Leeroy, lawful male asgardish Nuclear Physicist ----- |...| |.... |...| |...| |Z@.| ----- [Leeroy the Safety Officer] St5 Dx7 Co10 In19 Wi15 Ch8 NucAsgMalLaw Dlvl:1 $1 HP13(13) Pw20(20) AC10 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male asgardish Nuclear Physicist. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! The moon is waning tonight. # (2x) Beware, there will be no return! Still climb? [yn] (n) Final attributes You have transgressed Your alignment was -10 Your max alignment was 10 You carried 0 sins You could not have this property at all: regeneration You could not have this property extrinsically: slow digestion You could not have this property intrinsically: cold resistance Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 11 Implant identification only worked 1 times out of 50 Wand identification only worked 3 times out of 10 Spellbook identification only worked 2 times out of 16 Monsters only dropped their musable items with 87% chance Monsters only dropped their equipment with 96% chance Scroll drop chance was reduced to 83% Ring drop chance was reduced to 94% Amulet drop chance was reduced to 49% Potion drop chance was reduced to 85% Weapon drop chance was reduced to 91% Armor drop chance was reduced to 12% Tool drop chance was reduced to 82% Concealing monsters were spawned underneath items 83% of the time only The following skill could not be trained at all: high heels The following skill was trained at half the usual rate: javelin The following skill was trained at one fifth the usual rate: shield The following skill was limited to basic proficiency: high heels The following skill was limited to skilled proficiency: divination spells The following skill was limited to expert proficiency: morning star The following skill became untrainable if you tried to train it too early: bare-handed combat (turn 14) The following skill became untrainable if you tried to train it too early: general combat (turn 176) The following skill became untrainable after a while: healing spells (turn 18733) The following skill couldn't be trained before a certain turn number is reached: axe (turn 40860) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 37831 Monster spawn increase reached its maximum at turn 83858 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 3651507 The monster class that cannot be genocided was rust monster or disenchanter The monster class that was spawned more often: Zouthern animal (freq bonus 1) The monster color that was spawned more often: gray (freq bonus 1) The monster species that spawned more often: Archon (freq bonus 10) The monster species that spawned more often: plague mewlip (freq bonus 3) The monster species that spawned more often: flup flup (freq bonus 4) The monster species that spawned more often: mutagenically broth frothing (freq bonus 9) The monster species that spawned more often: plethoric derogating (freq bonus 30) The monster species that spawned more often: northern waste wolf (freq bonus 12) The monster species that spawned more often: withhold upsetter wearying tiddly (freq bonus 4) The monster species that spawned more often: giant white ant (freq bonus 6) The monster species that spawned more often: werebeautifulfunnelheeledpump (freq bonus 6) The monster species that spawned more often: former prisoner (freq bonus 27) The monster species that spawned more often: Leutkak (freq bonus 8) The monster species that spawned more often: Madness (freq bonus 12) The monster species that spawned more often: nirvanic disincorporation prelimiting (freq bonus 84) The monster species that spawned more often: stamen powerboat clamorer handout unrelinquished (freq bonus 9) The monster species that spawned more often: castle wight (freq bonus 24) The monster species that spawned more often: gigantic mind flayer (freq bonus 12) The monster species that spawned more often: allocation slime (freq bonus 66) The monster species that spawned more often: pale patch (freq bonus 16) The monster species that spawned more often: real devilfish (freq bonus 4) The monster species that spawned more often: bloodshot eye (freq bonus 4) The monster trait that was more common: monsters whose attacks cause it to stick to you (freq bonus 4) The monster trait that was more common: monsters whose attacks cause bad effects (freq bonus 1) The monster trait that was more common: monsters whose attacks cause Lethe waters to wash over you (freq bonus 2) The monster trait that was more common: monsters that burble (freq bonus 6) The monster trait that was more common: monsters whose attacks do random things (freq bonus 2) The monster trait that was more common: monsters that eat leather and other organics (freq bonus 1) The monster trait that was more common: monsters whose attacks banish you (freq bonus 6) The monster trait that was more common: monsters that can fly (freq bonus 1) The monster trait that was more common: monsters that spawn in small groups (freq bonus 4) The monster trait that was more common: monsters that have touch attacks (freq bonus 2) The monster species that never randomly spawned: battle bunny The monster species that never randomly spawned: alien from mars The monster species that never randomly spawned: mooncalf The monster species that never randomly spawned: golden stalk The monster species that never randomly spawned: disease sphere The monster species that never randomly spawned: roomba The monster species that never randomly spawned: libidinously embryologist evilly The monster species that never randomly spawned: young adult deep dragon The monster species that never randomly spawned: desert mushroom The monster species that never randomly spawned: postconvalescent barometrograph The RNG hath decreed that this item was never generated: evil dragon scale shield (evil dragonhide shield) The RNG hath decreed that this item was never generated: infravision (zinc) The RNG hath decreed that this item was never generated: hallucination (rainbow) The RNG hath decreed that this item was never generated: slow monster (light green) The RNG hath decreed that this item was never generated: amulet versus death spell (torus) The RNG hath decreed that this item was never generated: finger (old) The RNG hath decreed that this item was never generated: lockout (WE WILL HURT YOU) The RNG hath decreed that this item was never generated: anti-magic shell (fugacious) The RNG hath decreed that this item was never generated: probing (uranium) The RNG hath decreed that this item was never generated: egg ((null)) The RNG hath decreed that this item was generated more often: traffic light ((null), freq bonus 34) The RNG hath decreed that this item was generated more often: white sweets ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: numbness (constricting, freq bonus 4) The RNG hath decreed that this item was generated more often: nurse uniform (white dress, freq bonus 6) The RNG hath decreed that this item was generated more often: shield of peace ((null), freq bonus 39) The RNG hath decreed that this item was generated more often: sentient high-heeled shoes (irregular boots, freq bonus 12) The RNG hath decreed that this item was generated more often: grayout stone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: leather saber ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: manastone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: spiked battle boot ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: spellbinder (bound, freq bonus 9) The RNG hath decreed that this item was generated more often: metabolic stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: implant of sustenance (cunning, freq bonus 18) The RNG hath decreed that this item was generated more often: water dragon scales ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: cloak of reflection (funeral cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: odor shot ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: inventory id (NOW YOU SEE IT, freq bonus 5) The RNG hath decreed that this item was generated more often: gimp cloak (pitch cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: flanged mace ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: lava (red-hot, freq bonus 6) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 82) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 100) The RNG hath decreed that this item was always generated cursed: chloroform (blackthorn) The RNG hath decreed that this item was always generated cursed: ranseur (hilted polearm) The RNG hath decreed that this item was always generated cursed: trap creation stone (gray) The RNG hath decreed that this item was always generated cursed: switcher ((null)) The RNG hath decreed that this item was always generated cursed: homicide stone (gray) The RNG hath decreed that this item was always generated cursed: helm of warning (meteoric helmet) The RNG hath decreed that this item was always generated cursed: anti disintegration (doorstopping) The RNG hath decreed that this item was always generated cursed: magictorch (khaki) The RNG hath decreed that this item was always generated cursed: heavy grabbing gloves (digger gloves) The RNG hath decreed that this item was always generated cursed: implant of virility (frantic) The RNG hath decreed that this trap was always invisible: engraving trap The RNG hath decreed that this trap was generated more often: punishment trap (freq bonus 6) Next attribute increase check would have come at turn 466 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having slow digestion (0) You were prevented from having regeneration (0) You had 1500 points of nutrition remaining You had contamination resistance You had improved technique levels You had reflection Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Gina, Gordon Freeman and G-Man Your deity was Gina The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (303) You survived You didn't know any spells. Techniques known in the end Name Level Status decontaminate 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor jumpsuit (silver clothes) Scrolls scroll of healing (KATNISS SHOT PEETA IN THE HEAD) scroll of mana (CHYCHACHAMER MEROUTH CHMEMINOUTH THIONTHOUTH) scroll of phase door (U HAVE MAIL) scroll of standard id (V RATE RISE BY DISTURB) scroll of cure (CURSE THE CURSES INTERFACE) * scroll of extra healing (IRC CHANNEL SLASHEMEXTENDED) * scroll of greater mana restoration (STUPID NETHACK FOURK TAB CONFIRM I WANT TO TURN YOU OFF SO BADLY) Potions potion of healing (carcinogenic) Wands wand of probing (contro) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) polymorphing [Basic] (max Master) (20 of 160) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) implants [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills knife [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Basic] (max Expert) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Nuclear Physicist... You and Barnotis escaped from the dungeon with 22 points, Since you escaped early, the score list will not be checked.