Leeroy, lawful male asgardish Ordinator ------------ .@.........| |@.........| |.........(| ---.-------- [Leeroy the Battler] St16 Dx6 Co9 In10 Wi6 Ch7 OrdAsgMalLaw Dlvl:1 $0 HP14(14) Pw14(14) AC10 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male asgardish Ordinator. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - an uncursed +3 tsurugi (weapon in hands) {24} b - an uncursed +3 runesword (alternate weapon; not wielded) {30} c - a blessed +4 mallet {20} d - a * uncursed +3 droven crossbow {30} e - 50 * uncursed +8 droven bolts (in quiver) {1} Scrolls h - 5 uncursed scrolls of healing {0} i - 4 uncursed scrolls of mana {0} j - 3 uncursed scrolls of phase door {0} k - 2 uncursed scrolls of standard id {0} l - an uncursed scroll of cure {0} Spellbooks g - a blessed spellbook of enchant weapon (4:1) {0} Rings f - an uncursed +5 ring of increase accuracy {0} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: displacement You could not have this property extrinsically: wonderlegs You could not have this property intrinsically: hallu party Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 30 Amulet identification only worked 15 times out of 36 Implant identification only worked 1 times out of 24 Wand identification only worked 3 times out of 10 Gem identification only worked 100 times out of 120 Monsters only dropped their musable items with 34% chance Monsters only dropped their equipment with 97% chance Scroll drop chance was reduced to 63% Musable item generation frequency had a negative bias of 4% Ring drop chance was reduced to 77% Amulet drop chance was reduced to 69% Potion drop chance was reduced to 80% Weapon drop chance was reduced to 87% Armor drop chance was reduced to 96% Food drop chance was reduced to 94% Monster death drops spawned with only 83% chance The following skill could not be trained at all: sling The following skill was trained at half the usual rate: bare-handed combat The following skill was trained at one fifth the usual rate: whip The following skill was limited to basic proficiency: enchantment spells The following skill was limited to skilled proficiency: spirituality The following skill was limited to expert proficiency: missile weapons The following skill became untrainable if you tried to train it too early: shield (turn 24) The following skill became untrainable if you tried to train it too early: searching (turn 763) The following skill became untrainable after a while: searching (turn 37169) The following skill couldn't be trained before a certain turn number is reached: elemental spells (turn 51372) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 17697 Monster spawn increase reached its maximum at turn 65601 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 1308528 The monster class that cannot be genocided was nymph The monster class that was spawned more often: xorn (freq bonus 2) The monster color that was spawned more often: cyan (freq bonus 2) The monster species that spawned more often: null warp patch (freq bonus 30) The monster species that spawned more often: acidic force patch (freq bonus 4) The monster species that spawned more often: dark juraian druid (freq bonus 9) The monster species that spawned more often: mean colony (freq bonus 28) The monster species that spawned more often: tribble (freq bonus 33) The monster species that spawned more often: tunnel horror (freq bonus 10) The monster species that spawned more often: ignis fatuus (freq bonus 16) The monster species that spawned more often: crawling worm mass (freq bonus 8) The monster species that spawned more often: baby wild boar (freq bonus 8) The monster species that spawned more often: functioning babelfish (freq bonus 32) The monster species that spawned more often: zaptrooper (freq bonus 8) The monster species that spawned more often: solar turret (freq bonus 10) The monster species that spawned more often: patriarch (freq bonus 10) The monster species that spawned more often: upper spirit (freq bonus 28) The monster species that spawned more often: conjoined germinated (freq bonus 20) The monster species that spawned more often: hole warp patch (freq bonus 6) The monster species that spawned more often: namesake anemic (freq bonus 24) The monster species that spawned more often: bloodshot eye (freq bonus 10) The monster species that spawned more often: ooze spirit (freq bonus 24) The monster species that spawned more often: Team Fortress pyro (freq bonus 12) The monster trait that was more common: monsters that count as werecreatures (freq bonus 1) The monster trait that was more common: monsters whose attacks freeze you solid (freq bonus 12) The monster species that never randomly spawned: nondescript force patch The monster species that never randomly spawned: Bounty The monster species that never randomly spawned: hellish jellyfish The monster species that never randomly spawned: fire spirit The monster species that never randomly spawned: great orange dragon The monster species that never randomly spawned: werewaterelemental The monster species that never randomly spawned: prettifying valuational The monster species that never randomly spawned: Sabrina's cone-heeled combat boot The monster species that never randomly spawned: formless spawn of Tsathoggua The monster species that never randomly spawned: young adult deep dragon The RNG hath decreed that this item was never generated: cloak of attribute loss (pink cloak) The RNG hath decreed that this item was never generated: elongation cloak (long-range cloak) The RNG hath decreed that this item was never generated: vaporize (illgotten) The RNG hath decreed that this item was never generated: amulet of anti-teleportation (rigid) The RNG hath decreed that this item was never generated: geolysis (geological) The RNG hath decreed that this item was never generated: parasol ((null)) The RNG hath decreed that this item was never generated: destructive heels (weapon light boots) The RNG hath decreed that this item was never generated: frost (ephemeral) The RNG hath decreed that this item was never generated: cloak of elementalism (team splat cloak) The RNG hath decreed that this item was never generated: elysium hostage chain ((null)) The RNG hath decreed that this item was generated more often: call the elements (perpetual, freq bonus 6) The RNG hath decreed that this item was generated more often: sledge hammer ((null), freq bonus 215) The RNG hath decreed that this item was generated more often: amulet of sickness resistance (sparkling, freq bonus 27) The RNG hath decreed that this item was generated more often: fruit juice (dark, freq bonus 22) The RNG hath decreed that this item was generated more often: cloak of curse (dark cloak, freq bonus 27) The RNG hath decreed that this item was generated more often: tarrier ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: power failure (perverted, freq bonus 25) The RNG hath decreed that this item was generated more often: implant of clumsiness (mnemonic, freq bonus 13) The RNG hath decreed that this item was generated more often: chainsword ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: kouhaku manjyuu ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: blood dragon scales ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: purple dragon scale shield (purple dragonhide shield, freq bonus 2) The RNG hath decreed that this item was generated more often: identify (KERNOD WEL, freq bonus 6) The RNG hath decreed that this item was generated more often: implant of bliss (calling, freq bonus 11) The RNG hath decreed that this item was generated more often: lion cloak (barley cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: mimicry (unidentified, freq bonus 11) The RNG hath decreed that this item was generated more often: melee prefix stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: bad effect stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: diamond smasher ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: disintegration beam (bursting, freq bonus 8) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 33) The RNG hath decreed that this item was always generated cursed: wakeup call stone (gray) The RNG hath decreed that this item was always generated cursed: super mantle (red mantle) The RNG hath decreed that this item was always generated cursed: implant of knowledge (shouting) The RNG hath decreed that this item was always generated cursed: silver spear ((null)) The RNG hath decreed that this item was always generated cursed: amulet of swimming (watery) The RNG hath decreed that this item was always generated cursed: force armor (gemstone-adorned clothing) The RNG hath decreed that this item was always generated cursed: thresher ((null)) The RNG hath decreed that this item was always generated cursed: cloak of disenchantment (shell cloak) The RNG hath decreed that this item was always generated cursed: resist poison (big) The RNG hath decreed that this item was always generated cursed: anti caster cloak (second-hand cloak) The RNG hath decreed that this trap was always invisible: katharina trap The RNG hath decreed that this trap was generated more often: jessica trap (freq bonus 9) Next attribute increase check would have come at turn 617 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 You were sleep resistant You had not decided on your sexuality yet You were prevented from having displacement (0) You were prevented from having wonderlegs (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Vaire, Varda Elentari and Nessa Your deity was Vaire The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (213) You survived Spells known in the end Name Level Category Fail Memory a - enchant weapon 7 enchant 99% 600% Techniques known in the end Name Level Status weapon practice 1X Prepared(0) turn undead 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * tsurugi (long samurai sword) * runesword (runic broadsword) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (green robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (yellow helmet) * sedge hat (greenery helmet) * skullcap (spinning helmet) * flack helmet (full helmet) * crystal helm (metal disk) * mining helm (crazy helmet) * field helm (organic helmet) * helm of safeguard (engraved helmet) * war hat (kitchen hat) * plasteel gloves (white gloves) * leather gloves (graffiti gloves) * gauntlets of safeguard (spacey gloves) * gauntlets of plugsuit (slippery gloves) * commander gloves (riding gloves) * field gloves (lead gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (velcro sandals) * field boots (radiant heels) * boots of safeguard (rain boots) Scrolls scroll of healing (STUFF WEIGH WAY TOO MUCH) scroll of mana (MOVE RISED SLOW) scroll of phase door (CYNDI FROM RIVER CITY RANSOM LOOKS LIKE A GUY) scroll of standard id (TICHAMIRA ZVINO PANGUVA PAMAWERE) scroll of cure (ALIUS PRA) * scroll of extra healing (ECNETOPINMO) * scroll of greater mana restoration (BUGNOSE) Spellbooks spellbook of enchant weapon (credited) Rings ring of increase accuracy (cleaved) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Grand Master) (20 of 160) two-handed weapons [Basic] (max Grand Master) (20 of 160) missile weapons [Basic] (max Grand Master) (20 of 160) form I (Shii-Cho) [Basic] (max Grand Master) (20 of 160) form II (Makashi) [Basic] (max Grand Master) (20 of 160) form IV (Ataru) [Basic] (max Grand Master) (20 of 160) form V (Djem So) [Basic] (max Grand Master) (20 of 160) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Legendary) (20 of 160) knife [Basic] (max Legendary) (20 of 160) axe [Basic] (max Legendary) (20 of 160) pick-axe [Basic] (max Legendary) (20 of 160) short sword [Basic] (max Legendary) (20 of 160) broadsword [Basic] (max Legendary) (20 of 160) long sword [Basic] (max Legendary) (20 of 160) two-handed sword [Basic] (max Legendary) (20 of 160) scimitar [Basic] (max Legendary) (20 of 160) saber [Basic] (max Legendary) (20 of 160) club [Basic] (max Legendary) (20 of 160) paddle [Basic] (max Legendary) (20 of 160) mace [Basic] (max Legendary) (20 of 160) morning star [Basic] (max Legendary) (20 of 160) flail [Basic] (max Legendary) (20 of 160) hammer [Basic] (max Legendary) (20 of 160) quarterstaff [Basic] (max Legendary) (20 of 160) polearms [Basic] (max Legendary) (20 of 160) spear [Basic] (max Legendary) (20 of 160) javelin [Basic] (max Legendary) (20 of 160) trident [Basic] (max Legendary) (20 of 160) lance [Basic] (max Legendary) (20 of 160) bow [Basic] (max Legendary) (20 of 160) sling [Basic] (max Legendary) (20 of 160) firearms [Basic] (max Legendary) (20 of 160) crossbow [Basic] (max Legendary) (20 of 160) dart [Basic] (max Legendary) (20 of 160) shuriken [Basic] (max Legendary) (20 of 160) boomerang [Basic] (max Legendary) (20 of 160) whip [Basic] (max Legendary) (20 of 160) unicorn horn [Basic] (max Legendary) (20 of 160) lightsaber [Basic] (max Legendary) (20 of 160) Spellcasting Skills enchantment spells [Basic] (max Expert) (20 of 160) Goodbye Leeroy the Ordinator... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.