) The RNG hath decreed that this item was never generated: spellbinder (bound) The RNG hath decreed that this item was never generated: gain level (overpowered) The RNG hath decreed that this item was never generated: sound effect stone (gray) The RNG hath decreed that this item was never generated: weakness stone (gray) The RNG hath decreed that this item was never generated: cloak of aggravation (jarring cloak) The RNG hath decreed that this item was never generated: thresher ((null)) The RNG hath decreed that this item was never generated: secret attack stone (gray) The RNG hath decreed that this item was never generated: erasure (FAGEYUDUD) The RNG hath decreed that this item was generated more often: opal (white, freq bonus 6) The RNG hath decreed that this item was generated more often: frost (JUGEMJUGEMGOGOUNO, freq bonus 15) The RNG hath decreed that this item was generated more often: cirmocline (pink, freq bonus 14) The RNG hath decreed that this item was generated more often: free hand bug stone (gray, freq bonus 21) The RNG hath decreed that this item was generated more often: inimical stone (gray, freq bonus 19) The RNG hath decreed that this item was generated more often: gauntlets of good fortune (yellow gloves, freq bonus 12) The RNG hath decreed that this item was generated more often: blue dragon scales ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: gauntlets of reverse enchantment (inverse gloves, freq bonus 25) The RNG hath decreed that this item was generated more often: enthronization (XUS MODA, freq bonus 16) The RNG hath decreed that this item was generated more often: fear (rusty, freq bonus 20) The RNG hath decreed that this item was generated more often: pizza ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: implant of fervor (stalwart, freq bonus 4) The RNG hath decreed that this item was generated more often: helm of beginner's luck (eternal helmet, freq bonus 17) The RNG hath decreed that this item was generated more often: soft mattock ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: rose whip ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: soft chastity belt ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: disconnect stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: worthless piece of red glass (red, freq bonus 6) The RNG hath decreed that this item was generated more often: implant of abrasion (smiting, freq bonus 89) The RNG hath decreed that this item was generated more often: wing cloak (angelic cloak, freq bonus 3) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 91) The RNG hath decreed that this item was always generated cursed: fire bolt (flaming) The RNG hath decreed that this item was always generated cursed: charging (buzzing) The RNG hath decreed that this item was always generated cursed: summon undead (NO SPACE) The RNG hath decreed that this item was always generated cursed: heavy blaster bolt ((null)) The RNG hath decreed that this item was always generated cursed: data chip ((null)) The RNG hath decreed that this item was always generated cursed: javelin (throwing spear) The RNG hath decreed that this item was always generated cursed: chrysocolla (cyan) The RNG hath decreed that this item was always generated cursed: thunder (sparking) The RNG hath decreed that this item was always generated cursed: robe of randomness (cyan robe) The RNG hath decreed that this item was always generated cursed: halite (white) The RNG hath decreed that this trap was always invisible: antisearch trap The RNG hath decreed that this trap was generated more often: glyph of warding (freq bonus 2) Next attribute increase check would have come at turn 1125 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having clairvoyance (0) You were prevented from having quad attacks (0) You had 1500 points of nutrition remaining You had full nutrients Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Cassandra, Menelaos and Helen of Troy Your deity was Cassandra The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (223) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - healing 1 healing 0% 100% c - cure hallucination 3 healing 0% 200% Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (red robe) Scrolls scroll of charging (FINGER OF DEATH SELFZAP) scroll of flood (SCREW YOU JONADAB AND YOUR CRAMPING WRITING HAND) scroll of healing (PAPOU) scroll of mana (MERCATOR MORI DEBET) scroll of phase door (CLITUS DISCUS) scroll of standard id (ELF CHANGE FORME BY STUNT) scroll of cure (NURSE THE NAIL THE ATTACK IS STRONGER) * scroll of extra healing (DEMOGORGONHACK IS A GREAT NETHACK VARIANT) * scroll of greater mana restoration (AND YOUR MORTAL WORLD SHALL PERISH IN FLAMES) Spellbooks spellbook of force bolt (backward) spellbook of healing (talkative) spellbook of cure hallucination (credited) Potions potion of gain ability (sweet basil) potion of speed (mulberry) potion of healing (iffy) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Basic] (max Grand Master) (20 of 160) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form V (Shien) [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Expert) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Sage... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.