Leeroy, lawful male asgardish Bard ------ |.d..| |@...| |....| ....| |...(| ------ [Leeroy the Rhymer] St6 Dx24 Co5 In5 Wi9 Ch15 BrdAsgMalLaw Dlvl:1 $0 HP15(15) Pw11(11) AC-2 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male asgardish Bard. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! The moon is waning tonight. # Pick an object. @ a human or elf or you (asgardish bard called Leeroy) Accessing Pokedex entry for asgardian... Base statistics of this monster type: Base level = 0, difficulty = 2, AC = 10, magic resistance = 0, alignment 0. Normal speed (12). Normal generation, with frequency 1. No resistances. No conveyed resistances. Not genocidable, carnivorous, herbivorous, poisonous. Is the same race as you. Can be seen with infravision. Is not a valid polymorph form. Attacks: 1d3, uses weapon - ordinary physical 1d3, uses weapon - ordinary physical # What do you want to wield? [- or ?*] Never mind. Beware, there will be no return! Still climb? [yn] (n) Your inventory Armor b - an uncursed +1 leather cloak (being worn) {7} Comestibles c - 8 uncursed apples {0} d - 10 uncursed oranges {0} Scrolls h - 5 uncursed scrolls of healing {0} i - 4 uncursed scrolls of mana {0} j - 3 uncursed scrolls of phase door {0} k - 2 uncursed scrolls of standard id {0} l - an uncursed scroll of cure {0} Potions e - 4 uncursed potions of booze {0} f - a blessed potion of booze {0} Tools a - an uncursed wooden flute {0} g - a blessed bell {0} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: half physical damage You could not have this property extrinsically: manaleech You could not have this property intrinsically: slow digestion Potion identification only worked 3 times out of 11 Ring identification only worked 4 times out of 14 Amulet identification only worked 15 times out of 17 Implant identification only worked 1 times out of 38 Wand identification only worked 3 times out of 11 Spellbook identification only worked 2 times out of 11 Gem identification only worked 100 times out of 176 Monsters only dropped their equipment with 95% chance Amulet drop chance was reduced to 64% Potion drop chance was reduced to 85% Armor drop chance was reduced to 83% Food drop chance was reduced to 97% Concealing monsters were spawned underneath items 58% of the time only Monster death drops spawned with only 91% chance The following skill could not be trained at all: flail The following skill was trained at half the usual rate: healing spells The following skill was trained at one fifth the usual rate: attack spells The following skill was limited to basic proficiency: general combat The following skill was limited to skilled proficiency: high heels The following skill was limited to expert proficiency: matter spells The following skill became untrainable if you tried to train it too early: crossbow (turn 312) The following skill became untrainable if you tried to train it too early: attack spells (turn 888) The following skill became untrainable after a while: high heels (turn 69531) The following skill couldn't be trained before a certain turn number is reached: healing spells (turn 19157) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 30474 Monster spawn increase reached its maximum at turn 88410 In this game, Eevee's evolution was volareon Your limit for ascension was at turn 1983744 The monster class that cannot be genocided was light The monster class that was spawned more often: angelic being (freq bonus 5) The monster species that spawned more often: Daniel (freq bonus 72) The monster species that spawned more often: chickadee isomerism clothbound queaziest nonalcoholic (freq bonus 8) The monster species that spawned more often: invisible spore (freq bonus 24) The monster species that spawned more often: giant roc (freq bonus 14) The monster species that spawned more often: great rainbow dragon (freq bonus 6) The monster species that spawned more often: centipede (freq bonus 18) The monster species that spawned more often: azure draconian (freq bonus 8) The monster species that spawned more often: gay boy (freq bonus 72) The monster species that spawned more often: numerologist burnishing (freq bonus 33) The monster species that spawned more often: nupperibo (freq bonus 42) The monster species that spawned more often: installation trammeling (freq bonus 21) The monster species that spawned more often: extremely cute cat (freq bonus 21) The monster species that spawned more often: fuckit (freq bonus 72) The monster species that spawned more often: flying deep orc (freq bonus 12) The monster species that spawned more often: migo warrior (freq bonus 18) The monster species that spawned more often: shortchanged flattener grazer farmhand savour (freq bonus 24) The monster species that spawned more often: azure patch (freq bonus 24) The monster species that spawned more often: weregridbug (freq bonus 180) The monster species that spawned more often: werekangaroo (freq bonus 12) The monster species that spawned more often: leprosy drunkest (freq bonus 18) The monster trait that was more common: monsters that count as dwarf (freq bonus 3) The monster trait that was more common: monsters that conceal under items (freq bonus 1) The monster trait that was more common: monsters whose corpses don't decay (freq bonus 4) The monster trait that was more common: monsters whose attacks drain your luck (freq bonus 2) The monster trait that was more common: monsters whose attacks levelport you, or drain your levels if you can't levelport (freq bonus 6) The monster trait that was more common: monsters that make sheep sounds (freq bonus 1) The monster trait that was more common: monsters whose attacks vaporize you (freq bonus 2) The monster trait that was more common: monsters that are uncommon by a factor 5 (freq bonus 6) The monster trait that was more common: monsters who attack to cause fever and chills (freq bonus 12) The monster species that never randomly spawned: corona mew The monster species that never randomly spawned: small permamimic The monster species that never randomly spawned: asshole teacher without own house The monster species that never randomly spawned: mini vampire The monster species that never randomly spawned: spirit The monster species that never randomly spawned: Solvejg The monster species that never randomly spawned: fujin The monster species that never randomly spawned: enclave stormtrooper The monster species that never randomly spawned: Succubus Katcher The monster species that never randomly spawned: coppered maser degum The monster class that always generated with extra speed: dragon The RNG hath decreed that this item was never generated: elemental minion (propaganda) The RNG hath decreed that this item was never generated: cloak of paralysis (red cloak) The RNG hath decreed that this item was never generated: enchant (legit) The RNG hath decreed that this item was never generated: muteness stone (gray) The RNG hath decreed that this item was never generated: character recursion (gameplay-altering) The RNG hath decreed that this item was never generated: victorian underwear ((null)) The RNG hath decreed that this item was never generated: cream pie ((null)) The RNG hath decreed that this item was never generated: elementalism (4OFAE OF9 SCC9) The RNG hath decreed that this item was never generated: mace ((null)) The RNG hath decreed that this item was never generated: tracker (pigtail) The RNG hath decreed that this item was generated more often: cloak of contamination resistance (ill cloak, freq bonus 20) The RNG hath decreed that this item was generated more often: clairvoyance (luminescent, freq bonus 24) The RNG hath decreed that this item was generated more often: orcish spear (crude spear, freq bonus 3) The RNG hath decreed that this item was generated more often: dark magic whistle (whistle, freq bonus 31) The RNG hath decreed that this item was generated more often: orcish shield (red-eyed shield, freq bonus 11) The RNG hath decreed that this item was generated more often: yellow dragon scale shield (yellow dragonhide shield, freq bonus 7) The RNG hath decreed that this item was generated more often: displacement (transparent, freq bonus 18) The RNG hath decreed that this item was generated more often: silver dragon scale mail ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: amulet of ESP (circular, freq bonus 27) The RNG hath decreed that this item was generated more often: healthstone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: helm of discovery (viking helmet, freq bonus 12) The RNG hath decreed that this item was generated more often: flood tide (TEKMAKMAYACON, freq bonus 6) The RNG hath decreed that this item was generated more often: luckstone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: technique stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: implant of craftsmanship (fleet, freq bonus 12) The RNG hath decreed that this item was generated more often: shotgun ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: cloak of reflection (funeral cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: displacer beast hide ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: discount action (cashed, freq bonus 20) The RNG hath decreed that this item was generated more often: meat stick ((null), freq bonus 19) The RNG hath decreed that this item was always generated cursed: stone dragon scale shield (stone dragonhide shield) The RNG hath decreed that this item was always generated cursed: blue dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: sky-high heels (roman sandals) The RNG hath decreed that this item was always generated cursed: good night (nightly) The RNG hath decreed that this item was always generated cursed: amulet of screwy interface (martial) The RNG hath decreed that this item was always generated cursed: helm of brilliance (etched helmet) The RNG hath decreed that this item was always generated cursed: erasure (FAGEYUDUD) The RNG hath decreed that this item was always generated cursed: solar beam (mirroring) The RNG hath decreed that this item was always generated cursed: dunce cap (conical hat) The RNG hath decreed that this item was always generated cursed: wooden geta ((null)) The RNG hath decreed that this trap was always invisible: petrification trap The RNG hath decreed that this trap was generated more often: fear trap (freq bonus 2) Next attribute increase check would have come at turn 308 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having manaleech (0) You were prevented from having half physical damage (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Garl Glittergold, Flandal Steelskin and Urdlen Your deity was Garl Glittergold The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (159) You survived You didn't know any spells. Techniques known in the end Name Level Status primal roar 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Implants * implant of dread (royal) Armor * wings of angel (wings) * helm of steel (golden helmet) * flying boots (velcro sandals) * cloak of totter (residential cloak) * robe of nastiness (gray robe) Scrolls * scroll of armor specialization (OM GITATHNAGS APSOPS O EL T) scroll of healing (MAER GEM HON YN GWESTEIWR ALMAENEG) scroll of mana (YIK MECH SHEGOTH) scroll of phase door (SUOMI MAINITTU TORILLA TAVATAAN) scroll of standard id (SHIELD IS ON) scroll of cure (DEATH TO CLEANERS) * scroll of extra healing (PUTO FER LO) * scroll of greater mana restoration (MIMIMIMIMIMIMIMIMIMIMI) Spellbooks * spellbook of sleep (spacious) * spellbook of confuse monster (immortal) * spellbook of slow monster (complicated) * spellbook of cause fear (irresistible) * spellbook of charm monster (blowing) * spellbook of enchant (illgotten) * spellbook of message (marvelous) * spellbook of cutting (crimson) * spellbook of time stop (fading) Potions potion of booze (cherry-blossom) Rings * ring of dimness (moonstone) Tools * wooden flute (flute) * tin whistle (whistle) * grass whistle (whistle) * magic whistle (whistle) * dark magic whistle (whistle) * magic flute (flute) * tooled horn (horn) * fog horn (horn) * frost horn (horn) * fire horn (horn) * tempest horn (horn) * horn of plenty (horn) * wooden harp (harp) * magic harp (harp) * leather drum (drum) * drum of earthquake (drum) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Master) (20 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills enchantment spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Bard... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.