Leeroy, lawful male asgardish Nobleman ----------u--- |........@...| |............| |............+ -------------- [Leeroy the Pargar] St13 Dx7 Co7 In10 Wi5 Ch10 NobAsgMalLaw Dlvl:1 $0 HP-3(14) Pw7(7) AC7 Exp1 T1 Latest messages The moon is waning tonight. # (5x) In what direction? [hykulnjb><] You slip while trying to get on the saddled pony. [-3 -> 11] # In what direction? [hykulnjb><] You slip while trying to get on the saddled pony. [-6 -> 5] # r: unknown extended command. # In what direction? [hykulnjb><] You slip while trying to get on the saddled pony. [-3 -> 2] Warning: HP low! # In what direction? [hykulnjb><] You slip while trying to get on the saddled pony. You die... Your inventory Weapons a - an uncursed +2 rapier (weapon in hand) {12} Armor b - a cursed +0 ruffled shirt (being worn) {5} c - a blessed +1 pair of leather gloves (being worn) {4} d - an uncursed +1 leather cloak (being worn) {7} Comestibles f - 26 uncursed apples {0} g - 3 uncursed food rations {0} Scrolls h - 5 uncursed scrolls of healing {0} i - 4 uncursed scrolls of mana {0} j - 3 uncursed scrolls of phase door {0} k - 2 uncursed scrolls of standard id {0} l - an uncursed scroll of cure {0} Rings e - an uncursed -3 ring of protection {0} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: fear resistance You could not have this property extrinsically: contamination resistance You could not have this property intrinsically: jumping Ring identification only worked 4 times out of 6 Amulet identification only worked 15 times out of 18 Implant identification only worked 1 times out of 50 Armor identification only worked 15 times out of 17 Spellbook identification only worked 2 times out of 14 Gem identification only worked 100 times out of 120 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 78% chance Scroll drop chance was reduced to 83% Ring drop chance was reduced to 74% Potion drop chance was reduced to 99% Weapon drop chance was reduced to 66% Armor drop chance was reduced to 96% Monster death drops spawned with only 81% chance The following skill could not be trained at all: body spells The following skill was trained at half the usual rate: matter spells The following skill was trained at one fifth the usual rate: enchantment spells The following skill was limited to basic proficiency: divination spells The following skill was limited to skilled proficiency: riding The following skill was limited to expert proficiency: occult spells The following skill became untrainable if you tried to train it too early: bow (turn 46) The following skill became untrainable if you tried to train it too early: devices (turn 4445) The following skill became untrainable after a while: lightsaber (turn 36959) The following skill couldn't be trained before a certain turn number is reached: firearms (turn 39317) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 130514 Monster spawn increase reached its maximum at turn 366074 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 4455768 The monster class that cannot be genocided was grue The monster class that was spawned more often: mimic (freq bonus 4) The monster species that spawned more often: rust converter (freq bonus 24) The monster species that spawned more often: mumbling cloud (freq bonus 30) The monster species that spawned more often: large gem trove (freq bonus 24) The monster species that spawned more often: siege beast (freq bonus 7) The monster species that spawned more often: missile turret (freq bonus 28) The monster species that spawned more often: carrion bird (freq bonus 20) The monster species that spawned more often: critically injured jedi (freq bonus 21) The monster species that spawned more often: venom trove (freq bonus 22) The monster species that spawned more often: nice girl in velcro shoes (freq bonus 20) The monster species that spawned more often: amorphous mushroom (freq bonus 18) The monster species that spawned more often: real inertia hound (freq bonus 21) The monster species that spawned more often: gelatinous cube (freq bonus 10) The monster species that spawned more often: trachoma shopkeeper (freq bonus 12) The monster species that spawned more often: greater ice elemental (freq bonus 48) The monster species that spawned more often: turkish woman (freq bonus 15) The monster species that spawned more often: undead bosmer (freq bonus 24) The monster species that spawned more often: grandmaster mystic (freq bonus 36) The monster species that spawned more often: animal antics (freq bonus 15) The monster species that spawned more often: deterrent seethed postelection (freq bonus 54) The monster species that spawned more often: feanorian (freq bonus 20) The monster trait that was more common: monsters whose attacks shoot light rays (freq bonus 2) The monster trait that was more common: monsters that can lay eggs (freq bonus 1) The monster species that never randomly spawned: death brigadier The monster species that never randomly spawned: cutcat The monster species that never randomly spawned: hell cop The monster species that never randomly spawned: cat emergency service The monster species that never randomly spawned: deathmold The monster species that never randomly spawned: beige warp fungus The monster species that never randomly spawned: dancing candle flame The monster species that never randomly spawned: petty pink icky thing The monster species that never randomly spawned: cyan laser The monster species that never randomly spawned: irreverent scubaed The RNG hath decreed that this item was never generated: inviso stone (gray) The RNG hath decreed that this item was never generated: trap creation (endangered) The RNG hath decreed that this item was never generated: kyrt shirt ((null)) The RNG hath decreed that this item was never generated: really heavy iron ball ((null)) The RNG hath decreed that this item was never generated: coveted boots (pink sneakers) The RNG hath decreed that this item was never generated: really heavy iron ball ((null)) The RNG hath decreed that this item was never generated: sky dragon scale shield (sky dragonhide shield) The RNG hath decreed that this item was never generated: invisibility (brilliant blue) The RNG hath decreed that this item was never generated: helmet (plumed helmet) The RNG hath decreed that this item was never generated: berserk (immortal) The RNG hath decreed that this item was generated more often: bugle ((null), freq bonus 37) The RNG hath decreed that this item was generated more often: jagged star ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: shades of grey stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: alter reality (FORGETABOUTIT, freq bonus 46) The RNG hath decreed that this item was generated more often: homicide stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: ugh memory to create inventory window ((null), freq bonus 241) The RNG hath decreed that this item was generated more often: elemental minion (propaganda, freq bonus 17) The RNG hath decreed that this item was generated more often: morning star ((null), freq bonus 35) The RNG hath decreed that this item was generated more often: bag of tricks (bag, freq bonus 6) The RNG hath decreed that this item was generated more often: yellow sweets ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: silver spear ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: black halberd (black polearm, freq bonus 4) The RNG hath decreed that this item was generated more often: high-elven warsword (runed curved sword, freq bonus 11) The RNG hath decreed that this item was generated more often: epidote (green, freq bonus 6) The RNG hath decreed that this item was generated more often: dunce cap (conical hat, freq bonus 14) The RNG hath decreed that this item was generated more often: cardboard fan ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: cloak of freedom (angband cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: magic missile (vellum, freq bonus 7) The RNG hath decreed that this item was generated more often: blind self (irritating, freq bonus 2) The RNG hath decreed that this item was generated more often: high-elven warsword (runed curved sword, freq bonus 3) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 41) The RNG hath decreed that this item was always generated cursed: bad effect (numbing) The RNG hath decreed that this item was always generated cursed: boss boots (rain boots) The RNG hath decreed that this item was always generated cursed: elven cloak (faded pall) The RNG hath decreed that this item was always generated cursed: freeze sphere (hardcover) The RNG hath decreed that this item was always generated cursed: dagger ((null)) The RNG hath decreed that this item was always generated cursed: catapult ((null)) The RNG hath decreed that this item was always generated cursed: possession (possessive) The RNG hath decreed that this item was always generated cursed: dart of disintegration ((null)) The RNG hath decreed that this item was always generated cursed: elven shield (blue and green shield) The RNG hath decreed that this item was always generated cursed: muting helm (covered helmet) The RNG hath decreed that this trap was always invisible: elemental trap The RNG hath decreed that this trap was generated more often: turn table (freq bonus 3) Next attribute increase check would have come at turn 2235 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having fear resistance (0) You were prevented from having contamination resistance (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of God the Father, Mother Earth and the Satan Your deity was God the Father The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (571) You are dead You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R LIMIT(0) panic digging 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) Discoveries Armor * leather gloves (dusty gloves) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (purple robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (echo helmet) * sedge hat (middle-earth helmet) * skullcap (tight helmet) * flack helmet (bug-tracking helmet) * crystal helm (deformed helmet) * mining helm (tribal helmet) * field helm (dim colored helmet) * helm of safeguard (radio helmet) * war hat (spinning helmet) * plasteel gloves (white gloves) * gauntlets of safeguard (slit gloves) * gauntlets of plugsuit (natural gloves) * commander gloves (princess gloves) * field gloves (spacey gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (mud boots) * field boots (snow boots) * boots of safeguard (steel boots) Scrolls scroll of healing (CONFUSION YOU FUXXOR) scroll of mana (EDO MATIESTO) scroll of phase door (NUMB IF HITTED SERIOUS IF HURT) scroll of standard id (CAN EAT FRUITMORE) scroll of cure (CHREMILLON MOULOCH KAMPY CHRE OPHTHO) * scroll of extra healing (PETENNABOUTHI PEPTOU BASI) * scroll of greater mana restoration (PURE VIRTUAL FUNCTION CALL) Rings ring of protection (taaffeite) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Vanquished creatures 0 ants (1 created) 0 jellies (1 created) 0 evasive sewer rats (3 created) 0 ponies (1 created) 0 grid bugs (1 created) 0 hata-hatas (1 created) 0 scroll troves (1 created) 9 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Expert) (20 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Basic] (max Expert) (20 of 160) club [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Nobleman... You died in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 1 move. Killer: slipped while mounting a monster (a saddled pony) You were level 1 with a maximum of 14 hit points when you died. No Points Name Hp [max] 1 1883717 winsalot-Div-Bur-Mal-Law quit in The Dungeons of Doom on level 34 [max 43]. 198 [200] 2 962244 BSOD2-Div-Bur-Mal-Cha quit in The Dungeons of Doom on level 34. 79 [138] 3 311737 Elronnd-Wiz-Rod-Mal-Cha quit in The Dungeons of Doom on level 18 [max 28]. 27 [155] 351 1 Volt-Bar-Hom-Mal-Cha quit in The Dungeons of Doom on level 1. 21 [21] 352 1 Leeroy-Kni-Dwa-Mal-Neu escaped the dungeon [max level 1]. 23 [23] * 0 Leeroy-Nob-Asg-Mal-Law died in The Dungeons of Doom * on level 1. Slipped while mounting a monster (a saddled pony). - [14]