Leeroy, lawful male ancipital Archeologist ------------- ......$...`.| |...........| |...........| ......@d....| ------------- [Leeroy the Digger] St10 Dx6 Co15 In13 Wi12 Ch6 ArcAcpMalLaw Dlvl:1 $0 HP17(17) Pw12(12) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male ancipital Archeologist. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! The moon is waning tonight. # (2x) Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - an uncursed +2 bullwhip (weapon in hand) {8} Armor b - an uncursed +0 leather jacket (being worn) {12} c - an uncursed +0 fedora (being worn) {2} Comestibles d - 3 uncursed food rations {0} Scrolls f - an uncursed scroll of enchant weapon {0} g - an uncursed scroll of undo genocide {0} m - 5 uncursed scrolls of healing {0} n - 4 uncursed scrolls of mana {0} o - 3 uncursed scrolls of phase door {0} p - 2 uncursed scrolls of standard id {0} q - an uncursed scroll of cure {0} Spellbooks e - a blessed spellbook of wizard lock (1:3) {0} Tools h - an uncursed +0 pick-axe (alternate weapon; not wielded) {32} i - an uncursed tinning kit (0:12) {0} k - an uncursed sack {5} l - an uncursed leather leash {0} Gems j - an uncursed +0 touchstone The sack is empty. Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: stoned chilling You could not have this property extrinsically: sickopathy You could not have this property intrinsically: telepathy Scroll identification only worked 100 times out of 179 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 18 Amulet identification only worked 15 times out of 32 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 16 Spellbook identification only worked 2 times out of 53 Gem identification only worked 100 times out of 143 Tool identification only worked 5 times out of 28 Scroll drop chance was reduced to 86% Ring drop chance was reduced to 94% Wand drop chance was reduced to 96% Weapon drop chance was reduced to 85% Concealing monsters were spawned underneath items 62% of the time only Monster death drops spawned with only 89% chance The following skill could not be trained at all: two-weapon combat The following skill was trained at half the usual rate: hammer The following skill was trained at one fifth the usual rate: martial arts The following skill was limited to basic proficiency: broadsword The following skill was limited to skilled proficiency: saber The following skill was limited to expert proficiency: dart The following skill became untrainable if you tried to train it too early: shield (turn 3) The following skill became untrainable if you tried to train it too early: devices (turn 39) The following skill became untrainable after a while: healing spells (turn 13924) The following skill couldn't be trained before a certain turn number is reached: mace (turn 49352) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 60146 Monster spawn increase reached its maximum at turn 202226 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 286244 The monster class that cannot be genocided was leprechaun The monster class that was spawned more often: umber hulk (freq bonus 1) The monster species that spawned more often: alien slug (freq bonus 18) The monster species that spawned more often: goat (freq bonus 6) The monster species that spawned more often: petrolich (freq bonus 12) The monster species that spawned more often: death spectre (freq bonus 36) The monster species that spawned more often: meanie (freq bonus 6) The monster species that spawned more often: spectral tyrannosaur (freq bonus 12) The monster species that spawned more often: mizuchi (freq bonus 10) The monster species that spawned more often: RNG Kop (freq bonus 7) The monster species that spawned more often: blowby hailed bluffing (freq bonus 12) The monster species that spawned more often: tribunate checkroom (freq bonus 4) The monster species that spawned more often: refugee (freq bonus 36) The monster species that spawned more often: alien spore (freq bonus 16) The monster species that spawned more often: drain sphere (freq bonus 6) The monster species that spawned more often: feminist (freq bonus 6) The monster species that spawned more often: river floozy (freq bonus 32) The monster species that spawned more often: deceiving warp patch (freq bonus 8) The monster species that spawned more often: pale stalk (freq bonus 6) The monster species that spawned more often: hairy growth (freq bonus 12) The monster species that spawned more often: dead fly (freq bonus 8) The monster species that spawned more often: crowd orc (freq bonus 12) The monster trait that was more common: monsters whose attacks can put you to sleep (freq bonus 3) The monster trait that was more common: monsters who attack with mana, which is completely irresistible (freq bonus 8) The monster trait that was more common: monsters whose attacks remove Elbereth engravings underneath you (freq bonus 4) The monster trait that was more common: monsters whose attacks steal the amulet (freq bonus 4) The monster trait that was more common: monsters that count as bats (freq bonus 48) The monster trait that was more common: monsters whose attacks polymorph you (freq bonus 6) The monster species that never randomly spawned: ultraviolet laser The monster species that never randomly spawned: ember mycon The monster species that never randomly spawned: gremlin deathsucker The monster species that never randomly spawned: recompense jawboned The monster species that never randomly spawned: covetous demon orc The monster species that never randomly spawned: steamball lightning The monster species that never randomly spawned: air elemental The monster species that never randomly spawned: animating bellum unwisely The monster species that never randomly spawned: akkad The monster species that never randomly spawned: rabid chicken The RNG hath decreed that this item was never generated: jade (green) The RNG hath decreed that this item was never generated: clouds (VOLARE) The RNG hath decreed that this item was never generated: displacement (transparent) The RNG hath decreed that this item was never generated: implant of puncturing (fortified) The RNG hath decreed that this item was never generated: amulet of waking (awake) The RNG hath decreed that this item was never generated: delight helmet (thinking helmet) The RNG hath decreed that this item was never generated: bone stone (gray) The RNG hath decreed that this item was never generated: rose whip ((null)) The RNG hath decreed that this item was never generated: magic device stone (gray) The RNG hath decreed that this item was never generated: gauntlets of plugsuit (tightly fitting gloves) The RNG hath decreed that this item was generated more often: wakame ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: turquoise (green, freq bonus 7) The RNG hath decreed that this item was generated more often: fire hook (beaked staff, freq bonus 6) The RNG hath decreed that this item was generated more often: water walking boots (jungle boots, freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of stone (gray cloak, freq bonus 33) The RNG hath decreed that this item was generated more often: sustain ability (bronze, freq bonus 10) The RNG hath decreed that this item was generated more often: stone to flesh (thick, freq bonus 11) The RNG hath decreed that this item was generated more often: cloak of stability (heavy cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: stunning (viscous, freq bonus 11) The RNG hath decreed that this item was generated more often: gnomish suit (little blue vest, freq bonus 12) The RNG hath decreed that this item was generated more often: slime (slimy, freq bonus 13) The RNG hath decreed that this item was generated more often: gnomish helm (little red hat, freq bonus 7) The RNG hath decreed that this item was generated more often: T-shirt ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: robe of fast casting (black robe, freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of technicality (hitec, freq bonus 3) The RNG hath decreed that this item was generated more often: lagging (delayed, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet versus curses (attractive, freq bonus 2) The RNG hath decreed that this item was generated more often: levitation (agate, freq bonus 9) The RNG hath decreed that this item was generated more often: sustain ability (bronze, freq bonus 5) The RNG hath decreed that this item was generated more often: wounds (SLASHTHEM IS NOT A FORK OF SLASHEM EXTENDED, freq bonus 9) The RNG hath decreed that this item was always generated cursed: helm versus death (etheric helmet) The RNG hath decreed that this item was always generated cursed: amulet versus death spell (torus) The RNG hath decreed that this item was always generated cursed: solar beam (beaming) The RNG hath decreed that this item was always generated cursed: spiked battle boot ((null)) The RNG hath decreed that this item was always generated cursed: cure burn (fiery) The RNG hath decreed that this item was always generated cursed: cloak of speed (quicktravel cloak) The RNG hath decreed that this item was always generated cursed: cure dim (colorglad) The RNG hath decreed that this item was always generated cursed: chromatic beam (chromatic) The RNG hath decreed that this item was always generated cursed: implant of valhalla (carmine) The RNG hath decreed that this item was always generated cursed: orihalcyon gauntlets (fighting gloves) The RNG hath decreed that this trap was always invisible: drop trap The RNG hath decreed that this trap was generated more often: fear trap (freq bonus 3) Next attribute increase check would have come at turn 645 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were cold resistant You had not decided on your sexuality yet You were prevented from being a stoned chiller (0) You were prevented from having sickopathy (0) You had 1500 points of nutrition remaining You were stealthy You had slower digestion You were fast You were lucky (3) You had extra luck Good luck did not time out for you Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Quetzalcoatl, Camaxtli and Huhetotl Your deity was Quetzalcoatl The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (1359) You survived Spells known in the end Name Level Category Fail Memory a - wizard lock 2 matter 0% 100% Techniques known in the end Name Level Status research 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of enchant weapon (GHOTI) scroll of undo genocide (YOU CANNOT INSTALL NETHACK FOURK ON WINDOWS XP) scroll of healing (CARPE DIEM) scroll of mana (REGNAD) scroll of phase door (ALL TEAM ELFS IS MORE POWER IN SUNNY) scroll of standard id (IRC LAUNCH STRANGEBOT SUDO SCREEN) scroll of cure (CIRMOCLINE) * scroll of extra healing (LESUO RUANJIAN KAIFA SHANG SHI ANG ZANG DE JINU) * scroll of greater mana restoration (JUBILEX IS MY BEST FRIEND) Spellbooks spellbook of wizard lock (posh) Tools * sack (bag) leather leash (leash) Gems * touchstone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Grand Master) (20 of 160) searching [Basic] (max Grand Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Expert) (20 of 160) techniques [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Basic] (max Legendary) (20 of 160) short sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) boomerang [Basic] (max Legendary) (20 of 160) whip [Basic] (max Master) (20 of 160) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Master) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Leeroy the Archeologist... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.