Leeroy, lawful male borg Jedi ----- |...| |@..| +d... |a$.| ----- [Leeroy the Youngling] St13 Dx10 Co8 In9 Wi11 Ch7 JedBorMalLaw Dlvl:1 $0 HP25(25) Pw9(9) AC5 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male borg Jedi. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! The moon is waning tonight. violet lightsaber - This is a tool. Color: cyan. Material: platinum. Appearance: lightsaber. Most tools can be applied for an effect; some are also useful when wielded. This lightsaber does steady damage, but it needs to be turned on in order to work. An activated lightsaber is good for engraving. red lightsaber - This is a tool. Color: cyan. Material: platinum. Appearance: lightsaber. Most tools can be applied for an effect; some are also useful when wielded. This lightsaber does random damage, but it needs to be turned on in order to work. An activated lightsaber is good for engraving. # (3x) Beware, there will be no return! Still climb? [yn] (n) Your inventory Armor a - an uncursed +1 robe (being worn) {16} b - an uncursed +0 pair of leather gloves (being worn) {4} f - an uncursed +1 robe {16} g - an uncursed +0 pair of leather gloves {4} Scrolls h - 5 uncursed scrolls of healing {0} i - 4 uncursed scrolls of mana {0} j - 3 uncursed scrolls of phase door {0} k - 2 uncursed scrolls of standard id {0} l - an uncursed scroll of cure {0} Tools c - an uncursed +1 violet lightsaber (weapon in hand) {24} d - an uncursed blindfold {0} e - an uncursed +1 red lightsaber (alternate weapon; not wielded) {24} Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: discount action You could not have this property extrinsically: manaleech You could not have this property intrinsically: polymorph control Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 18 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 23 Spellbook identification only worked 2 times out of 14 Tool identification only worked 5 times out of 7 Monsters only dropped their equipment with 89% chance Scroll drop chance was reduced to 79% Ring drop chance was reduced to 47% Wand drop chance was reduced to 74% Amulet drop chance was reduced to 75% Implant drop chance was reduced to 95% Potion drop chance was reduced to 99% Weapon drop chance was reduced to 86% Armor drop chance was reduced to 98% Food drop chance was reduced to 83% The following skill could not be trained at all: pick-axe The following skill was trained at half the usual rate: searching The following skill was trained at one fifth the usual rate: two-handed weapons The following skill was limited to basic proficiency: enchantment spells The following skill was limited to skilled proficiency: attack spells The following skill was limited to expert proficiency: spirituality The following skill became untrainable if you tried to train it too early: searching (turn 38) The following skill became untrainable if you tried to train it too early: attack spells (turn 252) The following skill became untrainable after a while: spirituality (turn 26867) The following skill couldn't be trained before a certain turn number is reached: general combat (turn 31608) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 61164 Monster spawn increase reached its maximum at turn 215484 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 9267930 The monster class that cannot be genocided was humanoid The monster class that was spawned more often: eye or sphere (freq bonus 2) The monster species that spawned more often: Inspector Kaptain (freq bonus 4) The monster species that spawned more often: stygian fetish (freq bonus 12) The monster species that spawned more often: brasher conscientiously (freq bonus 12) The monster species that spawned more often: appearance (freq bonus 24) The monster species that spawned more often: winged kobold (freq bonus 16) The monster species that spawned more often: purple growth (freq bonus 15) The monster species that spawned more often: crazy chemist (freq bonus 6) The monster species that spawned more often: crapdog (freq bonus 4) The monster species that spawned more often: large gem trove (freq bonus 18) The monster species that spawned more often: deflower counterattacking (freq bonus 8) The monster species that spawned more often: kangaskhan (freq bonus 6) The monster species that spawned more often: gnome on crack (freq bonus 28) The monster species that spawned more often: nondescript mold (freq bonus 40) The monster species that spawned more often: grave digger (freq bonus 12) The monster species that spawned more often: stalking coyote (freq bonus 72) The monster species that spawned more often: desert wing (freq bonus 8) The monster species that spawned more often: metal panther (freq bonus 12) The monster species that spawned more often: guardian beast (freq bonus 3) The monster species that spawned more often: mantelet jerkiest (freq bonus 12) The monster species that spawned more often: weird warp fungus (freq bonus 5) The monster trait that was more common: monsters with vampire dialogue (freq bonus 5) The monster trait that was more common: monsters that originate from Steamband (freq bonus 3) The monster trait that was more common: monsters that laugh (freq bonus 1) The monster trait that was more common: monsters whose attacks cause gravity to warp around you (freq bonus 6) The monster trait that was more common: monsters that revive after death (freq bonus 12) The monster trait that was more common: monsters whose attacks tickle you (freq bonus 6) The monster trait that was more common: monsters that require +1 weapons to hit (freq bonus 1) The monster trait that was more common: monsters that have bite attacks (freq bonus 4) The monster trait that was more common: monsters that have explosion attacks (freq bonus 12) The monster trait that was more common: monsters whose attacks cause gravity to warp around you (freq bonus 12) The monster species that never randomly spawned: grief causer The monster species that never randomly spawned: anderson viticulture envyingly The monster species that never randomly spawned: archer The monster species that never randomly spawned: humpback sorry The monster species that never randomly spawned: survive ridgepole manilla groomer The monster species that never randomly spawned: clicking stalk The monster species that never randomly spawned: duam xnaht agent The monster species that never randomly spawned: syndical cincturing lippy The monster species that never randomly spawned: porter manticore The monster species that never randomly spawned: radiant mushroom The monster class that always generated with extra speed: xan or other mythical/fantastic insect The RNG hath decreed that this item was never generated: mallet ((null)) The RNG hath decreed that this item was never generated: orange dragon scale mail ((null)) The RNG hath decreed that this item was never generated: stone of no return (gray) The RNG hath decreed that this item was never generated: cure hallucination (glowing) The RNG hath decreed that this item was never generated: plasteel helm ((null)) The RNG hath decreed that this item was never generated: sustain ability (bronze) The RNG hath decreed that this item was never generated: girliness (SLEEHHGIHPRAHSROZARHTIWFLESYMTUCANNAWI) The RNG hath decreed that this item was never generated: heavy clay ball ((null)) The RNG hath decreed that this item was never generated: remove curse (wrinkled) The RNG hath decreed that this item was never generated: cure numbness (opaque) The RNG hath decreed that this item was generated more often: partisan (vulgar polearm, freq bonus 17) The RNG hath decreed that this item was generated more often: lootcut (cleaved, freq bonus 5) The RNG hath decreed that this item was generated more often: chemistry set (box of obscure-looking glass devices, freq bonus 6) The RNG hath decreed that this item was generated more often: increase accuracy (clay, freq bonus 8) The RNG hath decreed that this item was generated more often: elysium hostage chain ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: oilskin gloves (slippery gloves, freq bonus 16) The RNG hath decreed that this item was generated more often: helm of drain resistance (black helmet, freq bonus 39) The RNG hath decreed that this item was generated more often: standard id (WHAT THE FUCK IS THIS, freq bonus 14) The RNG hath decreed that this item was generated more often: amulet of prism (prismatic, freq bonus 3) The RNG hath decreed that this item was generated more often: blaster bolt ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: healing (LIFE RESTORATION, freq bonus 110) The RNG hath decreed that this item was generated more often: cloak of infravision (flash cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: greyout cloak (colorfade cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: invulnerability (icy, freq bonus 3) The RNG hath decreed that this item was generated more often: guisarme (pruning hook, freq bonus 7) The RNG hath decreed that this item was generated more often: magic shield (pure, freq bonus 8) The RNG hath decreed that this item was generated more often: glaive (single-edged polearm, freq bonus 10) The RNG hath decreed that this item was generated more often: ruffled shirt ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: greater mana restoration (DIT DEDIDET DAET, freq bonus 13) The RNG hath decreed that this item was generated more often: anger helm (tribal helmet, freq bonus 4) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 66) The RNG hath decreed that this item was always generated cursed: war hammer ((null)) The RNG hath decreed that this item was always generated cursed: silver shield ((null)) The RNG hath decreed that this item was always generated cursed: sinful heels (red sneakers) The RNG hath decreed that this item was always generated cursed: corrosion (heavy metal) The RNG hath decreed that this item was always generated cursed: adom cloak (mysterious cloak) The RNG hath decreed that this item was always generated cursed: disthene (teal) The RNG hath decreed that this item was always generated cursed: wooden harp (harp) The RNG hath decreed that this item was always generated cursed: unskilled stone (gray) The RNG hath decreed that this item was always generated cursed: killer heels (ski heels) The RNG hath decreed that this item was always generated cursed: boss boots (rain boots) The RNG hath decreed that this trap was always invisible: monsterfingers trap The RNG hath decreed that this trap was generated more often: stone to flesh trap (freq bonus 5) Next attribute increase check would have come at turn 441 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were level-drain resistant You had not decided on your sexuality yet You were prevented from having manaleech (0) You were prevented from having discount action (0) You had infravision You had 1500 points of nutrition remaining You were stealthy You could survive without air Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of the Light Side, the Force and the Dark Side Your deity was the Light Side The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (561) You survived You didn't know any spells. Techniques known in the end Name Level Status jedi jump 1X Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * robe (camo robe) * leather gloves (ice-cold gloves) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (tight helmet) * sedge hat (middle-earth helmet) * skullcap (celtic helmet) * flack helmet (knowledgeable helmet) * crystal helm (orange visored helmet) * mining helm (red helmet) * field helm (dark helmet) * helm of safeguard (less helmet) * war hat (complete helmet) * plasteel gloves (white gloves) * gauntlets of safeguard (comfortable gloves) * gauntlets of plugsuit (uncanny gloves) * commander gloves (tightly fitting gloves) * field gloves (english gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (heavy boots) * field boots (beautiful heels) * boots of safeguard (tightly fitting boots) Scrolls scroll of healing (ROLL IS 5 AND BECOME STRONGER) scroll of mana (U HAVE MAIL) scroll of phase door (CUTME) scroll of standard id (FFN LYTH GNS EHBL FYYVXNGFAV LRAQBE RCBU V) scroll of cure (KERNOD WEL) * scroll of extra healing (SPARKLING EDWARD CULLEN) * scroll of greater mana restoration (A EE EEE III OOOOO YYYYYY OOOOOOO) Tools violet lightsaber (lightsaber) red lightsaber (lightsaber) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Basic] (max Grand Master) (20 of 160) form II (Makashi) [Basic] (max Grand Master) (20 of 160) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Grand Master) (20 of 160) form V (Djem So) [Basic] (max Grand Master) (20 of 160) form VI (Niman) [Basic] (max Master) (20 of 160) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Legendary) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) body spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Jedi... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.