Leeroy, lawful male skeleton Ordinator --.---+----- +..........| |...@......| |@.........| ------------ [Leeroy the Battler] St18/02 Dx5 Co5 In9 Wi6 Ch6 OrdSkeMalLaw Dlvl:1 $0 HP13(13) Pw11(11) AC11 Exp1 T10 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male skeleton Ordinator. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! The moon is waning tonight. Pick an object. @ a human or elf or you (skeleton ordinator called Leeroy) Accessing Pokedex entry for player skeleton... Base statistics of this monster type: Base level = 12, difficulty = 17, AC = 4, magic resistance = 0, alignment 0. Very slow (8). Normal generation, with frequency 1. Resists cold, sleep, poison, petrification, needs +2 weapon to hit. No conveyed resistances. Not genocidable, breathless, amphibious, carnivorous, herbivorous undead. Has infravision. Is not a valid polymorph form. Attacks: 1d3, uses weapon - ordinary physical 1d3, uses weapon - ordinary physical The twen bites you! The attack doesn't seem to harm you. [-0 -> 13] You kill the twen! Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: teleport control You could not have this property extrinsically: searching You could not have this property intrinsically: speed Scroll identification only worked 100 times out of 148 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 16 Implant identification only worked 1 times out of 37 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 20 Spellbook identification only worked 2 times out of 9 Gem identification only worked 100 times out of 185 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 84% chance Scroll drop chance was reduced to 98% Musable item generation frequency had a negative bias of 37% Ring drop chance was reduced to 99% Wand drop chance was reduced to 44% Amulet drop chance was reduced to 46% Potion drop chance was reduced to 55% Weapon drop chance was reduced to 94% Tool drop chance was reduced to 92% Food drop chance was reduced to 96% Monster death drops spawned with only 96% chance The following skill could not be trained at all: lance The following skill was trained at half the usual rate: chaos spells The following skill was trained at one fifth the usual rate: polearms The following skill was limited to basic proficiency: attack spells The following skill was limited to skilled proficiency: divination spells The following skill was limited to expert proficiency: bare-handed combat The following skill became untrainable if you tried to train it too early: devices (turn 29) The following skill became untrainable if you tried to train it too early: chaos spells (turn 1000) The following skill became untrainable after a while: broadsword (turn 48921) The following skill couldn't be trained before a certain turn number is reached: two-handed sword (turn 10040) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 42119 Monster spawn increase reached its maximum at turn 89537 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 2739714 The monster class that cannot be genocided was vampire The monster class that was spawned more often: elemental (freq bonus 1) The monster species that spawned more often: Tiamat, the Fiend of Wind (freq bonus 6) The monster species that spawned more often: epidote growth (freq bonus 6) The monster species that spawned more often: bunchiest radiogenic (freq bonus 12) The monster species that spawned more often: agate mushroom (freq bonus 4) The monster species that spawned more often: spimah sephirah (freq bonus 8) The monster species that spawned more often: rhino king (freq bonus 4) The monster species that spawned more often: monolith (freq bonus 8) The monster species that spawned more often: abettor beaned (freq bonus 12) The monster species that spawned more often: dominating passenger trouped (freq bonus 8) The monster species that spawned more often: 50 foot woman (freq bonus 8) The monster species that spawned more often: fire golem (freq bonus 36) The monster species that spawned more often: master robot (freq bonus 18) The monster species that spawned more often: starvation laser (freq bonus 2) The monster species that spawned more often: really dangerous spore (freq bonus 10) The monster species that spawned more often: acid boob (freq bonus 16) The monster species that spawned more often: fleshhound of Khorne (freq bonus 8) The monster species that spawned more often: council member (freq bonus 4) The monster species that spawned more often: productively unlike (freq bonus 9) The monster species that spawned more often: insulting ghost (freq bonus 18) The monster species that spawned more often: green lizard (freq bonus 12) The monster trait that was more common: monsters that have bite attacks (freq bonus 4) The monster trait that was more common: monsters that spawn in large groups (freq bonus 4) The monster trait that was more common: monsters whose attacks take you down a peg or two (freq bonus 2) The monster trait that was more common: monsters with petrification resistance (freq bonus 2) The monster trait that was more common: monsters whose attacks can shoot magic missiles (freq bonus 2) The monster trait that was more common: monsters that can be tamed with food (freq bonus 4) The monster trait that was more common: monsters with vampire dialogue (freq bonus 12) The monster trait that was more common: monsters that bark (freq bonus 2) The monster trait that was more common: monsters that count as prince (freq bonus 3) The monster species that never randomly spawned: reaper stalk The monster species that never randomly spawned: mecha leo The monster species that never randomly spawned: death vortex The monster species that never randomly spawned: disintitrice The monster species that never randomly spawned: lost soul The monster species that never randomly spawned: appalachia eve cove The monster species that never randomly spawned: argonaut The monster species that never randomly spawned: misnomer packet The monster species that never randomly spawned: novice quickling The monster species that never randomly spawned: werefox The RNG hath decreed that this item was never generated: multibeam (eternal) The RNG hath decreed that this item was never generated: rapier ((null)) The RNG hath decreed that this item was never generated: paranoia helmet (anti-government helmet) The RNG hath decreed that this item was never generated: boots of interruption (velcro sandals) The RNG hath decreed that this item was never generated: bow ((null)) The RNG hath decreed that this item was never generated: corpse ((null)) The RNG hath decreed that this item was never generated: vermin swatter ((null)) The RNG hath decreed that this item was never generated: piano ((null)) The RNG hath decreed that this item was never generated: clairvoyance (luminescent) The RNG hath decreed that this item was never generated: cure critical wounds (roast mate) The RNG hath decreed that this item was generated more often: slice of pizza ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: emerald dragon scales ((null), freq bonus 372) The RNG hath decreed that this item was generated more often: thorns (crepuscle, freq bonus 14) The RNG hath decreed that this item was generated more often: flack helmet (green bowel, freq bonus 11) The RNG hath decreed that this item was generated more often: evil dragon scale mail ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: heavy compost ball ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of elementalism (team splat cloak, freq bonus 15) The RNG hath decreed that this item was generated more often: soundproof helmet (wok-shaped helmet, freq bonus 25) The RNG hath decreed that this item was generated more often: yellow sweets ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: cloak of memory (icy cloak, freq bonus 18) The RNG hath decreed that this item was generated more often: inertia (nonmoving, freq bonus 6) The RNG hath decreed that this item was generated more often: red dragon scales ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: implant of grace (feral, freq bonus 7) The RNG hath decreed that this item was generated more often: death (long, freq bonus 6) The RNG hath decreed that this item was generated more often: implant of traveling (argent, freq bonus 10) The RNG hath decreed that this item was generated more often: meat stick ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: blacky helmet (middle-earth helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: hide ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: stygian pike ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: misfire (vajra orb, freq bonus 8) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 31) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 75) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 34) The RNG hath decreed that this item was always generated cursed: glass hostage chain ((null)) The RNG hath decreed that this item was always generated cursed: troll hide (disgusting cloak) The RNG hath decreed that this item was always generated cursed: unspecified candle (candle) The RNG hath decreed that this item was always generated cursed: flooding (CHEEP CHEEP AND BOSS BASS ARE FILTHY CHEATERS) The RNG hath decreed that this item was always generated cursed: cloak of prescience (enduring cloak) The RNG hath decreed that this item was always generated cursed: implant of badass (pestilent) The RNG hath decreed that this item was always generated cursed: flanged mace ((null)) The RNG hath decreed that this item was always generated cursed: gold detection (THARR) The RNG hath decreed that this item was always generated cursed: silver mace ((null)) The RNG hath decreed that this item was always generated cursed: forbidden arrow ((null)) The RNG hath decreed that this trap was always invisible: hyperbluewall trap The RNG hath decreed that this trap was generated more often: disconnect trap (freq bonus 1) Next attribute increase check would have come at turn 342 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were cold resistant You were sleep resistant You were poison resistant You were level-drain resistant You were immune to sickness You were petrification resistant You had not decided on your sexuality yet You were prevented from having automatic searching (0) You were prevented from having teleport control (0) You saw invisible You had infravision You had 1490 points of nutrition remaining You could survive without air Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Vaire, Varda Elentari and Nessa Your deity was Vaire The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (148) You survived Spells known in the end Name Level Category Fail Memory a - enchant weapon 7 enchant 99% 600% Techniques known in the end Name Level Status weapon practice 1X Prepared(0) turn undead 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * tsurugi (long samurai sword) * runesword (runic broadsword) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (blue robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (tight helmet) * sedge hat (covered helmet) * skullcap (plumed helmet) * flack helmet (mechanical helmet) * crystal helm (chain-aventailed helmet) * mining helm (kitchen hat) * field helm (complete helmet) * helm of safeguard (steel helmet) * war hat (twisted visor helmet) * plasteel gloves (white gloves) * leather gloves (uncanny gloves) * gauntlets of safeguard (shitty gloves) * gauntlets of plugsuit (clumsy gloves) * commander gloves (black gloves) * field gloves (odd pair of gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (torn boots) * field boots (rainbow boots) * boots of safeguard (wedge boots) Scrolls scroll of healing (EYGOORTS TOGAAL JEZEHH) scroll of mana (SNU QQQ) scroll of phase door (FFN LYTH GNS EHBL FYYVXNGFAV LRAQBE RCBU V) scroll of standard id (THE OFFICIAL PARTNER OF FIQHACK IS THE GUILD OF OPTOMETRISTS) scroll of cure (NOBIMUS UPSCOTI) * scroll of extra healing (PRATYAVAYAH) * scroll of greater mana restoration (THANNOUITA KERTOMENOU PAKERBAO KRAMMASIRAT) Spellbooks spellbook of enchant weapon (canvas) Rings ring of increase accuracy (styropor) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 1 time You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Grand Master) (20 of 160) two-handed weapons [Basic] (max Grand Master) (20 of 160) missile weapons [Basic] (max Grand Master) (20 of 160) form I (Shii-Cho) [Basic] (max Grand Master) (20 of 160) form II (Makashi) [Basic] (max Grand Master) (20 of 160) form IV (Ataru) [Basic] (max Grand Master) (20 of 160) form V (Djem So) [Basic] (max Grand Master) (20 of 160) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Legendary) (20 of 160) knife [Basic] (max Legendary) (20 of 160) axe [Basic] (max Legendary) (20 of 160) pick-axe [Basic] (max Legendary) (20 of 160) short sword [Basic] (max Legendary) (20 of 160) broadsword [Basic] (max Legendary) (20 of 160) long sword [Basic] (max Legendary) (20 of 160) two-handed sword [Basic] (max Legendary) (20 of 160) scimitar [Basic] (max Legendary) (20 of 160) saber [Basic] (max Legendary) (20 of 160) club [Basic] (max Legendary) (20 of 160) paddle [Basic] (max Legendary) (20 of 160) mace [Basic] (max Legendary) (20 of 160) morning star [Basic] (max Legendary) (20 of 160) flail [Basic] (max Legendary) (20 of 160) hammer [Basic] (max Legendary) (20 of 160) quarterstaff [Basic] (max Legendary) (20 of 160) polearms [Basic] (max Legendary) (20 of 160) spear [Basic] (max Legendary) (20 of 160) javelin [Basic] (max Legendary) (20 of 160) trident [Basic] (max Legendary) (20 of 160) lance [Basic] (max Legendary) (20 of 160) bow [Basic] (max Legendary) (20 of 160) sling [Basic] (max Legendary) (20 of 160) firearms [Basic] (max Legendary) (20 of 160) crossbow [Basic] (max Legendary) (20 of 160) dart [Basic] (max Legendary) (20 of 160) shuriken [Basic] (max Legendary) (20 of 160) boomerang [Basic] (max Legendary) (20 of 160) whip [Basic] (max Legendary) (20 of 160) unicorn horn [Basic] (max Legendary) (20 of 160) lightsaber [Basic] (max Legendary) (20 of 160) Spellcasting Skills enchantment spells [Basic] (max Expert) (20 of 160) Goodbye Leeroy the Ordinator... Youescaped from the dungeon with 4 points,