Leeroy, lawful male asgardish Wild Talent -------- ----......| +.........| |.........| |...¯.....| |....@....| |.........| ---.------- [Leeroy the Poschengband Noob] St10 Dx9 Co7 In9 Wi11 Ch10 WilAsgMalLaw Dlvl:1 $0 HP12(12) Pw12(12) AC5 Exp1 T1 Brd Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male asgardish Wild Talent. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! The moon is waning tonight. Your movements are slowed slightly because of your load. # (4x) Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - an uncursed +0 crossbow bolt (in quiver) {0} b - an uncursed -1 orcish arrow {0} c - an uncursed +0 orcish dagger (weapon in hand) {4} d - an uncursed +1 trident (alternate weapon; not wielded) {10} e - an uncursed +0 elven dagger {4} Armor f - an uncursed +0 scale mail (being worn) {100} g - an uncursed -1 ring mail {100} h - an uncursed rustproof -2 scale mail {100} i - an uncursed +0 leather armor {60} j - an uncursed +0 leather armor {60} Comestibles p - an uncursed fortune cookie {0} q - an uncursed cream pie {0} r - an uncursed tripe ration {0} Scrolls u - an uncursed scroll of clouds {0} v - an uncursed scroll of blank paper {0} C - 5 uncursed scrolls of healing {0} D - 4 uncursed scrolls of mana {0} E - 3 uncursed scrolls of phase door {0} F - 2 uncursed scrolls of standard id {0} G - an uncursed scroll of cure {0} Spellbooks w - an uncursed spellbook of cone of cold (0:2) {0} Potions s - an uncursed potion of oil {0} t - an uncursed potion of hallucination {0} Rings k - a ! uncursed ring of free action {0} l - an uncursed ring of conflict {0} Wands x - an uncursed wand of magic missile (0:4) {0} y - an uncursed wand of cancellation (5:9) {0} Tools m - an uncursed towel {0} n - an uncursed lock pick {0} o - an uncursed chest {750} Gems z - 6 uncursed +0 worthless pieces of pink glass {6} A - 26 uncursed +0 rocks {0} B - an uncursed +1 halite stone {1} Contents of the chest: an uncursed wand of locking (0:4) {0} an uncursed amulet of reflection {0} Final attributes You were stridently aligned Your alignment was 5 Your max alignment was 10 You carried 0 sins You could not have this property at all: cold resistance You could not have this property extrinsically: fear factor You could not have this property intrinsically: keen memory Scroll identification only worked 100 times out of 449 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 19 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 17 Spellbook identification only worked 2 times out of 12 Gem identification only worked 100 times out of 106 Tool identification only worked 5 times out of 7 Monsters only dropped their equipment with 75% chance Scroll drop chance was reduced to 77% Wand drop chance was reduced to 85% Potion drop chance was reduced to 75% Weapon drop chance was reduced to 74% Armor drop chance was reduced to 75% Tool drop chance was reduced to 80% Food drop chance was reduced to 96% Monster death drops spawned with only 97% chance The following skill could not be trained at all: two-handed weapons The following skill was trained at half the usual rate: spear The following skill was trained at one fifth the usual rate: matter spells The following skill was limited to basic proficiency: enchantment spells The following skill was limited to skilled proficiency: polearms The following skill was limited to expert proficiency: javelin The following skill became untrainable if you tried to train it too early: protection spells (turn 77) The following skill became untrainable if you tried to train it too early: firearms (turn 4320) The following skill became untrainable after a while: missile weapons (turn 34481) The following skill couldn't be trained before a certain turn number is reached: two-weapon combat (turn 44860) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 29260 Monster spawn increase reached its maximum at turn 97778 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 2572080 The monster class that cannot be genocided was ant or other insect The monster class that was spawned more often: dragon (freq bonus 1) The monster species that spawned more often: training snake (freq bonus 24) The monster species that spawned more often: mountain moogle (freq bonus 4) The monster species that spawned more often: june between (freq bonus 4) The monster species that spawned more often: vile lancer (freq bonus 12) The monster species that spawned more often: g-choice (freq bonus 12) The monster species that spawned more often: glare force fungus (freq bonus 8) The monster species that spawned more often: sickle skeleton (freq bonus 24) The monster species that spawned more often: seven-headed hydra (freq bonus 18) The monster species that spawned more often: leader xorn (freq bonus 8) The monster species that spawned more often: YHVH Tzaboath, Prince of Fire (freq bonus 18) The monster species that spawned more often: Lilly (freq bonus 24) The monster species that spawned more often: rattata (freq bonus 6) The monster species that spawned more often: disenchanter stalk (freq bonus 2) The monster species that spawned more often: synaptic dismaying (freq bonus 2) The monster species that spawned more often: flying fungus (freq bonus 6) The monster species that spawned more often: buckyball (freq bonus 18) The monster species that spawned more often: bulimiac graffito (freq bonus 36) The monster species that spawned more often: immobile spore (freq bonus 6) The monster species that spawned more often: Anne's sneaker (freq bonus 12) The monster species that spawned more often: colorless mold (freq bonus 9) The monster trait that was more common: monsters whose attacks cause it to stick to you (freq bonus 3) The monster trait that was more common: monsters that spawn in large groups (freq bonus 2) The monster trait that was more common: monsters who attack to cause fever and chills (freq bonus 2) The monster trait that was more common: monsters that cling to the ceiling (freq bonus 1) The monster trait that was more common: monsters whose attacks steal the amulet (freq bonus 1) The monster species that never randomly spawned: hyper sable cat The monster species that never randomly spawned: releasable wanderlust The monster species that never randomly spawned: sluggish greater ghost The monster species that never randomly spawned: blinking eye The monster species that never randomly spawned: communicator separable The monster species that never randomly spawned: feature The monster species that never randomly spawned: Arne The monster species that never randomly spawned: interfacing lapper The monster species that never randomly spawned: metallic black centipede The monster species that never randomly spawned: dimensional disgracefully The RNG hath decreed that this item was never generated: implant of vines (arcadian) The RNG hath decreed that this item was never generated: cloak of disenchantment (shell cloak) The RNG hath decreed that this item was never generated: metal club (heavy club) The RNG hath decreed that this item was never generated: create familiar (THERE ARE NOT ENOUGH MONSTERS IN SLASHEM EXTENDED) The RNG hath decreed that this item was never generated: troll leather armor ((null)) The RNG hath decreed that this item was never generated: decoy making (cornflower) The RNG hath decreed that this item was never generated: quasar stone (gray) The RNG hath decreed that this item was never generated: obsidian axe ((null)) The RNG hath decreed that this item was never generated: baseball bat ((null)) The RNG hath decreed that this item was never generated: robe of spell power (white robe) The RNG hath decreed that this item was generated more often: glass hostage chain ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: BUC randomization (lupine, freq bonus 19) The RNG hath decreed that this item was generated more often: bunny ear (headpiece, freq bonus 24) The RNG hath decreed that this item was generated more often: cloak of freedom (angband cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: penis pole ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: robe of nastiness (camo robe, freq bonus 9) The RNG hath decreed that this item was generated more often: water dragon scales ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: horror stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: impossibly heavy iron ball ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: time shift (green eyed, freq bonus 37) The RNG hath decreed that this item was generated more often: acid venom (splash of venom, freq bonus 4) The RNG hath decreed that this item was generated more often: cloak of fumbling (shaking cloak, freq bonus 17) The RNG hath decreed that this item was generated more often: robe of weakness (green robe, freq bonus 9) The RNG hath decreed that this item was generated more often: antideath cloak (demonic cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: beautiful shirt ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: helm of warning (meteoric helmet, freq bonus 41) The RNG hath decreed that this item was generated more often: burrow (beautiful, freq bonus 3) The RNG hath decreed that this item was generated more often: sinking (SPORKHACK ASCENSION, freq bonus 10) The RNG hath decreed that this item was generated more often: large box (wooden box, freq bonus 19) The RNG hath decreed that this item was generated more often: stone of vulnerability (gray, freq bonus 11) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 43) The RNG hath decreed that this item was always generated cursed: alter reality (mysterious) The RNG hath decreed that this item was always generated cursed: lacquered dancing shoe ((null)) The RNG hath decreed that this item was always generated cursed: underlayer cloak (up-down cloak) The RNG hath decreed that this item was always generated cursed: orthoclase (yellow) The RNG hath decreed that this item was always generated cursed: log ((null)) The RNG hath decreed that this item was always generated cursed: sprig of wolfsbane ((null)) The RNG hath decreed that this item was always generated cursed: cloak of lycanthropy (polyform cloak) The RNG hath decreed that this item was always generated cursed: helmet of anti searching (ruined helmet) The RNG hath decreed that this item was always generated cursed: devil star ((null)) The RNG hath decreed that this item was always generated cursed: homing torpedo ((null)) The RNG hath decreed that this trap was always invisible: solvejg trap The RNG hath decreed that this trap was generated more often: unequipping trap (freq bonus 8) Next attribute increase check would have come at turn 421 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having cold resistance (0) You were prevented from having an increased fear factor (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Jiraiya, Tsunade and Orochimaru Your deity was Jiraiya The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (586) You survived Spells known in the end Name Level Category Fail Memory a - cone of cold 5 matter 95% 400% Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Amulets amulet of reflection (cubic) Weapons orcish arrow (crude arrow) orcish dagger (crude dagger) elven dagger (runed dagger) Scrolls scroll of clouds (I DONT UNDERSTAND RUSSIAN) scroll of blank paper (unlabeled) scroll of healing (WOPAK) scroll of mana (THATFEMINISTGIRL SAYS THAT 3DOT6 IS THE GAYEST PATCH EVER) scroll of phase door (YOU WILL DIE A SLOW SLOW DEATH) scroll of standard id (LETS PLAY NETHACK) scroll of cure (SEXI NOTGAY GAYPOD) * scroll of extra healing (YOU CALL IT THANKSGIVING I CALL YOUR HOLIDAY HELL DAY) * scroll of greater mana restoration (FOOBIE BLETCH) Spellbooks spellbook of cone of cold (wide) Potions potion of oil (cooling) potion of hallucination (slimy) Rings ring of free action (ether) ring of conflict (brick) Wands wand of magic missile (spiral) wand of cancellation (underestimated) wand of locking (blooming) Tools chest (wooden container) Gems worthless piece of pink glass (pink) halite stone (white) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Unskilled] (max Grand Master) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Skilled) (0 of 20) Weapon Skills axe [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Master) (0 of 20) paddle [Unskilled] (max Basic) (0 of 20) mace [Unskilled] (max Skilled) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Master) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Basic) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Skilled) (0 of 20) unicorn horn [Unskilled] (max Basic) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Basic) (0 of 20) Goodbye Leeroy the Wild Talent... Youescaped from the dungeon with 350 points, Since you escaped early, the score list will not be checked.