Leeroy, lawful male asgardish Murderer -------------- |............. |@r..........| |............| ........k....| |............| -------------- [Leeroy the Knife Killer] St14 Dx9 Co11 In10 Wi9 Ch7 MurAsgMalLaw Dlvl:1 $0 HP16(16) Pw7(7) AC-13 Exp1 T4 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male asgardish Murderer. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! The moon is waning tonight. pair of undroppable gloves - This is a piece of armor. Color: orange. Material: leather. Appearance: polnish gloves. Slot: gloves. It can be worn for protection (armor class, magic cancellation etc.). Yes I know, it's called 'polish', but that word is ambiguous... anyway, the #borrow command works better if you wear this pair of gloves. This pair of gloves causes drop bugs. They provide moderately good AC and 4 points of magic cancellation. shotgun shells - This is a weapon. Color: red. Material: iron. Appearance: (null). You can wield it to attack enemies. Some weapons are also suitable for throwing. This shell does a lot of damage if fired with a shotgun. healthstone - This is a gem. Color: gray. Material: stone. Appearance: gray. Some of them increase your score at the end of the game, provided you didn't die, and since ascension is next to impossible, you'll probably not care about score anyway. However, they can also be used as sling ammunition, some gray stones may have certain special effects, and throwing gems to unicorns can increase your luck. Healthstones are usually generated cursed, but if you carry around noncursed ones your health regeneration will speed up. You stop. Your sewer rat is in the way! Pick an object. @ a human or elf or you (asgardish murderer called Leeroy) Accessing Pokedex entry for asgardian... Base statistics of this monster type: Base level = 0, difficulty = 2, AC = 10, magic resistance = 0, alignment 0. Normal speed (12). Normal generation, with frequency 1. No resistances. No conveyed resistances. Not genocidable, carnivorous, herbivorous, poisonous. Is the same race as you. Can be seen with infravision. Is not a valid polymorph form. Attacks: 1d3, uses weapon - ordinary physical 1d3, uses weapon - ordinary physical Pick an object. @ a human or elf or you (asgardish murderer called Leeroy) Accessing Pokedex entry for murderer... Base statistics of this monster type: Base level = 10, difficulty = 12, AC = 10, magic resistance = 1, alignment 0. Normal speed (12). Normal generation, with frequency 1. Uncommon (by factor 2). No resistances. No conveyed resistances. Not genocidable, carnivorous, herbivorous. Is the same race as you. Can be seen with infravision. Is a playable role and thus likely to be well-armed. Is not a valid polymorph form. Attacks: 1d6, uses weapon - ordinary physical 1d6, uses weapon - ordinary physical Beware, there will be no return! Still climb? [yn] (n) Your inventory Amulets n - a cursed amulet of poison warning (being worn) {0} Weapons a - a cursed -9 sniper rifle (weapon in hands) {20} b - 5 cursed +10 shotgun shells (in quiver) {0} d - 20 blessed -4 knives (alternate weapon; not wielded) {40} Armor e - a cursed -5 striped shirt (being worn) {5} f - a cursed -10 cyan dragon scale mail (being worn) {20} g - a cursed +0 helm of bad alignment (being worn) {20} h - a cursed +2 pair of undroppable gloves (being worn) {4} k - a cursed +0 cloak of luck negation (being worn) {4} l - a cursed +5 pair of boots of weakness (being worn) {8} Comestibles C - 5 cursed fortune cookies {0} D - a cursed twen corpse {10} E - a cursed blue mushroom corpse {50} F - a cursed marine goblin corpse {400} G - a cursed cold trove corpse {0} H - a cursed pack rabbit corpse {20} Scrolls w - an uncursed scroll of flood {0} x - an uncursed scroll of lava {0} y - an uncursed scroll of growth {0} z - an uncursed scroll of barrhing {0} A - an uncursed scroll of lockout {0} K - 5 uncursed scrolls of healing {0} L - 4 uncursed scrolls of mana {0} M - 3 uncursed scrolls of phase door {0} N - 2 uncursed scrolls of standard id {0} O - an uncursed scroll of cure {0} Spellbooks q - a cursed spellbook of darkness (0:20) {0} r - a cursed spellbook of aggravate monster (0:20) {0} s - a cursed spellbook of stun self (0:20) {0} Potions B - 3 uncursed potions of urine {0} Rings o - a cursed ring of sustain ability (on left hand) {0} p - a cursed +1 ring of gain intelligence (on right hand) {0} Wands t - an uncursed wand of remove resistance (0:14) {0} u - an uncursed wand of amnesia (3:7) {0} v - an uncursed wand of starvation (0:14) {0} Tools j - a cursed tinning kit (0:1) {0} I - a cursed tin whistle {0} J - a * cursed mirror {0} Gems c - 11 cursed -6 rocks {0} i - a cursed -20 deafness stone m - a cursed -10 healthstone Final attributes You have transgressed Your alignment was -50 Your max alignment was -6 You carried 16 sins You could not have this property at all: magic resistance You could not have this property extrinsically: fear factor You could not have this property intrinsically: energy regeneration Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 20 Amulet identification only worked 15 times out of 19 Implant identification only worked 1 times out of 46 Wand identification only worked 3 times out of 22 Armor identification only worked 15 times out of 34 Spellbook identification only worked 2 times out of 12 Gem identification only worked 100 times out of 139 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 53% chance Monsters only dropped their equipment with 74% chance Scroll drop chance was reduced to 56% Ring drop chance was reduced to 75% Potion drop chance was reduced to 96% Weapon drop chance was reduced to 83% Armor drop chance was reduced to 58% Tool drop chance was reduced to 67% Food drop chance was reduced to 85% The following skill could not be trained at all: quarterstaff The following skill was trained at half the usual rate: chaos spells The following skill was trained at one fifth the usual rate: short sword The following skill was limited to basic proficiency: lance The following skill was limited to skilled proficiency: paddle The following skill was limited to expert proficiency: axe The following skill became untrainable if you tried to train it too early: occult spells (turn 6) The following skill became untrainable if you tried to train it too early: matter spells (turn 1065) The following skill became untrainable after a while: two-weapon combat (turn 34425) The following skill couldn't be trained before a certain turn number is reached: dagger (turn 39678) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 25090 Monster spawn increase reached its maximum at turn 176258 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 506368 The monster class that cannot be genocided was Zouthern animal The monster class that was spawned more often: vampire (freq bonus 12) The monster species that spawned more often: stupid bully (freq bonus 14) The monster species that spawned more often: petty sootball (freq bonus 13) The monster species that spawned more often: two-headed giant (freq bonus 39) The monster species that spawned more often: teleporting demon (freq bonus 45) The monster species that spawned more often: living lecturn (freq bonus 15) The monster species that spawned more often: maladjusted cajoler punishment (freq bonus 26) The monster species that spawned more often: fairy dragon (freq bonus 162) The monster species that spawned more often: tie fighter (freq bonus 64) The monster species that spawned more often: Verena's stiletto sandal (freq bonus 52) The monster species that spawned more often: svette (freq bonus 28) The monster species that spawned more often: stone mushroom (freq bonus 13) The monster species that spawned more often: werefloatingeye (freq bonus 34) The monster species that spawned more often: petty giant beetle (freq bonus 34) The monster species that spawned more often: giant ebony frog (freq bonus 18) The monster species that spawned more often: super elemental (freq bonus 252) The monster species that spawned more often: kender (freq bonus 42) The monster species that spawned more often: stinking ghoul (freq bonus 14) The monster species that spawned more often: absent spore (freq bonus 64) The monster species that spawned more often: corrosive light (freq bonus 30) The monster species that spawned more often: Silvana (freq bonus 42) The monster trait that was more common: monsters whose attacks are randomized with a very evil RNG (freq bonus 1) The monster trait that was more common: monsters that can spontaneously betray you (freq bonus 1) The monster trait that was more common: monsters that count as undead (freq bonus 2) The monster trait that was more common: monsters who attack with plasma clouds (freq bonus 4) The monster trait that was more common: silent monsters (freq bonus 1) The monster species that never randomly spawned: bone devil The monster species that never randomly spawned: adult wyvern The monster species that never randomly spawned: brown colony The monster species that never randomly spawned: japanese wolf The monster species that never randomly spawned: Victoria's lady pump The monster species that never randomly spawned: tracer The monster species that never randomly spawned: Martti Ihrasaari The monster species that never randomly spawned: obverting slipping The monster species that never randomly spawned: cryptically mutilated dab The monster species that never randomly spawned: darker thief The RNG hath decreed that this item was never generated: plastic mace ((null)) The RNG hath decreed that this item was never generated: sky dragon scales ((null)) The RNG hath decreed that this item was never generated: katana (samurai sword) The RNG hath decreed that this item was never generated: rainbow dragon scale mail ((null)) The RNG hath decreed that this item was never generated: really heavy iron ball ((null)) The RNG hath decreed that this item was never generated: cutting (inane) The RNG hath decreed that this item was never generated: bronze mace ((null)) The RNG hath decreed that this item was never generated: spirit axe ((null)) The RNG hath decreed that this item was never generated: multitrapping stone (gray) The RNG hath decreed that this item was never generated: broom ((null)) The RNG hath decreed that this item was generated more often: heavy iron ball ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: sapphire dragon scale mail ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: ice beam (nebulous, freq bonus 6) The RNG hath decreed that this item was generated more often: ruby (red, freq bonus 9) The RNG hath decreed that this item was generated more often: booze (brown, freq bonus 6) The RNG hath decreed that this item was generated more often: implant of beauty (glacial, freq bonus 6) The RNG hath decreed that this item was generated more often: selfdestruct (silly, freq bonus 6) The RNG hath decreed that this item was generated more often: elven helm (runed helm, freq bonus 4) The RNG hath decreed that this item was generated more often: dark elven short sword (black runed short sword, freq bonus 28) The RNG hath decreed that this item was generated more often: soft mattock ((null), freq bonus 21) The RNG hath decreed that this item was generated more often: boss boots (rain boots, freq bonus 11) The RNG hath decreed that this item was generated more often: charoite (violet, freq bonus 3) The RNG hath decreed that this item was generated more often: grenade launcher ((null), freq bonus 100) The RNG hath decreed that this item was generated more often: sterilize (sex toy, freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of reflection (funeral cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: satisfy hunger (cute, freq bonus 4) The RNG hath decreed that this item was generated more often: droven mithril-coat ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: whispers from beyond (detestable, freq bonus 9) The RNG hath decreed that this item was generated more often: implant of credit (consecrated, freq bonus 7) The RNG hath decreed that this item was generated more often: implant of deception (serrated, freq bonus 8) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 80) The RNG hath decreed that this item was always generated cursed: Leo Nemaeus hide (lion skin) The RNG hath decreed that this item was always generated cursed: tin opener ((null)) The RNG hath decreed that this item was always generated cursed: hippie heels (red overknees) The RNG hath decreed that this item was always generated cursed: symmetry (SENIL LELLARAP) The RNG hath decreed that this item was always generated cursed: kunzite (pink) The RNG hath decreed that this item was always generated cursed: piano ((null)) The RNG hath decreed that this item was always generated cursed: mill pail ((null)) The RNG hath decreed that this item was always generated cursed: war hammer ((null)) The RNG hath decreed that this item was always generated cursed: resist petrification (rocky) The RNG hath decreed that this item was always generated cursed: rebel stone (gray) The RNG hath decreed that this trap was always invisible: EVC trap The RNG hath decreed that this trap was generated more often: trap of walls (freq bonus 4) Next attribute increase check would have come at turn 151 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were resistant to fear You were punished You had the following problem: You were shitting out of luck (SOL). (0) You had a hearing break. (0) You had the following problem: Being weak from hunger damaged your health. (0) You had the following problem: You could not drop items. (0) You had the following problem: Your maximum alignment decreased over time. (0) You had not decided on your sexuality yet You were prevented from having magic resistance (0) You were prevented from having an increased fear factor (0) You were aware of the presence of poisonous monsters You had 545 points of nutrition remaining You aggravated monsters You had fixed abilities You were unlucky (-1) You had reduced health (-2) Your mana bonus was zero Your pantheon consisted of Falis, Marfa and Falaris Your deity was Falis The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (458) You survived Spells known in the end Name Level Category Fail Memory a - darkness 1 divine 0% 100% b - aggravate monster 4 body 90% 300% c - stun self 3 healing 90% 200% Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Amulets amulet of poison warning (origami paper) Armor helm of bad alignment (engraved helmet) undroppable gloves (polnish gloves) cloak of luck negation (chilling cloak) boots of weakness (sputa boots) Scrolls scroll of flood (YOU STEPPED INTO A HEAP OF SHIT) scroll of lava (SLITHLY ATTACKING IS MORE STRONGER DONT HOLD PROP) scroll of growth (HOLY SHIT IS THE GLASS GOLEM OF ILLUSORY CASTLE A MOTHERFUCKER) scroll of barrhing (THE AI IS OUTWITTING THE HUMANS) scroll of lockout (ATTACK BY UNKNOWABLES MAYBE CANT DO) scroll of healing (KIRJE) scroll of mana (FINGER OF DEATH SELFZAP) scroll of phase door (THE RESULT IS THE FRUIT) scroll of standard id (SLAPHEELEDSANDALBOOT) scroll of cure (CRITICAL HIT) * scroll of extra healing (THATFEMINISTGIRL SAYS THAT 3DOT6 IS THE GAYEST PATCH EVER) * scroll of greater mana restoration (HIT THE KEY BY VACUUM LEAF) Spellbooks spellbook of darkness (white) spellbook of aggravate monster (inane) spellbook of stun self (infinity plus one) Potions potion of urine (creepy) Rings ring of sustain ability (finger-smashing) ring of gain intelligence (mead) Wands wand of remove resistance (impact) wand of amnesia (mica) wand of starvation (asbestos) Tools tin whistle (whistle) mirror (looking glass) Gems deafness stone (gray) healthstone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Master) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Legendary) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Murderer... Youescaped from the dungeon with 150 points, Since you escaped early, the score list will not be checked.