Leeroy, lawful male wraith Zyborg ------------------------------ .........................f.|.| |.......................@....| --- --- ---------------------- [Leeroy the Tin Can] St14 Dx9 Co12 In14 Wi14 Ch7 ZybWraMalLaw Dlvl:1 $0 HP21(21) Pw6(6) AC-3 Exp1 T1 Latest messages Hello Leeroy, welcome to SlashEMExtended! You are a lawful male wraith Zyborg. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! The moon is waning tonight. Wraiths aren't able to use more than one weapon at once. Wielding a weapon as a wraith will permanently damage your health. Do it anyway? [yn] (n) Beware, there will be no return! Still climb? [yn] (n) Your inventory Armor a - an uncursed +1 plate mail (being worn) {200} Scrolls f - 5 uncursed scrolls of healing {0} g - 4 uncursed scrolls of mana {0} h - 3 uncursed scrolls of phase door {0} i - 2 uncursed scrolls of standard id {0} j - an uncursed scroll of cure {0} Spellbooks e - an uncursed spellbook of passwall (0:10) {0} Wands d - an uncursed wand of solar beam (0:0) {0} Tools b - an uncursed +1 green lightsaber (weapon in hand) {24} c - 20 uncursed diodes {20} Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: speed You could not have this property extrinsically: improved vision You could not have this property intrinsically: keen memory Ring identification only worked 4 times out of 13 Implant identification only worked 1 times out of 16 Armor identification only worked 15 times out of 26 Spellbook identification only worked 2 times out of 18 Gem identification only worked 100 times out of 182 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 38% chance Monsters only dropped their equipment with 56% chance Ring drop chance was reduced to 72% Wand drop chance was reduced to 85% Armor drop chance was reduced to 78% Tool drop chance was reduced to 79% Food drop chance was reduced to 75% Concealing monsters were spawned underneath items 88% of the time only Monster death drops spawned with only 95% chance The following skill could not be trained at all: enchantment spells The following skill was trained at half the usual rate: elemental spells The following skill was trained at one fifth the usual rate: implants The following skill was limited to basic proficiency: searching The following skill was limited to skilled proficiency: occult spells The following skill was limited to expert proficiency: attack spells The following skill became untrainable if you tried to train it too early: polymorphing (turn 68) The following skill became untrainable if you tried to train it too early: martial arts (turn 1260) The following skill became untrainable after a while: healing spells (turn 35972) The following skill couldn't be trained before a certain turn number is reached: enchantment spells (turn 12259) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 54819 Monster spawn increase reached its maximum at turn 181216 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 967155 The monster class that cannot be genocided was centaur The monster class that was spawned more often: rust monster or disenchanter (freq bonus 1) The monster species that spawned more often: space wasp queen (freq bonus 5) The monster species that spawned more often: ghetto warp patch (freq bonus 18) The monster species that spawned more often: edged monster (freq bonus 12) The monster species that spawned more often: wierdo horror (freq bonus 15) The monster species that spawned more often: cursing point (freq bonus 12) The monster species that spawned more often: fire drake (freq bonus 2) The monster species that spawned more often: wererustmonster (freq bonus 6) The monster species that spawned more often: poison monster (freq bonus 24) The monster species that spawned more often: unspecific scamping (freq bonus 9) The monster species that spawned more often: Metal-elf (freq bonus 32) The monster species that spawned more often: terracotta soldier (freq bonus 30) The monster species that spawned more often: jaracaca (freq bonus 4) The monster species that spawned more often: rogue captain (freq bonus 30) The monster species that spawned more often: Felix (freq bonus 6) The monster species that spawned more often: luminary terminal (freq bonus 16) The monster species that spawned more often: nitric acid cloud (freq bonus 24) The monster species that spawned more often: Demonic Angel (freq bonus 12) The monster species that spawned more often: Naberius (freq bonus 48) The monster species that spawned more often: punk giant (freq bonus 10) The monster species that spawned more often: angry watchman (freq bonus 6) The monster trait that was more common: monsters that make orc sounds (freq bonus 1) The monster trait that was more common: monsters that imitate (freq bonus 2) The monster trait that was more common: monsters that can cast spells (freq bonus 1) The monster trait that was more common: monsters that are always male (freq bonus 3) The monster trait that was more common: monsters with poison resistance (freq bonus 1) The monster trait that was more common: monsters whose attacks drain magical energy (freq bonus 2) The monster trait that was more common: monsters that can lay eggs (freq bonus 2) The monster species that never randomly spawned: facilitation tieclasp foxtrot The monster species that never randomly spawned: long roper The monster species that never randomly spawned: super saiyan The monster species that never randomly spawned: fallen angel The monster species that never randomly spawned: sluggish greater ghost The monster species that never randomly spawned: wood elf The monster species that never randomly spawned: rinding yearn The monster species that never randomly spawned: capybara The monster species that never randomly spawned: black mamba The monster species that never randomly spawned: real nether hound The RNG hath decreed that this item was never generated: jet (black) The RNG hath decreed that this item was never generated: locking (aluminum) The RNG hath decreed that this item was never generated: amulet of swimming (watery) The RNG hath decreed that this item was never generated: rubber apron (apron) The RNG hath decreed that this item was never generated: menu bug stone (gray) The RNG hath decreed that this item was never generated: endure cold (deep) The RNG hath decreed that this item was never generated: secret door detection (balsa) The RNG hath decreed that this item was never generated: ring mail ((null)) The RNG hath decreed that this item was never generated: electric sword ((null)) The RNG hath decreed that this item was never generated: slow digestion (steel) The RNG hath decreed that this item was generated more often: concrete nunchiaku ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: green dragon scales ((null), freq bonus 24) The RNG hath decreed that this item was generated more often: soft lady shoe ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: ward (UNPLAYABLE BINDER ROLE, freq bonus 12) The RNG hath decreed that this item was generated more often: apply nail polish (sublime, freq bonus 9) The RNG hath decreed that this item was generated more often: crossbow ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: helm of bad alignment (hydra helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: create monster (maple, freq bonus 23) The RNG hath decreed that this item was generated more often: make invisible (marble, freq bonus 97) The RNG hath decreed that this item was generated more often: thunder (rollover, freq bonus 14) The RNG hath decreed that this item was generated more often: moon axe (large silver axe, freq bonus 8) The RNG hath decreed that this item was generated more often: time use stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: create facility (HARATTAMA KIYOTTAMA, freq bonus 12) The RNG hath decreed that this item was generated more often: shield of reflection (polished silver shield, freq bonus 4) The RNG hath decreed that this item was generated more often: amulet of starlight (stardust, freq bonus 13) The RNG hath decreed that this item was generated more often: dream eater (tapered, freq bonus 6) The RNG hath decreed that this item was generated more often: psychic dragon scale shield (psychic dragonhide shield, freq bonus 13) The RNG hath decreed that this item was generated more often: huge club ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: stone of no return (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: hydra bow ((null), freq bonus 11) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 54) The RNG hath decreed that this item was always generated cursed: amulet of change (square) The RNG hath decreed that this item was always generated cursed: disengraving (Elbereth-inscribed) The RNG hath decreed that this item was always generated cursed: elven short sword (runed short sword) The RNG hath decreed that this item was always generated cursed: scaling stone (gray) The RNG hath decreed that this item was always generated cursed: cloak of warmth (metal cloak) The RNG hath decreed that this item was always generated cursed: corrosion (heavy metal) The RNG hath decreed that this item was always generated cursed: implant of twilight (elysian) The RNG hath decreed that this item was always generated cursed: bread ((null)) The RNG hath decreed that this item was always generated cursed: identify (bronze) The RNG hath decreed that this item was always generated cursed: heavy machine gun ((null)) The RNG hath decreed that this trap was always invisible: shaft The RNG hath decreed that this trap was generated more often: eater trap (freq bonus 4) Next attribute increase check would have come at turn 157 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were cold resistant You were sleep resistant You were poison resistant You were level-drain resistant You were immune to sickness You were petrification resistant You had not decided on your sexuality yet You were prevented from having speed (0) You were prevented from having a sight bonus (0) You were aware of the presence of something You were warned of undead You had 1500 points of nutrition remaining You could fly You could survive without air Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Andromorph, Technix and Mechatron Your deity was Andromorph The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (516) You survived Spells known in the end Name Level Category Fail Memory a - passwall 6 body 98% 500% Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of healing (THE CHARNAME FIELD IN FIQHACK IS LONGER THAN THE MAX PERMISSIBLE LENGTH) scroll of mana (WANNA UNDRESS PALE NIGHT) scroll of phase door (PRIRUTSENIE) scroll of standard id (DNETHACK HAS HIGH HEELSES) scroll of cure (ELF CHANGE FORME BY STUNT) * scroll of extra healing (BBQ BBQ) * scroll of greater mana restoration (CHTO VY KHOTITE DOSTICH) Spellbooks spellbook of passwall (heartwarming) Wands wand of solar beam (cherry) Tools green lightsaber (lightsaber) diode (two-wired thing) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) implants [Basic] (max Grand Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Expert) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Zyborg... You and the kitten escaped from the dungeon with 9 points, Since you escaped early, the score list will not be checked.