Leeroy, lawful male asgardish Rogue ------------------------------- |.............................| |..............@..............| |..............f..............| |.............................| |.............................| |...............$.............| ------+----------------+------- [Leeroy the Footpad] St15 Dx16 Co11 In8 Wi6 Ch9 RogAsgMalLaw Dlvl:1 $1788 HP19(19) Pw7(7) AC2 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male asgardish Rogue. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - an uncursed +0 short sword (weapon in hand) {12} b - 6 uncursed +0 daggers (alternate weapon; not wielded) {24} c - 32 uncursed +0 darts (in quiver) {1} Armor d - an uncursed +1 leather armor (being worn) {60} Scrolls f - 4 blessed scrolls of gold detection {0} g - 4 blessed scrolls of teleportation {0} j - 5 uncursed scrolls of healing {0} k - 4 uncursed scrolls of mana {0} l - 3 uncursed scrolls of phase door {0} m - 2 uncursed scrolls of standard id {0} n - an uncursed scroll of cure {0} Potions e - an uncursed potion of sickness {0} Tools h - an uncursed lock pick {0} i - an uncursed oilskin sack {5} The oilskin sack is empty. Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: infravision You could not have this property extrinsically: quad attacks You could not have this property intrinsically: improved vision Scroll identification only worked 100 times out of 278 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 7 Amulet identification only worked 15 times out of 18 Implant identification only worked 1 times out of 20 Wand identification only worked 3 times out of 12 Spellbook identification only worked 2 times out of 15 Monsters only dropped their musable items with 46% chance Monsters only dropped their equipment with 92% chance Scroll drop chance was reduced to 85% Musable item generation frequency had a negative bias of 5% Ring drop chance was reduced to 97% Wand drop chance was reduced to 92% Potion drop chance was reduced to 64% Armor drop chance was reduced to 57% The following skill could not be trained at all: paddle The following skill was trained at half the usual rate: lightsaber The following skill was trained at one fifth the usual rate: body spells The following skill was limited to basic proficiency: healing spells The following skill was limited to skilled proficiency: lance The following skill was limited to expert proficiency: implants The following skill became untrainable if you tried to train it too early: general combat (turn 51) The following skill became untrainable if you tried to train it too early: elemental spells (turn 150) The following skill became untrainable after a while: devices (turn 11352) The following skill couldn't be trained before a certain turn number is reached: searching (turn 70132) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 19061 Monster spawn increase reached its maximum at turn 128417 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 19662784 The monster class that cannot be genocided was centaur Today, this monster class was always generated invisible: mummy The monster class that was spawned more often: angelic being (freq bonus 1) The monster color that was spawned more often: bright magenta (freq bonus 2) The monster species that spawned more often: skeletal rat (freq bonus 12) The monster species that spawned more often: big bear (freq bonus 20) The monster species that spawned more often: lobed periodontic (freq bonus 9) The monster species that spawned more often: journalism doorman chivaree (freq bonus 10) The monster species that spawned more often: Lord Sultur (freq bonus 2) The monster species that spawned more often: huh (freq bonus 2) The monster species that spawned more often: radiant colony (freq bonus 48) The monster species that spawned more often: spore mold (freq bonus 15) The monster species that spawned more often: watch lieutenant (freq bonus 3) The monster species that spawned more often: vile lancer (freq bonus 12) The monster species that spawned more often: armored trapper (freq bonus 6) The monster species that spawned more often: archer (freq bonus 8) The monster species that spawned more often: petty troll (freq bonus 6) The monster species that spawned more often: hobbit king (freq bonus 6) The monster species that spawned more often: mind fungus (freq bonus 14) The monster species that spawned more often: eight of spades (freq bonus 6) The monster species that spawned more often: dark laser (freq bonus 6) The monster species that spawned more often: dark zealot (freq bonus 18) The monster species that spawned more often: endeavor totter (freq bonus 18) The monster species that spawned more often: barrow wight (freq bonus 21) The monster trait that was more common: monsters that are unsolid (freq bonus 8) The monster trait that was more common: monsters whose attacks turn you into a green slime (freq bonus 1) The monster trait that was more common: monsters whose attacks allow it to steal gold (freq bonus 6) The monster trait that was more common: monsters that are always female (freq bonus 2) The monster trait that was more common: monsters that usually spawn tame (freq bonus 4) The monster trait that was more common: monsters that are uncommon by a factor 5 (freq bonus 2) The monster trait that was more common: monsters that count as pokemon (freq bonus 1) The monster species that never randomly spawned: teethfish The monster species that never randomly spawned: floridly echolocation aftermarket interlined shiksa traduction The monster species that never randomly spawned: purple stalk The monster species that never randomly spawned: mack conclusive The monster species that never randomly spawned: librarian The monster species that never randomly spawned: wierdo horror The monster species that never randomly spawned: wifebeater asshole The monster species that never randomly spawned: Nai-no-kami The monster species that never randomly spawned: tomb spitter The monster species that never randomly spawned: persecution shaped The RNG hath decreed that this item was never generated: amulet of sickness resistance (sparkling) The RNG hath decreed that this item was never generated: bulletproof chainwhip ((null)) The RNG hath decreed that this item was never generated: stone chain ((null)) The RNG hath decreed that this item was never generated: scaling stone (gray) The RNG hath decreed that this item was never generated: protective gloves (english gloves) The RNG hath decreed that this item was never generated: trap disarming (elysium) The RNG hath decreed that this item was never generated: acid stream (colorful) The RNG hath decreed that this item was never generated: cure wounded legs (fleeting) The RNG hath decreed that this item was never generated: green spell helmet (greenery helmet) The RNG hath decreed that this item was never generated: erasure (FAGEYUDUD) The RNG hath decreed that this item was generated more often: solar beam (beaming, freq bonus 18) The RNG hath decreed that this item was generated more often: oliharcon splint mail ((null), freq bonus 24) The RNG hath decreed that this item was generated more often: cloak of banishing fear (magenta cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: amulet of second chance (tetraedrical, freq bonus 7) The RNG hath decreed that this item was generated more often: undo genocide (42, freq bonus 11) The RNG hath decreed that this item was generated more often: sedge hat (wide conical hat, freq bonus 11) The RNG hath decreed that this item was generated more often: cyan stone (teal, freq bonus 19) The RNG hath decreed that this item was generated more often: tinfoil helmet (aluminium helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: bituknife ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: immobility (motile, freq bonus 17) The RNG hath decreed that this item was generated more often: caltrop ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of curse (dark cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: holy shield (god-given, freq bonus 2) The RNG hath decreed that this item was generated more often: plain dragon scale mail ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: flanged mace ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: platinum dragon scale mail ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: entrapping (blasted, freq bonus 3) The RNG hath decreed that this item was generated more often: gnomish suit (little blue vest, freq bonus 13) The RNG hath decreed that this item was generated more often: sturdy plateau boot for girls ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: antideath cloak (demonic cloak, freq bonus 2) The RNG hath decreed that this item was always generated cursed: repair item (BOOBIE BLITZ) The RNG hath decreed that this item was always generated cursed: orcish helm (iron skull cap) The RNG hath decreed that this item was always generated cursed: nature beam (retarded) The RNG hath decreed that this item was always generated cursed: radioactive undergarment ((null)) The RNG hath decreed that this item was always generated cursed: command undead (dark) The RNG hath decreed that this item was always generated cursed: amulet of weak magic (weaksauce) The RNG hath decreed that this item was always generated cursed: helm of starvation (guzzle helmet) The RNG hath decreed that this item was always generated cursed: cloak of awakening (frade mantle) The RNG hath decreed that this item was always generated cursed: no skill (shattering) The RNG hath decreed that this item was always generated cursed: proof weapon (YOU ARE DOOMED) The RNG hath decreed that this trap was always invisible: glyph of protection The RNG hath decreed that this trap was generated more often: quicksand (freq bonus 1) Next attribute increase check would have come at turn 1335 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having infravision (0) You were prevented from having quad attacks (0) You had 1500 points of nutrition remaining You were stealthy Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Issek, Mog and Kos Your deity was Issek The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (136) You survived You didn't know any spells. Techniques known in the end Name Level Status critical strike 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of gold detection (POWER IS GREATER THE BASE IS LESS) scroll of teleportation (ADA ILIKET) scroll of healing (DADDY WHAT DOES AGGRAVATE MONSTER MEAN) scroll of mana (FROTZ) scroll of phase door (INS CUBITOR) scroll of standard id (THE SLEX ELDER PRIEST IS EVEN MORE EVIL THAN THE DNETHACK ONE) scroll of cure (SIPHRI BRISKYLMA AROUAZAR) * scroll of extra healing (ELF EXPLODE WHEN FALL) * scroll of greater mana restoration (YOU REALLY BECOME STRONGER) Potions potion of sickness (blinding) Tools * oilskin sack (bag) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Vanquished creatures 0 ants (1 created) 0 kittens (1 created) 0 sewer rats (1 created) 0 New Kops (1 created) 4 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Grand Master) (20 of 160) missile weapons [Basic] (max Grand Master) (20 of 160) techniques [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Master) (20 of 160) knife [Basic] (max Legendary) (20 of 160) short sword [Basic] (max Expert) (20 of 160) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Basic] (max Master) (20 of 160) shuriken [Basic] (max Master) (20 of 160) Spellcasting Skills divination spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Rogue... You escaped from the dungeon with 0 points, and 1788 pieces of gold, after 1 move. Killer: escaped You were level 1 with a maximum of 19 hit points when you escaped. Since you escaped early, the score list will not be checked.