Leeroy, lawful male asgardish Gunner ------ $@@..| -....| ....| ...°.| -....| |....| ------ [Leeroy the Pistol User] St11 Dx15 Co17 In11 Wi5 Ch8 GunAsgMalLaw Dlvl:1 $0 HP16(16) Pw7(7) AC5 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male asgardish Gunner. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! The moon is waning tonight. # Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - an uncursed +0 assault rifle (weapon in hand) {16} b - an uncursed +0 pistol (alternate weapon; not wielded) {8} c - an uncursed +0 sniper rifle {20} d - 200 uncursed +0 bullets (in quiver) {4} Armor e - an uncursed +0 leather jacket (being worn) {12} Scrolls g - 5 uncursed scrolls of healing {0} h - 4 uncursed scrolls of mana {0} i - 3 uncursed scrolls of phase door {0} j - 2 uncursed scrolls of standard id {0} k - an uncursed scroll of cure {0} Tools f - an uncursed medical kit {50} Contents of the medical kit: a blessed bandage {1} a cursed bandage {1} an uncursed bandage {1} 2 * blessed phials {4} a * heavily cursed phial {2} a blessed bandage {1} a * uncursed phial {2} 2 blessed pills {0} an uncursed bandage {1} 2 cursed bandages {2} 15 uncursed bandages named Dal-i-thalion {15} 21 uncursed pills named 2k Raid {0} 10 * uncursed phials {20} Final attributes You have transgressed Your alignment was -10 Your max alignment was 10 You carried 0 sins You could not have this property at all: searching You could not have this property extrinsically: speed You could not have this property intrinsically: warning Scroll identification only worked 100 times out of 191 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 10 Implant identification only worked 1 times out of 52 Wand identification only worked 3 times out of 6 Spellbook identification only worked 2 times out of 9 Gem identification only worked 100 times out of 189 Tool identification only worked 5 times out of 9 Monsters only dropped their equipment with 65% chance Scroll drop chance was reduced to 93% Ring drop chance was reduced to 22% Wand drop chance was reduced to 97% Amulet drop chance was reduced to 30% Potion drop chance was reduced to 84% Tool drop chance was reduced to 57% Concealing monsters were spawned underneath items 84% of the time only Monster death drops spawned with only 96% chance The following skill could not be trained at all: occult spells The following skill was trained at half the usual rate: enchantment spells The following skill was trained at one fifth the usual rate: matter spells The following skill was limited to basic proficiency: healing spells The following skill was limited to skilled proficiency: polymorphing The following skill was limited to expert proficiency: firearms The following skill became untrainable if you tried to train it too early: broadsword (turn 12) The following skill became untrainable if you tried to train it too early: two-weapon combat (turn 2310) The following skill became untrainable after a while: trident (turn 9539) The following skill couldn't be trained before a certain turn number is reached: body spells (turn 49131) Number of artifacts generated was 3 Number of fake artifacts generated was 4 Monster spawn increase started at turn 113510 Monster spawn increase reached its maximum at turn 216938 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 3051760 The monster class that cannot be genocided was grue The monster class that was spawned more often: cockatrice (freq bonus 8) The monster species that spawned more often: egotrapper (freq bonus 60) The monster species that spawned more often: fleecing egoistically apex (freq bonus 18) The monster species that spawned more often: iceman (freq bonus 40) The monster species that spawned more often: giant green ant (freq bonus 10) The monster species that spawned more often: bey behove (freq bonus 36) The monster species that spawned more often: hidden gas spore (freq bonus 48) The monster species that spawned more often: 4chan warhorse (freq bonus 10) The monster species that spawned more often: unkindest storyteller (freq bonus 88) The monster species that spawned more often: ultimate twen (freq bonus 66) The monster species that spawned more often: poliomyelitic cutesiest (freq bonus 44) The monster species that spawned more often: young unicorn (freq bonus 36) The monster species that spawned more often: undead activistor (freq bonus 60) The monster species that spawned more often: dimmer (freq bonus 27) The monster species that spawned more often: black numenorean (freq bonus 48) The monster species that spawned more often: leveldrain turret (freq bonus 36) The monster species that spawned more often: sparkling fungus (freq bonus 40) The monster species that spawned more often: creation crimsoned forejudger jellified (freq bonus 27) The monster species that spawned more often: seasonably flashier effable splasher (freq bonus 40) The monster species that spawned more often: bad bugger (freq bonus 11) The monster species that spawned more often: complimenting ringing bier overspreading hefting fallen them insoluble (freq bonus 42) The monster trait that was more common: monsters that regenerate health (freq bonus 3) The monster trait that was more common: monsters whose attacks mirror yours (freq bonus 2) The monster species that never randomly spawned: gigantic blob The monster species that never randomly spawned: fire snake The monster species that never randomly spawned: large tool trove The monster species that never randomly spawned: legion devil zapper The monster species that never randomly spawned: cha-tora The monster species that never randomly spawned: hedgehog The monster species that never randomly spawned: sludge elf The monster species that never randomly spawned: euphony dispelled phrenologic unchilled unscrambling The monster species that never randomly spawned: deviant gargoyle The monster species that never randomly spawned: black and white spore The monster class that always generated with extra speed: trapper or lurker above The RNG hath decreed that this item was never generated: failed exercise (thumb screwing) The RNG hath decreed that this item was never generated: entrapping (scintillating) The RNG hath decreed that this item was never generated: amethyst (violet) The RNG hath decreed that this item was never generated: skullcap (metal disk) The RNG hath decreed that this item was never generated: sky dragon scales ((null)) The RNG hath decreed that this item was never generated: corrode metal (metal-colored) The RNG hath decreed that this item was never generated: spined ball ((null)) The RNG hath decreed that this item was never generated: levitation boots (snow boots) The RNG hath decreed that this item was never generated: drum of earthquake (drum) The RNG hath decreed that this item was never generated: extra healing (HEALHEALHEALHEAL) The RNG hath decreed that this item was generated more often: white double lightsaber (double lightsaber, freq bonus 20) The RNG hath decreed that this item was generated more often: clay chain ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: bill-guisarme (hooked polearm, freq bonus 29) The RNG hath decreed that this item was generated more often: identify (KERNOD WEL, freq bonus 6) The RNG hath decreed that this item was generated more often: orange dragon scale shield (orange dragonhide shield, freq bonus 18) The RNG hath decreed that this item was generated more often: apply nail polish (sublime, freq bonus 18) The RNG hath decreed that this item was generated more often: inka leash (leash, freq bonus 68) The RNG hath decreed that this item was generated more often: undo genocide (42, freq bonus 8) The RNG hath decreed that this item was generated more often: hard mode stone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: blindness (yellow, freq bonus 7) The RNG hath decreed that this item was generated more often: slow monster (tin, freq bonus 3) The RNG hath decreed that this item was generated more often: impossibly heavy iron ball ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: paper shotgun ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: golden saber ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: bag of digestion (bag, freq bonus 12) The RNG hath decreed that this item was generated more often: log ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: implant of lines (victorious, freq bonus 4) The RNG hath decreed that this item was generated more often: commander gloves (light gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: emerald (green, freq bonus 81) The RNG hath decreed that this item was generated more often: towel ((null), freq bonus 15) The RNG hath decreed that this item was always generated cursed: amulet of evil crafting (evilpatch) The RNG hath decreed that this item was always generated cursed: relay (four-wired thing) The RNG hath decreed that this item was always generated cursed: short sword ((null)) The RNG hath decreed that this item was always generated cursed: spetum (forked polearm) The RNG hath decreed that this item was always generated cursed: pasta ((null)) The RNG hath decreed that this item was always generated cursed: protection (wide) The RNG hath decreed that this item was always generated cursed: leather shoes ((null)) The RNG hath decreed that this item was always generated cursed: diamond (white) The RNG hath decreed that this item was always generated cursed: pack of floppies (box containing little plastic cards) The RNG hath decreed that this item was always generated cursed: summon undead (NO SPACE) The RNG hath decreed that this trap was always invisible: glib trap The RNG hath decreed that this trap was generated more often: too heavy trap (freq bonus 4) Next attribute increase check would have come at turn 1148 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 You were poison resistant You had not decided on your sexuality yet You were prevented from having automatic searching (0) You were prevented from having speed (0) You had 1500 points of nutrition remaining You were stealthy Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Jack, Astaroth and Echidna Your deity was Jack The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (157) You survived You didn't know any spells. Techniques known in the end Name Level Status create ammo 1X Prepared(0) surgery 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of healing (U FOKIENG SUK) scroll of mana (MARRIED THE LIGHT) scroll of phase door (EMULSION DARNEDER) scroll of standard id (CHEIAMOPSEI ERPEBOTH) scroll of cure (DAELOELOELOELOELOE FUEUEUEUEUEUE) * scroll of extra healing (CLONE MONSTER) * scroll of greater mana restoration (AMERICA FIRST NETHACK SECOND) Tools medical kit (leather bag) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) missile weapons [Basic] (max Grand Master) (20 of 160) techniques [Basic] (max Master) (20 of 160) implants [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Master) (20 of 160) knife [Basic] (max Master) (20 of 160) firearms [Basic] (max Legendary) (20 of 160) Spellcasting Skills (none) Goodbye Leeroy the Gunner... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.